Resolves
https://discord.com/channels/1359946986937258015/1458658371891761339/1459478370977972316
## Description:
The play-like icon on the left side of the Recent Games UI looked
clickable but did not actually start a replay, which could be
misleading.
This PR updates the behavior so that clicking the icon now starts the
replay, matching the visual affordance and reducing user confusion.
https://github.com/user-attachments/assets/db9f02d9-9492-47ba-948b-6a6e0166d4d3
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
Resolves#2652#2291
## Description:
Resolves a regression after a new design changes where keybinds
explicitly set to "Null" were incorrectly reverted to default values
instead of remaining unbound.
Updates the input handler to preserve "Null" as the designated value for
an unbound key. The UI now reflects this by displaying "None" for
keybinds that are set to "Null", providing clear user feedback.
Before/After:
<img width="378" height="371" alt="image"
src="https://github.com/user-attachments/assets/d1d640f2-93aa-47f1-be8e-7d8c68183aa1"
/> <img width="379" height="370" alt="image"
src="https://github.com/user-attachments/assets/f0512cce-c6e9-4180-9517-7669aed76f6f"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
webdev.js
Co-authored-by: antigrid <Stepan.Hembarovskyi@Inu.edu.ua>
## Description:
Discussed that with Lewis.
Fuze liked the Didier map without the real france more...
So here it is. It won't get added to the playlist, the france version
stays in the playlist.
(Unrelated: Also quickly changed "Europe (classic)" to Europe (Classic)"
to match with "Britannia (Classic)")
<img width="934" height="839" alt="Screenshot 2026-01-10 005646"
src="https://github.com/user-attachments/assets/64925635-c15a-4167-a5bc-5cf7b3b140f8"
/>
<img width="1064" height="961" alt="Screenshot 2026-01-10 003335"
src="https://github.com/user-attachments/assets/9b6aa936-2c33-4a24-8076-a74a4704adc4"
/>
<img width="635" height="427" alt="Screenshot 2026-01-10 003316"
src="https://github.com/user-attachments/assets/e2b46db8-ef0b-4b45-8ea7-711b9b8f7524"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Overhauls the Main Menu UI, visit https://menu.openfront.dev to see
everything.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Adds a new detailed Britannia map featuring modern UK, Ireland, and
northern France regions. The previous Britannia map has been preserved
as "Britannia Classic".
<img width="4096" height="5031" alt="United Kingdom"
src="https://github.com/user-attachments/assets/8a6ca3ab-bc91-438f-8ca7-7fdf7c5260b8"
/>
<img width="4096" height="5031" alt="United Kingdom_debug"
src="https://github.com/user-attachments/assets/a9a7bcd2-1dc5-40c6-a547-a7a79e636060"
/>
Changes
Added new Britannia map with modern county/region divisions
Renamed existing Britannia map to "Britannia Classic"
Added map-generator source assets for both maps
Updated GameMapType enum with BritanniaClassic
Configured player counts: 50/30/20 for both maps
Added playlist frequencies: Britannia (5), Britannia Classic (4)
Updated language translations
New Britannia Nations (partial list)
Ireland: Mayo, Kerry, Clare, Meath, and more
Scotland: Highland, Argyll and Bute, and more
England: North Yorkshire, and more
France: Pas-de-Calais
Britannia Classic
The original Britannia map with historical kingdoms (Dumnonia, Dyfed,
Gwent, Gwynedd, Powys, Strathclyde, Dalriata, Wessex, Sussex, Kent,
etc.) is now available as "Britannia Classic".
## Please complete the following:
- [X ] I have added screenshots for all UI updates
- [X ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X ] I have added relevant tests to the test directory
- [X ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
TSProphet
---------
Co-authored-by: Harry <Harry.bath94@gmail.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
## Description:
We didn't have a river map and we didn't have a map with a crazy size.
So I made a "Amazon River" map with a crazy size.
280 x 5536!
21 nations based on real locations.
Should be interesting gameplay because you don't have many attack
options, your only escape is the river.
The land tiles size is similar to the achiran and iceland map.
<img width="2442" height="147" alt="Screenshot 2026-01-06 150831"
src="https://github.com/user-attachments/assets/91c4142d-c1e3-4aee-ac49-529b8d9f60c4"
/>
<img width="2324" height="139" alt="Screenshot 2026-01-06 150957"
src="https://github.com/user-attachments/assets/5e049ae5-f32a-495f-afde-9e20257b3676"
/>
Because the map is so wide, it looked really ugly stretched in the
thumbnails. So I added some CSS which removes the thumbnail stretching
of the Amazon River map. We can also use this logic for other thumbnails
which shouldn't get stretched.
In `Maps.ts`, `PublicLobby.ts` and `GameInfoModal.ts`.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
migrate tailwindcss v3 to v4
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
wraith4081
---------
Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Contributes towards the ongoing task of adding achievements: #2706
## Description:
Introduces a concept design and API implementation for singleplayer win
achievements. New row of ~5~ 4 medals is added to the map select screen
in the Singleplayer modal, one for each difficulty:
<img width="3132" height="779" alt="image"
src="https://github.com/user-attachments/assets/da8f0314-ccad-4f45-a03f-1beb46981301"
/>
In order to achieve a medal in a particular map, you must win the
singleplayer game (multiplayer and private match games don't count) in
the selected difficulty **without tampering with the options or
settings**. If any setting is changed from the default, regardless of
the difficulty, you will ~receive a fifth "Custom" medal~ not receive
the medal for that difficulty. Team games **do not** count towards the
medal achievement.
Completion of a medal will fill in the full correct color, as defined in
our `variables.css`:
<img width="694" height="778" alt="image"
src="https://github.com/user-attachments/assets/1b2d8370-aa86-4329-9402-adf43f3ef799"
/>
Completion medals can be toggled on or off (hidden by default) with the
toggle button at the top of the section:
https://github.com/user-attachments/assets/d08a58e0-b534-430e-9e8f-559134ad8852
[API implementation PR](https://github.com/openfrontio/infra/pull/234)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
bijx
---------
Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
Didier map for the big french youtuber Fuze which already published
several OpenFront videos.
I took the real france, cut away the bordering countries and made it
look like Didier 😄
Gave it eyes, hands and feet.
Made sure we have some rivers, also put Corsica in the right bottom
corner!
It's quite large. Similar to the europe map. Has 42 nations (38 french
cities and 4 funny custom nations for the youtuber).
Made with [TsProphets map
generator](https://github.com/TsProphet94/OpenFrontMapGenerator), QGIS
and GIMP.
For public games I put a rare map frequenzy of 2 because most people
probably don't know Fuze.
@ibnhalwa from discord gave some insider knowledge about Fuze (He's
french, I'm not).
<img width="2100" height="2250" alt="image"
src="https://github.com/user-attachments/assets/5d1c3c45-4b2e-4f60-a02f-89b26f938652"
/>
<img width="1278" height="1218" alt="Screenshot 2026-01-05 184540"
src="https://github.com/user-attachments/assets/6e300bb0-6e9f-4b0f-bad8-94f031d250b1"
/>

## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Describe the PR.
Modified FluentSlider(my code) to split number input handle to visual
update(NumberInput) and dispatch value(NumberComplete)
updated the event flow to match them, will fix rapid-fire updates that
seemed to glitch bots out.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
jackochess
## Description:
A new map where you basically have to hop from island to island :)
We don't have such a map at the moment.
There is a special center island which isn't necessary to get 80% of the
map.
This map could be very interesting in team games. One hydro will destroy
an entire island.
Size: 1976 x 1976
Nations: 8
<img width="949" height="951" alt="Screenshot 2026-01-02 214219"
src="https://github.com/user-attachments/assets/7139bcc9-6a05-414d-90c1-33cc36dd94fb"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
- Renamed "Difficulty" -> "Nation difficulty" to make clear that the
"difficulty" only changes the nations
- If nations are disabled, the difficulty gets blurred now. And a
"not-allowed" cursor is shown on hover.
<img width="819" height="572" alt="Screenshot 2026-01-01 225108"
src="https://github.com/user-attachments/assets/365d0c9c-5983-44bd-887c-4ed2b8c08fd6"
/>
- Also did a small CSS fix to allow word breaks
Before:
<img width="134" height="76" alt="Screenshot 2026-01-01 231332"
src="https://github.com/user-attachments/assets/caf56bab-77e8-4453-800d-aece0840f6ad"
/>
After:
<img width="130" height="97" alt="Screenshot 2026-01-01 231306"
src="https://github.com/user-attachments/assets/bd9e0c1d-4ed7-4416-a292-ef1c7d240752"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Introduces the Strait of Hormuz section in the Persian Gulf as a map!
This map is actually crazy fun to play on because of how the water
narrows to a small strait where control is necessary otherwise enemies
can transport boat to you easily. I figured a strategic map based on
modern-ish day conflicts would fit the theme, but man it's a great map
to play on.
### Full Map
<img width="2739" height="1822" alt="image"
src="https://github.com/user-attachments/assets/f35bdefa-723a-4bb2-9dc9-fb42898528ce"
/>
### In game with nations
<img width="2218" height="1502" alt="image"
src="https://github.com/user-attachments/assets/00e350cf-8654-4638-8654-178accdf6a48"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
bijx
## Description:
This PR adds the Two Lakes map, based on the irl area around lake Ohrid
and lake Prespa
Describe the PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123
## Description:
Introduces the Greek island, Lemnos, as a map. The island is both fun
and challenging to play (because of the terrain and elevation) and this
addition was inspired by Altis from the game [Arma
3](https://armedassault.fandom.com/wiki/Altis). The nation names are set
based on the real landmarks, towns, and regions.
<img width="2190" height="1791" alt="image"
src="https://github.com/user-attachments/assets/a7a6de54-f376-43ac-87da-f20aecfebbe0"
/>
<img width="1994" height="1608" alt="image"
src="https://github.com/user-attachments/assets/bc280780-298f-4342-8313-db6cc27ac188"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
bijx
## Description:
After 2 months of vacancy(my bad sorry), i have returned to end this
mess of a PR stain that i left to the codebase.
The issue is fixed, my written tests are passing, and i hand-tested and
it worked out.
Also I had to transforms Lit's ES modules into commonJS format so jest
can execute for my test,
which will indirectly enable other Lit components to be able for
testing(only my test for now)
refer to #2148 for UI stuff, nothing changed there.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
jackochess
## Description:
Integrate with crazy games SDK
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
A small fix for https://github.com/openfrontio/OpenFrontIO/pull/2608.
Give the map buttons in the private lobby and single player modal the
same red border and background as the buttons below them.
Before:
<img width="551" height="592" alt="image"
src="https://github.com/user-attachments/assets/cd6087ab-d74d-48d7-8093-d4a39fb2e30f"
/>
After:
<img width="263" height="192" alt="image"
src="https://github.com/user-attachments/assets/f47da143-6efd-43f5-b586-d46e6b6df96a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Adds the following:
- Snowflake animation with snowflakes falling from the top to the bottom
of the screen
- Changed homepage color theme from blue and white to Green and Red.
Also changed the openfront logo to a red, green, and white gradient.
- Added a santa hat on the announcements button
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
<img width="1616" height="836" alt="Screenshot 2025-12-12 at 3 01 17 PM"
src="https://github.com/user-attachments/assets/82e29db3-3bc0-4392-b5bf-dd57c15784a3"
/>
<img width="1616" height="836" alt="Screenshot 2025-12-12 at 2 58 54 PM"
src="https://github.com/user-attachments/assets/232da646-6923-4966-acba-5240074e7e3f"
/>
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Restart
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Adds a map based on the Manicouagan Reservoir in Quebec and credits
OpenTopography
## Checklist:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
<img width="1017" height="1017" alt="Screenshot 2025-12-14 214706"
src="https://github.com/user-attachments/assets/030c4bbd-0325-4da4-bef5-71053dc8f183"
/>
## Discord username:
sehentsin
## Description:
This PR adds the Christmas map Svalmel with 5 nations.
Describe the PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123
## Description:
Fixes for v28. In https://github.com/openfrontio/OpenFrontIO/pull/2444,
lobby team preview was added. But for players with clan tags, this
doesn't work correctly. They don't get assigned to the same team in the
preview, while they do get assigned to the same team in the actual game.
Also added some small fixes and QoL improvements like showing the number
of Nations next to the number of Players. Since we needed that info
anyway. Did not choose to show and assign Nations to teams (just the
numbers), see why under CONSIDERED OPTIONS THAT I DIDN'T WENT WITH.
**BEFORE:**
https://youtu.be/AV_aDJ4PgOk
<img width="767" height="117" alt="Malformed argument because of double
accolades for remove_player"
src="https://github.com/user-attachments/assets/7de1114e-7ce1-4a8f-95cc-6b0528a61e3b"
/>
**AFTER:**
https://youtu.be/aDCKkwedqes
Cause of bug:
maxTeamSize is a number in assignTeams, only used to assign clan
players. It uses the length of the players array as input. At actual
game start, the Nations are also in the players array. But at lobby
preview the Nations aren't yet fetched. So when 2 players want to do a 3
Teams private lobby with them using clan tags to be in the same team.
maxTeamCount would do Math.ceil(2/3)=1. So only 1 clan player per team
as a result. While actually there could be 10 Nations which would result
in maxTeamCount Math.ceil(12/3)=4 so in the game they would actually be
assigned to the same team.
Fix for bug:
fetch Nations count in HostLobbyModal and pass on to LobbyTeamView. Add
it to the number of players for maxTeamCount that
assignTeamsLobbyPreview uses for its calculation. Also added nation
count to the similar teamMaxSize in LobbyTeamView itself, to display the
same and correct number of max players. For random maps, we now need to
know the random map before the game starts to get its Nation count. So
made some changes for that too in HostLobbyModal.
Also fixed:
- willUpdate ran comptuteTeamPreview every second, now checks if
properties like 'client' actually changed. PollPlayers in HostLobbyModal
'changes' the clients property every second even if there are no actual
changes. Checks if the other properties are actually changed too, to
make it more future proof.
- cache teamsList so it is only fetched once instead of first in
computeTeamPreview and then again for showTeamColors.
- don't show the "Empty Teams" header if there are no empty teams.
- console error ICU format error SyntaxError: MALFORMED ARGUMENT.
Because of double accolades around remove_player in translation value.
- remove fallback for comparing clients on clientID, which used client
name. Players may have the same names so it's not safe to compare based
on name.
Also show number of Nations next to number of Players:
now we now the nationCount since it is needed for the fix, show number
of Nations next to number of Players. It's handy and it prevents
confusion as to why it says 2/32 for two teams if there are only 2
players; it is because there are 61 Nations as well on the World map for
example.
Also determine number of teams based on Players + Nations:
now we now the nationCount since it is needed for the fix, use it to
determine the number of teams. Just like populateTeams in GameImpl does.
This means for Duos on the World map, a minimum of 31 teams will be
shown since there are 61 Nations. This is better than just show two
teams based on 1 or 2 humans in the lobby. Also it makes more clear how
many teams there'll be the game and how the players and nations are
divided over the teams. Choose to not show the Nations' team assignments
though. That could be for another PR. See explanation under CONSIDERED
OPTIONS THAT I DIDN'T WENT WITH.
Also show Nations team as pre-filled for HumansVSNations:
now we now the nationCount since it is needed for the fix, for
HumansVSNations, show the Nations team as fully assigned and non-empty.
For example for World map it shows Nations 61/61. Don't show them as
Empty Team but as Assigned Team. Although i choose not to show the
actual Nations (see CONSIDERED OPTIONS THAT I DIDN'T WENT WITH), this
makes it clear their team is pre-filled and how many Nations you're
actually up against. Whereas for other Team game types like 7 Teams or
Duos, it will display the teams that the Nations will fill up as empty.
CONSIDERED OPTIONS THAT I DIDN'T WENT WITH
- Use an optional param 'nationsCount' to assignTeams with default = 0.
And simply add nationsCount to the players.length count for maxTeamSize.
This would be error prone; 'nationsCount' should then never be assigned
a value except when called from LobbyTeamView. But in the future someone
might assign it a value even when called from somewhere else. Then you
could say, check if there are Nations in the players array and if so, do
not use Nationscount because we know they are already counted from
players.length. But if Disable Nations is enabled, there would be no
Nations in the players array but if nationsCount was somehow given a
value we still should not use it. So again, too developer error prone.
- Not only fetch the number of Nations, but actually get the Nations
themselves to show them in the team assign preview as well. They are
shuffled on team assignment but of course deterministicly (nation player
ID assigned based on Pseudorandom seeded with GameID in GameRunner, then
shuffled in TeamAssignment with Pseudorandom seeded with map's first
Nation's playerID), so we could replicate it. But then, how to
distinguish humans and Nations in the UI? This feels like something for
a follow-up PR.
FOR A FUTURE PR
- change the way Clan team overflow is handled. Now they're "kicked" as
in not assigned to a team without their knowing, are loaded into the
game but cannot spawn. This UX could need some improvement. And the
logic can be improved too, ie. don't "kick" too soon, check the number
of Clans in the lobby and the number of teams to decide if we can assign
the 'overflowing' Clan player to another team that doesn't have
rivalling Clan players. Far out of scope for this PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Adds a map based on Lisbon and the surrounding area. Also credits the
ESA's Copernicus Digital Elevation Model, which was used to create this
map and the Gulf of St. Lawrence map.
<img width="1257" height="1257" alt="screenshot of the new Lisbon map"
src="https://github.com/user-attachments/assets/39fa73da-c77d-4d5c-8d00-7ee2794d0298"
/>
## Checklist:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Discord Username:
sehentsin
## Description:
Adds the Gulf of St. Lawrence map and the flags of New Brunswick
(ca_nb), Nova Scotia (ca_ns), and Prince Edward Island (ca_pe).
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
<img width="1380" height="1150" alt="Screenshot 2025-11-26 201008"
src="https://github.com/user-attachments/assets/77531058-b429-4c68-b645-a3e59033458b"
/>
<img width="1434" height="1195" alt="Screenshot 2025-11-26 202128"
src="https://github.com/user-attachments/assets/9c3e2bc2-882f-4662-a32b-16e17db852f2"
/>
## Discord username
sehentsin
## Description:
Made a type of map we don't already have: Small square map, one Island
in each corner. Could be great for boat gameplay or maybe even nuke
wars.
The special thing is: **All islands are exactly 25% of the territory!**
Was a lot of work drawing that in GIMP...
<img width="1164" height="1168" alt="Screenshot 2025-11-20 000839"
src="https://github.com/user-attachments/assets/ad8345c7-562d-49e8-b367-12be9274f3e4"
/>
<img width="1227" height="1222" alt="Screenshot 2025-11-20 000633"
src="https://github.com/user-attachments/assets/f7e2c58a-fcb3-4e07-91f2-aead5f497fad"
/>
<img width="361" height="288" alt="Screenshot 2025-11-20 000655"
src="https://github.com/user-attachments/assets/120f82ef-2d19-497b-8a31-819e30013c89"
/>
<img width="756" height="282" alt="Screenshot 2025-11-20 005949"
src="https://github.com/user-attachments/assets/8ee04da3-d5fa-4ec9-9e99-9e30ebda2b78"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
---------
Co-authored-by: Evan <evanpelle@gmail.com>
Resolves#1092
## Description:
Added a team preview to the Host Lobby: players listed on the left,
teams on the right in two scrollable columns with color dots matching
in-game colors. Implemented accurate server-parity team assignment
(including clan grouping).
Screenshots:
<img width="817" height="519" alt="Screenshot 2025-11-13 173721"
src="https://github.com/user-attachments/assets/ec646238-7efa-4c8f-9c0a-171b61fd3f20"
/>
<img width="762" height="425" alt="Screenshot 2025-11-13 175400"
src="https://github.com/user-attachments/assets/ebdccb80-4c07-41d5-8f69-3ea983d4b243"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
abodcraft1
---------
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
Following discussion on discord, some people (including me) thought it
would be nice to show the changelog whenever there is a new version, as
people seemed not to be aware of the gameplay change
https://github.com/user-attachments/assets/00b9531d-ea7a-4e69-8a01-64ef3b39536b
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
sorikairo
## Description:
This PR adds the Nuke Wars Baikal map (more balanced out than the
original). This is made for the upcoming Nuke Wars gamemode.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123
## Description:
This PR fixes layout issues in the User Settings → Keybind section where
the “Unbind” button text would overflow in languages with long
translations (e.g., Italian).
before
<img width="372" height="477" alt="スクリーンショット 2025-10-25 15 42 09"
src="https://github.com/user-attachments/assets/ce31e116-1848-4350-a6da-011b10a42668"
/>
after
<img width="383" height="168" alt="スクリーンショット 2025-10-25 15 41 47"
src="https://github.com/user-attachments/assets/8133ed56-f920-42a8-9477-78561fdd477a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
Describe the PR.
Adds the Halloween Special Map - Achiran. It has 4 nations and will be
playable in game for a period of around 2 weeks during the Halloween
event.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123
## Description:
1. Remove SpawnAds and replace it with AdTimer which will delete the
in-game ad after the first minute.
2. remove login blocker UI, we don't use it anymore
3. convert TerritoryPatternsModal & GutterAds to use event based when
checking for flares
4. remove window.PageOS.session.newPageView(); because it was throwing
an exception
5. Convert SpawnTimer to a lit element to give it a higher z-index to
stay above the header ad
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
### ✅ Summary of Changes
This PR enables the ESLint rule **`@typescript-eslint/no-unused-vars`**
as requested in the issue and applies the necessary code adjustments
across the project.
#### 🔧 What was done:
- Activated the rule `@typescript-eslint/no-unused-vars` in the ESLint
config.
- Updated ~70 files to comply with the rule:
- Replaced unused variables with a `_` prefix where appropriate.
- Added inline ESLint disable comments (`eslint-disable-next-line`) for
specific cases where the variable or code block seemed important for
context, readability, or future use.
- Ensured no linting errors remain related to this rule.
---
### ❓ Clarification
Some cases were handled with inline disable comments instead of removing
the variable entirely, to avoid accidental breaking changes or loss of
intent.
If a different approach is preferred (e.g., stricter removal or
alternative handling), I’m happy to adjust the implementation
accordingly — just let me know!
---
### 🙌 Next Steps
Please review and let me know if:
- Any file should be handled differently.
- You prefer removal instead of disabling in certain areas.
- Additional rules should be enforced or reverted.
I’m available to make any follow-up improvements needed.
---
### 🎃 Hacktoberfest Note
I'm participating in **Hacktoberfest**, so if this PR is accepted,
please add the label:
`hacktoberfest-accepted`
Thank you!
#1784
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
Fixes#2015
Improved the Player Panel UI for better usability and appearance.
**Screenshots**
<img width="334" height="523" alt="2"
src="https://github.com/user-attachments/assets/bd0afaac-07df-4abc-a20f-208a0783e558"
/>
<img width="337" height="523" alt="3"
src="https://github.com/user-attachments/assets/f712ad77-4546-487b-9a9c-2c535b8a45f7"
/>
**Future Plan**
Add a modal for sending gold and troops to other players from the Player
Panel.
<img width="343" height="494" alt="sending troops"
src="https://github.com/user-attachments/assets/9c9c21db-e13a-426f-93e9-b477a9db442a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
abodcraft1
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
waiting https://github.com/openfrontio/OpenFrontIO/pull/2088
This PR adds the game-list component, which displays player-stats-table
and wlr.
It provides basic functionality such as toggling details and viewing a
specific game, but does not yet include full UI integration.
In later PRs, this component will be shown together with the modal for
viewing player stats.
It should look like this:
<img width="218" height="515" alt="スクリーンショット 2025-09-26 16 23 00"
src="https://github.com/user-attachments/assets/e0aa4cc6-e3c5-4b91-9331-a1d90222ae9e"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Make the unit display bar a proper unit build bar
Add shortcuts for all structures and units
Add ranges for ranged structures and units
Changed the shortcuts to use the key instead of the code for
internationalization purposes

<img width="285" height="517" alt="image"
src="https://github.com/user-attachments/assets/91bb01e6-e48c-4255-ace1-306af9cdc25b"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Mr.Box
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
Co-authored-by: icslucas <carolinacarazolli@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
This PR adds a new Japan map.
<img width="975" height="967" alt="スクリーンショット 2025-09-28 18 06 11"
src="https://github.com/user-attachments/assets/5ef06c1a-f020-4109-a5df-3cba7a9a074f"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
This PR adds a component to display a Discord user’s avatar and name.
It will not be directly visible in this PR, but in other PRs it will be
shown together with the modal for viewing stats.
It should look like this:
<img width="145" height="67" alt="スクリーンショット 2025-09-23 9 48 04"
src="https://github.com/user-attachments/assets/dd1b3abe-66e5-4961-8e7a-66c1f968a9a6"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>