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adjust city and tile gold calculations for improved resource distribution
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@@ -636,8 +636,8 @@ export class DefaultConfig implements Config {
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(adjustedCityPopulation * totalWorkers) / totalPopulation;
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const ruralWorkers = totalWorkers - cityWorkers;
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const cityGold = cityWorkers / 2500;
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const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 750;
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const cityGold = cityWorkers / 2000;
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const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 600;
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const totalGold = cityGold + tileGold;
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