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Fix regression cooldown bars (#1154)
## Description: Changes in unit cooldown introduced a bug in the loading bars This fixes it. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Vivacious Box
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@@ -126,10 +126,23 @@ export class UILayer implements Layer {
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this.drawHealthBar(unit);
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break;
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}
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case UnitType.SAMLauncher:
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case UnitType.MissileSilo:
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if (unit.isActive() && unit.isInCooldown()) {
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const endTick = unit.ticksLeftInCooldown() || 0;
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if (
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unit.isActive() &&
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unit.isInCooldown() &&
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!this.allProgressBars.has(unit.id())
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) {
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const endTick = this.game.config().SiloCooldown();
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this.drawLoadingBar(unit, endTick);
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}
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break;
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case UnitType.SAMLauncher:
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if (
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unit.isActive() &&
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unit.isInCooldown() &&
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!this.allProgressBars.has(unit.id())
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) {
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const endTick = this.game.config().SAMCooldown();
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this.drawLoadingBar(unit, endTick);
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}
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break;
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