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reduce refresh rate for smoother terrain rendering
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@@ -36,7 +36,7 @@ export class TerritoryLayer implements Layer {
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private lastDragTime = 0;
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private nodrawDragDuration = 200;
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private refreshRate = 50;
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private refreshRate = 10;
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private lastRefresh = 0;
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private lastFocusedPlayer: PlayerView | null = null;
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@@ -215,7 +215,7 @@ export class TerritoryLayer implements Layer {
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}
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renderTerritory() {
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let numToRender = Math.floor(this.tileToRenderQueue.size() / 5);
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let numToRender = Math.floor(this.tileToRenderQueue.size() / 10);
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if (numToRender == 0 || this.game.inSpawnPhase()) {
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numToRender = this.tileToRenderQueue.size();
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}
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