## Description:
https://github.com/openfrontio/infra/pull/279 to go with this, splits
out 1v1
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
This reworks asset delivery and cacheability across the app and moves
non-bundled public resources onto immutable, content-hashed URLs.
Vite bundle outputs continue to live under `/assets/**` and remain
content-hashed by Vite. Public resources that were previously fetched
from stable paths in `resources/` now go through a custom hashed
namespace under `/_assets/**`, backed by a generated asset manifest that
is available to the server, browser, and worker runtime.
In parallel, the root app shell is now cacheable shared HTML instead of
request-time `no-store` HTML. Dynamic and live routes remain explicitly
uncached.
## Why
- Improve browser and Cloudflare cacheability for static assets.
- Remove query-string and release-version cache busting for
runtime-fetched assets.
- Allow unchanged public assets to keep the same URL across releases.
- Reduce avoidable work on `/` by serving a shared app shell instead of
rendering HTML on every request.
- Make cache behavior explicit instead of relying on mixed framework
defaults and file-extension heuristics.
## What Changed
### 1. Content-hashed public asset pipeline
- Added a build-time public asset manifest and hashing pipeline for
non-Vite resources.
- Production now emits hashed public assets under `/_assets/**`.
- Added runtime manifest loading for Node so server-rendered paths
resolve against built hashed files instead of rebuilding from source at
runtime.
- Emitted the runtime asset manifest as an ESM module for server
consumption.
Result:
- `/assets/**` = Vite-managed hashed bundle outputs
- `/_assets/**` = custom content-hashed public resources
### 2. Runtime asset URL migration
- Added a shared `assetUrl(...)` resolution path.
- Migrated runtime references away from query-string versioning and
stable source paths.
- Updated browser, worker, and server-side rendering paths to resolve
through the asset manifest.
- Moved map manifests, map binaries, thumbnails, sprites, sounds, fonts,
flags, icons, screenshots, and other runtime-fetched resources onto
hashed URLs.
### 3. Map and preview fixes
- Fixed directory and per-file map asset resolution so map manifest and
binary fetches resolve to the correct hashed URLs.
- Updated preview metadata and map thumbnail paths to use the hashed
asset namespace.
- Fixed runtime manifest loading in prod after deployment.
### 4. Explicit cache policies
- Added explicit immutable cache headers for:
- `/assets/**`
- `/_assets/**`
- worker-prefixed equivalents under `/wN/...`
- Added explicit `no-store` headers for live and dynamic APIs.
- Removed the old `/api/env` bootstrap request and baked `gameEnv` into
the HTML bootstrap instead.
### 5. Cacheable root app shell
- Refactored the root HTML path to serve a shared app shell with:
- `Cache-Control: public, max-age=0, s-maxage=300,
stale-while-revalidate=86400`
- `/` and the SPA fallback now serve shared cacheable HTML instead of
request-time `no-store` rendering.
- `/game/:id` remains dynamic and `no-store`, but now reuses the shared
shell before injecting preview tags.
### 6. Matchmaking instance handling
- Because the app shell is now cacheable, `INSTANCE_ID` was removed from
shared HTML.
- Added `/api/instance` as a temporary `no-store` runtime lookup used
only by matchmaking.
- This preserves correctness with the current random-per-boot
`INSTANCE_ID` model while keeping `/` cacheable, but it is not the
intended long-term design.
## Behavior Changes
### Asset URL contract
Production URLs for non-Vite public resources now change from stable
paths such as:
- `/maps/...`
- `/images/...`
- `/manifest.json`
to content-hashed paths under:
- `/_assets/...`
Examples:
- `/_assets/maps/<map>/manifest.<hash>.json`
- `/_assets/images/Favicon.<hash>.svg`
### Bootstrap/config
- `/api/env` is removed.
- `gameEnv` is now bootstrapped from HTML.
### HTML caching
- `/` and the SPA fallback are now cacheable shared HTML.
- `/game/:id` remains dynamic.
## Cache Matrix After This Branch
- `/_assets/**`: `public, max-age=31536000, immutable`
- `/assets/**`: `public, max-age=31536000, immutable`
- live `/api/**`: explicit `no-store`
- `/api/health`: explicit `no-store`
- `/api/instance`: explicit `no-store`
- `/game/:id`: explicit `no-store`
- `/` and SPA fallback: `public, max-age=0, s-maxage=300,
stale-while-revalidate=86400`
## Notes / Tradeoffs
- `/api/instance` is a temporary compromise. It exists because
`INSTANCE_ID` is currently random per boot, which is not safe to embed
into cacheable shared HTML.
- The current matchmaking flow still asks the client to provide
`instance_id` during `matchmaking/join`. That is functional, but it is
the wrong ownership boundary: instance selection should be handled by
the matchmaking service, not by the browser.
- The cleaner end-state would be:
- make `matchmaking/join` stop requiring `instance_id` from the client,
and let the matchmaking service select a healthy instance from worker
check-ins
- This branch makes the origin behavior edge-cache-friendly, but
Cloudflare still needs matching cache rules if HTML itself should be
cached at the edge.
## Validation
Verified during development with:
- `npx tsc --noEmit`
- `node node_modules\\vite\\bin\\vite.js build`
- `node node_modules\\vitest\\vitest.mjs run
tests/server/RenderHtml.test.ts tests/server/NoStoreHeaders.test.ts
tests/server/StaticAssetCache.test.ts
tests/core/configuration/ConfigLoader.test.ts`
Additional targeted tests added:
- `tests/AssetUrls.test.ts`
- `tests/core/game/FetchGameMapLoader.test.ts`
- `tests/core/configuration/ConfigLoader.test.ts`
- `tests/server/NoStoreHeaders.test.ts`
- `tests/server/StaticAssetCache.test.ts`
- `tests/server/RenderHtml.test.ts`
## Known Existing Warnings
The production build still reports pre-existing warnings that are not
addressed by this branch:
- inconsistent JSON import attributes for `resources/countries.json`
- inconsistent JSON import attributes for `resources/QuickChat.json`
- large chunk warnings from Vite
## Rollout Notes
- Cache rules should treat `/_assets/**` and `/assets/**` as immutable.
- Cloudflare will still classify HTML as dynamic after deploy unless
matching edge cache rules are configured for it.
## Follow-ups
- Remove `/api/instance` by changing `matchmaking/join` so the server
selects the target instance, or by making `INSTANCE_ID` deploy-stable if
the current contract must remain.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Various changes, applied more styling from the homewrecker branch
* dimmed background
* Content width: expands to 24cm on 2xl screens
* game card ocean color: French blue → sky-950
* Action buttons (Create/Ranked/Join): French blue → slate-700
* Modifier badges: teal → sky blue, to keep in color scheme
* CTA buttons (Start Game, Join Lobby): blue-600 → sky-600 across all
modals and <o-button>
* Nav font: font-bold tracking-widest → font-medium tracking-wider
* Username/flag inputs: font weight lightened to font-medium
tracking-wider
* Language flag: blue color filter applied
BEFORE:
<img width="1446" height="978" alt="Screenshot 2026-03-08 at 6 48 57 PM"
src="https://github.com/user-attachments/assets/ff748e1c-6cb5-4a66-ac27-9538e935b325"
/>
AFTER:
<img width="1629" height="988" alt="Screenshot 2026-03-08 at 6 46 53 PM"
src="https://github.com/user-attachments/assets/364bb57a-65ff-40cf-931b-067ed36e3c5b"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#2822
## Description:
Adds an attack ratio keybind increment setting with a new dropdown UI,
wires keybinds to use the configured step, updates the attack ratio
adjustment logic, and makes the select reflect stored settings.
<img width="806" height="165" alt="スクリーンショット 2026-01-12 9 11 12"
src="https://github.com/user-attachments/assets/c6eaa96d-e147-4927-b3ed-964e832ecc36"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
## Description:
This pull request enhances the `JoinLobbyModal` component by using the
`<form>` component and the `@submit` event. It allows the user to use
the enter (return) key to submit instead of grabbing its mouse to click
on "Join Lobby".
It also introduces a new `submit` argument to the `Button` component.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
@nolhan__
PS: The tests from `tests/InputHandler.test.ts` are failing on both
`main` and my branch. EDIT: They no longer fail through the workflow so
I guess I didn't have the correct environment
## Description:
Update UI
check https://homepageupdate.openfront.dev/
Improved mobile UI (now fills whole screen for all modals) e.g.:
<img width="432" height="852" alt="image"
src="https://github.com/user-attachments/assets/56de40af-4137-4c57-96b7-3910c9a665b8"
/>
Converted PublicLobby to be "GameModeSelector" to get a nicer 4x4 grid
div, where <GameModeSelector> now handles all the username validation
now (removed redundant code from modals such as matchmaking) also fixed
a bug where someone could have "[XX] X" as thier username (when the
minimum should be 3 chars for their name)
Now visually displays the 3 lobbies ffa/team/special (which is a
continuation from the work done in: #3196 )
<img width="818" height="563" alt="image"
src="https://github.com/user-attachments/assets/a15cd31b-6061-4fb8-83ee-ffde6225cfa7"
/>
updated the background:
<img width="1919" height="807" alt="image"
src="https://github.com/user-attachments/assets/358a7434-51b8-4540-baf2-d1be05053c44"
/>
slightly updated the glassy-look to be less glassy:
<img width="825" height="729" alt="image"
src="https://github.com/user-attachments/assets/1801871b-bbf8-43db-ac53-489337ae80a5"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Prevents translated button text from overflowing its container by
constraining layout and clipping excess content.
before
<img width="234" height="133" alt="スクリーンショット 2026-02-04 6 46 35"
src="https://github.com/user-attachments/assets/2cfe4f3e-ac5c-42d0-8175-76ca53fa3b1b"
/>
after
<img width="189" height="135" alt="スクリーンショット 2026-02-04 6 46 46"
src="https://github.com/user-attachments/assets/e2fd2439-6cd3-4831-86b2-28a374bc7ba4"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Conquests are currently mixing all player types.
This is not ideal as people wonders why a 50 player game can lead to
hundred of kills.
Having separate records can also help with achievements and better
balancing.
This PR splits the conquests record into 3 categories: human, nations
and bots.
It is linked to this infra PR:
https://github.com/openfrontio/infra/pull/246
<img width="895" height="497" alt="image"
src="https://github.com/user-attachments/assets/66e49100-8114-4406-84ab-d9627355956d"
/>
While the recorded data make a distinction between bots/nations, it's
only displayed here as a single "bot" category.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#2704
## Description:
Merges together easy + medium difficulties.
Before:
<img width="1500" height="580" alt="image"
src="https://github.com/user-attachments/assets/26199d52-8ef2-4feb-ae87-bbfff35e3115"
/>
After:
(dont have one to show oop)
(btw that win ratio in the first screenshot is not mine.. 💀)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
The game rank modal was still using the old style, which clashes
strongly with the new one.
This PR changes changes the modal style to be consistent with the new
one:
### Old
<img width="894" height="451" alt="image"
src="https://github.com/user-attachments/assets/c83177cf-a1ed-4ee5-9e12-7d2a9d8004cf"
/>
### New

Tagged as `v29` to have a consistent style in the same version.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
The game info panel was missing the gold generated with trains, which
was recently added into the recorded stats.
This PR adds the gold train ranking, grouped with the naval trade.
Visually the game info panel is not matching the new visual identity,
but this PR only focuses on the missing data.
<img width="898" height="482" alt="image"
src="https://github.com/user-attachments/assets/6366e5d2-23b6-40b0-b4d4-1227b5a2f811"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#2889
## Description:
fixes login in modal:
<img width="782" height="330" alt="image"
src="https://github.com/user-attachments/assets/60f1825f-5678-4853-a78b-bbed5198b0fb"
/>
(theres also one more afterwards but that leaks my email and cba to edit
it out)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Changes URL embeds within other platforms, e.g. Discord, WhatsApp & X.
Updates game URLs to `/game/<code>` instead of `/#join=<code>` (required
for embedded URLs). An added benefit of this is that you would be able
to change a url from `openfront.io/game/RQDUy8nP?replay` to
`api.openfront.io/game/RQDUy8nP?replay` (add api. In front) and be in
the right place for the API data.
Updates URLs when joining/leaving private lobbies
Appends a random string to the end of the URL when inside a private
lobby and options change - this is to force discord to update the
embedded details.
Updates URL in different game states to ?lobby / ?live and ?replay.
These do nothing other than being used as a _cache-busting_ solution.
-----------------------------------------------
### **Lobby Info**
Discord:
<img width="556" height="487" alt="image"
src="https://github.com/user-attachments/assets/efd4a06d-506c-4036-9403-ee7c9a669e21"
/>
WhatsApp:
<img width="353" height="339" alt="image"
src="https://github.com/user-attachments/assets/3b2d0c69-988c-424f-9dee-f4e6a6868f6b"
/>
x.com:
<img width="588" height="325" alt="image"
src="https://github.com/user-attachments/assets/d9e78169-20be-4a3e-8df4-8ad41d08a750"
/>
-------------------------
### **Game Win Details**
Discord:
<img width="506" height="468" alt="image"
src="https://github.com/user-attachments/assets/69947774-c943-4a50-b470-5634ed3bf3d7"
/>
WhatsApp:
<img width="770" height="132" alt="image"
src="https://github.com/user-attachments/assets/eec28bf8-bf64-4ab8-954e-03dfdd1aae40"
/>
x.com
<img width="584" height="350" alt="image"
src="https://github.com/user-attachments/assets/168063e2-b707-422b-b7a1-0025f3ebeb92"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
UI Refinements requested by @evanpelle check https://ui.openfront.dev
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
Resolves
https://discord.com/channels/1359946986937258015/1458658371891761339/1459478370977972316
## Description:
The play-like icon on the left side of the Recent Games UI looked
clickable but did not actually start a replay, which could be
misleading.
This PR updates the behavior so that clicking the icon now starts the
replay, matching the visual affordance and reducing user confusion.
https://github.com/user-attachments/assets/db9f02d9-9492-47ba-948b-6a6e0166d4d3
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
Resolves#2652#2291
## Description:
Resolves a regression after a new design changes where keybinds
explicitly set to "Null" were incorrectly reverted to default values
instead of remaining unbound.
Updates the input handler to preserve "Null" as the designated value for
an unbound key. The UI now reflects this by displaying "None" for
keybinds that are set to "Null", providing clear user feedback.
Before/After:
<img width="378" height="371" alt="image"
src="https://github.com/user-attachments/assets/d1d640f2-93aa-47f1-be8e-7d8c68183aa1"
/> <img width="379" height="370" alt="image"
src="https://github.com/user-attachments/assets/f0512cce-c6e9-4180-9517-7669aed76f6f"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
webdev.js
Co-authored-by: antigrid <Stepan.Hembarovskyi@Inu.edu.ua>
## Description:
Overhauls the Main Menu UI, visit https://menu.openfront.dev to see
everything.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
migrate tailwindcss v3 to v4
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
wraith4081
---------
Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
## Description:
Integrate with crazy games SDK
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Adds the following:
- Snowflake animation with snowflakes falling from the top to the bottom
of the screen
- Changed homepage color theme from blue and white to Green and Red.
Also changed the openfront logo to a red, green, and white gradient.
- Added a santa hat on the announcements button
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
<img width="1616" height="836" alt="Screenshot 2025-12-12 at 3 01 17 PM"
src="https://github.com/user-attachments/assets/82e29db3-3bc0-4392-b5bf-dd57c15784a3"
/>
<img width="1616" height="836" alt="Screenshot 2025-12-12 at 2 58 54 PM"
src="https://github.com/user-attachments/assets/232da646-6923-4966-acba-5240074e7e3f"
/>
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Restart
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
This PR fixes layout issues in the User Settings → Keybind section where
the “Unbind” button text would overflow in languages with long
translations (e.g., Italian).
before
<img width="372" height="477" alt="スクリーンショット 2025-10-25 15 42 09"
src="https://github.com/user-attachments/assets/ce31e116-1848-4350-a6da-011b10a42668"
/>
after
<img width="383" height="168" alt="スクリーンショット 2025-10-25 15 41 47"
src="https://github.com/user-attachments/assets/8133ed56-f920-42a8-9477-78561fdd477a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
waiting https://github.com/openfrontio/OpenFrontIO/pull/2088
This PR adds the game-list component, which displays player-stats-table
and wlr.
It provides basic functionality such as toggling details and viewing a
specific game, but does not yet include full UI integration.
In later PRs, this component will be shown together with the modal for
viewing player stats.
It should look like this:
<img width="218" height="515" alt="スクリーンショット 2025-09-26 16 23 00"
src="https://github.com/user-attachments/assets/e0aa4cc6-e3c5-4b91-9331-a1d90222ae9e"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Make the unit display bar a proper unit build bar
Add shortcuts for all structures and units
Add ranges for ranged structures and units
Changed the shortcuts to use the key instead of the code for
internationalization purposes

<img width="285" height="517" alt="image"
src="https://github.com/user-attachments/assets/91bb01e6-e48c-4255-ace1-306af9cdc25b"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Mr.Box
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
Co-authored-by: icslucas <carolinacarazolli@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
This PR adds a component to display a Discord user’s avatar and name.
It will not be directly visible in this PR, but in other PRs it will be
shown together with the modal for viewing stats.
It should look like this:
<img width="145" height="67" alt="スクリーンショット 2025-09-23 9 48 04"
src="https://github.com/user-attachments/assets/dd1b3abe-66e5-4961-8e7a-66c1f968a9a6"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
This PR adds the player-stats-table component, which displays a player’s
statistics in a structured table format.
It focuses on presenting core stats such as building stats, Player
Metrics and more.
The component will later be integrated into the player modal so that
users can view detailed stats alongside other profile information.
It should look like this:
<img width="597" height="386" alt="スクリーンショット 2025-09-23 10 16 59"
src="https://github.com/user-attachments/assets/9ae07a25-982f-45c4-9bf5-21c8b90d4fae"
/>
<img width="551" height="644" alt="スクリーンショット 2025-09-23 10 17 13"
src="https://github.com/user-attachments/assets/1bdbca32-be2f-4c3a-b172-d11914b9a3cf"
/>
<img width="525" height="219" alt="スクリーンショット 2025-09-23 10 17 41"
src="https://github.com/user-attachments/assets/7da45a98-8602-4b25-b455-c51319752de9"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
This PR adds the game-list component, which displays a player’s recent
games.
It provides basic functionality such as toggling details and viewing a
specific game, but does not yet include full UI integration.
In later PRs, this component will be shown together with the modal for
viewing player stats.
It should look like this:
<img width="443" height="393" alt="スクリーンショット 2025-09-23 10 04 19"
src="https://github.com/user-attachments/assets/0820acfc-ba61-4629-9c1b-5971458d4bb4"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
https://github.com/openfrontio/OpenFrontIO/pull/1758
## Description:
Small QoL update where when you click outside of the main content of the
modal it closes the modal.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
rovi.
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
This PR fixes a visual bug where, when the `alwaysMaximized` property is
enabled on the modal component (`o-modal`), the background color does
not cover the entire content area, especially when the content is
scrollable or overflows.
before
It is noticeable that a black border appears between the first and
second lines from the bottom
<img width="929" height="722" alt="スクリーンショット 2025-08-05 17 03 16"
src="https://github.com/user-attachments/assets/c6ecdd90-2210-4f23-8737-68bd24a0957e"
/>
after
<img width="916" height="718" alt="スクリーンショット 2025-08-05 17 06 54"
src="https://github.com/user-attachments/assets/bcfb2a91-8b06-4185-84da-5430a789c46a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
The UI for selecting flags differs from other existing UIs, so this
change allows it to use .
The actual contents for flag selection will be included in the next PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Add a close button for the Emoji table, and switch the modal to
TailWind.
<img width="698" height="1161" alt="image"
src="https://github.com/user-attachments/assets/45c998d8-e584-4d83-9177-036679828586"
/>
https://github.com/user-attachments/assets/999baf1b-1cdb-409c-a1f0-12d8298dc638
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
_Related to Issue #972_
## Description:
Updating the modal_content overflow behavior from "scroll" to "auto"
presents the scroll-bar when content overflows on the Y axis but hides
it when not necessary to view all content.
**New behavior**

**Previous behavior**

This maintains the functionality of the Language dialog but hides the
scrollbar when necessary in the Join Lobby dialog. This automatic
behavior should further apply to any dialogs making use of the
`c-modal_content` class.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
ajaxburger
## Description:
Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.
Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.
Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.
Fixes#466
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
## Description:
Fix the issue where the leaderboard appears on top of the quick chat
modal.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Added support for customizable keybind settings.
fixes#549
fixed these bug
https://discord.com/channels/1284581928254701718/1363254158341308668https://discord.com/channels/1284581928254701718/1362159209642459166
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
This PR adds a **User Settings** modal accessible from the main UI.
Currently available settings include:
- Toggle for Dark Mode
- Writing Speed Multiplier (slider)
- Bug Count (number input)
- Troop and Worker Ratio (slider)
- Left Click to Open Menu
- Emoji toggle
Settings are saved via `localStorage` and persist across sessions.
There's also a hidden Easter Egg...
https://discord.com/channels/1284581928254701718/1286741605310533653/1355900228712009908
<img width="787" alt="スクリーンショット 2025-03-31 8 40 08"
src="https://github.com/user-attachments/assets/a9943834-cf40-4fa6-b828-06a8476172da"
/>
Fixes#482
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
aotumuri
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
This is commit pack
This PR refactors and improves the language selection experience:
• Centralizes all language-related logic in LangSelector.ts &
LanguageModal.ts
• Redesigns the language selection UI for better UX across devices
• Adds new translations and supports more languages
Changes .w.
• Language selection is now handled entirely inside LangSelector.ts &
LanguageModal.ts
• Prevents background scrolling when open
• Highlights the current language at the top
• Always shows English second
• Shows browser language third (if different from current)
• All other languages are sorted alphabetically by English name
• Debug option is shown at the end when pressing D
• The language list is scrollable when it exceeds screen height
Supported Languages
["en", "ja", "fr", "bg", "nl", "ru", "ua", "de"]
Added Translation Keys
```
"lang": {
"en": "English",
"native": "English",
"svg": "xx"
},
"map": {
"map": "Map"
},
"game_starting_modal": {
"title": "Game is Starting...",
"desc": "Preparing for the lobby to start. Please wait."
},
"difficulty": {
"difficulty": "Difficulty"
}
```
## Please put your Discord username so you can be contacted if a bug or
regression is found:
MLS Representative
- aotumuri
Translation collaborator
- Nikola123 (He was a very big help from setting up the translation site
to adding the json. Thank you so much!)
I don't have permission from my collaborators to display their names
here, so I'll put the discord link here
https://discord.com/channels/1284581928254701718/1352553113612980224/1352553113612980224
- tryout33
Collaborators from other servers.
- CCC Group (This is not Culture Convenience Club. Think of it like a
server where developers of various games are playing.)
- People who fixed the UI and found bugs.
meow02952 (discord id) <- This person also gave me a code suggestion.
Thanks!
moon_spear (discord id)
ww_what_ww (discord id)
Azuna (he doesn't have discord account)
- People who corrected translations, etc.
_kyoyume_ (discord id)
_ultrasuper_ (discord id)
grueg (he doesn't have discord account)
# If I forgot to include your name, or if you’d like your name to be
added, please let me know via Gmail or Discord.
---------
Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Create base components with shared styles, as start of make ui better.
For now shoul look same but underhood new copoments are used.
This should be first PR that handle this and many more comes. I am in
rush due conflict with other ppl, but should work as i tested.
Testing again and look at structure
Main goal i have global css not scope in component die loading times and
size of elements. (Modal due nature of lit and shadow dom is exception,
maybe later find better way).
Documenting the components will happen later as base components
establish their usage.