1brucben
2f03059cd0
another pop adjustment test
2025-04-26 22:03:25 +02:00
1brucben
dfa7a400a2
pop update 2
2025-04-26 22:00:35 +02:00
1brucben
415cc6bc9c
pop update
2025-04-26 21:59:59 +02:00
1brucben
662282c676
update countries
2025-04-26 21:27:35 +02:00
1brucben
e9bf55974b
less gold
2025-04-26 20:37:54 +02:00
1brucben
c14e2d9393
calibration
2025-04-26 20:37:25 +02:00
1brucben
dea380337e
more balance
2025-04-26 20:35:45 +02:00
1brucben
281abbecac
merge with main again
2025-04-26 19:31:52 +02:00
evan
8e30227204
disable defense post shooting ships for now
2025-04-26 09:49:30 -07:00
evan
a509bc3b82
reduce structureMinDist to 12, allow for some overlap
2025-04-26 09:43:42 -07:00
1brucben
5bf012385b
ai updates. more balance
2025-04-26 18:41:04 +02:00
evan
de70321c4b
bugfix: remove unit before updating tile in UnitImpl.move(). This is because if a unit moves too fast or on border, UnitGrid will not find the existing unit, causing duplicate units
2025-04-26 09:35:47 -07:00
evan
8b37cccbc3
cleanup SAMLauncher execution, warheadTargers & target local variable instead of field
2025-04-26 09:31:17 -07:00
1brucben
be1d12ec54
dogpile mode update
2025-04-26 17:46:19 +02:00
1brucben
b0cb066e36
bots will attack out of control crown
2025-04-26 17:05:42 +02:00
1brucben
252f97ba6a
boost mountain speed slightly
2025-04-26 16:28:20 +02:00
1brucben
a9f899a9de
ai doesnt try to nuke sams
2025-04-26 15:07:27 +02:00
1brucben
ffdd85d7af
more changes
2025-04-26 14:20:10 +02:00
1brucben
f6d828057e
another change
2025-04-26 14:17:21 +02:00
1brucben
7cc3b889bc
Merge branch 'main' of https://github.com/openfrontio/OpenFrontIO into meta3tiles
2025-04-26 14:13:46 +02:00
1brucben
ac5784b9f0
more adjustments
2025-04-26 14:13:13 +02:00
1brucben
ef6b912f1d
further nations nerf
2025-04-26 13:40:31 +02:00
1brucben
b74430da10
nerfed nations pop
2025-04-26 13:34:52 +02:00
1brucben
fe48ab60d2
weaken attack size effect
2025-04-26 05:10:05 +02:00
1brucben
681d071167
bots build SAM
2025-04-26 05:09:25 +02:00
1brucben
e0a53a3e45
speed adjust again.
2025-04-26 04:48:15 +02:00
1brucben
8aa6d232c3
potential sam fix
2025-04-26 04:00:23 +02:00
1brucben
18c74baf78
potential mirv sam fix
2025-04-26 03:58:33 +02:00
1brucben
5b3688f032
nerfed nations
2025-04-26 03:52:49 +02:00
1brucben
af6f60bc2b
more nerf to gold. speed improvements.
2025-04-26 03:52:03 +02:00
1brucben
86415dafe9
less gold in game
2025-04-26 03:10:17 +02:00
1brucben
5de9da3241
adjust target ratios for ports and cities in FakeHumanExecution
2025-04-26 03:08:58 +02:00
1brucben
c02bca6434
another gold fix
2025-04-26 02:29:34 +02:00
1brucben
a8a7a61c8b
update gold formula
2025-04-26 02:13:45 +02:00
1brucben
7fb180e7dc
bot initial pop nerf
2025-04-26 01:41:45 +02:00
1brucben
9271251d0c
nerf gold for large countries
2025-04-26 01:38:57 +02:00
Aotumuri
3ac5405ce3
mls-fix ( #607 )
...
## Description:
added Europe classic key
## Please complete the following:
- [?] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
2025-04-25 16:06:59 -07:00
1brucben
79651bd4b4
city cost back to normal
2025-04-26 00:39:21 +02:00
1brucben
0df4d1015a
adjust city and tile gold calculations for improved resource distribution
2025-04-26 00:32:57 +02:00
1brucben
33ca569808
change min city cost
2025-04-26 00:31:46 +02:00
1brucben
7c7ad1281c
evan's tile algorithm
2025-04-25 23:57:56 +02:00
1brucben
63f5a7858e
defense posts builds by bots require 1 city
2025-04-25 23:31:21 +02:00
1brucben
41ec783aa4
Merge branch 'main' into meta3AI. remove underline at 90.
2025-04-25 21:33:51 +02:00
1brucben
ced75a635a
adjusted attack formula further. reenabled fallout nerf.
2025-04-25 21:18:53 +02:00
1brucben
08efce8f6b
fix adjusted population
2025-04-25 19:49:28 +02:00
APuddle210
ec4c4d67cb
Big batch of flag updates from N0ur ( #600 )
...
## Description:
N0ur has been slaving over a hot keyboard to bring some vexillological
light to our blighted shores. He has charged me with preparing the PR
for these ~394 flag updates and 131 outright additions to the flags by
which we let our nukes fly.
I am merely the vessel, these contributions are entirely N0urs.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
2025-04-24 17:58:37 -07:00
evan
386e1916a3
update discord link
2025-04-24 14:18:47 -07:00
evan
bbe8ec4cde
bfs bugfix: add the original tile to seen. this was causing single surrounded tiles to not get conquered
2025-04-24 13:47:51 -07:00
evan
3c586455a8
disable defense under name until new meta is live
2025-04-24 13:14:30 -07:00
evan
84b58b9929
revert meta back to v21
2025-04-24 13:11:33 -07:00