mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-22 15:19:47 +00:00
game runs in seperate thread
This commit is contained in:
@@ -10,10 +10,12 @@ import { and, bfs, dist, generateID, manhattanDist } from "../core/Util";
|
||||
import { WinCheckExecution } from "../core/execution/WinCheckExecution";
|
||||
import { SendAttackIntentEvent, SendSpawnIntentEvent, Transport } from "./Transport";
|
||||
import { createCanvas } from "./Utils";
|
||||
import { DisplayMessageEvent, MessageType } from "./graphics/layers/EventsDisplay";
|
||||
import { MessageType } from '../core/game/Game';
|
||||
import { DisplayMessageEvent } from '../core/game/Game';
|
||||
import { WorkerClient } from "../core/worker/WorkerClient";
|
||||
import { consolex, initRemoteSender } from "../core/Consolex";
|
||||
import { getConfig, getServerConfig } from "../core/configuration/Config";
|
||||
import { GameUpdateViewData } from "../core/GameView";
|
||||
|
||||
export interface LobbyConfig {
|
||||
playerName: () => string
|
||||
@@ -75,6 +77,10 @@ export async function createClientGame(lobbyConfig: LobbyConfig, gameConfig: Gam
|
||||
const terrainMap = await loadTerrainMap(gameConfig.gameMap);
|
||||
|
||||
let game = createGame(terrainMap.map, terrainMap.miniMap, eventBus, config)
|
||||
const worker = new WorkerClient(lobbyConfig.gameID, gameConfig)
|
||||
await worker.initialize((gu: GameUpdateViewData) => {
|
||||
console.log('got update!')
|
||||
})
|
||||
|
||||
consolex.log('going to init path finder')
|
||||
consolex.log('inited path finder')
|
||||
@@ -92,6 +98,7 @@ export async function createClientGame(lobbyConfig: LobbyConfig, gameConfig: Gam
|
||||
new InputHandler(canvas, eventBus),
|
||||
new Executor(game, lobbyConfig.gameID),
|
||||
transport,
|
||||
worker,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -115,6 +122,7 @@ export class ClientGameRunner {
|
||||
private input: InputHandler,
|
||||
private executor: Executor,
|
||||
private transport: Transport,
|
||||
private worker: WorkerClient
|
||||
) { }
|
||||
|
||||
public start() {
|
||||
@@ -175,6 +183,7 @@ export class ClientGameRunner {
|
||||
return
|
||||
}
|
||||
this.isProcessingTurn = true
|
||||
this.worker.sendTurn(this.turns[this.currTurn])
|
||||
this.gs.addExecution(...this.executor.createExecs(this.turns[this.currTurn]))
|
||||
try {
|
||||
const start = performance.now()
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
import { LitElement, html, css } from 'lit';
|
||||
import { customElement, property, state } from 'lit/decorators.js';
|
||||
import { EventBus, GameEvent } from "../../../core/EventBus";
|
||||
import { EventBus } from "../../../core/EventBus";
|
||||
import {
|
||||
AllianceExpiredEvent,
|
||||
AllianceRequestEvent,
|
||||
AllianceRequestReplyEvent,
|
||||
AllPlayers,
|
||||
BrokeAllianceEvent,
|
||||
EmojiMessageEvent,
|
||||
BrokeAllianceEvent, DisplayMessageEvent, EmojiMessageEvent,
|
||||
Game,
|
||||
Player,
|
||||
PlayerID,
|
||||
TargetPlayerEvent,
|
||||
MessageType,
|
||||
Player, TargetPlayerEvent,
|
||||
UnitEvent
|
||||
} from "../../../core/game/Game";
|
||||
import { ClientID } from "../../../core/Schemas";
|
||||
@@ -20,21 +18,6 @@ import { SendAllianceReplyIntentEvent } from "../../Transport";
|
||||
import { unsafeHTML } from 'lit/directives/unsafe-html.js';
|
||||
import { onlyImages, sanitize } from '../../../core/Util';
|
||||
|
||||
export enum MessageType {
|
||||
SUCCESS,
|
||||
INFO,
|
||||
WARN,
|
||||
ERROR,
|
||||
}
|
||||
|
||||
export class DisplayMessageEvent implements GameEvent {
|
||||
constructor(
|
||||
public readonly message: string,
|
||||
public readonly type: MessageType,
|
||||
public readonly playerID: PlayerID | null = null
|
||||
) { }
|
||||
}
|
||||
|
||||
interface Event {
|
||||
description: string;
|
||||
unsafeDescription?: boolean
|
||||
|
||||
+51
-8
@@ -1,31 +1,74 @@
|
||||
import { getConfig } from "./configuration/Config";
|
||||
import { EventBus } from "./EventBus";
|
||||
import { Executor } from "./execution/ExecutionManager";
|
||||
import { Game, Tile, TileEvent } from "./game/Game";
|
||||
import { WinCheckExecution } from "./execution/WinCheckExecution";
|
||||
import { Game, MutableGame, MutableTile, Tile, TileEvent } from "./game/Game";
|
||||
import { createGame } from "./game/GameImpl";
|
||||
import { loadTerrainMap } from "./game/TerrainMapLoader";
|
||||
import { GameUpdateViewData } from "./GameView";
|
||||
import { GameConfig, Turn } from "./Schemas";
|
||||
|
||||
export async function createGameRunner(gameID: string, gameConfig: GameConfig): Promise<GameRunner> {
|
||||
export async function createGameRunner(gameID: string, gameConfig: GameConfig, callBack: (gu: GameUpdateViewData) => void): Promise<GameRunner> {
|
||||
const config = getConfig(gameConfig)
|
||||
const terrainMap = await loadTerrainMap(gameConfig.gameMap);
|
||||
const eventBus = new EventBus()
|
||||
const game = createGame(terrainMap.map, terrainMap.miniMap, eventBus, config)
|
||||
return new GameRunner(game, eventBus, new Executor(game, gameID))
|
||||
const gr = new GameRunner(game as MutableGame, eventBus, new Executor(game, gameID), callBack)
|
||||
gr.init()
|
||||
return gr
|
||||
}
|
||||
|
||||
export class GameRunner {
|
||||
private updatedTiles: Tile[]
|
||||
private updatedTiles: MutableTile[]
|
||||
private tickInterval = null
|
||||
private turns: Turn[] = []
|
||||
private currTurn = 0
|
||||
private isExecuting = false
|
||||
|
||||
constructor(private game: Game, private eventBus: EventBus, private execManager: Executor) {
|
||||
eventBus.on(TileEvent, (e) => { this.updatedTiles.push(e.tile) })
|
||||
constructor(
|
||||
private game: MutableGame,
|
||||
private eventBus: EventBus,
|
||||
private execManager: Executor,
|
||||
private callBack: (gu: GameUpdateViewData) => void
|
||||
) {
|
||||
}
|
||||
|
||||
public executeNextTick(turn: Turn): GameUpdateViewData {
|
||||
init() {
|
||||
this.eventBus.on(TileEvent, (e) => { this.updatedTiles.push(e.tile as MutableTile) })
|
||||
this.game.addExecution(...this.execManager.spawnBots(this.game.config().numBots()))
|
||||
if (this.game.config().spawnNPCs()) {
|
||||
this.game.addExecution(...this.execManager.fakeHumanExecutions())
|
||||
}
|
||||
this.game.addExecution(new WinCheckExecution(this.eventBus))
|
||||
this.tickInterval = setInterval(() => this.executeNextTick(), 10)
|
||||
}
|
||||
|
||||
public addTurn(turn: Turn): void {
|
||||
this.turns.push(turn)
|
||||
}
|
||||
|
||||
public executeNextTick() {
|
||||
if (this.isExecuting) {
|
||||
return
|
||||
}
|
||||
if (this.currTurn >= this.turns.length) {
|
||||
return
|
||||
}
|
||||
this.isExecuting = true
|
||||
this.updatedTiles = []
|
||||
|
||||
|
||||
this.game.addExecution(...this.execManager.createExecs(this.turns[this.currTurn]))
|
||||
this.currTurn++
|
||||
this.game.executeNextTick()
|
||||
return null
|
||||
|
||||
this.callBack({
|
||||
units: this.game.units().map(u => u.toViewData()),
|
||||
tileUpdates: this.updatedTiles.map(t => t.toViewData()),
|
||||
players: this.game.players().map(p => p.toViewData())
|
||||
})
|
||||
|
||||
this.isExecuting = false
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
import { MessageType } from "../client/graphics/layers/EventsDisplay";
|
||||
import { MessageType } from './game/Game';
|
||||
import { Config } from "./configuration/Config";
|
||||
import { Alliance, AllianceRequest, AllPlayers, Cell, DefenseBonus, EmojiMessage, Execution, ExecutionView, Game, Gold, MutableTile, Nation, Player, PlayerID, PlayerInfo, PlayerType, Relation, TerrainMap, TerrainTile, TerrainType, TerraNullius, Tick, Tile, Unit, UnitInfo, UnitType } from "./game/Game";
|
||||
import { ClientID } from "./Schemas";
|
||||
|
||||
export interface ViewSerializable<T> {
|
||||
toViewData(): ViewData<T>;
|
||||
toViewData(): T;
|
||||
}
|
||||
|
||||
export interface ViewData<T> {
|
||||
|
||||
@@ -2,7 +2,7 @@ import { PriorityQueue } from "@datastructures-js/priority-queue";
|
||||
import { Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerType, TerrainType, TerraNullius, Tile } from "../game/Game";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { manhattanDist } from "../Util";
|
||||
import { MessageType } from "../../client/graphics/layers/EventsDisplay";
|
||||
import { MessageType } from '../game/Game';
|
||||
import { renderNumber } from "../../client/Utils";
|
||||
|
||||
export class AttackExecution implements Execution {
|
||||
|
||||
@@ -5,8 +5,6 @@ import { AttackExecution } from "./AttackExecution";
|
||||
import { TransportShipExecution } from "./TransportShipExecution";
|
||||
import { SpawnExecution } from "./SpawnExecution";
|
||||
import { PortExecution } from "./PortExecution";
|
||||
import { ParallelAStar, WorkerClient } from "../worker/WorkerClient";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { DestroyerExecution } from "./DestroyerExecution";
|
||||
import { BattleshipExecution } from "./BattleshipExecution";
|
||||
import { GameID } from "../Schemas";
|
||||
|
||||
@@ -5,7 +5,6 @@ import { SerialAStar } from "../pathfinding/SerialAStar";
|
||||
import { PseudoRandom } from "../PseudoRandom";
|
||||
import { bfs, dist, manhattanDist } from "../Util";
|
||||
import { TradeShipExecution } from "./TradeShipExecution";
|
||||
import { ParallelAStar, WorkerClient } from "../worker/WorkerClient";
|
||||
import { consolex } from "../Consolex";
|
||||
import { MiniAStar } from "../pathfinding/MiniAStar";
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { MessageType } from "../../client/graphics/layers/EventsDisplay";
|
||||
import { MessageType } from '../game/Game';
|
||||
import { renderNumber } from "../../client/Utils";
|
||||
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { Unit, Cell, Execution, MutableUnit, MutableGame, MutablePlayer, Player, PlayerID, TerraNullius, Tile, TileEvent, UnitType, TerrainType } from "../game/Game";
|
||||
import { and, bfs, manhattanDistWrapped, sourceDstOceanShore, targetTransportTile } from "../Util";
|
||||
import { AttackExecution } from "./AttackExecution";
|
||||
import { DisplayMessageEvent, MessageType } from "../../client/graphics/layers/EventsDisplay";
|
||||
import { MessageType } from '../game/Game';
|
||||
import { DisplayMessageEvent } from '../game/Game';
|
||||
import { PathFinder } from "../pathfinding/PathFinding";
|
||||
import { PathFindResultType } from "../pathfinding/AStar";
|
||||
import { SerialAStar } from "../pathfinding/SerialAStar";
|
||||
|
||||
+19
-4
@@ -1,8 +1,8 @@
|
||||
import { Config } from "../configuration/Config"
|
||||
import { GameEvent } from "../EventBus"
|
||||
import { ClientID, GameConfig, GameID } from "../Schemas"
|
||||
import { MessageType } from "../../client/graphics/layers/EventsDisplay"
|
||||
import { SearchNode } from "../pathfinding/AStar"
|
||||
import { PlayerViewData, TileViewData, UnitViewData, ViewSerializable } from "../GameView"
|
||||
|
||||
export type PlayerID = string
|
||||
export type Tick = number
|
||||
@@ -191,7 +191,7 @@ export interface Tile extends SearchNode {
|
||||
hasDefenseBonus(): boolean
|
||||
}
|
||||
|
||||
export interface MutableTile extends Tile {
|
||||
export interface MutableTile extends Tile, ViewSerializable<TileViewData> {
|
||||
// defense bonus against this player
|
||||
defenseBonus(player: Player): number
|
||||
borders(other: Player | TerraNullius): boolean
|
||||
@@ -209,7 +209,7 @@ export interface Unit {
|
||||
health(): number
|
||||
}
|
||||
|
||||
export interface MutableUnit extends Unit {
|
||||
export interface MutableUnit extends Unit, ViewSerializable<UnitViewData> {
|
||||
move(tile: Tile): void
|
||||
owner(): MutablePlayer
|
||||
setTroops(troops: number): void
|
||||
@@ -271,7 +271,7 @@ export interface Player {
|
||||
lastTileChange(): Tick
|
||||
}
|
||||
|
||||
export interface MutablePlayer extends Player {
|
||||
export interface MutablePlayer extends Player, ViewSerializable<PlayerViewData> {
|
||||
// Targets for this player
|
||||
targets(): Player[]
|
||||
// Targets of player and all allies.
|
||||
@@ -390,3 +390,18 @@ export class EmojiMessageEvent implements GameEvent {
|
||||
constructor(public readonly message: EmojiMessage) { }
|
||||
}
|
||||
|
||||
export class DisplayMessageEvent implements GameEvent {
|
||||
constructor(
|
||||
public readonly message: string,
|
||||
public readonly type: MessageType,
|
||||
public readonly playerID: PlayerID | null = null
|
||||
) { }
|
||||
}
|
||||
|
||||
export enum MessageType {
|
||||
SUCCESS,
|
||||
INFO,
|
||||
WARN,
|
||||
ERROR
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,8 @@ import { TileImpl } from "./TileImpl";
|
||||
import { AllianceRequestImpl } from "./AllianceRequestImpl";
|
||||
import { AllianceImpl } from "./AllianceImpl";
|
||||
import { ClientID, GameConfig } from "../Schemas";
|
||||
import { DisplayMessageEvent, MessageType } from "../../client/graphics/layers/EventsDisplay";
|
||||
import { MessageType } from './Game';
|
||||
import { DisplayMessageEvent } from './Game';
|
||||
import { UnitImpl } from "./UnitImpl";
|
||||
import { consolex } from "../Consolex";
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import { assertNever, bfs, closestOceanShoreFromPlayer, dist, distSortUnit, manh
|
||||
import { CellString, GameImpl } from "./GameImpl";
|
||||
import { UnitImpl } from "./UnitImpl";
|
||||
import { TileImpl } from "./TileImpl";
|
||||
import { MessageType } from "../../client/graphics/layers/EventsDisplay";
|
||||
import { MessageType } from './Game';
|
||||
import { renderTroops } from "../../client/Utils";
|
||||
import { PlayerViewData, ViewData, ViewSerializable } from "../GameView";
|
||||
|
||||
@@ -17,7 +17,7 @@ class Donation {
|
||||
constructor(public readonly recipient: Player, public readonly tick: Tick) { }
|
||||
}
|
||||
|
||||
export class PlayerImpl implements MutablePlayer, ViewSerializable<PlayerViewData> {
|
||||
export class PlayerImpl implements MutablePlayer {
|
||||
|
||||
public _lastTileChange: number = 0
|
||||
|
||||
@@ -52,10 +52,10 @@ export class PlayerImpl implements MutablePlayer, ViewSerializable<PlayerViewDat
|
||||
this._troops = startPopulation * this._targetTroopRatio;
|
||||
this._workers = startPopulation * (1 - this._targetTroopRatio)
|
||||
this._gold = 0
|
||||
this._displayName = processName(this._name)
|
||||
this._displayName = this._name // processName(this._name)
|
||||
|
||||
}
|
||||
toViewData(): ViewData<PlayerViewData> {
|
||||
toViewData(): PlayerViewData {
|
||||
return {
|
||||
clientID: this.clientID(),
|
||||
name: this.name(),
|
||||
|
||||
@@ -7,7 +7,7 @@ import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
import { TileView, TileViewData, ViewData, ViewSerializable } from "../GameView";
|
||||
|
||||
|
||||
export class TileImpl implements MutableTile, ViewSerializable<TileViewData> {
|
||||
export class TileImpl implements MutableTile {
|
||||
|
||||
public _isBorder = false;
|
||||
private _neighbors: Tile[] = null;
|
||||
@@ -23,7 +23,7 @@ export class TileImpl implements MutableTile, ViewSerializable<TileViewData> {
|
||||
private readonly _terrain: TerrainTileImpl
|
||||
) { }
|
||||
|
||||
toViewData(): ViewData<TileViewData> {
|
||||
toViewData(): TileViewData {
|
||||
return {
|
||||
x: this._cell.x,
|
||||
y: this._cell.y,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { MessageType } from "../../client/graphics/layers/EventsDisplay";
|
||||
import { MessageType } from './Game';
|
||||
import { UnitViewData, ViewData, ViewSerializable } from "../GameView";
|
||||
import { simpleHash, within } from "../Util";
|
||||
import { MutableUnit, Tile, TerraNullius, UnitType, Player, UnitInfo } from "./Game";
|
||||
@@ -7,7 +7,7 @@ import { PlayerImpl } from "./PlayerImpl";
|
||||
import { TerraNulliusImpl } from "./TerraNulliusImpl";
|
||||
|
||||
|
||||
export class UnitImpl implements MutableUnit, ViewSerializable<UnitViewData> {
|
||||
export class UnitImpl implements MutableUnit {
|
||||
private _active = true;
|
||||
private _health: number
|
||||
|
||||
@@ -22,7 +22,7 @@ export class UnitImpl implements MutableUnit, ViewSerializable<UnitViewData> {
|
||||
this._health = (this.g.unitInfo(_type).maxHealth ?? 2) / 2
|
||||
}
|
||||
|
||||
toViewData(): ViewData<UnitViewData> {
|
||||
toViewData(): UnitViewData {
|
||||
return {
|
||||
type: this._type,
|
||||
troops: this._troops,
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import { Cell, Game, TerrainTile, TerrainType, Tile } from "../game/Game";
|
||||
import { manhattanDist } from "../Util";
|
||||
import { AStar, PathFindResultType, SearchNode, TileResult } from "./AStar";
|
||||
import { ParallelAStar, WorkerClient } from "../worker/WorkerClient";
|
||||
import { SerialAStar } from "./SerialAStar";
|
||||
import { MiniAStar } from "./MiniAStar";
|
||||
import { consolex } from "../Consolex";
|
||||
|
||||
@@ -1,106 +1,27 @@
|
||||
// pathfinding.ts
|
||||
import { Cell, GameMap, TerrainMap, TerrainTile, TerrainType } from "../game/Game";
|
||||
import { loadTerrainMap } from "../game/TerrainMapLoader";
|
||||
import { PriorityQueue } from "@datastructures-js/priority-queue";
|
||||
import { AStar, PathFindResultType, SearchNode } from "../pathfinding/AStar";
|
||||
import { MiniAStar } from "../pathfinding/MiniAStar";
|
||||
import { consolex } from "../Consolex";
|
||||
import { createGameRunner, GameRunner } from "../GameRunner";
|
||||
import { GameUpdateViewData } from "../GameView";
|
||||
|
||||
let terrainMapPromise: Promise<{
|
||||
map: TerrainMap,
|
||||
miniMap: TerrainMap
|
||||
}> | null = null;
|
||||
let searches = new PriorityQueue<Search>((a: Search, b: Search) => (a.deadline - b.deadline))
|
||||
let processingInterval: number | null = null;
|
||||
let isProcessingSearch = false
|
||||
let gameRunner: Promise<GameRunner> = null
|
||||
|
||||
interface Search {
|
||||
aStar: AStar,
|
||||
deadline: number
|
||||
requestId: string,
|
||||
end: Cell
|
||||
}
|
||||
|
||||
interface SearchRequest {
|
||||
requestId: string
|
||||
currentTick: number
|
||||
// duration in ticks
|
||||
duration: number
|
||||
start: Cell
|
||||
end: Cell
|
||||
function gameUpdate(gu: GameUpdateViewData) {
|
||||
self.postMessage({
|
||||
type: "game_update",
|
||||
gameUpdate: gu
|
||||
})
|
||||
}
|
||||
|
||||
self.onmessage = (e) => {
|
||||
switch (e.data.type) {
|
||||
case 'init':
|
||||
initializeMap(e.data);
|
||||
break;
|
||||
case 'findPath':
|
||||
terrainMapPromise.then(tm => findPath(tm.map, tm.miniMap, e.data))
|
||||
gameRunner = createGameRunner(e.data.gameID, e.data.gameConfig, gameUpdate).then(gr => {
|
||||
self.postMessage({
|
||||
type: 'initialized'
|
||||
});
|
||||
return gr;
|
||||
});
|
||||
break;
|
||||
case 'turn':
|
||||
gameRunner.then(gr => gr.addTurn(e.data.turn))
|
||||
}
|
||||
};
|
||||
|
||||
function initializeMap(data: { gameMap: GameMap }) {
|
||||
terrainMapPromise = loadTerrainMap(data.gameMap)
|
||||
self.postMessage({ type: 'initialized' });
|
||||
processingInterval = setInterval(computeSearches, .1) as unknown as number;
|
||||
}
|
||||
|
||||
function findPath(terrainMap: TerrainMap, miniTerrainMap: TerrainMap, req: SearchRequest) {
|
||||
const aStar = new MiniAStar(
|
||||
terrainMap,
|
||||
miniTerrainMap,
|
||||
terrainMap.terrain(req.start),
|
||||
terrainMap.terrain(req.end),
|
||||
(sn: SearchNode) => (sn as TerrainTile).type() == TerrainType.Ocean,
|
||||
10_000,
|
||||
req.duration,
|
||||
);
|
||||
|
||||
searches.enqueue({
|
||||
aStar: aStar,
|
||||
deadline: req.currentTick + req.duration,
|
||||
requestId: req.requestId,
|
||||
end: req.end
|
||||
})
|
||||
}
|
||||
|
||||
function computeSearches() {
|
||||
if (isProcessingSearch || searches.isEmpty()) {
|
||||
return
|
||||
}
|
||||
|
||||
isProcessingSearch = true
|
||||
|
||||
try {
|
||||
for (let i = 0; i < 10; i++) {
|
||||
if (searches.isEmpty()) {
|
||||
return
|
||||
}
|
||||
const search = searches.dequeue()
|
||||
switch (search.aStar.compute()) {
|
||||
case PathFindResultType.Completed:
|
||||
self.postMessage({
|
||||
type: 'pathFound',
|
||||
requestId: search.requestId,
|
||||
path: search.aStar.reconstructPath()
|
||||
});
|
||||
break;
|
||||
|
||||
case PathFindResultType.Pending:
|
||||
searches.push(search)
|
||||
break
|
||||
case PathFindResultType.PathNotFound:
|
||||
consolex.warn(`worker: path not found to port`);
|
||||
self.postMessage({
|
||||
type: 'pathNotFound',
|
||||
requestId: search.requestId,
|
||||
});
|
||||
break
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
isProcessingSearch = false
|
||||
}
|
||||
}
|
||||
};
|
||||
+17
-114
@@ -1,7 +1,9 @@
|
||||
import { consolex } from "../Consolex";
|
||||
import { Cell, Game, GameMap, TerrainTile, TerrainType, Tile } from "../game/Game";
|
||||
import { GameUpdateViewData } from "../GameView";
|
||||
import { AStar, PathFindResultType } from "../pathfinding/AStar";
|
||||
import { MiniAStar } from "../pathfinding/MiniAStar";
|
||||
import { GameConfig, GameID, Turn } from "../Schemas";
|
||||
import { generateID } from "../Util";
|
||||
|
||||
|
||||
@@ -9,39 +11,43 @@ export class WorkerClient {
|
||||
private worker: Worker;
|
||||
private isInitialized = false;
|
||||
|
||||
constructor(private game: Game, private gameMap: GameMap) {
|
||||
constructor(private gameID: GameID, private gameConfig: GameConfig) {
|
||||
// Create a new worker using webpack worker-loader
|
||||
// The import.meta.url ensures webpack can properly bundle the worker
|
||||
this.worker = new Worker(new URL('./Worker.worker.ts', import.meta.url));
|
||||
}
|
||||
|
||||
initialize(): Promise<void> {
|
||||
initialize(gameUpdate: (gu: GameUpdateViewData) => void): Promise<void> {
|
||||
return new Promise((resolve, reject) => {
|
||||
this.worker.postMessage({
|
||||
type: 'init',
|
||||
gameMap: this.gameMap
|
||||
gameID: this.gameID,
|
||||
gameConfig: this.gameConfig
|
||||
});
|
||||
|
||||
const handler = (e: MessageEvent) => {
|
||||
if (e.data.type === 'initialized') {
|
||||
this.worker.removeEventListener('message', handler);
|
||||
this.isInitialized = true;
|
||||
resolve();
|
||||
} else {
|
||||
this.worker.removeEventListener('message', handler);
|
||||
return
|
||||
}
|
||||
if (!this.isInitialized) {
|
||||
reject('Failed to initialize pathfinder');
|
||||
}
|
||||
if (e.data.type == "game_update") {
|
||||
gameUpdate(e.data.gameUpdate)
|
||||
}
|
||||
};
|
||||
|
||||
this.worker.addEventListener('message', handler);
|
||||
});
|
||||
}
|
||||
|
||||
createParallelAStar(src: Tile, dst: Tile, numTicks: number, types: TerrainType[]): ParallelAStar {
|
||||
if (!this.isInitialized) {
|
||||
throw new Error('PathFinder not initialized');
|
||||
}
|
||||
return new ParallelAStar(this.game, this.worker, src, dst, numTicks, types);
|
||||
sendTurn(turn: Turn) {
|
||||
this.worker.postMessage({
|
||||
type: "turn",
|
||||
turn: turn
|
||||
})
|
||||
}
|
||||
|
||||
cleanup() {
|
||||
@@ -49,106 +55,3 @@ export class WorkerClient {
|
||||
}
|
||||
}
|
||||
|
||||
export class ParallelAStar implements AStar {
|
||||
private path: Cell[] | 'NOT_FOUND' | null = null;
|
||||
private promise: Promise<void>;
|
||||
|
||||
constructor(
|
||||
private game: Game,
|
||||
private worker: Worker,
|
||||
private src: Tile,
|
||||
private dst: Tile,
|
||||
private numTicks: number,
|
||||
private terrainTypes: TerrainType[]
|
||||
) { }
|
||||
|
||||
findPath(): Promise<void> {
|
||||
const requestId = generateID()
|
||||
this.promise = new Promise((resolve, reject) => {
|
||||
|
||||
const handler = (e: MessageEvent) => {
|
||||
if (e.data.requestId != requestId) {
|
||||
return;
|
||||
}
|
||||
this.worker.removeEventListener('message', handler);
|
||||
|
||||
if (e.data.type === 'pathFound') {
|
||||
this.path = e.data.path
|
||||
resolve();
|
||||
} else if (e.data.type === 'pathNotFound') {
|
||||
this.path = 'NOT_FOUND';
|
||||
} else {
|
||||
reject(e.data.reason || "Path not found");
|
||||
}
|
||||
};
|
||||
|
||||
this.worker.addEventListener('message', handler);
|
||||
this.worker.postMessage({
|
||||
type: 'findPath',
|
||||
requestId: requestId,
|
||||
terrainTypes: this.terrainTypes,
|
||||
currentTick: this.game.ticks(),
|
||||
duration: this.numTicks,
|
||||
start: { x: this.src.cell().x, y: this.src.cell().y },
|
||||
end: { x: this.dst.cell().x, y: this.dst.cell().y }
|
||||
});
|
||||
});
|
||||
|
||||
return this.promise;
|
||||
}
|
||||
|
||||
// TODO: rename to poll?
|
||||
compute(): PathFindResultType {
|
||||
if (this.promise == null) {
|
||||
this.findPath();
|
||||
}
|
||||
this.numTicks--;
|
||||
if (this.numTicks <= 0) {
|
||||
if (this.path == 'NOT_FOUND') {
|
||||
return PathFindResultType.PathNotFound;
|
||||
}
|
||||
if (this.path != null) {
|
||||
return PathFindResultType.Completed;
|
||||
}
|
||||
// Path was not found in worker thread in time, so now we need
|
||||
// to recompute it in main thread. This will lock up game.
|
||||
consolex.warn(`path not completed in worker thread, recomputing`)
|
||||
const local = new MiniAStar(
|
||||
this.game.terrainMap(),
|
||||
this.game.terrainMiniMap(),
|
||||
this.src, this.dst,
|
||||
(t: TerrainTile) => t.type() == TerrainType.Ocean,
|
||||
100_000_000,
|
||||
20
|
||||
)
|
||||
const result = local.compute()
|
||||
switch (result) {
|
||||
case PathFindResultType.Completed:
|
||||
consolex.log('recomputed path in worker client')
|
||||
this.path = local.reconstructPath()
|
||||
break
|
||||
case PathFindResultType.PathNotFound:
|
||||
this.path = "NOT_FOUND"
|
||||
break
|
||||
case PathFindResultType.Pending:
|
||||
// TODO: make sure same number of tries as worker thread.
|
||||
consolex.warn("path not found after many tries")
|
||||
this.path = "NOT_FOUND"
|
||||
break
|
||||
}
|
||||
if (result == PathFindResultType.Completed) {
|
||||
this.path = local.reconstructPath()
|
||||
}
|
||||
return result
|
||||
}
|
||||
return PathFindResultType.Pending;
|
||||
}
|
||||
|
||||
reconstructPath(): Cell[] {
|
||||
if (this.path == "NOT_FOUND" || this.path == null) {
|
||||
throw Error(`cannot reconstruct path: ${this.path}`);
|
||||
}
|
||||
return this.path
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user