Files
OpenFrontIO/src/core/game/UnitImpl.ts
T

149 lines
3.7 KiB
TypeScript

import { MessageType } from "./Game";
import { UnitUpdate } from "./GameUpdates";
import { GameUpdateType } from "./GameUpdates";
import { simpleHash, toInt, within, withinInt } from "../Util";
import { Unit, TerraNullius, UnitType, Player, UnitInfo } from "./Game";
import { GameImpl } from "./GameImpl";
import { PlayerImpl } from "./PlayerImpl";
import { TileRef } from "./GameMap";
export class UnitImpl implements Unit {
private _active = true;
private _health: bigint;
private _lastTile: TileRef = null;
private _constructionType: UnitType = undefined;
constructor(
private _type: UnitType,
private mg: GameImpl,
private _tile: TileRef,
private _troops: number,
private _id: number,
public _owner: PlayerImpl,
) {
// default to 60% health (or 1.2 is no health specified)
this._health = (this.mg.unitInfo(_type).maxHealth ?? 2) * 0.6;
this._lastTile = _tile;
}
toUpdate(): UnitUpdate {
return {
type: GameUpdateType.Unit,
unitType: this._type,
id: this._id,
troops: this._troops,
ownerID: this._owner.smallID(),
isActive: this._active,
pos: this._tile,
lastPos: this._lastTile,
health: this.hasHealth() ? Number(this._health) : undefined,
constructionType: this._constructionType,
};
}
type(): UnitType {
return this._type;
}
lastTile(): TileRef {
return this._lastTile;
}
move(tile: TileRef): void {
if (tile == null) {
throw new Error("tile cannot be null");
}
this._lastTile = this._tile;
this._tile = tile;
this.mg.addUpdate(this.toUpdate());
}
setTroops(troops: number): void {
this._troops = troops;
}
troops(): number {
return this._troops;
}
health(): number {
return Number(this._health);
}
hasHealth(): boolean {
return this.info().maxHealth != undefined;
}
tile(): TileRef {
return this._tile;
}
owner(): PlayerImpl {
return this._owner;
}
info(): UnitInfo {
return this.mg.unitInfo(this._type);
}
setOwner(newOwner: Player): void {
const oldOwner = this._owner;
oldOwner._units = oldOwner._units.filter((u) => u != this);
this._owner = newOwner as PlayerImpl;
this.mg.addUpdate(this.toUpdate());
this.mg.displayMessage(
`Your ${this.type()} was captured by ${newOwner.displayName()}`,
MessageType.ERROR,
oldOwner.id(),
);
}
modifyHealth(delta: number): void {
this._health = withinInt(
this._health + toInt(delta),
0n,
toInt(this.info().maxHealth ?? 1),
);
}
delete(displayMessage: boolean = true): void {
if (!this.isActive()) {
throw new Error(`cannot delete ${this} not active`);
}
this._owner._units = this._owner._units.filter((b) => b != this);
this._active = false;
this.mg.addUpdate(this.toUpdate());
if (this.type() == UnitType.DefensePost) {
this.mg.removeDefensePost(this);
}
if (displayMessage) {
this.mg.displayMessage(
`Your ${this.type()} was destroyed`,
MessageType.ERROR,
this.owner().id(),
);
}
}
isActive(): boolean {
return this._active;
}
constructionType(): UnitType | null {
if (this.type() != UnitType.Construction) {
throw new Error(`Cannot get construction type on ${this.type()}`);
}
return this._constructionType;
}
setConstructionType(type: UnitType): void {
if (this.type() != UnitType.Construction) {
throw new Error(`Cannot set construction type on ${this.type()}`);
}
this._constructionType = type;
this.mg.addUpdate(this.toUpdate());
}
hash(): number {
return this.tile() + simpleHash(this.type()) * this._id;
}
toString(): string {
return `Unit:${this._type},owner:${this.owner().name()}`;
}
}