update structure icon filename to bust cache, previous assets had bad headers

This commit is contained in:
evanpelle
2026-04-30 20:18:38 -06:00
parent 1f549d0a03
commit 38bbef6ecf
7 changed files with 6 additions and 6 deletions

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@@ -8,12 +8,12 @@ import {
} from "../../../core/game/Game";
import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
import { TransformHandler } from "../TransformHandler";
const anchorIcon = assetUrl("images/AnchorIcon.png");
const cityIcon = assetUrl("images/CityIcon.png");
const factoryIcon = assetUrl("images/FactoryUnit.png");
const missileSiloIcon = assetUrl("images/MissileSiloUnit.png");
const SAMMissileIcon = assetUrl("images/SamLauncherUnit.png");
const shieldIcon = assetUrl("images/ShieldIcon.png");
const anchorIcon = assetUrl("images/AnchorIcon.v1.png");
const cityIcon = assetUrl("images/CityIcon.v1.png");
const factoryIcon = assetUrl("images/FactoryUnit.v1.png");
const missileSiloIcon = assetUrl("images/MissileSiloUnit.v1.png");
const SAMMissileIcon = assetUrl("images/SamLauncherUnit.v1.png");
const shieldIcon = assetUrl("images/ShieldIcon.v1.png");
export const STRUCTURE_SHAPES: Partial<Record<UnitType, ShapeType>> = {
[UnitType.City]: "circle",