more nerf to gold. speed improvements.

This commit is contained in:
1brucben
2025-04-26 03:52:03 +02:00
parent 86415dafe9
commit af6f60bc2b
+4 -4
View File
@@ -187,7 +187,7 @@ export class DefaultConfig implements Config {
falloutDefenseModifier(falloutRatio: number): number {
// falloutRatio is between 0 and 1
// So defense modifier is between [5, 2.5]
return 5 - falloutRatio * 2;
return 3 - falloutRatio * 2;
}
SAMCooldown(): number {
return 75;
@@ -200,7 +200,7 @@ export class DefaultConfig implements Config {
return 40;
}
defensePostDefenseBonus(): number {
return 5;
return 4;
}
spawnNPCs(): boolean {
return !this._gameConfig.disableNPCs;
@@ -481,7 +481,7 @@ export class DefaultConfig implements Config {
(defender.isTraitor() ? this.traitorDefenseDebuff() : 1),
defenderTroopLoss: defenderdensity,
tilesPerTickUsed: within(
6.3 * defenderdensity ** 0.4 * adjustedRatio ** 0.8 * speed,
7.7 * defenderdensity ** 0.3 * adjustedRatio ** 0.8 * speed,
8,
1000,
),
@@ -639,7 +639,7 @@ export class DefaultConfig implements Config {
const cityGold = cityWorkers / 2000;
const tileGold = (ruralWorkers ** 0.5 * numTiles ** 0.5) / 600;
const totalGold = 10 * (cityGold + tileGold) ** 0.8;
const totalGold = 8 * (cityGold + tileGold) ** 0.8;
return Number.isFinite(totalGold) ? totalGold : 0;
}