reduce refresh rate for smoother terrain rendering

This commit is contained in:
Evan
2025-04-05 15:00:24 -07:00
parent d2c455f9d2
commit d560e90486
+2 -2
View File
@@ -36,7 +36,7 @@ export class TerritoryLayer implements Layer {
private lastDragTime = 0;
private nodrawDragDuration = 200;
private refreshRate = 50;
private refreshRate = 10;
private lastRefresh = 0;
private lastFocusedPlayer: PlayerView | null = null;
@@ -215,7 +215,7 @@ export class TerritoryLayer implements Layer {
}
renderTerritory() {
let numToRender = Math.floor(this.tileToRenderQueue.size() / 5);
let numToRender = Math.floor(this.tileToRenderQueue.size() / 10);
if (numToRender == 0 || this.game.inSpawnPhase()) {
numToRender = this.tileToRenderQueue.size();
}