Commit Graph

1631 Commits

Author SHA1 Message Date
Aotumuri 4c777412b6 Improve Key Interaction Visibility (#428)
## Description:
Enhanced the visual clarity of key inputs using custom CSS.
Keyboard keys now appear more distinct and intuitive, making the help
modal easier to understand at a glance.
Keys can be changed easily.

Fixes #477 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
aotumuri(.w. / (๑-̀ㅂ-́)و✧)
2025-04-12 09:34:15 -07:00
Tom 608f57b2a9 Improve private lobby code readability (#438)
## Description:
Use mono font for code generated for private lobbies, making it easier
to distinguish some letters (lowercase L's vs. capital I's).
Fixes #391.
Fixes #462 

Before:

![image](https://github.com/user-attachments/assets/0b6f6f15-5e7c-4c31-abed-3301a3f508e9)

After:

![image](https://github.com/user-attachments/assets/abd7b6f7-75e6-4461-85fa-528ebf92cc14)


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

imdarktom
2025-04-12 08:57:04 -07:00
Aotumuri 77abece577 Fixed flag size (#431)
## Description:
before
<img width="410" alt="スクリーンショット 2025-04-05 16 45 08"
src="https://github.com/user-attachments/assets/f4f53783-ad11-4e81-9cd3-813515610129"
/>

now
<img width="359" alt="スクリーンショット 2025-04-05 16 44 43"
src="https://github.com/user-attachments/assets/3f3f556d-8c89-4b08-9544-c93d20b516cc"
/>

Fixes #474 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Aotumuri
2025-04-11 20:58:40 -07:00
Evan dd85f3ba69 update version 2025-04-10 14:32:25 -07:00
Evan da580eaebd sam has 100% chance to hit atom bomb 2025-04-10 14:28:51 -07:00
Evan 1f581901c4 add google analytics 2025-04-10 13:37:06 -07:00
Evan f273bc1315 give more attack bonus larger attack. 2025-04-09 22:17:40 -07:00
Evan 6cb99ea921 update attack logic meta 2025-04-09 22:05:55 -07:00
Evan da100630d1 update meta: cities 1M, gold addition rate 2025-04-09 20:56:41 -07:00
Evan 76e066c793 make cities 1 million 2025-04-09 20:10:10 -07:00
Evan d1da506201 update win modal to link to patreon, create game mode rotation 2025-04-09 19:56:52 -07:00
Evan ec895af600 default to highlighting your own territory 2025-04-06 15:21:45 -07:00
Evan add27fd5d9 update unit position in UnitGrid when units move 2025-04-06 15:13:45 -07:00
Evan 15c2cc192f disable hover highlight due to performance issues. 2025-04-06 12:24:57 -07:00
Evan 5fe1d522de Make teams vs ffa 50/50 2025-04-06 10:44:41 -07:00
Evan e4a2d59f05 allow empty string in SafeString 2025-04-06 10:43:37 -07:00
Evan 08c2c01dae bugfix: flags not showing in game 2025-04-06 10:27:52 -07:00
Evan e7041305fb default to focus locked, dynamic focus has performance issues 2025-04-06 09:44:46 -07:00
Evan 952a2568aa Make territory highlighting more efficient 2025-04-06 09:43:33 -07:00
Evan 89fb1c0f14 make atom bombs 750k again 2025-04-06 09:11:13 -07:00
Evan 5f364adc33 cannot nuke teammates 2025-04-05 21:49:53 -07:00
Evan c7356a7348 have Team be an enum instead of an object, this was causing equality problems. 2025-04-05 21:39:12 -07:00
Evan f620264ce3 load environment variable for development 2025-04-05 21:39:05 -07:00
Evan 0dbc246a63 reduce transport frequency for fakehumanexecution, make transport render more efficient 2025-04-05 17:14:56 -07:00
Evan d560e90486 reduce refresh rate for smoother terrain rendering 2025-04-05 15:00:24 -07:00
Evan d2c455f9d2 smooth image when zoomed out 2025-04-05 14:47:54 -07:00
Evan 5fec71481d repaint overlapping trails when transport ship dies 2025-04-05 13:57:18 -07:00
Evan 7050a5816d render transport ships on main unit canvas so it doesn't erase tails 2025-04-05 13:37:49 -07:00
Evan 09ec87e335 render transportship on seperate canvas so other ships don't eat its tail 2025-04-05 11:41:36 -07:00
Evan 5fec649b9c perf: PortExecution only check to spawn trade ships every 10 ticks. 2025-04-05 11:15:15 -07:00
Evan 53a30899c6 only check break allainces on detonation, not everyt tick 2025-04-05 10:55:39 -07:00
Scott Anderson 729920bdca Avoid sqrt for euclideanDist function (#395)
## Description:

In most cases we do not need to solve for the hypotenuse length and can
do math directly on the square of the hypotenuse. For example, the
common use case for calculating euclidean distance is to check if two
points are within a certain distance of each other. In this case,
`Math.sqrt(x*x + y*y) < d` can be rewritten as `x*x + y*y < d*d`.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-05 10:17:29 -07:00
Evan 21752aa214 add perf improvements: don't draw full boat tail, make nukes calculations slightly more efficient 2025-04-05 10:10:15 -07:00
Evan 9837401a1b make atom bombs 500k 2025-04-04 17:02:19 -07:00
Evan 1435be00c5 bugfix: bots slider invisible on firefox 2025-04-04 16:56:13 -07:00
Evan b947b764b7 bugfix: npe when winner is null 2025-04-04 16:10:16 -07:00
Evan 2cb8c239cf make sendBoat() more efficient: find random tiles instead of doing a breadth first search 2025-04-04 16:04:57 -07:00
Evan 190a67b72a delete tradeship if path not found 2025-04-04 12:11:10 -07:00
Evan 9fe64c15a8 update GameStartingModal imports to fix build 2025-04-04 10:19:54 -07:00
kanekane0448 a97a608dce Add Alt + Click hotkey for sending emotes (#408)
## Description:

Allows the player to Alt + Click to send emotes to other players or
themself in order to ease communication.
Of course, the hotkey can be something different. Alt + Click is just a
suggestion.


![image](https://github.com/user-attachments/assets/9762c4f0-f62d-4c39-ba35-468ac3f5ddaa)

## Please complete the following:

- [ x ] I have added screenshots for all UI updates
- [ x ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ x ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

kanekane0448

PS: The new emoji table looks really good!

---------

Co-authored-by: kanekane0448 <no@mail.pls>
2025-04-04 10:15:59 -07:00
Evan 924ca2c69e bugfix: humans start with zero troops on teams, also removed manpower argument to addPlayer() 2025-04-04 10:03:00 -07:00
Duwibi 51bbf2becd Fix difference in translation strings regarding the new Between Two Seas map (#416)
##Description:
I renamed all instances of "TwoSeas" to "BetweenTwoSeas". That way it
lowers the confusion but more importrantly - it removes the difference
between the translation strings for the map.

Please put your Discord username so you can be contacted if a bug or
regression is found:

<Nikola123>
2025-04-04 09:42:56 -07:00
Evan abc68bf9a4 rename GameStartingModal 2025-04-04 08:54:09 -07:00
Evan 9d1b4f35e4 bugfix: SpawnExecution was not attaching PlayerExecution to humans
bugfix: WinModal was saying player died even if they hadn't spawned

added hasSpawned() method to player
2025-04-03 20:12:36 -07:00
Evan a3a05f9ed2 bugfix: start troops were set at zero, username was not set in singleplayer 2025-04-03 20:02:22 -07:00
Evan 9fa3691c5c bugfix: SpawnExecution couldn't find existing player because Game.Players() only returns alive players. This caused SpawnExecution to respawn each human player. 2025-04-03 19:31:42 -07:00
Evan e1a299c8c5 center hostlobbymodal start button 2025-04-03 17:13:16 -07:00
Evan fbfc46f2cb remove 0. prefix for version number 2025-04-03 16:24:02 -07:00
Evan 3b5853ccbc removed db/ dir, has been moved to another repo 2025-04-03 16:21:35 -07:00
Evan 2fd7bbaddf fix build, rename GameStartingModal.ts 2025-04-03 16:16:23 -07:00