## Description:
It lets users test skins :)
<img width="847" height="734" alt="image"
src="https://github.com/user-attachments/assets/55ed112c-a401-417d-bc39-06deb7f4817e"
/>
They are added to Iceland Map no bots, no nations, max troops, max
speed, auto attack wilderness, win victory at 99%, and then the testing
complete modal appears with the skin they tested is present (rating
system not developed as OOS)
<img width="1165" height="703" alt="image"
src="https://github.com/user-attachments/assets/037add18-95b4-46cc-9627-3eabfb51c631"
/>
<img width="618" height="647" alt="image"
src="https://github.com/user-attachments/assets/8d1d6afe-8107-4472-a143-181eabaa67c6"
/>
Game does not save, the username of the player is the name of the skin,
the ID of the game is the name of the skin too.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
---------
Co-authored-by: Evan <evanpelle@gmail.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
## Description:
Adds map of the Balkan Peninsula and surroundings. Heavily requested map
with multiple posts on the Discord all with over 10 or 20 upvotes.
23 NPC/Nations based on countries and relevant regions of the area. Adds
an extra 39 nations for crowded Humans vs Nations gamemode for a total
of 62 NPCs, based on regions of multiple countries. Also some flags for
some regions.
Source from NASA DEM, already credited
Photo of base map, and 62 HvN:
<img width="614" height="588" alt="Captura de pantalla 2026-05-24
030105"
src="https://github.com/user-attachments/assets/5742a4c3-1b1f-4ca7-858d-91529861dd81"
/>
<img width="548" height="547" alt="image"
src="https://github.com/user-attachments/assets/758d8ad0-1515-41b8-8d42-14e76cdd54ed"
/>
This map completes the quartet row of "polemic" maps for v32
<img width="678" height="119" alt="image"
src="https://github.com/user-attachments/assets/9e6f4ef1-f0cc-48ea-a59f-b7ff69033b73"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
Adds Map of the Indian Subcontinent, with indian and pakistani states
and surrounding countries, important rivers like the Ganges, Brahmaputra
and Indus, and Tibet/ theHimalayas
2M land pixels and 52 Nations (i think its fitting that India has the
most nations of a regional map, only continental maps have more)
Should be nice to boost whatever indian playerbase this game might have.
This region also doesnt have any representation aside from continental
maps
<img width="584" height="598" alt="image"
src="https://github.com/user-attachments/assets/4089049a-800b-4e37-ab34-2afc5de821e8"
/>
<img width="418" height="462" alt="image"
src="https://github.com/user-attachments/assets/a68e2424-5972-4105-86c9-0312ab095024"
/>
Elevation data from NASA DEM, already credited in CREDITS.md
No reference test is needed, the test suite automatically iterates over
all GameMapType enum values — no map is hardcoded by name in the tests
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
# Add Friends tab to Account modal
## Summary
- Adds a "Friends" tab to the Account modal, alongside Account / Stats /
Games.
- New `<friends-list>` Lit component covering the full friend lifecycle:
send request, accept / deny incoming, withdraw outgoing, remove friend,
paginated list with "Load more".
- New `FriendsApi.ts` wrapping `GET/POST/DELETE /friends*` endpoints
with typed error codes (`not_found` / `conflict` / `bad_request` /
`request_failed`).
- Zod schemas for the friend API responses in `core/ApiSchemas.ts`.
- Translations under a new `friends.*` block in `en.json`.
Friends and pending requests are displayed by public ID via
`copy-button`, matching the existing clan convention.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Adds
<img width="1046" height="901" alt="image"
src="https://github.com/user-attachments/assets/930b0d27-4707-4836-b068-620346e7e3a7"
/>
continuation of infra https://github.com/openfrontio/infra/pull/345
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
The account modal was getting too large, too much scrolling.
<img width="1091" height="779" alt="Screenshot 2026-05-22 at 2 23 23 PM"
src="https://github.com/user-attachments/assets/9553c80d-7d17-4cfd-8992-88bb335a972e"
/>
<img width="970" height="781" alt="Screenshot 2026-05-22 at 2 23 33 PM"
src="https://github.com/user-attachments/assets/847e70eb-57b7-440b-adb6-bb7c18ada43c"
/>
<img width="1100" height="718" alt="Screenshot 2026-05-22 at 2 23 42 PM"
src="https://github.com/user-attachments/assets/5b08d44c-743a-4245-86a3-bf62e01008e9"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
# Dynamic flag atlas (runtime TEXTURE_2D_ARRAY)
Replaces the build-time `flag-atlas.png` with a runtime
`TEXTURE_2D_ARRAY`
populated on demand from each player's server-resolved flag URL. Layers
are
deduped by URL (every "Mercia" bot shares one slot), so the per-game
working
set is bounded by unique flags, not player count.
## Why
The store will eventually ship hundreds of custom flags fetched from the
CDN,
which can't be baked into a static atlas. Moving to a runtime array also
lets
the catalog grow without bloating the client bundle.
## Side effect (bonus)
Human players' country flags (`country:US`, etc.) now display next to
their
names in-game. The old atlas only contained nation names, so non-nation
flags
were silently dropped.
## Notes
- Cell size is fixed at 128×85; loaded images are aspect-fit and
centered.
- Layer cap is 512 (clamped to `MAX_ARRAY_TEXTURE_LAYERS`). Past the
cap,
further flag requests render no icon.
- Mipmaps are regenerated after each layer upload.
- Recommend store pipeline caps custom flag uploads at SVG or PNG ≤
256×170,
≤ 50 KB (decode-time RAM and bandwidth, not VRAM).
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
Resolves#3910
## Description:
- Split the events HUD into two components: a new
**`<actionable-events>`** that owns alliance prompts (request / renew)
and a slimmed-down **`<events-display>`** for everything else.
- Reworked `<events-display>` into two visual tiers: dim/scrolling tier
2 on top (trade results, unit losses, donations, alliance status),
prominent tier 1 anchored at the bottom (inbound nukes, naval invasion,
attack requests, alliance broken, conquered player, chat). Tier 2 caps
at the 4 newest entries; events expire after 8s.
- Added a transient **+gold pip** above the gold pill in
`<control-panel>`, animated with a small fade-in. Fires for trade ships,
trains, donations, and conquest. Trade-ship and train arrivals are
removed from the events scroll since they're surfaced here instead.
- New `MessageType.NUKE_DETONATED` and a server-side emission in
`NukeExecution.detonate` — once an inbound nuke lands or gets
intercepted, the inbound warning vanishes and a "detonated" entry takes
its place.
- `displayMessage` gained optional `unitID` and `focusPlayerID` params
so events can link to a unit or a player. Unit captures and destructions
now navigate to the unit's last tile when clicked; donations navigate to
the other player.
- ActionableEvents card width matches `<events-display>`; cards persist
until the user clicks Accept/Reject/Renew/Ignore or the server-side
request timeout expires.
- Removed the in-events category filter UI and the gold-amount banner —
`<events-display>` is now a lightweight log that hides entirely when
empty.
<img width="570" height="444" alt="Screenshot 2026-05-21 at 1 42 30 PM"
src="https://github.com/user-attachments/assets/f103efb3-0e11-4b72-a11b-91ff6896177c"
/>
<img width="430" height="296" alt="Screenshot 2026-05-21 at 1 41 34 PM"
src="https://github.com/user-attachments/assets/ae58475a-b252-4aa6-9ce5-99dea7575ce3"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Resizes the Taiwan Strait map for v32, to rebalance it for 2 team games:
Yesterday the map was tested in a stream and it turned out to be
unbalanced due to the size difference of the landmasses:
https://youtu.be/gildSwTdd4I?t=2516
Adds Team spawnzones for 2 teams.
Also removes and adds new nations , suggested by its map creator
crunchybbbbb_59469 on Discord
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
Taiwan Strait map by crunchybbbbb_59469 on Discord, who i worked with in
this rebalance
---------
Co-authored-by: FloPinguin <25036848+FloPinguin@users.noreply.github.com>
## Description:
Adds map of Venice. A relatively small map (similar land area to World)
for heavy trade and lots of boating.
Because of the very low difference of elevation of the zone, terrain is
instead used to show buildings.
Map source from OpenStreetMap, already credited in CREDITS.md
Very requested map, with 2 discord posts suggesting it with +15 upvotes
each
<img width="794" height="569" alt="image"
src="https://github.com/user-attachments/assets/ca7d44f2-cfc9-4e93-b7d4-43dbe62f74d4"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
relates to #893
Replaces the canvas2D + Pixi.js map renderer with a pure WebGL2 pipeline.
Map-space visuals (terrain, names, structures, units, FX, selection
boxes, build ghosts, status icons, nuke trajectories, defense zones,
spawn glow, water-nuke terrain deltas) all render through dedicated
passes in src/client/render/gl/passes/. Controllers in
src/client/controllers/ push state directly to the WebGL view; no
relay events. Assets unified under resources/ + assetUrl(). Mode
toggle wired to the existing darkMode UserSetting (no more day/night
cycle). One input system (InputHandler + EventBus + TransformHandler).
Known regressions to address in follow-up work:
- [ ] webgl: highlight structures when hover on build menu
- [ ] webgl: custom flags, flag atlas
- [ ] webgl: territory patterns
- [ ] webgl: defense post outline
- [ ] webgl: territory expanse smoothing
src/client/render/gl/assets/ held 11 atlas files (PNGs + JSON metadata)
that bypassed the asset-manifest pipeline — they were imported via
Vite's ?url query, bundled, and served same-origin instead of going
through the CDN like every other game asset. Moved them to
resources/atlases/, switched the PNG imports to assetUrl("atlases/...")
so they flow through the manifest, and updated the JSON metadata
imports to "resources/atlases/..." paths. Also dropped an orphan copy
of MissileSiloIconWhite.svg (no callers; resources/images/ already had
the canonical version).
render-settings.json stays in src/ — it's renderer tuning config
consumed at bundle time, not a URL-served asset.
## Description:
The code was checking `clanTag.length > MAX_CLAN_TAG_LENGTH` but
returning `"tag_too_short"`. This fix corrects the error message to
something more appropriate or ensures the logic matches the message.
**Fix:** Corrected the error message key from `"tag_too_short"` to
`"tag_too_long"` when the length exceeds the maximum.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
barfires
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
## Summary
- Tier upgrade/downgrade in the Store. The Subscriptions tab now shows
all tiers including the user's current one. Other tiers swap "Subscribe"
→ "Switch" when the user already has a sub, and clicking them calls the
new `POST /subscriptions/@me/change-tier` endpoint with a
direction-aware confirm (upgrade charges prorated diff now, downgrade
gives account credit).
- Owned-tier card renders a **Current Plan** badge in place of the
purchase button. Resolution logic in `resolveCosmetics` now reads
`userMeResponse.player.subscription.tier` (with flare fallback) and
marks that tier as `owned`.
- AccountModal's `<subscription-panel>` reworked into a proper
two-column layout:
- **Left**: tier name, `$X.XX/mo` price, description, daily Pu/Caps
amounts.
- **Right**: status badge (Active / Renews date / Cancels date),
`[Manage] [Change Tier]` button row, `[Cancel]` centered underneath.
When `cancelAtPeriodEnd === true`, the row collapses to a single
`[Reactivate]` button (opens the Stripe portal).
- New `<o-button size="xs">` variant (`py-2 px-3 text-xs`) for the
compact panel buttons.
- Store dollar-purchase price label now supports an optional suffix
(`/mo` for subs only) via a `priceSuffix` prop plumbed through
`CosmeticContainer` → `PurchaseButton`.
- `Api.ts` gains `changeSubscriptionTier(tierName)` with the same
401-handling pattern as the existing subscription helpers.
<img width="1114" height="728" alt="Screenshot 2026-05-14 at 7 09 20 PM"
src="https://github.com/user-attachments/assets/688f83d5-4010-4580-9214-6885af8ec98e"
/>
<img width="1038" height="276" alt="Screenshot 2026-05-14 at 7 09 33 PM"
src="https://github.com/user-attachments/assets/458197f5-a0d4-4c32-bc55-31e5679629b5"
/>
<img width="887" height="286" alt="Screenshot 2026-05-14 at 7 09 55 PM"
src="https://github.com/user-attachments/assets/8149ed82-89cc-4bbe-83de-3614f886b331"
/>
## Discord
evan
## Description:
Renames TheStraits map. The people that suggested this map told me they
would prefer a more specific name for the map, rather than the generic
one it has right now. So im renaming it into Danish Straits
This map is for v32, it has not been released, it should be fine to
rename
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
Adds map "Northwest Passage", map of the Canadian Arctic Archipelago ,
Greenland and surroundings. "Northwest Passage" (NWP) is the sea lane
between the Atlantic and Pacific oceans
(https://en.wikipedia.org/wiki/Northwest_Passage) .
21 default nations, based on the towns of the region.
This map uses the brand new additionalNations feature made by FloPinguin
https://github.com/openfrontio/OpenFrontIO/pull/3902 . Adds 39 extra
nations for a total of 60 nations (so that in gamemodes like Humans vs
Nations all the nations have names of real places)
Comparison:
- Map with default nations
- Map with extra named nations, tested by raising the number of nations
in Solo
<img width="1050" height="412" alt="image"
src="https://github.com/user-attachments/assets/12ed94f1-0615-4fb3-b0d0-dcecb65006ea"
/>
<img width="1089" height="436" alt="image"
src="https://github.com/user-attachments/assets/6e7c11bf-7382-4e36-9433-229a9d463b68"
/>
Terrain source from OpenTopography, already credited in CREDITS.md
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
The GitHub translation key was incorrectly categorized under news even
though it is used on the main page.
This changes its category to main.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Summary
- Add a **Subscriptions** tab to the Store. Each tier renders as a
`<cosmetic-button>` with description, daily Pu/Caps amounts, and a
Stripe checkout button driven by the existing `createCheckoutSession`
flow.
- Show the player's active subscription in the **Account modal** via a
new `<subscription-panel>` Lit component (status badge, period-end /
cancel-at-period-end, daily currency breakdown).
- **Manage** button opens the Stripe billing portal in a new tab (`POST
/subscriptions/@me/portal`).
- **Cancel** button (hidden once `cancelAtPeriodEnd === true`) calls
`POST /subscriptions/@me/cancel` after a `confirm()` prompt, then
invalidates the userMe cache and refetches.
- Block re-purchase: clicking Subscribe when the user already has a
`subscription:*` flare alerts "Already subscribed" before opening
checkout (upgrade/downgrade flows are out of scope for now).
- Schema additions:
- `CosmeticsSchema.subscriptions: Record<string, SubscriptionSchema>`
(optional) in `src/core/CosmeticSchemas.ts`.
- `UserMeResponse.player.subscription: { tier, status, currentPeriodEnd,
cancelAtPeriodEnd } | null` in `src/core/ApiSchemas.ts`.
- Translations: new `store.*` and `account_modal.sub_*` keys in
`resources/lang/en.json` (English only — Crowdin handles the rest).
-
<img width="942" height="313" alt="Screenshot 2026-05-14 at 1 13 05 PM"
src="https://github.com/user-attachments/assets/3d28df13-9e03-49f0-bee8-a25f9ad0c420"
/>
<img width="545" height="439" alt="Screenshot 2026-05-14 at 1 13 32 PM"
src="https://github.com/user-attachments/assets/b413b275-d6f2-40dc-9230-d68cd11fb07a"
/>
## Discord
evanpelle
## Description:
Fixes:
Various rivers with pixel-gap errors, that made players and ships unable
to boat out of the river into the sea. This error was reported in the
Discord server
<img width="876" height="481" alt="image"
src="https://github.com/user-attachments/assets/9afb31f9-f5a9-4792-bd44-3ea18fe21777"
/>
Also changes:
- Better Terrain (old version had no brown terrain and smidges of white
terrain, which made almost all the map practically green terrain). The
coastlines and terrain area remain the exact same ( the small land
change in manifest was because the old map had little random pixel lakes
all around)
- More Nations (NPCs) , more consistent names for them, and an extra
flag (Aceh)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
**Adds "The Straits" map:**
A map located around Denmark and the many surrounding straits: Kattegat,
Skagerrak and the Danish straits (thus the name, meant to be a creative
name like "Between Two Seas" and "Gateway to the Atlantic"). This map is
themed in the early 1900s, the nations/NPCs are traditional and
historical regions of Sweden-Norway, Denmark and the Germany.
Relatively small map with ~700k land tiles, similar to World
Inspired by this Discord thread with nearly 20 upvotes:
https://canary.discord.com/channels/1284581928254701718/1482089104110911634/1482089104110911634
<img width="365" height="506" alt="image"
src="https://github.com/user-attachments/assets/5ee16218-34c0-4b8b-9f9b-d33f219760b0"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#3847
## Description:
Makes a setting to turn off go to player on spawn.
Most players i have played with are really annoyed about this feature. I
understand that some people like it, which is why i have made it default
on. But i feel like we should be able to turn it off.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FrederikJA
## Description:
Map of the Taiwan and the Chinese Mainland.
Team heavy map like Baikal and Hormuz. Terrain Source from
OpenTopography, already credited
<img width="1800" height="1511" alt="image"
src="https://github.com/user-attachments/assets/45954469-8199-4882-9efe-899c5df87ce4"
/>
I also took the chance to standarize and sort alphabetically the map
lists in main.go and MapPlaylist.ts.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star 1011
NOTE: If the map gets added, please give contributor to
crunchybbbbb_59469 for this map on Discord. Every file was made by him,
his PR just had weird bugs that didnt allow the PR to be review
automatically
Original PR: https://github.com/openfrontio/OpenFrontIO/pull/3853 by
crunchybbb2-hash
## Description:
Small update to Dylexdria.
Iceland (island) moved for better game play.
Edits to nation locations and additional nations added.
Entire map shifted ~120 pixels for balance reasons.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
PlaysBadly
---------
Co-authored-by: Ricky G.P. <realtacoco@gmail.com>
## Description:
Small update to Dylexdria.
Iceland (island) moved for better game play.
Edits to nation locations and additional nations added.
Entire map shifted ~120 pixels for balance reasons.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
PlaysBadly
---------
Co-authored-by: Ricky G.P. <realtacoco@gmail.com>
## Description:
improvements to clan ui.
<img width="788" height="290" alt="image"
src="https://github.com/user-attachments/assets/736ca147-bff4-44d8-8180-7b80a85556fe"
/>
added "expand all" and new collapsible sections.
<img width="787" height="550" alt="image"
src="https://github.com/user-attachments/assets/deb2f813-854b-46a9-a767-52c4f749f30f"
/>
which changes to collapse all when expanded
also adds more info about team (d,t,q,2,3,4,5,6,7 team)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
improvements to clan ui.
<img width="788" height="290" alt="image"
src="https://github.com/user-attachments/assets/736ca147-bff4-44d8-8180-7b80a85556fe"
/>
added "expand all" and new collapsible sections.
<img width="787" height="550" alt="image"
src="https://github.com/user-attachments/assets/deb2f813-854b-46a9-a767-52c4f749f30f"
/>
which changes to collapse all when expanded
also adds more info about team (d,t,q,2,3,4,5,6,7 team)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Corrected inbalance in Luna map between top and bottom. Now both sides
have about equal land tiles.
Testing and editing was done to help boat-pathing at least look normal
along bottom half.
Additional notch cut in orbit lines to take edge off boat-pathing. Now
obstacle is almost a straight line.
Filled in center orbits to help players push easier. It was reported to
be tedious previously.
'Top Secret Military Base' nation was renamed with only vowels blacked
out for easier reading of joke name.
'Monolith' nation was renamed with a special character that displays
like the actual Monolith.
<img width="829" height="1165" alt="l1"
src="https://github.com/user-attachments/assets/8cf10fbf-99c1-4ec8-ae0c-7066d1deae21"
/>
<img width="829" height="1165" alt="l2"
src="https://github.com/user-attachments/assets/828e2caf-60b3-4ac7-aa70-0f5b64fac643"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Discord username
PlaysBadly
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#3174
## Description:
This PR implements a keybind for retaliation against incoming non-bot
attacks (Players and Nations). It currently will target the most recent
(last in array) incoming attack when the keybind is pressed, choosing
the minimum of attack ratio or incoming attack troop size to retaliate
with. This correlates with the last displayed incoming attack on the
bottom modal. It works when there are multiple attacks (press multiple
times to retaliate against each consecutive attack). If the retaliation
size is smaller than the attack, the keybind can be pressed multiple
times to repeatedly blunt the incoming troop count.
Due to the current keybind logic KeyR cannot be used but Shift+KeyR can
so it is set to that until refactor.
<img width="867" height="121" alt="image"
src="https://github.com/user-attachments/assets/56e80810-4900-4db0-8ce7-1856e13529e5"
/>
No tests have been added as the retaliation feature doesn't seem to have
any to begin with since it is just an attack intent. The keybind is not
configured any differently than others. I did run all current tests and
was all good.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
n1ghtingal3
## Description:
Corrected inbalance in Luna map between top and bottom. Now both sides
have about equal land tiles.
Testing and editing was done to help boat-pathing at least look normal
along bottom half.
Additional notch cut in orbit lines to take edge off boat-pathing. Now
obstacle is almost a straight line.
Filled in center orbits to help players push easier. It was reported to
be tedious previously.
'Top Secret Military Base' nation was renamed with only vowels blacked
out for easier reading of joke name.
'Monolith' nation was renamed with a special character that displays
like the actual Monolith.
<img width="829" height="1165" alt="l1"
src="https://github.com/user-attachments/assets/8cf10fbf-99c1-4ec8-ae0c-7066d1deae21"
/>
<img width="829" height="1165" alt="l2"
src="https://github.com/user-attachments/assets/828e2caf-60b3-4ac7-aa70-0f5b64fac643"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Discord username
PlaysBadly
## Description:
Starting v32 maps right now!
Adds map of the Middle East. Probably one of the most highly requested
maps.
Very large map (3.4M land pixels, similar to Two Lakes, would become the
2nd or 3rd largest map by land area) of the arabian peninsula and
surrounding regions.
This map has both huge areas of land without water access full of desert
terrain, and massive trade chokepoints, which combined will result in
crazy endgames.
The theme of this map are historical, based on the end of WW1.
Historical flags have been added for the nation NPCs to use.
(High map rotation of 8 since this is probably going to become one of
the most popular maps given the relevancy of the region in real life.)
Terrain source from NASA DEM, already credited.
https://github.com/user-attachments/assets/6a1b345f-fd92-42c2-8f92-154fac4c9733
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
tri.star1011
## Description:
Other settings previously included emojis, but those have since been
removed.
This change updates the user settings to keep the UI consistent.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
## Description:
QoL changes for the Bosphorus map.
The base image for the map had a little aliasing which resulted in some
rivers being cut off.
<img width="673" height="386" alt="image"
src="https://github.com/user-attachments/assets/b8ed181f-fbeb-4d6f-b7ab-a8b0ea300a22"
/>
All of the nations except istanbul also had absolutely nothing to do
with the region. For example, Varna is a city in Northeast bulgaria and
the aegean isles are also nowhere near. There was also a nation that did
not spawn because its coordinates were in the sea.
<img width="626" height="413" alt="image"
src="https://github.com/user-attachments/assets/a6537f79-3785-4316-8fd4-a99f55faff71"
/>
All of these poor designs are probably the result of the map being
resized, originally being a larger map. It probably explains why this is
the smallest map by land area (not counting Oceania)
Fixes:
- Fixed landlocked rivers and added More accurate bodies of water
- Complete remake of the nations. Nations are now far more accurately
placed districts of the region, and more evenly placed
<img width="664" height="407" alt="image"
src="https://github.com/user-attachments/assets/ff5a34fc-dea0-4a3d-b798-39d5711b91af"
/>
The data and gamestyle of this map should not change much, as the
landmasses remain in practice the same
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
QoL changes for the Bosphorus map.
The base image for the map had a little aliasing which resulted in some
rivers being cut off.
<img width="673" height="386" alt="image"
src="https://github.com/user-attachments/assets/b8ed181f-fbeb-4d6f-b7ab-a8b0ea300a22"
/>
All of the nations except istanbul also had absolutely nothing to do
with the region. For example, Varna is a city in Northeast bulgaria and
the aegean isles are also nowhere near. There was also a nation that did
not spawn because its coordinates were in the sea.
<img width="626" height="413" alt="image"
src="https://github.com/user-attachments/assets/a6537f79-3785-4316-8fd4-a99f55faff71"
/>
All of these poor designs are probably the result of the map being
resized, originally being a larger map. It probably explains why this is
the smallest map by land area (not counting Oceania)
Fixes:
- Fixed landlocked rivers and added More accurate bodies of water
- Complete remake of the nations. Nations are now far more accurately
placed districts of the region, and more evenly placed
<img width="664" height="407" alt="image"
src="https://github.com/user-attachments/assets/ff5a34fc-dea0-4a3d-b798-39d5711b91af"
/>
The data and gamestyle of this map should not change much, as the
landmasses remain in practice the same
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
CSS mask-image triggers a CORS fetch, which failed for the CDN-hosted medal SVG. Switched to a Vite ?raw import so the SVG is embedded as a data URI at build time — no network request, no CORS.
Also stripped the SVG of Inkscape metadata and replaced filter-based color inversion with a plain fill="white", shrinking it from 3,278 → 955 bytes (387 bytes gzipped).
## Description:
Comprehensive accuracy and quality-of-life improvements across 8 maps.
No gameplay mechanics changed: only nation names, spawn positions, and
flag codes. All changes bring maps closer to real-world geographic and
historical accuracy.
**Changes by map:**
1. **North America:** Corrected numerous incorrect state spawn
positions. Added all 13 Canadian provinces and territories with correct
flags, as well as a few additional bots for balancing and completeness.
2. **South America:** Corrected spawn positions of Venezuela, Suriname,
and French Guiana. Added four Brazilian states (Amazonas, Pará, Bahia,
São Paulo) for better regional coverage and balancing.
3. **Gateway to the Atlantic:** Full historical consistency pass
targeting the ~1340-1410 CE period, matching the existing Britannia and
Italia map style. Renamed several nations for historical accuracy (Duchy
of Burgundy, Kingdom of Navarre, Kingdom of Majorca, City of Avignon,
Crown of Aragon, Duchy of Aquitaine, Hafsid Sultanate, Marinid
Sultanate, Zayyanid Sultanate, Holy Roman Empire). Added 7 new
historically accurate flag SVGs for these nations.
4. **Europe:** Shortened long-form nation names to short-form for
consistency with other maps. Added Andorra and Monaco for improved
balance.
5. **Europe Classic:** Fixed "Syrian Arab Republic" to "Syria" for
consistency with all other maps. Added Baltic states, Croatia, Denmark,
Sápmi for balancing.
6. **Oceania:** Removed ghost bots that no longer appear on the map.
Fixed truncated and outdated names: Lao PDR to Laos, Brunei Darussalam
to Brunei, TimorLeste to Timor Leste, Taiwan Province of China to
Taiwan.
7. **World:** Fixed outdated names for accuracy and consistency with the
World map and other maps. Added bots in regions lacking coverage for
more consistent global representation.
8. **Giant World Map:** Updated nation names for accuracy and
consistency. Added Canadian provinces, US states, Bolivia, and Gabon for
improved map balance.
All changes made and verified in the map editor. No en.json or UI
changes required as these are map data files only.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
@islandspiritozempic
## Description:
Removed single pixel line from the bottom of LA map.
Added L.A.X. nation to LA map.
Removed USSR flags from Dyslexdria (originally imported from giant world
map). Left USSR flag on 'Rusha' only.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username
PlaysBadly
## Description:
Continuation from #3276
Adds the complete client-side clan UI as a Lit web component
(`<clan-modal>`), a typed API client with Zod-validated responses,
shared response schemas, and a reusable `<confirm-dialog>` component.
### New: `ClanModal.ts`
| View | What it does |
|------|-------------|
| **My Clans** | Lists joined clans + pending join requests (built from
`/users/@me`, no extra fetches) |
| **Browse** | Search by tag (min 3 chars), paginated results,
configurable per-page (10/25/50) |
| **Clan Detail** | Stats, paginated + searchable member list, role
badges, join/leave/request actions |
| **Manage** | Edit name (max 35 chars) + description, toggle
open/invite-only, disband |
| **Transfer** | Leadership transfer with member selector + confirmation
|
| **Requests** | Approve/deny join requests (leader/officer) |
| **Bans** | View and unban (leader/officer) |
| **My Requests** | View and withdraw outgoing requests |
### New: `ConfirmDialog.ts`
Reusable `<confirm-dialog>` Lit component — replaces native
`confirm()`/`prompt()` which are blocked or broken on mobile and
CrazyGames iframes. Supports danger/warning variants and an optional
textarea (used for ban reasons). Fires `confirm`/`cancel` events.
### New: `ClanApi.ts`
Typed API client covering all clan endpoints. Every response is
Zod-validated. Auth header is always last in the spread (can't be
overridden by callers). Unknown server error messages always fall back
to a generic client-side string — never displayed verbatim.
### New: `ClanApiSchemas.ts` (in `src/core/`)
Shared Zod schemas for clan API responses with max-length constraints on
`name` (35) and `description` (200). Lives in `core/` so it can be
consumed by both client code and the leaderboard table.
### Modified: `ApiSchemas.ts`
- Added `clans` and `clanRequests` arrays to `UserMeResponseSchema`
- Moved clan leaderboard schemas out to `ClanApiSchemas.ts`
- Renamed `LeaderboardClanTagSchema` → `RequiredClanTagSchema`
### Modified: `Api.ts`
- Added `invalidateUserMe()` to bust the cached `/users/me` response
after mutations
- Removed `fetchClanLeaderboard` (moved to `ClanApi.ts`)
### Tests
- `ClanModal.test.ts` — rendering, view navigation, user actions
- `ClanApiQueries.test.ts` — fetch functions, error handling, pagination
- `ClanApiMutations.test.ts` — join, leave, kick, ban, promote,
transfer, etc.
- `ClanApiBans.test.ts` — ban/unban calls and error paths
- `ClanApiSchemas.test.ts` — Zod schema validation edge cases
- `LeaderboardModal.test.ts` — updated imports
## Notable design decisions
- **Not-logged-in state** — shows "Sign in to join clans" instead of
false "no clans" empty state
- **Rate limit feedback** — reads `Retry-After` header and surfaces wait
time to the user
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Version identifier within MLS: v5.3
[Changed languages]
- fr
- ru
- uk
[Change volume]
- Changed languages: 3
- Changed files: 3
- Changed lines: 6165
- metadata.json: unchanged
Final reviewer: meow02952
This PR was generated by the PR sender tool, then checked and submitted
by the final reviewer.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
updates wording to "Public Player ID"
## Description:
Describe the PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Change inspired by Territorial.io . Renames the Mediterranean sea map to
Mare Nostrum, the ancient name of the sea given by the Romans. The NPCs
of the map are already roman provinces, so this change is more thematic
and also adds a creative name like "Gateway to the Atlantic" and
"Between Two Seas"
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
Cross-origin CSS-mask icons were failing on Chrome and Safari because
mask: url(...) triggers a CORS-mode fetch (unlike plain <img>), and
stale browser caches without ACAO break per-user. Instead change the
svgs with the appropriate colors so we don't need to mask them
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Add Map - Los Angeles (With Roads)
Whats NY without LA? What is LA without its roads? Here is a larger map
where I have turned LAs road network into rivers. Nations named to areas
of the city or surrounding area. Map geo data is from OpenTopography. I
stenciled the highways from screenshots of online maps and some artistic
choice.
https://discord.com/channels/1284581928254701718/1482605671697613081/1482605671697613081https://www.youtube.com/watch?v=6td9wiQKE9s
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
##Discord username
PlaysBadly
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>