adjust city and tile gold calculations for improved resource distribution

This commit is contained in:
1brucben
2025-04-26 00:32:57 +02:00
parent 33ca569808
commit 0df4d1015a
+2 -2
View File
@@ -636,8 +636,8 @@ export class DefaultConfig implements Config {
(adjustedCityPopulation * totalWorkers) / totalPopulation;
const ruralWorkers = totalWorkers - cityWorkers;
const cityGold = cityWorkers / 2500;
const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 750;
const cityGold = cityWorkers / 2000;
const tileGold = (Math.sqrt(ruralWorkers) * Math.sqrt(numTiles)) / 600;
const totalGold = cityGold + tileGold;