From d560e90486bda91fa45db75af59d910407259d0e Mon Sep 17 00:00:00 2001 From: Evan Date: Sat, 5 Apr 2025 15:00:24 -0700 Subject: [PATCH] reduce refresh rate for smoother terrain rendering --- src/client/graphics/layers/TerritoryLayer.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/client/graphics/layers/TerritoryLayer.ts b/src/client/graphics/layers/TerritoryLayer.ts index 7446b30c6..d3c96c843 100644 --- a/src/client/graphics/layers/TerritoryLayer.ts +++ b/src/client/graphics/layers/TerritoryLayer.ts @@ -36,7 +36,7 @@ export class TerritoryLayer implements Layer { private lastDragTime = 0; private nodrawDragDuration = 200; - private refreshRate = 50; + private refreshRate = 10; private lastRefresh = 0; private lastFocusedPlayer: PlayerView | null = null; @@ -215,7 +215,7 @@ export class TerritoryLayer implements Layer { } renderTerritory() { - let numToRender = Math.floor(this.tileToRenderQueue.size() / 5); + let numToRender = Math.floor(this.tileToRenderQueue.size() / 10); if (numToRender == 0 || this.game.inSpawnPhase()) { numToRender = this.tileToRenderQueue.size(); }