Commit Graph
83 Commits
Author SHA1 Message Date
Ilan SchemoulandGitHub 3ce5785d1e nuke icon (#207)
- **feat: white nuke icon next to name if player nukes you**
![Capture d'écran 2025-03-10
220439](https://github.com/user-attachments/assets/1b717b2d-bffb-45fc-96ea-2feb57d25de0)
- **feat: red nuke icon if player sends nuke towards you**
- 
![Capture d'écran 2025-03-10
220358](https://github.com/user-attachments/assets/b755fa06-9510-4bd1-8312-7180dc681d85)
2025-03-11 15:44:45 -07:00
evanpelleandGitHub 4281095666 update maps: remove small lakes as it breaks encirclement. More money… (#188)
… more frequent trade ships, lakes prevent encirclement, warships start
at full health
2025-03-08 16:45:23 -08:00
ilan schemoul d2208755c4 feat: WarShips red color outside if target current player
Hard to know when warship captures your trade so if they target one of
your trade or war ship they are highlighted in red.
Known limitation: doesn't work well if the WarShip is already in red
(player's color)
2025-03-05 00:45:35 +01:00
evanpelleandGitHub 38b762b8bc Merge pull request #95 from ilan-schemoul/embargoes
feat: everyone trade with everyone, anyone can embargo a player to stop trade
2025-03-02 10:58:05 -08:00
Evan 5e09c0db47 fix build errors from cherry-pick 2025-03-02 09:51:25 -08:00
Evan d726fd66b5 store values as bigints to prevent floating point drift 2025-03-02 09:39:51 -08:00
evanpelleandilan schemoul 0a077ebf4d Merge pull request #100 from d3n0x8/scrollAttackRatio
add shift + scroll command in HelpModal hotkeys table
2025-03-02 18:34:04 +01:00
Evan e0938253df send game hash to server each second 2025-03-02 09:29:10 -08:00
ilan schemoul 40b9613f67 feat: 60% health for units when they spawn so 2 warships vs 1 always win 2025-02-28 19:23:50 +01:00
Evan 421c6e7841 use tileref instead of MapPos for UnitUpdate 2025-02-12 16:22:02 -08:00
Evan 40966ca3b9 format all files with prettier 2025-02-12 08:28:15 -08:00
Evan 1594a45dac have buildings take time to construct 2025-02-08 13:53:58 -08:00
Evan 0487509c03 reimplement defense posts 2025-02-08 09:56:07 -08:00
Evan c109d23f9f combine battleship + destroyer => warship. 2025-02-02 14:31:30 -08:00
Evan 4ee37323f9 format codebase with prettier 2025-02-01 12:05:11 -08:00
evanpelle 4bbb63fd48 move Game updates to GameUpdate.ts 2025-02-01 12:05:11 -08:00
evanpelle 75fe718f16 Combine Unit & MutableUnit 2025-02-01 12:05:11 -08:00
evanpelle ad06b14388 thread_split: have structure layer draw updated structures 2025-02-01 12:05:11 -08:00
Evan f0f5bae79f thread_split: convert all tile to tileref 2025-02-01 12:05:11 -08:00
Evan 8c947a9fbf use updates for serializing game updates 2025-02-01 12:05:11 -08:00
evanpelle 162b6dc349 in progress 2025-02-01 12:05:11 -08:00
Evan 7d04d25e6f thread_split: get units working 2025-02-01 12:05:11 -08:00
Evan 8616e9bfcb game runs in seperate thread 2025-02-01 12:05:11 -08:00
Evan f988d555bb update views 2025-02-01 12:05:11 -08:00
Evan 10d70d3327 fix nuke bug, make spawn phase longer, show trade ships in overview 2024-12-22 20:27:49 -08:00
Evan 5307285d8b give Battleships & Destroyers health, make shells more frequent & larger 2024-12-20 20:31:41 -08:00
evanpelle c13bb1eef9 don't display unit deleted message when tranpsort ship lands 2024-12-11 16:49:23 -08:00
evanpelle f34a8dca13 alert when unit is destroyed 2024-12-10 20:28:39 -08:00
Evan a0a40262a6 render trade ship when stopped, hash units 2024-12-03 19:47:27 -08:00
Evan 5d4befb117 Created mini map for a star search 2024-11-29 20:35:08 -08:00
evanpelle 108fad8096 create territoryBound, have player execution check units for capture
fix bug where PortExecution tries to get random element from empty list and crashes
2024-11-17 19:56:54 -08:00
evanpelle d3d0651659 can capture and destroy ports 2024-11-15 20:43:15 -08:00
Evan 6a1a09c335 Create Unit class 2024-11-15 20:43:15 -08:00