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thread_split: have structure layer draw updated structures
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@@ -8,7 +8,7 @@ import missileSiloIcon from '../../../../resources/images/MissileSiloUnit.png';
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import shieldIcon from '../../../../resources/images/ShieldIcon.png';
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import cityIcon from '../../../../resources/images/CityIcon.png';
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import { GameView } from "../../../core/GameView";
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import { Cell, Unit, UnitType } from "../../../core/game/Game";
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import { Cell, GameUpdateType, Unit, UnitType } from "../../../core/game/Game";
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import { euclDistFN } from "../../../core/game/GameMap";
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interface UnitRenderConfig {
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@@ -23,7 +23,6 @@ export class StructureLayer implements Layer {
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private unitImages: Map<string, HTMLImageElement> = new Map();
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private theme: Theme = null;
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private seenUnits = new Set<Unit>();
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// Configuration for supported unit types only
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private readonly unitConfigs: Partial<Record<UnitType, UnitRenderConfig>> = {
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@@ -69,7 +68,8 @@ export class StructureLayer implements Layer {
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}
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tick() {
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this.game.units().forEach(u => this.handleUnitRendering(u));
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this.game.updatesSinceLastTick()[GameUpdateType.Unit]
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.forEach(u => this.handleUnitRendering(this.game.unit(u.id)));
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}
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init() {
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@@ -103,14 +103,6 @@ export class StructureLayer implements Layer {
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const unitType = unit.type();
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if (!this.isUnitTypeSupported(unitType)) return;
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if (unit.isActive() && this.seenUnits.has(unit)) {
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// Already rendered, so don't do anything.
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return;
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}
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if (!unit.isActive() && !this.seenUnits.has(unit)) {
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// Has been deleted and render is cleared so don't do anything.
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return;
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}
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const config = this.unitConfigs[unitType];
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const unitImage = this.unitImages.get(unitType);
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@@ -122,12 +114,6 @@ export class StructureLayer implements Layer {
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this.clearCell(new Cell(this.game.x(tile), this.game.y(tile)));
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}
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if (!unit.isActive()) {
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this.seenUnits.delete(unit);
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return;
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}
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this.seenUnits.add(unit);
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// Create temporary canvas for icon processing
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const tempCanvas = document.createElement('canvas');
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const tempContext = tempCanvas.getContext('2d');
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@@ -308,6 +308,9 @@ export class GameView implements GameMap {
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units(...types: UnitType[]): UnitView[] {
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return Array.from(this._units.values())
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}
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unit(id: number): UnitView {
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return this._units.get(id)
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}
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unitInfo(type: UnitType): UnitInfo {
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return this._config.unitInfo(type)
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}
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@@ -26,7 +26,7 @@ export class DevConfig extends DefaultConfig {
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unitInfo(type: UnitType): UnitInfo {
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const info = super.unitInfo(type)
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const oldCost = info.cost
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// info.cost = (p: Player) => oldCost(p) / 10000
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info.cost = (p: Player) => oldCost(p) / 10
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return info
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}
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@@ -389,10 +389,6 @@ export class GameImpl implements MutableGame {
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return false
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}
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public fireUnitUpdateEvent(unit: Unit) {
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this.addUpdate((unit as UnitImpl).toUpdate())
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}
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target(targeter: Player, target: Player) {
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this.addUpdate({
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type: GameUpdateType.TargetPlayer,
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@@ -433,7 +433,7 @@ export class PlayerImpl implements MutablePlayer {
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(prev as PlayerImpl)._units = (prev as PlayerImpl)._units.filter(u => u != unit);
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(unit as UnitImpl)._owner = this
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this._units.push(unit as UnitImpl)
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this.mg.fireUnitUpdateEvent(unit)
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this.mg.addUpdate(unit.toUpdate())
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this.mg.displayMessage(`${unit.type()} captured by ${this.displayName()}`, MessageType.ERROR, prev.id())
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this.mg.displayMessage(`Captured ${unit.type()} from ${prev.displayName()}`, MessageType.SUCCESS, this.id())
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}
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@@ -444,7 +444,7 @@ export class PlayerImpl implements MutablePlayer {
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this._units.push(b);
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this.removeGold(cost)
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this.removeTroops(troops)
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this.mg.fireUnitUpdateEvent(b);
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this.mg.addUpdate(b.toUpdate());
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return b;
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}
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@@ -53,7 +53,7 @@ export class UnitImpl implements MutableUnit {
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}
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this._lastTile = this._tile
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this._tile = tile;
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this.mg.fireUnitUpdateEvent(this);
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this.mg.addUpdate(this.toUpdate());
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}
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setTroops(troops: number): void {
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this._troops = troops;
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@@ -82,7 +82,7 @@ export class UnitImpl implements MutableUnit {
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const oldOwner = this._owner
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oldOwner._units = oldOwner._units.filter(u => u != this)
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this._owner = newOwner as PlayerImpl
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this.mg.fireUnitUpdateEvent(this)
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this.mg.addUpdate(this.toUpdate())
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this.mg.displayMessage(
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`Your ${this.type()} was captured by ${newOwner.displayName()}`,
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MessageType.ERROR,
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@@ -105,7 +105,7 @@ export class UnitImpl implements MutableUnit {
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}
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this._owner._units = this._owner._units.filter(b => b != this);
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this._active = false;
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this.mg.fireUnitUpdateEvent(this);
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this.mg.addUpdate(this.toUpdate());
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if (displayMessage) {
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this.mg.displayMessage(`Your ${this.type()} was destroyed`, MessageType.ERROR, this.owner().id())
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}
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