## Description:
Add a new pixi layer for rendering structure icons
Add new sprites for structures

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
This change enables loop formation in the station network, allowing for
enhanced connectivity. However, it can sometimes result in clustered
areas as a trade-off. To mitigate excessive clustering, loops are only
permitted when there are at least 5 intermediary stations between the
source and destination stations.

Also a few fixes for `.dev` players.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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## Description:
This PR separates only the rendering logic.
The settings and other related parts will be handled when updating the
UI.
The remaining work will be split into two separate PRs.
Once this is done, I’ll move on to the next one.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Description:
Display OFM25 ad in WinModal 50% of the time.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Description:
Use full GPL license in LICENSE-GPL for clarity
Put both MIT & GPL in LICENSE & specify when src/client was changed from
MIT => GPT
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Log player public id to the console.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
- Implement ground attack logic in ClientGameRunner
- Move cursor location logic from doBoatAttackUnderCursor to
getTileUnderCursor for reusability.
- New keybind G for Ground Attack
- Add translations for ground attack labels in English
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory*
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
<img width="902" alt="image"
src="https://github.com/user-attachments/assets/54bb3178-af2e-4715-bfa2-82b7fe0e8e85"
/>
*The getTileUnderCursor() and doGroundAttackUnderCursor() methods are
private with many dependencies. I did not do isolated unit testing and
thus zero tests where added.
## Please put your Discord username so you can be contacted if a bug or
regression is found:
eng.la
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Fix pattern locking logic
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Description:
Cleanup log spam in TerritoryPatternsModal
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Description:
- Refactor cosmetics.json to use base64 as the lookup key, to reduce the
complexity of lookup.
- Add refine() logic to PatternSchema to check if the pattern is valid.
- Split PatternDecoder class out of Cosmetic.ts to resolve temporal
deadzone caused by static parsing of cosmetics.json with the new
refine().
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
To simply the map binary data, remove height & width data to the
manifest
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
With the alert frame, we're notified and can view the event using a
“Focus” button that moves the map to the traitor, or dismiss it with a
“Dismiss” button. The alert auto-dismisses after a few seconds.
**Because this feature provides an advantage, the trade-off is having to
wait a full 10 seconds or manually clicking “Dismiss” to close it.**
- Show a red alert frame animation when the player is betrayed.
- ~~The alert frame can be dismissed manually.~~
- The alert frame is automatically dismissed after ~~10~~ 3 seconds.
- If the user doesn’t want to see it at all, they can disable it in the
settings.




## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
This is my first PR let me know if anything needs improvement!
devalnor
## Description:
Move map generation outside of main repo, it has been rewritten in Go
and is much faster. Also refactor how maps are stored, one dir per map.
The map binaries are basically identical to before. Some maps like
Africa have 1% difference in bytes, but playing it looks exactly the
same.
Use lazy loading for map data access so only needed files are accessed.
Unit tests now load map binary instead of regenerating it from scratch,
speeding them up.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fix a broken check for singleplayer that relied on the `any` type to
mask undefined field access.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Add a rail network to handle train stations/railroad between structures.
Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures
#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster
#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._
#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too
https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
## Description:
- Expand the try/catch block in socket message handlers to encapsulate
all possible throwers.
- Remove unnecessary zod schema parsing of outgoing messages.
- Avoid unnecessary serialization and deserialization in singleplayer.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Refactor & clean up the Radial menu.
* Only show certain build menu items, depending on whether or not you
clicked on your own territory
* show items as greyed out instead of just the disabled icon
* remove back button on hover trigger
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Sending invalid coords can cause game to crash. Make sure to validate
tile ref.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Fixes#1230
Now after logout,button doesn't disappear
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
## Description:
Fixes#1232Fixes#1231
Add handle's
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
## Description:
Simplify how translations work.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
- Record MIRV warhead intercepted stats.
- Refactor `nearbyUnits()` to accept a predicate, and combine related
unnecessary `filter()` and `map()` calls.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
updates zod to v4
closes#873
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
omrih
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Adds a bottom rail add during the spawn phase if player has played over
5 games.
Also only show the death screen ad if player has played a couple of
games.
This keeps the experience ad-free for the first few games.
<img width="1003" alt="74fb6676-273d-4b58-9fcb-50ec438c4e27"
src="https://github.com/user-attachments/assets/fedca20f-7b31-4a06-be57-bde5bd0118f0"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Have the win modal come up on slight delay to allow ad loading. Have
buttons appear ~2 seconds later so there is enough ad dwell time.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Show the gutter ads only when the win/lose modal is active.
Describe the PR.
<img width="1899" alt="Screenshot 2025-06-18 at 1 14 36 PM"
src="https://github.com/user-attachments/assets/86b20d48-6b07-4058-8dff-8447cf565e02"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
evan
## Description:
Update the default version number displayed on openfront.dev builds.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This PR accidentally introduced a regression:
https://github.com/openfrontio/OpenFrontIO/pull/1192
The build menu part of the new radial menu now doesn't open on a water
tile, so you can't build a warship.
Fix is removing the unnecessary check for params.selected === null, as
it may actually be null in this case. Only check needed to keep PR1192's
problem fixed for the Build menu is the params === undefined check.
BEFORE:
https://github.com/user-attachments/assets/54e0fb3d-8bb1-4263-989a-81fd63ec1f5b
AFTER 1:
https://github.com/user-attachments/assets/056d30d0-b50c-46dd-bdc0-ee90349212ef
AFTER 2, showing that PR1192 issue is still fixed (no errors in
console):
https://github.com/user-attachments/assets/df598635-20a5-4d45-a1fc-1e8193f71db3
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
On error, send the message back to the client before closing the
websocket.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Move the in-game add to underneath the control panel, ensure both are
320px.
Remove black squares on home page when user has ad blocker
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
openfront
<img width="420" alt="Screenshot 2025-06-17 at 7 13 51 PM"
src="https://github.com/user-attachments/assets/2177e0b3-de1b-4196-afd7-2ceca412e9fe"
/>
## Description:
Add ads on the left and right gutters on homepage, one small in game add
above the control panel.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
<img width="1710" alt="Screenshot 2025-06-17 at 10 06 02 AM"
src="https://github.com/user-attachments/assets/1f8d0114-be2b-4fb4-90e2-86d1c5119b04"
/>
<img width="368" alt="Screenshot 2025-06-17 at 10 06 32 AM"
src="https://github.com/user-attachments/assets/8b56f92a-a9c9-47e1-8d85-23d8c4dbf773"
/>
![Uploading Screenshot 2025-06-17 at 10.07.38 AM.png…]()
## Description:
Import version, changelog statically using webpack for cache busting
purposes.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Implement hash-based routing.
Fixes#1111
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
During Spawn phase, right clicking on terra nullius opens the Radial
menu. But when hovering over where the Info submenu or Build submenu
normally are, it results in undefined error. This PR fixes it by
checking undefined specifically, and then check null for selected.
BEFORE
https://github.com/user-attachments/assets/b30f11b8-2324-4d4b-8f70-dd2aaad5a0f5
AFTER
https://github.com/user-attachments/assets/252909c5-bb2e-455e-a1a4-faa2f6f00280
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Implementing the fix for #1184
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
## Description:
Improve handling of HTTP 401 by deleting the access token so that the
token will not be used again.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
In edge cases, where all land is fallout, Owned % could be NaN%. Have it
converted to 0% in such cases.
https://discord.com/channels/1359946986937258015/1383735051195514880
BEFORE:
<img width="1059" alt="Before"
src="https://github.com/user-attachments/assets/a84bffe4-4a96-4175-897f-68be33778653"
/>
AFTER:
It's a little hard to test (especially when currently you can't get in
the old build menu and the new radial menu doesn't let you nuke
yourself). But the code speaks for itself i hope.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Fixed an issue where key was being displayed in a place it shouldn’t
have been.
https://discord.com/channels/1284581928254701718/1284581928833388619/1383774883472740433
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Set a targetable status for units (specifically atom bomb and hydro)
A nuke is targetable near launch and target but is untargetable mid air.
An untargetable unit is half transparent to show that it cannot be
destroyed.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
Extend token lifetime from 6 hours to 3 days.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This PR update the leaderboard and team stats component to be more
responsive on mobile and desktop.
Include new component gameLeftISidebar that manages showing/hiding
elements.
Add icons as components for easy use
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Diessel
Closes#1163
Images:




## Description:
https://github.com/openfrontio/OpenFrontIO/issues/1035Fixes#1035
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
.w.
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Show different build options depending on where player clicked. If they
clicked on their own territory show structures, if not show nukes &
warship.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
Changes in unit cooldown introduced a bug in the loading bars
This fixes it.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Discord: Diessel
Closes: #1150 1150
Images



## Description:
Fix the time overflow when there is long game. Using css only
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Diessel
Closes#1147
Images:

