1brucben
c14e2d9393
calibration
2025-04-26 20:37:25 +02:00
1brucben
dea380337e
more balance
2025-04-26 20:35:45 +02:00
1brucben
281abbecac
merge with main again
2025-04-26 19:31:52 +02:00
evan
8e30227204
disable defense post shooting ships for now
2025-04-26 09:49:30 -07:00
evan
a509bc3b82
reduce structureMinDist to 12, allow for some overlap
2025-04-26 09:43:42 -07:00
1brucben
5bf012385b
ai updates. more balance
2025-04-26 18:41:04 +02:00
evan
de70321c4b
bugfix: remove unit before updating tile in UnitImpl.move(). This is because if a unit moves too fast or on border, UnitGrid will not find the existing unit, causing duplicate units
2025-04-26 09:35:47 -07:00
evan
8b37cccbc3
cleanup SAMLauncher execution, warheadTargers & target local variable instead of field
2025-04-26 09:31:17 -07:00
1brucben
be1d12ec54
dogpile mode update
2025-04-26 17:46:19 +02:00
1brucben
b0cb066e36
bots will attack out of control crown
2025-04-26 17:05:42 +02:00
1brucben
252f97ba6a
boost mountain speed slightly
2025-04-26 16:28:20 +02:00
1brucben
a9f899a9de
ai doesnt try to nuke sams
2025-04-26 15:07:27 +02:00
1brucben
ffdd85d7af
more changes
2025-04-26 14:20:10 +02:00
1brucben
f6d828057e
another change
2025-04-26 14:17:21 +02:00
1brucben
ac5784b9f0
more adjustments
2025-04-26 14:13:13 +02:00
1brucben
ef6b912f1d
further nations nerf
2025-04-26 13:40:31 +02:00
1brucben
b74430da10
nerfed nations pop
2025-04-26 13:34:52 +02:00
1brucben
fe48ab60d2
weaken attack size effect
2025-04-26 05:10:05 +02:00
1brucben
681d071167
bots build SAM
2025-04-26 05:09:25 +02:00
1brucben
e0a53a3e45
speed adjust again.
2025-04-26 04:48:15 +02:00
1brucben
8aa6d232c3
potential sam fix
2025-04-26 04:00:23 +02:00
1brucben
18c74baf78
potential mirv sam fix
2025-04-26 03:58:33 +02:00
1brucben
5b3688f032
nerfed nations
2025-04-26 03:52:49 +02:00
1brucben
af6f60bc2b
more nerf to gold. speed improvements.
2025-04-26 03:52:03 +02:00
1brucben
86415dafe9
less gold in game
2025-04-26 03:10:17 +02:00
1brucben
5de9da3241
adjust target ratios for ports and cities in FakeHumanExecution
2025-04-26 03:08:58 +02:00
1brucben
c02bca6434
another gold fix
2025-04-26 02:29:34 +02:00
1brucben
a8a7a61c8b
update gold formula
2025-04-26 02:13:45 +02:00
1brucben
7fb180e7dc
bot initial pop nerf
2025-04-26 01:41:45 +02:00
1brucben
9271251d0c
nerf gold for large countries
2025-04-26 01:38:57 +02:00
1brucben
79651bd4b4
city cost back to normal
2025-04-26 00:39:21 +02:00
1brucben
0df4d1015a
adjust city and tile gold calculations for improved resource distribution
2025-04-26 00:32:57 +02:00
1brucben
33ca569808
change min city cost
2025-04-26 00:31:46 +02:00
1brucben
7c7ad1281c
evan's tile algorithm
2025-04-25 23:57:56 +02:00
1brucben
63f5a7858e
defense posts builds by bots require 1 city
2025-04-25 23:31:21 +02:00
1brucben
41ec783aa4
Merge branch 'main' into meta3AI. remove underline at 90.
2025-04-25 21:33:51 +02:00
1brucben
ced75a635a
adjusted attack formula further. reenabled fallout nerf.
2025-04-25 21:18:53 +02:00
1brucben
08efce8f6b
fix adjusted population
2025-04-25 19:49:28 +02:00
evan
386e1916a3
update discord link
2025-04-24 14:18:47 -07:00
evan
bbe8ec4cde
bfs bugfix: add the original tile to seen. this was causing single surrounded tiles to not get conquered
2025-04-24 13:47:51 -07:00
evan
3c586455a8
disable defense under name until new meta is live
2025-04-24 13:14:30 -07:00
evan
84b58b9929
revert meta back to v21
2025-04-24 13:11:33 -07:00
evan
ea323f919e
increase traitor duration 15s => 30s
2025-04-24 12:58:57 -07:00
evan
4899c3383f
remove transport ship embark delay
2025-04-24 12:45:47 -07:00
evan
ff535820c5
bugfix: don't show build icon in radial during spawn phase, bugfix: log warning and hide playerpanel if tile not owned by player
2025-04-24 12:40:51 -07:00
evan
7a944e670a
disable multitab detector on DEV environment
2025-04-24 12:15:47 -07:00
icslucas
13abdc30ef
Update MultiTabDetector.ts ( #588 )
...
## Description:
Replaced the original focus/visibility-based MultiTabDetector
implementation with a lock-based system using localStorage to reliably
prevent multitabbing in OpenFront. The new system enforces a single
active tab per browser instance by using a unique tabId and a shared
lock key with periodic heartbeats. This eliminates race conditions,
prevents event-hook tampering, and avoids fingerprinting while
maintaining compatibility with existing punishment callbacks and UI
warnings.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Lucas
---------
Co-authored-by: evan <openfrontio@gmail.com >
2025-04-24 11:51:17 -07:00
1brucben
b1ada159f9
gold nerf again
2025-04-24 19:23:27 +02:00
1brucben
c70f314f5b
lowered city cost. further gold nerf
2025-04-24 19:22:33 +02:00
1brucben
a79fca0654
stronger gold nerf
2025-04-24 19:18:51 +02:00