Commit Graph

540 Commits

Author SHA1 Message Date
DiesselOne b7ee1caa52 * update leaderboard align (#1189)
## Description:
This fix issue of leaderboard overlaping other elements. 
Also give option to dispaly ads below leaderboard since on desktop they
are next to each other

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Diessel

![image](https://github.com/user-attachments/assets/28d1a952-b9b1-4990-9a2a-59d221f5c007)

![image](https://github.com/user-attachmen
![Snímek obrazovky 2025-06-17 v 18 28
12](https://github.com/user-attachments/assets/f00bd060-361a-4c2f-98dd-1849f7d705ff)
ts/assets/5886ceb2-2d15-4b0e-9c30-8c61b0255f48)
![Snímek obrazovky 2025-06-17 v 18 28
36](https://github.com/user-attachments/assets/a60943ef-7865-43fa-a400-a7bd381b6ea3)
![Snímek obrazovky 2025-06-17 v 18 28
19](https://github.com/user-attachments/assets/7a328e7a-5a97-4b71-bb7a-40adac2d45c3)

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-17 13:32:27 -07:00
evanpelle 538257b8f8 add playwire ads (#1128)
## Description:
Add ads on the left and right gutters on homepage, one small in game add
above the control panel.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
<img width="1710" alt="Screenshot 2025-06-17 at 10 06 02 AM"
src="https://github.com/user-attachments/assets/1f8d0114-be2b-4fb4-90e2-86d1c5119b04"
/>

<img width="368" alt="Screenshot 2025-06-17 at 10 06 32 AM"
src="https://github.com/user-attachments/assets/8b56f92a-a9c9-47e1-8d85-23d8c4dbf773"
/>


![Uploading Screenshot 2025-06-17 at 10.07.38 AM.png…]()
2025-06-17 10:10:29 -07:00
VariableVince c8f04d08e0 Fix Radial menu undefined params error during spawn phase (#1192)
## Description:

During Spawn phase, right clicking on terra nullius opens the Radial
menu. But when hovering over where the Info submenu or Build submenu
normally are, it results in undefined error. This PR fixes it by
checking undefined specifically, and then check null for selected.

BEFORE

https://github.com/user-attachments/assets/b30f11b8-2324-4d4b-8f70-dd2aaad5a0f5


AFTER

https://github.com/user-attachments/assets/252909c5-bb2e-455e-a1a4-faa2f6f00280


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-06-17 01:39:13 +00:00
VariableVince 3894945adf Fix Leaderboard: convert NaN into 0% (#1190)
## Description:

In edge cases, where all land is fallout, Owned % could be NaN%. Have it
converted to 0% in such cases.

https://discord.com/channels/1359946986937258015/1383735051195514880

BEFORE:
<img width="1059" alt="Before"
src="https://github.com/user-attachments/assets/a84bffe4-4a96-4175-897f-68be33778653"
/>

AFTER:
It's a little hard to test (especially when currently you can't get in
the old build menu and the new radial menu doesn't let you nuke
yourself). But the code speaks for itself i hope.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-06-15 21:17:14 -04:00
Vivacious Box 7fa11ed035 Set a targetable status for nukes (#1174)
## Description:

Set a targetable status for units (specifically atom bomb and hydro)
A nuke is targetable near launch and target but is untargetable mid air.
An untargetable unit is half transparent to show that it cannot be
destroyed.


![targetable](https://github.com/user-attachments/assets/cc6769ff-95ab-4294-9a8e-10f909711f68)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-06-15 06:23:13 +00:00
DiesselOne 38b87b7217 Rework leaderboard and team stats (#1164)
## Description:
This PR update the leaderboard and team stats component to be more
responsive on mobile and desktop.
Include new component gameLeftISidebar that manages showing/hiding
elements.
Add icons as components for easy use

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Diessel

Closes #1163 

Images:
![Snímek obrazovky 2025-06-13 v 18 45
44](https://github.com/user-attachments/assets/8c80fbfc-ae7d-449d-88a6-5072ede8d0e4)
![Snímek obrazovky 2025-06-13 v 18 45
39](https://github.com/user-attachments/assets/e386e368-3cf5-4cf5-b85b-8380a5785d62)
![Snímek obrazovky 2025-06-13 v 18 45
32](https://github.com/user-attachments/assets/efc39a92-bcd8-4f3c-a281-6570a92e4633)
![Snímek obrazovky 2025-06-13 v 18 45
27](https://github.com/user-attachments/assets/6bcb8462-ee11-4de5-af4c-1763f95fa56a)
2025-06-13 18:32:50 +00:00
Aotumuri e68d48c3a8 Fixed quick chat text injection (#1144)
## Description:
https://github.com/openfrontio/OpenFrontIO/issues/1035
Fixes #1035 
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

.w.

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-13 09:21:22 -07:00
Doo 9717c95c34 Update building images and adjust border/territory radii for unit configuration (#1037)
## Description:

Implementing the new images for building with better quality:
https://github.com/openfrontio/OpenFrontIO/issues/778

**Before :**

![image](https://github.com/user-attachments/assets/7ad756c5-f22f-4058-9153-59f6a0363382)


**After :** 

![image](https://github.com/user-attachments/assets/c5773420-336e-49c4-b8a1-8686c0bfc35b)



## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

.doo

---------

Co-authored-by: rldtech <r.le-disez+oplab@groupeonepoint.com>
Co-authored-by: tnhnblgl <51187395+tnhnblgl@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-13 05:23:50 +00:00
evanpelle ef5ed59e08 dynamic radial menu build options (#1152)
## Description:
Show different build options depending on where player clicked. If they
clicked on their own territory show structures, if not show nukes &
warship.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-06-12 10:13:55 -07:00
Vivacious Box 814e4d9934 Fix regression cooldown bars (#1154)
## Description:

Changes in unit cooldown introduced a bug in the loading bars
This fixes it.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-06-11 14:24:58 -07:00
Mittanicz 98a188a3d1 * optimize leaderboard (#1151)
## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Discord: Diessel

Closes: #1150 1150

Images
![Snímek obrazovky 2025-06-11 v 17 52
36](https://github.com/user-attachments/assets/bf66217d-9bd8-4cd6-ad5c-08c74e8d43b2)
![Snímek obrazovky 2025-06-11 v 17 52
30](https://github.com/user-attachments/assets/f5762517-276e-4e4e-8884-ed4f796f9a4e)
![Snímek obrazovky 2025-06-11 v 17 52
26](https://github.com/user-attachments/assets/a4e76ed8-cf2e-43bb-be54-45556e07e883)
2025-06-11 14:07:32 -07:00
Mittanicz 7104d10c3f * fix timer overflow (#1148)
## Description:
Fix the time overflow when there is long game. Using css only

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Diessel

Closes #1147 

Images:
![Snímek obrazovky 2025-06-11 v 17 03
02](https://github.com/user-attachments/assets/a3334381-cee4-4500-a356-a64f8de74215)
![Snímek obrazovky 2025-06-11 v 17 02
48](https://github.com/user-attachments/assets/d0828974-39b0-4a71-9951-95af81700552)
2025-06-11 14:01:36 -07:00
its-sii 5c6cc1dc7b Fixed bad translation string bug for unit info modal. (#1143)
## Description:
Just cleaning up a small oops I let slip through. 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors


![image](https://github.com/user-attachments/assets/0ba4855c-5cdc-4a60-be7a-19d1651f573b)

![image](https://github.com/user-attachments/assets/8a1722b3-e44c-4927-bf90-107ecc0c155e)

![image](https://github.com/user-attachments/assets/bca33461-8913-40db-b641-d94b452999d6)

![image](https://github.com/user-attachments/assets/34e9d3f1-e886-4753-beb7-91a8e1ade65a)

![image](https://github.com/user-attachments/assets/4e3ca80a-dcdb-49ea-9742-2c0d93195ea8)

## Please put your Discord username so you can be contacted if a bug or
regression is found: sii
2025-06-11 20:50:39 +00:00
VariableVince 4cd3c2f984 Rename Replay speed to Game speed in Singleplayer (#1145)
## Description:

Change the title of the replay panel from "Replay speed" to "Game speed"
when in a Singleplayer game.

BEFORE

![afbeelding](https://github.com/user-attachments/assets/1ff17f05-ebae-4adf-a90d-618a87ca7432)

AFTER
![Game
speed](https://github.com/user-attachments/assets/5af78157-17e9-4e00-b4c3-d36c33b026f9)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-06-11 02:13:18 -04:00
Ethienne Graveline 9b2c6cc1f6 Simple Upgradable Structures (Cities, Ports, SAMs and Silos) (#1012)
## Description:

https://github.com/openfrontio/OpenFrontIO/issues/776

I've implemented upgradable structures for cities and ports.

As of right now this is just meant as a QOL change for structure
stacking that currently happens and no gameplay changes are intended.

Structure upgrades cost the same as making a new structure of that type
and function the same as making a new structure of that type.

I'm putting up a draft PR for this now since adding support for SAMs and
Silos will take more time to handle the cooldowns and I want to make
sure I'm on the right track for getting this merged.

I also still need to add bot behavior for this and re-enable min
distance for structures.

I didn't see translations for the UnitInfoModal so I've left that out
for now.

I've tested locally in a single player game so far but will document and
test more thoroughly before merging.


![image](https://github.com/user-attachments/assets/321a17cf-26a5-4152-aae1-6b6a691638bb)


![image](https://github.com/user-attachments/assets/8cfdabe6-f0a1-435a-a5a3-05b442427c2f)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

# Poutine

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-10 23:04:17 -04:00
Vivacious Box 6a1e34b16a Add progress bars to show loading time and healthbars (#1107)
## Description:


Add progress bars to show construction time, loading time and health
bars in the UI layer

The progress bars always show at least one pixel of progression (better
visuals)


![buildcity](https://github.com/user-attachments/assets/7181642a-742d-4996-8ca9-748b55c04a58)

![launchNuke](https://github.com/user-attachments/assets/85fbed8f-3d91-4d7e-9c01-737ee5868992)

![ships2](https://github.com/user-attachments/assets/9fd53e6a-b2c7-4044-8b65-6f61231775b1)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-10 20:50:31 +00:00
Ghis 22e0de9526 Add a Replay speed control feature (#1106)
## Description:
PR for https://github.com/openfrontio/OpenFrontIO/issues/1105
This pull request introduces a new replay-panel under options-menu to
control singleplayer and replay speed.

![image](https://github.com/user-attachments/assets/2f83b969-eff1-4a87-bdca-867f6a98e46b)

User can select 4 different speed multipliers based on the
turnIntervalMs config.

I locally tested the feature in singleplayer mode. I couldn't find a way
to test replay mode.
Tested with the pause button, working as you would expect.


Here is an example:

[replay-speed.webm](https://github.com/user-attachments/assets/7b3a7616-5f8f-4fbb-88ba-0b2414c6f2ea)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
⚠️ I need help to test this feature in real conditions with a replayed
game in dev env.

- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

ghisloufou

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-10 13:40:20 -07:00
Scott Anderson cfbed15fad Avoid using as to cast values (#1115)
## Description:

- Use `<argument> is <type>` return type declarations in favor of `as`.
- Use `satisfies` instead of `as`.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-09 21:59:31 -07:00
its-sii 9401f20436 Adding unit info modal translation support. (#1122)
## Description:
Adding translation support for unit info modal. 
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Regression test to make sure UI is still displaying as expected

![image](https://github.com/user-attachments/assets/bad18084-a4bb-479c-a3dd-74c9c541fdb0)

## Please put your Discord username so you can be contacted if a bug or
regression is found:

sii
2025-06-09 15:34:58 -07:00
Doo cc5b83d357 Remove duplicate gold accumulation in team stats calculation (#1010)
## Description:

Gold was counted twice.

Fixing issue https://github.com/openfrontio/OpenFrontIO/issues/1009

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

.doo

---------

Co-authored-by: rldtech <r.le-disez+oplab@groupeonepoint.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-08 20:05:46 -07:00
Max Lundgren 4170aca548 Add filters tabs to EvensDisplay to let users filter events (#1080)
## Description:
Big update to the EventsDisplay

- Style update for EventsDisplay, look & feel similar to other windows
- Component now hidden during spawn phase
- Adds new functionality for filtering events by category. Allows the
player to remove specific event types
- Displays latest gold amount, decays after 5 seconds

<img width="1147" alt="Screenshot 2025-06-07 at 20 18 55"
src="https://github.com/user-attachments/assets/11c39818-55ad-4ba1-a998-360057e2856c"
/>

<img width="422" alt="Screenshot 2025-06-07 at 19 01 55"
src="https://github.com/user-attachments/assets/09c0b998-6046-49fb-9fba-33b4f57f337b"
/>

<img width="444" alt="Screenshot 2025-06-07 at 20 20 25"
src="https://github.com/user-attachments/assets/022deadc-3a49-442a-85f5-f1cd128a5805"
/>

![Screen Shot 2025-06-07 at 20 32
07](https://github.com/user-attachments/assets/d8575ea0-109d-4841-b661-b233201a304a)



## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

maxion_


Fixes #1025 
Fixes #1034
2025-06-08 12:16:23 +03:00
evanpelle dda9e26596 refactor radial, fix boat on terra nullius not working fixes (#1095)
## Description:
refactor the MenuElements to be more decoupled by passing in MenuParams.

Fix boat not working on terra nullius.

fixes #1088

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-06-07 15:34:10 -07:00
Max Lundgren 72bb78342e rename Event interface -> GameEvent (#1094)
## Description:
Rename the `Event` interface `GameEvent` as `Event` shadows the browser
API `Event`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

maxion_
2025-06-07 15:32:45 -07:00
Max Lundgren 13fd2743ed #1086 prevent clicking on other structures than your own (#1087)
## Description:
Prevent opening UnitInfoModal for other structures than your own

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

maxion_
2025-06-07 12:09:30 -07:00
oleksandr-shysh 871d8c499c Multi-level radial menu (#1018)
## Description:

- Refactored the radial menu to enable multi-level functionality.
- Organized the actions into submenus.

<img width="192" alt="Знімок екрана 2025-06-03 о 16 33 24"
src="https://github.com/user-attachments/assets/6dae9792-bcae-4fc9-8ce4-1203d0efbfac"
/>
<img width="313" alt="Знімок екрана 2025-06-03 о 16 34 17"
src="https://github.com/user-attachments/assets/5d78098f-b05b-40c4-bd70-8f2e3c08da2b"
/>
<img width="308" alt="Знімок екрана 2025-06-03 о 16 40 22"
src="https://github.com/user-attachments/assets/01b00906-9e8b-47e9-8f97-cfd3c023c352"
/>
<img width="277" alt="Знімок екрана 2025-06-03 о 16 37 04"
src="https://github.com/user-attachments/assets/60718c5b-8544-43e6-b891-2833d7fb789a"
/>
<img width="353" alt="Знімок екрана 2025-06-03 о 16 36 32"
src="https://github.com/user-attachments/assets/8c35a0f8-5588-470f-8af4-8e6d4ba66d88"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

oleksandr037617_47021

---------

Co-authored-by: Oleksandr Shysh <oleksandr.s@develops.today>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-06 17:04:24 -07:00
Théodore Léon a4fffce7f3 Monitoring client connections (#941)
## Description:
Disconnected client detection :
If a client haven't send a ping to the server since more than 30 seconds
They will then be marked disconnected with a dedicated icon.
No action are yet taken, this allows for extensive in-game test before
adding the *consequences* of the player leaving the game.
I also added extensive unit tests, lessening the risk of regression for
the future.


![image](https://github.com/user-attachments/assets/884e5e99-15e8-4544-bd52-7524542cc82a)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
theodoreleon.aetarax

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-06 13:30:23 -07:00
Max Lundgren 9e1e8a450b Show alliances on the PlayerPanel (#1053)
## Description:
Added a list of Alliances to the PlayerPanel. Displays `None` if player
has no Alliances

<img width="272" alt="Screenshot 2025-06-05 at 19 55 26"
src="https://github.com/user-attachments/assets/1378a56b-5033-45fa-b173-6b17054d40a3"
/>
<img width="318" alt="Screenshot 2025-06-05 at 19 54 41"
src="https://github.com/user-attachments/assets/4d931cef-67a0-4dc9-a02c-13b0cce46864"
/>
## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

maxion_
2025-06-05 15:17:22 -07:00
falc 77f57207be Changed consolex to console logging (#1036)
## Description:
Changed from consolex to console
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@qqkedsi
2025-06-04 09:22:17 -07:00
evanpelle 33f7415d2c fix build errors due to bad merge 2025-06-02 14:17:55 -07:00
Noface 8158ca966a this is a fix for the "possibly null" error. dosent seem to cause runtime issues but does cause the compiler to throw an error (#1005)
## Description:
this is a fix for the "possibly null" error. dosent seem to cause
runtime issues but does cause the compiler to throw an error this just
adds a safety check

## Please complete the following:

- [x] I have added screenshots for all UI updates (No UI Updates)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file (No Text Updates)
- [x] I have added relevant tests to the test directory (No Tests to
add)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

jerryslang
2025-06-02 13:36:51 -07:00
Scott Anderson 73a6853fd7 Use bigint for gold (#1000)
## Description:

- Switch gold to bigint.
- Remove unused or untrusted values from event payloads.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-06-02 12:48:24 -07:00
Guillaume Quarmeau 461177b2be Added support for dark mode icons for Alliance Request Icon and Embargo Icon (#993)
## Description:
Alliance Request and Embargo icons now switch from white to black
according to whether dark mode is enabled.

![Screenshot 2025-06-01
120058](https://github.com/user-attachments/assets/ccc97b7b-088c-4294-953b-63fdfb0c354e)
*Dark mode off*

![Screenshot 2025-06-01
120011](https://github.com/user-attachments/assets/1ff3f9bb-c01e-4c49-b03b-97851914af1b)
*Dark mode on*

## Potential issue:
The only caveat is that upon changing the theme when both icons are
displayed, the display order is not conserved, so they may appear in a
different order than before.
This seems however to be a very small use case, and rather insignificant
as icons don't have an order to begin with.
Do let me know if this is a problem though!

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@vermylion
2025-06-02 11:39:16 -07:00
Erwan Huon 3d2525c388 Fix Player Name Monospaced Text Overflow on PlayerInfo (#975)
## Description:
This PR addresses the issue of long continuous strings (without spaces)
overflowing their container in the user interface. By adding the CSS
property word-break: break-all (via the Tailwind class break-all) to the
text container, we ensure that lengthy words will wrap properly and
maintain the layout integrity across different screen sizes.


![image](https://github.com/user-attachments/assets/358c0871-a9b8-4828-8401-610acd7eb242)
_Before_



![image](https://github.com/user-attachments/assets/d6c820de-f2bf-479a-90c9-54eec51b4425)
_After_


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

RTHOne

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-02 11:26:27 -07:00
Erwan Huon 19bf71e024 Add dynamic sorting to leaderboard by tiles, gold, and troops (#961)
### Description:
This PR adds dynamic sorting to the in-game leaderboard. Players can now
sort the leaderboard by tiles owned (default), gold, or troops by
clicking the respective column headers. The currently selected sort is
indicated with a downward arrow (⬇️). This improves usability and makes
it easier to compare player stats mid-game.

### Please complete the following:
[] I have added screenshots for all UI updates


https://github.com/user-attachments/assets/d0238698-a187-4fc7-9407-04d11cccbc32

[] I process any text displayed to the user through translateText() and
I've added it to the en.json file

[] I have added relevant tests to the test directory

[] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

[] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Closes #923

---------

Co-authored-by: evanpelle <openfrontio@gmail.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-02 11:20:48 -07:00
evanpelle 0aac91e56a Revert meta (#1002)
## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

---------

Co-authored-by: 1brucben <1benjbruce@gmail.com>
2025-06-01 19:02:26 -07:00
evanpelle 6ea430fc58 Remove shield icon from bots (#986)
## Description:
Bots have much different meta than nations or humans, so their defense
number is misleading.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-31 18:11:11 -07:00
Mason Schmidgall 5b1577ea37 Update HeadsUpMessage.ts to support translations (#981)
## Description:

This change fixes the spawn message to use `translateText()`. I'll
ensure I don't miss this again.


![image](https://github.com/user-attachments/assets/76868b1c-701d-4035-bc55-34f3635ecf06)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

.spicydll
2025-05-31 14:55:45 -07:00
1brucben 851526ba4e Only load tiles when viewed by player (#887)
## Description:
Tiles are only run through putImageData() if they are currently viewed
by the player.

This significantly (usually between 20-80%) reduces the computation time
of putImageData() on large maps.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-30 14:19:39 -07:00
1brucben 9ad2cfaffd change defaults to reflect meta (#942)
## Description:
Changes default target troop ratio and attack size to reflect better
early game strategies in v23
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-05-30 13:22:50 -07:00
Scott Anderson 74cad570d1 Resolve code scanning warning about HTML injection (#953)
## Description:

Resolve code scanning warning about HTML injection with copilot
suggested fix.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-30 09:02:07 -07:00
Scott Anderson 44e7b4990d Remove ClientID from GameRenderer (#878)
## Description:

GameView provides a `myPlayer()` implementation.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-30 02:12:03 -04:00
evanpelle 5e7bfb2708 add steam wishlist link on win modal 2025-05-29 11:33:42 -07:00
Mason Schmidgall 3511bb0eb4 Add instructional overlay message during spawn phase (#934)
## Description:

My first game, I was embarrassingly confused about the spawn phase. I
looked for where my nation spawned for something like 3 minutes before I
realized I needed to actually click a location at the beginning.

Therefore, my first contribution is to add a simple UI message during
the spawn phase that will hopefully prevent anyone else from making the
same mistake.

I have implemented this as an overlay layer that displays at the top and
center of the screen during spawn phase.

## UI Screenshots

Spawn phase message

![image](https://github.com/user-attachments/assets/1d07bc51-e7eb-47d4-9ad6-8ef06404b40a)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

spicydll
2025-05-28 20:00:31 -07:00
evanpelle 0576a70479 fix alternate view regression (#937)
## Description:
when pressing space for alternate view, the ships did not change color.
This was cased by incorrect sprite caching.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-28 15:38:51 -07:00
Scott Anderson da862a1ec9 bug: Clicking out of bounds throws uncaught exception (#920)
## Description:

Fix invalid tile error when clicking out of bounds.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-28 05:09:15 -04:00
evanpelle f1551d8973 Revert "Population visualization (#842)" (#908)
## Description:
This reverts commit 7a78e0c5a2.

Revert it for v23, until we have a proper place to put the visualization

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 19:59:52 -07:00
Aotumuri 0b79d0be16 Unit menu (#867)
## Description:
We are adding a modal to display information about a unit.
![スクリーンショット 2025-05-25 7 45
14](https://github.com/user-attachments/assets/736262cd-6070-4a27-b58c-e85f9a02df75)

In the future, this modal will likely include buttons for upgrading or
dismantling the unit.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-05-27 21:47:50 -04:00
evanpelle 2a7804bbc0 Revert "add addinplay ads" (#897)
This reverts commit 95919d2392.

## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
2025-05-27 10:21:46 -07:00
DevelopingTom e8834e15e6 Add naval combat animations (#858)
## Description:


https://github.com/user-attachments/assets/b46f949a-eb50-4656-8492-216cf820ac46

Add a couple animations for naval combat:

- shell hit
- ship explosion
- ship sinking

Added a simple `Timeline` class to spread FX animations over time.
Added a `ColoredAnimatedSprite` similar to the existing `ColoredSprite`.
Refactored the latter to avoid code duplication.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-26 19:59:11 -04:00
Scott Anderson 3a65efd6e2 Unified WinnerSchema (#856)
## Description:

Refactor various types across the project to use WinnerSchema.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-23 20:42:47 -07:00