Commit Graph

1671 Commits

Author SHA1 Message Date
evan 386e1916a3 update discord link 2025-04-24 14:18:47 -07:00
evan bbe8ec4cde bfs bugfix: add the original tile to seen. this was causing single surrounded tiles to not get conquered 2025-04-24 13:47:51 -07:00
evan 3c586455a8 disable defense under name until new meta is live 2025-04-24 13:14:30 -07:00
evan 84b58b9929 revert meta back to v21 2025-04-24 13:11:33 -07:00
evan ea323f919e increase traitor duration 15s => 30s 2025-04-24 12:58:57 -07:00
evan 4899c3383f remove transport ship embark delay 2025-04-24 12:45:47 -07:00
evan ff535820c5 bugfix: don't show build icon in radial during spawn phase, bugfix: log warning and hide playerpanel if tile not owned by player 2025-04-24 12:40:51 -07:00
evan 7a944e670a disable multitab detector on DEV environment 2025-04-24 12:15:47 -07:00
icslucas 13abdc30ef Update MultiTabDetector.ts (#588)
## Description:
Replaced the original focus/visibility-based MultiTabDetector
implementation with a lock-based system using localStorage to reliably
prevent multitabbing in OpenFront. The new system enforces a single
active tab per browser instance by using a unique tabId and a shared
lock key with periodic heartbeats. This eliminates race conditions,
prevents event-hook tampering, and avoids fingerprinting while
maintaining compatibility with existing punishment callbacks and UI
warnings.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Lucas

---------

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-24 11:51:17 -07:00
Aotumuri d5191838cd mls (#597)
## Description:
Multilingual Updates
## Please complete the following:

- [?] I have added screenshots for all UI updates

- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-04-24 10:55:26 -07:00
evan 9428ac1a28 add back old europe map as Europe Classic 2025-04-24 08:56:36 -07:00
evan 34333e306f bugfix: add null check on trade ship target in alternate view 2025-04-24 08:14:06 -07:00
evan e86e4d581c alternate view: make trade ships yellow when destined for ally port 2025-04-24 08:09:28 -07:00
evan 35805b2e4e remove random-name element from front page 2025-04-24 07:59:29 -07:00
Prajay Basu e67712e673 Fix Zimbabwe typo (#595)
## Description:

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

prajaybasu
2025-04-24 07:48:41 -07:00
evan 94c499a5e5 fix teams mode on private multiplayer games 2025-04-24 07:47:08 -07:00
evan 1f890396ab update ShellExecution to use AirPathFinder 2025-04-23 17:22:37 -07:00
evan a2ba10bdbd show density under player name 2025-04-23 14:26:12 -07:00
evan fe4396ebcd show incoming tradeships as green in alternate view 2025-04-23 13:46:19 -07:00
evan b13029591d bugfix: Path.Mini was modified to only pathfinding on water, which broke nukes. Created AirPathfinder class to handle pathfinding for nukes 2025-04-23 13:04:33 -07:00
evan 13e2a02b2d fix private games not archiving because they haven't prestarted 2025-04-23 12:30:33 -07:00
evanpelle 84287b8dfa Multi src astar (#594)
## Description:
Samples border shore tiles and uses multi-a* for determining the
transport ship spawn cell.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

---------

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-23 10:16:43 -07:00
evan b2c3a8add6 remove .io, since just OpenFront is trademarked 2025-04-23 10:15:38 -07:00
evan c6484752e5 add trademark to OpenFront.io in footer 2025-04-23 10:14:41 -07:00
evan a70f1f98dd remove unnecessary logging in SpriteLoader 2025-04-22 20:49:02 -07:00
Readixyee 72b4c68172 Sprite system optimizations (#564)
## Description:

fixes issue #563 and optimizes clearrect and the cachekeys for sprites

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Readix
2025-04-22 20:39:32 -07:00
Aotumuri 0402e609a4 replaces player names with randomized name (#340)
This PR replaces player names with randomized name
The goal is to reduce exposure to inappropriate or offensive names.
Additionally, content creators no longer need to worry about displaying
other players’ usernames.
<img width="1276" alt="スクリーンショット 2025-03-25 23 03 37"
src="https://github.com/user-attachments/assets/3d396bb0-336f-41a0-8d56-ff5229fe05f8"
/>
<img width="1048" alt="スクリーンショット 2025-03-25 23 03 48"
src="https://github.com/user-attachments/assets/a72711cf-9743-4879-8f2f-b8187b10a272"
/>
Use the upper left button (Ninja) to change settings.
<img width="1173" alt="スクリーンショット 2025-03-25 23 04 03"
src="https://github.com/user-attachments/assets/2d2fcbbd-7342-40b0-97c1-ecc184e5fbb6"
/>

Fixes #489

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-04-22 20:26:45 -07:00
evan 367e196794 reduce worker duration to 15 seconds 2025-04-22 19:42:16 -07:00
evan b816344e8a bugfix: bestShoreDeploymentSource would return null if target was not a shore tile.
call targetTransportTile to get a shore tile
2025-04-22 09:10:26 -07:00
evan cee06c82db bugfix: have radial menu check canBuild when checking if boating allowed 2025-04-22 08:15:21 -07:00
evan fd0279cdf4 have eslint ignore gatekeeper because it's an optional submodule 2025-04-22 07:28:00 -07:00
evanpelle 71849b47cd better transport ship spawn (#587)
## Description:

Taken from PR #506

Improve transport source tile by considering border extremums

Only calculate better spawn tile for humans, and have the sender
calculate it and send the src tile in the intent for better performance.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
evan

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-21 19:49:17 -07:00
evan 5763bc21dd update version to v22.0 2025-04-21 14:57:08 -07:00
evan cfe292cec7 deploy to main.openfront.dev on main commit 2025-04-21 14:54:42 -07:00
evan 5d7ec44603 update gate keeper commit 2025-04-21 14:05:32 -07:00
evan 6ff656863e add FaroeIslands to map categories 2025-04-21 14:00:25 -07:00
Scott Anderson dc65da68c0 🚀 Deploy (#580)
## Description:

Related to #504


![image](https://github.com/user-attachments/assets/4d55ec7b-7d51-4214-bc29-613845bc5886)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-21 09:18:38 -07:00
evanpelle 03f7bade7f Dynamic tunnels (#579)
## Description:

Update deployment:

1. automatically create and configure CF tunnels and point it to
subdomain.domain

2. Send loki logs to remote endpoint

3. create metric-exporter.sh to push prom metrics to remote endpoint

4. update and refactor deployment & env variables

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

---------

Co-authored-by: Evan Pellegrini <evan@Evans-Air.attlocal.net>
Co-authored-by: evan <openfrontio@gmail.com>
2025-04-20 19:34:17 -07:00
michaelabilliot a4329d42ee Add category to singleplayer (#449)
## Description:
Just simply adds categories to the single player menu
![Screenshot 2025-04-11 at 05 40
49](https://github.com/user-attachments/assets/e6811b69-5abf-427f-9989-55f4538b034f)

Fixes #453 

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

lunhuiyan1718
2025-04-19 12:09:41 -07:00
APuddle210 f713254081 Address-River-Criticisms (#536)
## Description:

Please see description on: #535 

fixes #535 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-18 18:05:27 -07:00
Evan 9edc82b354 husky: run tests on commit 2025-04-18 14:45:18 -07:00
Evan 9de072c0c6 fix failing SAM test 2025-04-18 14:26:19 -07:00
Evan d66dcedcc2 move menu up to remove top gap 2025-04-18 13:53:12 -07:00
Evan 11a9b9e5b0 move "join discord button" to footer, this makes space for the login button 2025-04-18 13:46:50 -07:00
Evan 582ebf3151 rebalance multiplayer maps:
1. reduce number of players per map
2. Modify map frequencies
2025-04-18 13:31:50 -07:00
Evan 38b1845ed1 don't allow structures to spawn too close to each other. When choosing a spawn, canBuild() finds a suitable nearby tile if chosen tile is too close to an existing structure. 2025-04-18 11:51:54 -07:00
Evan ae4f4d3ed6 traitor only lasts 30 seconds, 50% defense debuff 2025-04-17 20:30:52 -07:00
Duwibi 7342caaafd Fix Australia and Iceland chance (#550)
## Description:
This PR fixes the chances of the Iceland and Australia maps being
picked.
fixes #551

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Nikola123
2025-04-17 19:39:28 -07:00
Brandon Yi 0995b0a5e3 Increase SAM search radius and cap cost at 3mil (#529)
Fixes https://github.com/openfrontio/OpenFrontIO/issues/515

## Description:

Bumping SAM launcher search range from 75 to 100. Also, decreasing the
max cost of the SAM to 3 mil (down from 4.5mil)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bypie5

---------

Co-authored-by: APuddle210 <david.eskin@gmail.com>
2025-04-17 19:38:37 -07:00
Scott Anderson 1b672420b3 Combine Bot and Nation behaviors in to a shared class (#434)
This is the first move in the effort to combine the redundant logic that
exists between BotExecution and FakeHumonExecution.

This commit:
1. Combines the alliance request handler, moving bots to use the same
logic as nations for acceptance.
2. Combines the sendAttack() functions, which may later be reworked.
3. Introduces selectEnemy() function to wrap enemy selection logic that
nations use.
4. Blocks nations from nuking bots.
5. Alters enemy selection to prefer neighboring bots if there are any.

## Description:

Fixes #467 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-17 19:37:16 -07:00