Added dark mode

This commit is contained in:
NewHappyRabbit
2025-02-20 00:48:45 +02:00
parent 5f26cf72c8
commit e9eb006cea
17 changed files with 488 additions and 74 deletions
+30
View File
@@ -0,0 +1,30 @@
import { LitElement, html, css } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { UserSettings } from "../core/game/UserSettings";
@customElement("dark-mode-button")
export class DarkModeButton extends LitElement {
private userSettings: UserSettings = new UserSettings();
@state() private darkMode: boolean = this.userSettings.darkMode();
createRenderRoot() {
return this;
}
toggleDarkMode() {
this.userSettings.toggleDarkMode();
this.darkMode = this.userSettings.darkMode();
}
render() {
return html`
<button
title="Toggle Dark Mode"
class="absolute top-0 right-0 md:top-[10px] md:right-[10px] border-none bg-none cursor-pointer text-2xl"
@click=${() => this.toggleDarkMode()}
>
${this.darkMode ? "☀️" : "🌙"}
</button>
`;
}
}
+34 -48
View File
@@ -1,6 +1,7 @@
import { LitElement, html, css } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import Countries from "./data/countries.json";
import { UserSettings } from "../core/game/UserSettings";
const flagKey: string = "flag";
@@ -9,41 +10,13 @@ export class FlagInput extends LitElement {
@state() private flag: string = "";
@state() private search: string = "";
@state() private showModal: boolean = false;
private userSettings: UserSettings = new UserSettings();
static styles = css`
.hidden {
display: none;
.dark-mode .flag-button {
background: rgba(55, 65, 81, 0.7);
}
.flag-container {
display: flex;
position: relative;
}
.flag-button {
display: flex;
border: 1px solid rgba(0, 0, 0, 0.3);
background: rgba(255, 255, 255, 0.7);
cursor: pointer;
padding: 4px;
border-radius: 8px;
}
.selected-flag {
width: 48px;
}
// .flag-button {
// display: flex;
// border: 0px;
// background: none;
// cursor: pointer;
// padding: 0px;
// }
// .selected-flag {
// width: 50px;
// }
.flag-modal {
display: flex;
flex-direction: column;
@@ -70,6 +43,12 @@ export class FlagInput extends LitElement {
font-size: 1.3rem;
}
.dark-mode .flag-search {
background: rgb(55, 65, 81);
color: white;
border: 1px solid rgb(209, 213, 219);
}
.flag-dropdown {
overflow-y: auto;
overflow-x: hidden;
@@ -115,7 +94,11 @@ export class FlagInput extends LitElement {
}
private setFlag(flag: string) {
this.flag = flag;
if (flag == "") {
this.flag = "";
} else {
this.flag = flag;
}
this.showModal = false;
this.storeFlag(flag);
}
@@ -156,35 +139,38 @@ export class FlagInput extends LitElement {
this.dispatchFlagEvent();
}
createRenderRoot() {
return this;
}
render() {
return html`
<div class="flag-container">
<div class="flex relative">
<button
@click=${() => (this.showModal = !this.showModal)}
class="flag-button"
class="border p-[4px] rounded-lg flex cursor-pointer border-black/30 dark:border-gray-300/60 bg-white/70 dark:bg-[rgba(55,65,81,0.7)]"
title="Pick a flag!"
>
<img class="selected-flag" src="/flags/${this.flag || "xx"}.svg" />
<img class="size-[48px]" src="/flags/${this.flag || "xx"}.svg" />
</button>
${this.showModal
? html`
<div class="flag-modal ${this.showModal ? "" : "hidden"}">
<div
class="text-white flex flex-col gap-[0.5rem] absolute top-[60px] left-[0px] w-[780%] h-[500px] max-h-[50vh] bg-gray-900/80 backdrop-blur-md p-[10px] rounded-[8px] z-[3] ${this
.showModal
? ""
: "hidden"}"
>
<input
class="flag-search"
class="h-[2rem] border-none text-center border border-gray-300 rounded-xl shadow-sm text-2xl text-center focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-blue-500 dark:border-gray-300/60 dark:bg-gray-700 dark:text-white"
type="text"
placeholder="Search..."
@change=${this.handleSearch}
@keyup=${this.handleSearch}
/>
<div class="flag-dropdown">
<!-- Show each flag as button -->
<button
@click=${() => this.setFlag("")}
class="dropdown-item"
>
<img class="country-flag" src="/flags/xx.svg" />
<span class="country-name">None</span>
</button>
<div
class="flex flex-wrap justify-evenly gap-[1rem] overflow-y-auto overflow-x-hidden"
>
${Countries.filter(
(country) =>
country.name
@@ -197,10 +183,10 @@ export class FlagInput extends LitElement {
(country) => html`
<button
@click=${() => this.setFlag(country.code)}
class="dropdown-item"
class="text-center cursor-pointer border-none bg-none opacity-70 sm:w-[calc(33.3333%-15px) w-[calc(100%/4-15px)]"
>
<img
class="country-flag"
class="country-flag w-full h-auto"
src="/flags/${country.code}.svg"
/>
<span class="country-name">${country.name}</span>
+17 -4
View File
@@ -1,7 +1,5 @@
import { ClientGameRunner, joinLobby } from "./ClientGameRunner";
import backgroundImage from "../../resources/images/EuropeBackground.svg";
import favicon from "../../resources/images/Favicon.svg";
import "./PublicLobby";
import "./UsernameInput";
import "./styles.css";
@@ -16,15 +14,20 @@ import "./FlagInput";
import { FlagInput } from "./FlagInput";
import page from "page";
import { PublicLobby } from "./PublicLobby";
import { UserSettings } from "../core/game/UserSettings";
import "./DarkModeButton";
import { DarkModeButton } from "./DarkModeButton";
class Client {
private gameStop: () => void;
private usernameInput: UsernameInput | null = null;
private flagInput: FlagInput | null = null;
private darkModeButton: DarkModeButton | null = null;
private joinModal: JoinPrivateLobbyModal;
private publicLobby: PublicLobby;
private userSettings: UserSettings = new UserSettings();
constructor() {}
@@ -34,6 +37,13 @@ class Client {
consolex.warn("Flag input element not found");
}
this.darkModeButton = document.querySelector(
"dark-mode-button",
) as DarkModeButton;
if (!this.darkModeButton) {
consolex.warn("Dark mode button element not found");
}
this.usernameInput = document.querySelector(
"username-input",
) as UsernameInput;
@@ -92,6 +102,11 @@ class Client {
}
});
if (this.userSettings.darkMode()) {
document.body.classList.add("dark");
} else {
document.body.classList.remove("dark");
}
page("/join/:lobbyId", (ctx) => {
const lobbyId = ctx.params.lobbyId;
@@ -151,8 +166,6 @@ document.addEventListener("DOMContentLoaded", () => {
new Client().initialize();
});
document.body.style.backgroundImage = `url(${backgroundImage})`;
function setFavicon(): void {
const link = document.createElement("link");
link.type = "image/x-icon";
+4 -2
View File
@@ -5,6 +5,7 @@ import {
MAX_USERNAME_LENGTH,
validateUsername,
} from "../core/validations/username";
import { UserSettings } from "../core/game/UserSettings";
const usernameKey: string = "username";
@@ -13,6 +14,7 @@ export class UsernameInput extends LitElement {
@state() private username: string = "";
@property({ type: String }) validationError: string = "";
private _isValid: boolean = true;
private userSettings: UserSettings = new UserSettings();
// Remove static styles since we're using Tailwind
@@ -40,11 +42,11 @@ export class UsernameInput extends LitElement {
@change=${this.handleChange}
placeholder="Enter your username"
maxlength="${MAX_USERNAME_LENGTH}"
class="w-full px-4 py-2 bg-white border border-gray-300 rounded-xl shadow-sm text-2xl text-gray-900 text-center focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-blue-500"
class="w-full px-4 py-2 border border-gray-300 rounded-xl shadow-sm text-2xl text-center focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-blue-500 dark:border-gray-300/60 dark:bg-gray-700 dark:text-white"
/>
${this.validationError
? html`<div
class="mt-2 px-3 py-1 text-lg text-red-600 bg-white border border-red-600 rounded"
class="mt-2 px-3 py-1 text-lg border rounded bg-white text-red-600 border-red-600 dark:bg-gray-700 dark:text-red-300 dark:border-red-300"
>
${this.validationError}
</div>`
+4
View File
@@ -1,4 +1,8 @@
[
{
"code": "xx",
"name": "None"
},
{
"code": "af",
"continent": "Asia",
+1 -1
View File
@@ -118,7 +118,7 @@ export function createRenderer(
new TerritoryLayer(game, eventBus),
new StructureLayer(game, eventBus),
new UnitLayer(game, eventBus, clientID),
new NameLayer(game, game.config().theme(), transformHandler, clientID),
new NameLayer(game, transformHandler, clientID),
eventsDisplay,
new RadialMenu(
eventBus,
+3 -3
View File
@@ -114,7 +114,7 @@ export class Leaderboard extends LitElement implements Layer {
top: 10px;
left: 10px;
z-index: 9999;
background-color: rgba(30, 30, 30, 0.7);
background-color: rgb(31 41 55 / 0.7);
padding: 10px;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
border-radius: 10px;
@@ -136,7 +136,7 @@ export class Leaderboard extends LitElement implements Layer {
color: white;
}
th {
background-color: rgba(44, 44, 44, 0.5);
background-color: rgb(31 41 55 / 0.5);
color: white;
}
.myPlayer {
@@ -147,7 +147,7 @@ export class Leaderboard extends LitElement implements Layer {
font-size: 1em;
}
tr:nth-child(even) {
background-color: rgba(44, 44, 44, 0.5);
background-color: rgb(31 41 55 / 0.5);
}
tbody tr {
cursor: pointer;
+12 -5
View File
@@ -26,6 +26,7 @@ class RenderInfo {
public lastRenderCalc: number,
public location: Cell,
public fontSize: number,
public fontColor: string,
public element: HTMLElement,
) {}
}
@@ -45,13 +46,14 @@ export class NameLayer implements Layer {
private container: HTMLDivElement;
private myPlayer: PlayerView | null = null;
private firstPlace: PlayerView | null = null;
private theme: Theme;
constructor(
private game: GameView,
private theme: Theme,
private transformHandler: TransformHandler,
private clientID: ClientID,
) {
this.theme = game.config().theme();
this.traitorIconImage = new Image();
this.traitorIconImage.src = traitorIcon;
this.allianceIconImage = new Image();
@@ -96,6 +98,9 @@ export class NameLayer implements Layer {
this.firstPlace = sorted[0];
}
if (this.theme !== this.game.config().theme()) {
this.theme = this.game.config().theme();
}
for (const player of this.game.playerViews()) {
if (player.isAlive()) {
if (!this.seenPlayers.has(player)) {
@@ -106,6 +111,7 @@ export class NameLayer implements Layer {
0,
null,
0,
"",
this.createPlayerElement(player),
),
);
@@ -149,12 +155,10 @@ export class NameLayer implements Layer {
element.style.alignItems = "center";
element.style.gap = "0px";
const textColor = player.type() == PlayerType.Human ? "#000000" : "#4D4D4D";
const nameDiv = document.createElement("div");
nameDiv.classList.add("player-name");
nameDiv.innerHTML = player.name();
nameDiv.style.color = textColor;
nameDiv.style.color = this.theme.textColor(player.info());
nameDiv.style.fontFamily = this.theme.font();
nameDiv.style.whiteSpace = "nowrap";
nameDiv.style.overflow = "hidden";
@@ -178,7 +182,7 @@ export class NameLayer implements Layer {
const troopsDiv = document.createElement("div");
troopsDiv.classList.add("player-troops");
troopsDiv.textContent = renderTroops(player.troops());
troopsDiv.style.color = textColor;
troopsDiv.style.color = this.theme.textColor(player.info());
troopsDiv.style.fontFamily = this.theme.font();
troopsDiv.style.zIndex = "3";
troopsDiv.style.marginTop = "-5%";
@@ -219,6 +223,7 @@ export class NameLayer implements Layer {
// Calculate base size and scale
const baseSize = Math.max(1, Math.floor(render.player.nameLocation().size));
render.fontSize = Math.max(4, Math.floor(baseSize * 0.4));
render.fontColor = this.theme.textColor(render.player.info());
// Screen space calculations
const size = this.transformHandler.scale * baseSize;
@@ -243,7 +248,9 @@ export class NameLayer implements Layer {
".player-troops",
) as HTMLDivElement;
nameDiv.style.fontSize = `${render.fontSize}px`;
nameDiv.style.color = render.fontColor;
troopsDiv.style.fontSize = `${render.fontSize}px`;
troopsDiv.style.color = render.fontColor;
troopsDiv.textContent = renderTroops(render.player.troops());
// Handle icons
+2 -2
View File
@@ -156,11 +156,11 @@ export class OptionsMenu extends LitElement implements Layer {
title: "Toggle Emojis",
children: "🙂: " + (this.userSettings.emojis() ? "On" : "Off"),
})}
<!-- ${button({
${button({
onClick: this.onToggleDarkModeButtonClick,
title: "Dark Mode",
children: "🌙: " + (this.userSettings.darkMode() ? "On" : "Off"),
})} -->
})}
</div>
</div>
`;
+9 -3
View File
@@ -1,16 +1,22 @@
import { Layer } from "./Layer";
import { GameView } from "../../../core/game/GameView";
import { Theme } from "../../../core/configuration/Config";
export class TerrainLayer implements Layer {
private canvas: HTMLCanvasElement;
private context: CanvasRenderingContext2D;
private imageData: ImageData;
private theme: Theme;
constructor(private game: GameView) {}
shouldTransform(): boolean {
return true;
}
tick() {}
tick() {
if (this.game.config().theme() !== this.theme) {
this.redraw();
}
}
init() {
console.log("redrew terrain layer");
@@ -34,9 +40,9 @@ export class TerrainLayer implements Layer {
}
initImageData() {
const theme = this.game.config().theme();
this.theme = this.game.config().theme();
this.game.forEachTile((tile) => {
let terrainColor = theme.terrainColor(this.game, tile);
let terrainColor = this.theme.terrainColor(this.game, tile);
// TODO: isn'te tileref and index the same?
const index = this.game.y(tile) * this.game.width() + this.game.x(tile);
const offset = index * 4;
+15 -4
View File
@@ -25,18 +25,25 @@
opacity: 0;
}
body::before {
.bg-image {
content: "";
background-image: url("/images/EuropeBackground.svg");
background-position: center;
background-attachment: fixed;
background-size: cover;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
backdrop-filter: blur(4px);
-webkit-backdrop-filter: blur(4px);
filter: blur(4px);
z-index: -1;
}
.dark .bg-image {
filter: blur(4px) brightness(0.7);
}
/* Critical styles to prevent layout shift */
.container {
opacity: 1;
@@ -148,13 +155,17 @@
</div>
</div>
<div class="bg-image"></div>
<dark-mode-button></dark-mode-button>
<!-- Main container with responsive padding -->
<div class="flex justify-center items-center flex-grow">
<div class="container px-4 sm:px-6 lg:px-8 py-4 sm:py-6 lg:py-8">
<div
class="relative flex gap-1 items-center max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto p-2 pb-4"
>
<flag-input></flag-input>
<flag-input class="w-[20%] md:w-[15%]"></flag-input>
<username-input class="w-full"></username-input>
</div>
+19
View File
@@ -1,3 +1,22 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
/* Add custom scrollbar styles */
::-webkit-scrollbar {
width: 8px;
}
::-webkit-scrollbar-track {
background: rgba(0, 0, 0, 0.1);
border-radius: 4px;
}
::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.2);
border-radius: 4px;
}
::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.3);
}
+1
View File
@@ -134,6 +134,7 @@ export interface Theme {
backgroundColor(): Colord;
falloutColor(): Colord;
font(): string;
textColor(playerInfo: PlayerInfo): string;
// unit color for alternate view
selfColor(): Colord;
allyColor(): Colord;
+2 -2
View File
@@ -20,7 +20,7 @@ import { UserSettings } from "../game/UserSettings";
import { GameConfig } from "../Schemas";
import { assertNever, within } from "../Util";
import { Config, GameEnv, ServerConfig, Theme } from "./Config";
import { pastelTheme } from "./PastelTheme";
import { pastelTheme, pastelThemeDark } from "./PastelTheme";
export abstract class DefaultServerConfig implements ServerConfig {
abstract env(): GameEnv;
@@ -245,7 +245,7 @@ export class DefaultConfig implements Config {
return 400;
}
theme(): Theme {
return pastelTheme;
return this.userSettings().darkMode() ? pastelThemeDark : pastelTheme;
}
attackLogic(
+333
View File
@@ -11,6 +11,7 @@ import { time } from "console";
import { PseudoRandom } from "../PseudoRandom";
import { simpleHash } from "../Util";
import { GameMap, TileRef } from "../game/GameMap";
import { PlayerView } from "../game/GameView";
export const pastelTheme = new (class implements Theme {
private rand = new PseudoRandom(123);
@@ -251,6 +252,10 @@ export const pastelTheme = new (class implements Theme {
];
}
textColor(playerInfo: PlayerInfo): string {
return playerInfo.playerType == PlayerType.Human ? "#000000" : "#4D4D4D";
}
borderColor(playerInfo: PlayerInfo): Colord {
const tc = this.territoryColor(playerInfo).rgba;
return colord({
@@ -335,3 +340,331 @@ export const pastelTheme = new (class implements Theme {
return this._spawnHighlightColor;
}
})();
export const pastelThemeDark = new (class implements Theme {
private rand = new PseudoRandom(123);
private background = colord({ r: 0, g: 0, b: 0 });
private land = colord({ r: 194, g: 193, b: 148 });
private shore = colord({ r: 134, g: 133, b: 88 });
private falloutColors = [
colord({ r: 120, g: 255, b: 71 }), // Original color
colord({ r: 130, g: 255, b: 85 }), // Slightly lighter
colord({ r: 110, g: 245, b: 65 }), // Slightly darker
colord({ r: 125, g: 255, b: 75 }), // Warmer tint
colord({ r: 115, g: 250, b: 68 }), // Cooler tint
];
private water = colord({ r: 14, g: 11, b: 30 });
private shorelineWater = colord({ r: 50, g: 50, b: 50 });
private territoryColors: Colord[] = [
colord({ r: 230, g: 100, b: 100 }), // Bright Red
colord({ r: 100, g: 180, b: 230 }), // Sky Blue
colord({ r: 230, g: 180, b: 80 }), // Golden Yellow
colord({ r: 180, g: 100, b: 230 }), // Purple
colord({ r: 80, g: 200, b: 120 }), // Emerald Green
colord({ r: 230, g: 130, b: 180 }), // Pink
colord({ r: 100, g: 160, b: 80 }), // Olive Green
colord({ r: 230, g: 150, b: 100 }), // Peach
colord({ r: 80, g: 130, b: 190 }), // Navy Blue
colord({ r: 210, g: 210, b: 100 }), // Lime Yellow
colord({ r: 190, g: 100, b: 130 }), // Maroon
colord({ r: 100, g: 210, b: 210 }), // Turquoise
colord({ r: 210, g: 140, b: 80 }), // Light Orange
colord({ r: 150, g: 110, b: 190 }), // Lavender
colord({ r: 180, g: 210, b: 120 }), // Light Green
colord({ r: 210, g: 100, b: 160 }), // Hot Pink
colord({ r: 100, g: 140, b: 110 }), // Sea Green
colord({ r: 230, g: 180, b: 180 }), // Light Pink
colord({ r: 120, g: 120, b: 190 }), // Periwinkle
colord({ r: 190, g: 170, b: 100 }), // Sand
colord({ r: 100, g: 180, b: 160 }), // Aquamarine
colord({ r: 210, g: 160, b: 200 }), // Orchid
colord({ r: 170, g: 190, b: 100 }), // Yellow Green
colord({ r: 100, g: 130, b: 150 }), // Steel Blue
colord({ r: 230, g: 140, b: 140 }), // Salmon
colord({ r: 140, g: 180, b: 220 }), // Light Blue
colord({ r: 200, g: 160, b: 110 }), // Tan
colord({ r: 180, g: 130, b: 180 }), // Plum
colord({ r: 130, g: 200, b: 130 }), // Light Sea Green
colord({ r: 220, g: 120, b: 120 }), // Coral
colord({ r: 120, g: 160, b: 200 }), // Cornflower Blue
colord({ r: 200, g: 200, b: 140 }), // Khaki
colord({ r: 160, g: 120, b: 160 }), // Purple Gray
colord({ r: 140, g: 180, b: 140 }), // Dark Sea Green
colord({ r: 200, g: 130, b: 110 }), // Dark Salmon
colord({ r: 130, g: 170, b: 190 }), // Cadet Blue
colord({ r: 190, g: 180, b: 160 }), // Tan Gray
colord({ r: 170, g: 140, b: 190 }), // Medium Purple
colord({ r: 160, g: 190, b: 160 }), // Pale Green
colord({ r: 190, g: 150, b: 130 }), // Rosy Brown
colord({ r: 140, g: 150, b: 180 }), // Light Slate Gray
colord({ r: 180, g: 170, b: 140 }), // Dark Khaki
colord({ r: 150, g: 130, b: 150 }), // Thistle
colord({ r: 170, g: 190, b: 180 }), // Pale Blue Green
colord({ r: 190, g: 140, b: 150 }), // Puce
colord({ r: 130, g: 180, b: 170 }), // Medium Aquamarine
colord({ r: 180, g: 160, b: 180 }), // Mauve
colord({ r: 160, g: 180, b: 140 }), // Dark Olive Green
colord({ r: 170, g: 150, b: 170 }), // Dusty Rose
colord({ r: 100, g: 180, b: 230 }), // Sky Blue
colord({ r: 230, g: 180, b: 80 }), // Golden Yellow
colord({ r: 180, g: 100, b: 230 }), // Purple
colord({ r: 80, g: 200, b: 120 }), // Emerald Green
colord({ r: 230, g: 130, b: 180 }), // Pink
colord({ r: 100, g: 160, b: 80 }), // Olive Green
colord({ r: 230, g: 150, b: 100 }), // Peach
colord({ r: 80, g: 130, b: 190 }), // Navy Blue
colord({ r: 210, g: 210, b: 100 }), // Lime Yellow
colord({ r: 190, g: 100, b: 130 }), // Maroon
colord({ r: 100, g: 210, b: 210 }), // Turquoise
colord({ r: 210, g: 140, b: 80 }), // Light Orange
colord({ r: 150, g: 110, b: 190 }), // Lavender
colord({ r: 180, g: 210, b: 120 }), // Light Green
colord({ r: 210, g: 100, b: 160 }), // Hot Pink
colord({ r: 100, g: 140, b: 110 }), // Sea Green
colord({ r: 230, g: 180, b: 180 }), // Light Pink
colord({ r: 120, g: 120, b: 190 }), // Periwinkle
colord({ r: 190, g: 170, b: 100 }), // Sand
colord({ r: 100, g: 180, b: 160 }), // Aquamarine
colord({ r: 210, g: 160, b: 200 }), // Orchid
colord({ r: 170, g: 190, b: 100 }), // Yellow Green
colord({ r: 100, g: 130, b: 150 }), // Steel Blue
colord({ r: 230, g: 140, b: 140 }), // Salmon
colord({ r: 140, g: 180, b: 220 }), // Light Blue
colord({ r: 200, g: 160, b: 110 }), // Tan
colord({ r: 180, g: 130, b: 180 }), // Plum
colord({ r: 130, g: 200, b: 130 }), // Light Sea Green
colord({ r: 220, g: 120, b: 120 }), // Coral
colord({ r: 120, g: 160, b: 200 }), // Cornflower Blue
colord({ r: 200, g: 200, b: 140 }), // Khaki
colord({ r: 160, g: 120, b: 160 }), // Purple Gray
colord({ r: 140, g: 180, b: 140 }), // Dark Sea Green
colord({ r: 200, g: 130, b: 110 }), // Dark Salmon
colord({ r: 130, g: 170, b: 190 }), // Cadet Blue
colord({ r: 190, g: 180, b: 160 }), // Tan Gray
colord({ r: 170, g: 140, b: 190 }), // Medium Purple
colord({ r: 160, g: 190, b: 160 }), // Pale Green
colord({ r: 190, g: 150, b: 130 }), // Rosy Brown
colord({ r: 140, g: 150, b: 180 }), // Light Slate Gray
colord({ r: 180, g: 170, b: 140 }), // Dark Khaki
colord({ r: 150, g: 130, b: 150 }), // Thistle
colord({ r: 170, g: 190, b: 180 }), // Pale Blue Green
colord({ r: 190, g: 140, b: 150 }), // Puce
colord({ r: 130, g: 180, b: 170 }), // Medium Aquamarine
colord({ r: 180, g: 160, b: 180 }), // Mauve
colord({ r: 160, g: 180, b: 140 }), // Dark Olive Green
colord({ r: 170, g: 150, b: 170 }), // Dusty Rose
];
private humanColors: Colord[] = [
// Original set
colord({ r: 235, g: 75, b: 75 }), // Bright Red
colord({ r: 67, g: 190, b: 84 }), // Fresh Green
colord({ r: 59, g: 130, b: 246 }), // Royal Blue
colord({ r: 245, g: 158, b: 11 }), // Amber
colord({ r: 236, g: 72, b: 153 }), // Deep Pink
colord({ r: 48, g: 178, b: 180 }), // Teal
colord({ r: 168, g: 85, b: 247 }), // Vibrant Purple
colord({ r: 251, g: 191, b: 36 }), // Marigold
colord({ r: 74, g: 222, b: 128 }), // Mint
colord({ r: 239, g: 68, b: 68 }), // Crimson
colord({ r: 34, g: 197, b: 94 }), // Emerald
colord({ r: 96, g: 165, b: 250 }), // Sky Blue
colord({ r: 249, g: 115, b: 22 }), // Tangerine
colord({ r: 192, g: 132, b: 252 }), // Lavender
colord({ r: 45, g: 212, b: 191 }), // Turquoise
colord({ r: 244, g: 114, b: 182 }), // Rose
colord({ r: 132, g: 204, b: 22 }), // Lime
colord({ r: 56, g: 189, b: 248 }), // Light Blue
colord({ r: 234, g: 179, b: 8 }), // Sunflower
colord({ r: 217, g: 70, b: 239 }), // Fuchsia
colord({ r: 16, g: 185, b: 129 }), // Sea Green
colord({ r: 251, g: 146, b: 60 }), // Light Orange
colord({ r: 147, g: 51, b: 234 }), // Bright Purple
colord({ r: 79, g: 70, b: 229 }), // Indigo
colord({ r: 245, g: 101, b: 101 }), // Coral
colord({ r: 134, g: 239, b: 172 }), // Light Green
colord({ r: 59, g: 130, b: 246 }), // Cerulean
colord({ r: 253, g: 164, b: 175 }), // Salmon Pink
colord({ r: 147, g: 197, b: 253 }), // Powder Blue
colord({ r: 252, g: 211, b: 77 }), // Golden
colord({ r: 190, g: 92, b: 251 }), // Amethyst
colord({ r: 82, g: 183, b: 136 }), // Jade
colord({ r: 248, g: 113, b: 113 }), // Warm Red
colord({ r: 99, g: 202, b: 253 }), // Azure
colord({ r: 240, g: 171, b: 252 }), // Orchid
colord({ r: 163, g: 230, b: 53 }), // Yellow Green
colord({ r: 234, g: 88, b: 12 }), // Burnt Orange
colord({ r: 125, g: 211, b: 252 }), // Crystal Blue
colord({ r: 251, g: 113, b: 133 }), // Watermelon
colord({ r: 52, g: 211, b: 153 }), // Spearmint
colord({ r: 167, g: 139, b: 250 }), // Periwinkle
colord({ r: 245, g: 158, b: 11 }), // Honey
colord({ r: 110, g: 231, b: 183 }), // Seafoam
colord({ r: 233, g: 213, b: 255 }), // Light Lilac
colord({ r: 202, g: 138, b: 4 }), // Rich Gold
colord({ r: 151, g: 255, b: 187 }), // Fresh Mint
colord({ r: 220, g: 38, b: 38 }), // Ruby
colord({ r: 124, g: 58, b: 237 }), // Royal Purple
colord({ r: 45, g: 212, b: 191 }), // Ocean
colord({ r: 252, g: 165, b: 165 }), // Peach
// Additional 50 colors
colord({ r: 179, g: 136, b: 255 }), // Light Purple
colord({ r: 133, g: 77, b: 14 }), // Chocolate
colord({ r: 52, g: 211, b: 153 }), // Aquamarine
colord({ r: 234, g: 179, b: 8 }), // Mustard
colord({ r: 236, g: 72, b: 153 }), // Hot Pink
colord({ r: 147, g: 197, b: 253 }), // Sky
colord({ r: 249, g: 115, b: 22 }), // Pumpkin
colord({ r: 167, g: 139, b: 250 }), // Iris
colord({ r: 16, g: 185, b: 129 }), // Pine
colord({ r: 251, g: 146, b: 60 }), // Mango
colord({ r: 192, g: 132, b: 252 }), // Wisteria
colord({ r: 79, g: 70, b: 229 }), // Sapphire
colord({ r: 245, g: 101, b: 101 }), // Salmon
colord({ r: 134, g: 239, b: 172 }), // Spring Green
colord({ r: 59, g: 130, b: 246 }), // Ocean Blue
colord({ r: 253, g: 164, b: 175 }), // Rose Gold
colord({ r: 16, g: 185, b: 129 }), // Forest
colord({ r: 252, g: 211, b: 77 }), // Sunshine
colord({ r: 190, g: 92, b: 251 }), // Grape
colord({ r: 82, g: 183, b: 136 }), // Eucalyptus
colord({ r: 248, g: 113, b: 113 }), // Cherry
colord({ r: 99, g: 202, b: 253 }), // Arctic
colord({ r: 240, g: 171, b: 252 }), // Lilac
colord({ r: 163, g: 230, b: 53 }), // Chartreuse
colord({ r: 234, g: 88, b: 12 }), // Rust
colord({ r: 125, g: 211, b: 252 }), // Ice Blue
colord({ r: 251, g: 113, b: 133 }), // Strawberry
colord({ r: 52, g: 211, b: 153 }), // Sage
colord({ r: 167, g: 139, b: 250 }), // Violet
colord({ r: 245, g: 158, b: 11 }), // Apricot
colord({ r: 110, g: 231, b: 183 }), // Mint Green
colord({ r: 233, g: 213, b: 255 }), // Thistle
colord({ r: 202, g: 138, b: 4 }), // Bronze
colord({ r: 151, g: 255, b: 187 }), // Pistachio
colord({ r: 220, g: 38, b: 38 }), // Fire Engine
colord({ r: 124, g: 58, b: 237 }), // Electric Purple
colord({ r: 45, g: 212, b: 191 }), // Caribbean
colord({ r: 252, g: 165, b: 165 }), // Melon
colord({ r: 168, g: 85, b: 247 }), // Byzantium
colord({ r: 74, g: 222, b: 128 }), // Kelly Green
colord({ r: 239, g: 68, b: 68 }), // Cardinal
colord({ r: 34, g: 197, b: 94 }), // Shamrock
colord({ r: 96, g: 165, b: 250 }), // Marina
colord({ r: 249, g: 115, b: 22 }), // Carrot
colord({ r: 192, g: 132, b: 252 }), // Heliotrope
colord({ r: 45, g: 212, b: 191 }), // Lagoon
colord({ r: 244, g: 114, b: 182 }), // Bubble Gum
colord({ r: 132, g: 204, b: 22 }), // Apple
colord({ r: 56, g: 189, b: 248 }), // Electric Blue
colord({ r: 234, g: 179, b: 8 }), // Daffodil
];
private _selfColor = colord({ r: 0, g: 255, b: 0 });
private _allyColor = colord({ r: 255, g: 255, b: 0 });
private _enemyColor = colord({ r: 255, g: 0, b: 0 });
private _spawnHighlightColor = colord({ r: 255, g: 213, b: 79 });
territoryColor(playerInfo: PlayerInfo): Colord {
if (playerInfo.playerType == PlayerType.Human) {
return this.humanColors[
simpleHash(playerInfo.name) % this.humanColors.length
];
}
return this.territoryColors[
simpleHash(playerInfo.name) % this.territoryColors.length
];
}
textColor(playerInfo: PlayerInfo): string {
return playerInfo.playerType == PlayerType.Human ? "#ffffff" : "#dbdbdb";
}
borderColor(playerInfo: PlayerInfo): Colord {
const tc = this.territoryColor(playerInfo).rgba;
return colord({
r: Math.max(tc.r - 40, 0),
g: Math.max(tc.g - 40, 0),
b: Math.max(tc.b - 40, 0),
});
}
defendedBorderColor(playerInfo: PlayerInfo): Colord {
const bc = this.borderColor(playerInfo).rgba;
return colord({
r: Math.max(bc.r - 40, 0),
g: Math.max(bc.g - 40, 0),
b: Math.max(bc.b - 40, 0),
});
}
terrainColor(gm: GameMap, tile: TileRef): Colord {
let mag = gm.magnitude(tile);
if (gm.isShore(tile)) {
return this.shore;
}
switch (gm.terrainType(tile)) {
case TerrainType.Ocean:
case TerrainType.Lake:
const w = this.water.rgba;
if (gm.isShoreline(tile) && gm.isWater(tile)) {
return this.shorelineWater;
}
if (gm.magnitude(tile) < 10) {
return colord({
r: Math.max(w.r - 10 + mag, 0),
g: Math.max(w.g - 10 + mag, 0),
b: Math.max(w.b - 10 + mag, 0),
});
}
return this.water;
case TerrainType.Plains:
return colord({
r: 140,
g: 170 - 2 * mag,
b: 88,
});
case TerrainType.Highland:
return colord({
r: 150 + 2 * mag,
g: 133 + 2 * mag,
b: 88 + 2 * mag,
});
case TerrainType.Mountain:
return colord({
r: 180 + mag / 2,
g: 180 + mag / 2,
b: 180 + mag / 2,
});
}
}
backgroundColor(): Colord {
return this.background;
}
falloutColor(): Colord {
return this.rand.randElement(this.falloutColors);
}
font(): string {
return "Overpass, sans-serif";
}
selfColor(): Colord {
return this._selfColor;
}
allyColor(): Colord {
return this._allyColor;
}
enemyColor(): Colord {
return this._enemyColor;
}
spawnHighlightColor(): Colord {
return this._spawnHighlightColor;
}
})();
+1
View File
@@ -10,6 +10,7 @@ export class UserSettings {
set(key: string, value: boolean) {
localStorage.setItem(key, value ? "true" : "false");
document.body.classList.toggle("dark");
}
emojis() {
+1
View File
@@ -6,4 +6,5 @@ export default {
extend: {},
},
plugins: [],
darkMode: "class",
};