Commit Graph

28 Commits

Author SHA1 Message Date
DevelopingTom bb24f18285 Add new FX layer and a nuke animation (#807)
## Description:

Changes:
- Added an AnimatedSprite class to handle spritesheets
- New FX layer, displaying cosmectics effects
- New Nuke FX: an animated sprite explosion, and a shockwave effect
- New "Special effects" setting, toggle to deactivate the FX layer for
lower-end hardware / personal taste


#### Note that the animation is a placeholder. It should be replaced
when a better looking one is available.

- Nuke:


https://github.com/user-attachments/assets/6eff1d0d-5081-47ad-932f-2bfcda72cb3c


- Mirv:


https://github.com/user-attachments/assets/3bc891b4-449c-4acb-8e24-e237b423c2a9


- SAM are also using the same Nuke animation. To be improved with a
custom FX:


https://github.com/user-attachments/assets/d65addce-5890-42c2-81e0-3eaa79ed87f3

## Performances:

Excellent since it's not manipulating the underlying imagedata directly.
Profiling during a MIRV with 100's of animations:

![image](https://github.com/user-attachments/assets/3477c963-d10f-493b-bcb1-93b7990d3edb)



### New settings:

- main menu:


![image](https://github.com/user-attachments/assets/5b1127bb-3b89-4c06-b519-fb173301d9fd)

- In game:


![image](https://github.com/user-attachments/assets/ba899253-a7cf-4d1c-8801-da41d2b1536b)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-18 12:43:12 -07:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
evanpelle 0dc68ced31 Add pause button when replaying (#726)
## Description:

This PR does two things:

1. Allow pausing on replay
2. As part of the refactoring, in singleplayer games, LocalServer now
waits for the last turn to complete execution before sending the next
turn. Previously, low end devices would sometimes fall behind getting
the "playing the past" bug where commands were delayed. Now when a
devices cannot keep up, the entire game slows down.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

Co-authored-by: evan <openfrontio@gmail.com>
2025-05-11 13:28:38 -07:00
Aotumuri 0402e609a4 replaces player names with randomized name (#340)
This PR replaces player names with randomized name
The goal is to reduce exposure to inappropriate or offensive names.
Additionally, content creators no longer need to worry about displaying
other players’ usernames.
<img width="1276" alt="スクリーンショット 2025-03-25 23 03 37"
src="https://github.com/user-attachments/assets/3d396bb0-336f-41a0-8d56-ff5229fe05f8"
/>
<img width="1048" alt="スクリーンショット 2025-03-25 23 03 48"
src="https://github.com/user-attachments/assets/a72711cf-9743-4879-8f2f-b8187b10a272"
/>
Use the upper left button (Ninja) to change settings.
<img width="1173" alt="スクリーンショット 2025-03-25 23 04 03"
src="https://github.com/user-attachments/assets/2d2fcbbd-7342-40b0-97c1-ecc184e5fbb6"
/>

Fixes #489

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-04-22 20:26:45 -07:00
Evan 15c2cc192f disable hover highlight due to performance issues. 2025-04-06 12:24:57 -07:00
MRH 71b43de1c6 Locked focus/highlighting option (#387)
## Description:

I've added the option to toggle the Territory highlighting focus from
the current behaviour where the focus set by the currently hovered
player, to "locked focus" which will always focus/highlight your player
territory.

While the highlighting is very helpful to identify your own borders,
especially if you share borders with a player with the same colors, I
find it very distracting, and makes the game feel laggy.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

mrh0


![image](https://github.com/user-attachments/assets/aa427233-425d-487e-bfe5-42b390561ab7)

![image](https://github.com/user-attachments/assets/f9a065a3-0fcf-481f-888d-b5781e3717c1)
2025-04-02 18:09:33 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
MRH 5a1451b430 Improved options panel (#328)
Minor improvements to options-panel and player info panel.

- Improved time display
- Added margin to align with leaderboard
- Better option button layout
- Added flag to player info


![image](https://github.com/user-attachments/assets/b51c8239-caf5-4526-97ac-a33a9d22eff2)
2025-03-24 10:42:49 -07:00
evanpelle db3f62d0b1 Merge pull request #88 from ilan-schemoul/click
Left click now open menu (double click or shift+click to attack)
2025-03-02 13:38:09 -08:00
NewHappyRabbit c057f70c45 UI fixes 2025-03-02 09:29:10 -08:00
Evan e0938253df send game hash to server each second 2025-03-02 09:29:10 -08:00
ilan schemoul d6b29a655c feat: left click now opens menu (to avoid misclicks), shift+left click is attack
It happens very frequently that I misclick (meant to click on neighbor,
mean to click modal, sensitive touchpad and many others) and ruin my
game (and another player's). So by default left click opens the menu. As
the attack button is in the middle you can just double click to attack.
You can also shift+click to attack.
I have updated the Help modal to document all that + the existing (just
discovered in the code) ctrl+click to open build menu.
2025-03-02 17:56:14 +01:00
NewHappyRabbit fd081e8817 Added a toggle for the Alternate View inside the game menu. Useful for mobile users, since they have no access to the SPACE hotkey 2025-02-20 15:03:17 +02:00
NewHappyRabbit a2fa30cee2 Applied comments 2025-02-20 01:46:00 +02:00
NewHappyRabbit e9eb006cea Added dark mode 2025-02-20 00:48:45 +02:00
evanpelle 3562b605cb Merge branch 'main' into exit-lobby-fix 2025-02-17 16:28:12 -08:00
NewHappyRabbit 6f6078187b Fixed a bug where if you joined a private lobby through a link and then tried to exit the game through the 'X' button, it will reload the page and rejoin the lobby 2025-02-18 01:10:26 +02:00
Sajad Hashemian edac371b55 only display exit confirmation while player is alive 2025-02-17 14:23:37 +01:00
Sajad Hashemian 3d3ad3cece add confirmation dialog before exiting the game 2025-02-17 00:38:40 +01:00
NewHappyRabbit f44fd79568 Player can now disable emojis 2025-02-16 12:18:50 -08:00
NewHappyRabbit 54354f7b14 Disabled right-clicks on all in-game UI elements 2025-02-10 06:31:47 +02:00
Evan f284603827 make options menu scale better 2025-02-01 12:05:11 -08:00
Evan ca313fd383 have playerinfo stay under optionsmenu 2025-02-01 12:05:11 -08:00
Evan ebe50b30e1 make control panel mobile friendly 2025-02-01 12:05:11 -08:00
evanpelle c2226da6f0 make optionsMenu mobile friendly 2025-02-01 12:05:11 -08:00
Evan d053a82ff6 better styling for options menu 2025-02-01 12:05:11 -08:00
Evan e010a538cc add game tick timer 2025-02-01 12:05:11 -08:00
Evan 9b2a84cb74 separate optionsmenu from playerinfo menu 2025-02-01 12:05:11 -08:00