Commit Graph

2071 Commits

Author SHA1 Message Date
evanpelle a8945e9ee9 affiliate 2025-09-07 14:26:31 -07:00
Mark 0c9149e5b7 Add missing factory description in instructions (fixes #1974) (#2005)
## Description:

Added missing factory description to instructions and improved some
instruction texts. Fixes #1974.

![Screenshot 2025-09-04
222654](https://github.com/user-attachments/assets/8a33dee6-86d4-4ffe-b5f6-695be28d580f)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
dutchster_

---------

Co-authored-by: izub <3972940+izub@users.noreply.github.com>
2025-09-05 19:56:43 +00:00
yanir 8010688d27 Feat/breathing animation around spawn cell (#1951)
## Description:

Noticed many people are struggling to see where they choose to spawn or
forget where they chose , what leads to confusion.
solved it with this animation around the spawning player cell.


![giphy](https://github.com/user-attachments/assets/938f7dc8-97cb-40d0-8222-9f8ddbc2b21f)

<img width="231" height="265" alt="image"
src="https://github.com/user-attachments/assets/22e157a5-301d-4d41-8f2c-21a9dd09a1f6"
/>




ALSO: Added a missing translation for hebrew


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

boostry

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-05 18:25:17 +00:00
yanir 76723e6739 Minor changes to the flag-input-modal (#1975)
## Description:

Noticed things were a bit not centered and title had Modal in it.

<img width="643" height="271" alt="image"
src="https://github.com/user-attachments/assets/15e113b7-9d77-42d8-8eb0-9b55f8cdbd19"
/>
<div>↓</div>

<img width="643" height="271" alt="image"
src="https://github.com/user-attachments/assets/aaa64ede-dd1f-44e3-afde-982bd67a1367"
/>

<div>---------------------------------------------------------------------------------------------------------------------------</div>
<img width="867" height="420" alt="image"
src="https://github.com/user-attachments/assets/af545ff4-3d2b-417d-8a96-c8594ffea754"
/>
<div>↓</div>
<img width="867" height="420" alt="image"
src="https://github.com/user-attachments/assets/d3380df7-1c78-40be-8dd2-162768773af6"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

boostry
2025-09-05 18:21:53 +00:00
evanpelle f156e92d58 remove gatekeeper submodule because it is not AGPL compatible (#2012)
## Description:

Gatekeeper is a private submodule was planned to be used for security,
bot detection etc, but actually just a no op. Since gatekeeper is
private, it's not AGPL compatible.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-05 10:11:16 -07:00
evanpelle 3927db9583 Update license: AGPL & CC SA (#2009)
## Description:

Update project license: all code agpl v3, all assets: CC-SA

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-04 20:38:39 -07:00
evanpelle 9d5c108b83 move resources out of non-commercial (#2008)
## Description:

Move assets out of non-commercial so they can be relicensed to Creative
Commons BY-SA 4.0 in a follow up PR

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-04 19:00:33 -07:00
Moki 💤 584acea7ed Fix: Rework wheel and touch handling for pan and zoom (#1956)
## Description:

Fixes https://github.com/openfrontio/OpenFrontIO/issues/1827.

Summary:
- Restore the code of `onScroll()` method which was modified by #1717.
- Rework he `wheel` event logic to better distinguish between trackpad
pans and mouse wheel zooms. It now uses a heuristic where any scroll
event with a horizontal component (`deltaX !== 0`) is treated as a pan,
while purely vertical scrolls are treated as a zoom. This is a
compromise that fixes mouse wheel behavior, with the trade-off that
vertical-only trackpad swipes now also zoom (which is difficult for
human fingers to trigger).
- Solve the screen jittering problem when touching the screen by 2
fingers (which because when the second finger touches, `lastPointerX`
and `lastPointerY` are not recalculated in time.).

**Screen recording before fixing:**

(macbook, broken scroll zoom)


https://github.com/user-attachments/assets/5ba0fc24-2aec-4ecb-ab0f-2b0a0574d57e

(iphone, 2-fingers drag works well, but screen jittering exists)


https://github.com/user-attachments/assets/374f4f0f-688c-4b75-a20a-177144556c8c

**and after fixing:**

(macbook, scroll works well)


https://github.com/user-attachments/assets/b7e3447f-9936-4971-90c4-8644d0a9619d

(iphone, 2-fingers drag works well, no screen jittering)


https://github.com/user-attachments/assets/9d952082-a672-42b6-a117-7a9fed6ea5f0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

yumika8269
2025-09-04 14:43:13 -07:00
Pierre Bertier 8746df69fd Added trackpad support for moving maps (#1717)
## Description:

Added 2-fingers control for map with trackpad

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pierre_brtr
2025-09-04 14:43:09 -07:00
evanpelle 1fa2685495 format using prettier 2025-09-03 19:32:35 -07:00
Scott Anderson fc8e6637eb Difficulty translation key (#1959)
Move the key to name mapping for difficulties into the translation
system.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 19:00:38 -07:00
DevelopingTom fc9eb2bec0 Build bridges to connect stations across water (#1961)
Derived from [LeviathanLevi
PR](https://github.com/openfrontio/OpenFrontIO/pull/1847)
Connect stations over water by automatically building bridges

Changes:
- Railroad construction to water is allowed from shore lines
- Railroad construction from water is allowed to shore lines too

This creates bridges a few tiles long.

<img width="1058" height="680" alt="image"
src="https://github.com/user-attachments/assets/493737b9-7aff-4ee2-88ea-7638f6af7c91"
/>

<img width="361" height="317" alt="image"
src="https://github.com/user-attachments/assets/24a71a7a-1ba1-4c88-a89e-876127024148"
/>

fixes #1837

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

IngloriousTom
2025-09-03 18:58:42 -07:00
Moki 💤 121ac0eede Fix: display translated messages when deleting units (#1943)
## Description:

Close https://github.com/openfrontio/OpenFrontIO/issues/1844

Fix `src/client/graphics/layers/EventsDisplay.ts` translation logic that
prevented messages without parameters from being translated.

Now it shows the message correctly:

<img width="383" height="179" alt="image"
src="https://github.com/user-attachments/assets/22a4dac5-ae68-40e1-bd11-f0f13e93b5fd"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

yumika8269
2025-09-03 18:54:17 -07:00
Scott Anderson b0ec4c5558 Fix trainwreck bug (#1925)
Fixes #1922, the trainwreck bug.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 16:31:48 -07:00
yanir 5a8eb65586 added the ability to see players Flag inside the player panel with full flag name. (#1892)
## Description:

Sometimes I found it interesting to know what flag players choose, now
its possible with this new feature.

Feature added to the players panel.

- Added the Full flag name
- Added the flag svg
- countries with no flag, the whole section will be hidden
<img width="250" height="388" alt="My own Flag"
src="https://github.com/user-attachments/assets/69eda520-83f7-4864-8cc1-f19419f13143"
/>

<img width="250" height="388" alt="Bot with flag"
src="https://github.com/user-attachments/assets/1d4e9fbd-1b63-4dae-8bf7-38d3e78a3c80"
/>

<img width="250" height="388" alt="Bot with no flag"
src="https://github.com/user-attachments/assets/7ae06b30-4e26-49d6-a136-23d82c11b1f6"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory ( Made local
tests seems to all work with long or short names)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## My discord:

boostry

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-03 16:27:48 -07:00
ElMelchizedek 3f98cb0ac1 Allies no longer embargo each other (#1863)
## Description:

Bots on the same team as a human player will no longer embargo them if
they betray an alliance with an opposing team player.
Fixes #1845 

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

sibyljudith
2025-09-03 16:27:36 -07:00
Scott Anderson d5a7b041c2 Smarter nation structure placement (#1851)
## Description:

Smarter nation structure placement.

Fixes #881

<img width="2464" height="1235" alt="image"
src="https://github.com/user-attachments/assets/b8ec0041-6f12-4ff3-9279-f5e8529521e5"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 16:27:16 -07:00
Scott Anderson ec4eff2656 Remove hard structure limit for nations (#1853)
## Description:

Remove the structure building limit for AI players, in favor of a simple
cost heuristic.

Fixes #1561

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-09-03 16:26:54 -07:00
Killersoren b43363e6a5 Add total units / buildings view to the teamstats component (#884)
## Description:

Closes #883 

Adds the ability to see combined Launchers, SAMS, Warships & Cities per
team on the TeamStats component

<img width="252" height="267" alt="Skærmbillede 2025-08-17 112010"
src="https://github.com/user-attachments/assets/96efb350-cd08-450b-9c8f-771f64c91236"
/>

<img width="415" height="257" alt="Skærmbillede 2025-08-17 112122"
src="https://github.com/user-attachments/assets/3cdb8fce-a9dc-489a-a72c-9bb343f0677a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Killersoren

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:25:33 -07:00
Abdallah Bahrawi 41802553d1 fix: implement lazy loading for flag images and clean CSS (#1843)
Flags are now only rendered and fetched when the modal is actually
opened
Additionally, duplicate Tailwind CSS classes have been cleaned up.

- [x] I have added screenshots for all UI updates
No visible UI changes
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
No new user-facing text
- [x] I have added relevant tests to the test directory
No new tests needed for this UI rendering change.
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

abodcraft1
2025-09-03 16:25:23 -07:00
Danny Asmussen beec52c17c Ensure the radial menu is within the viewport (#1817)
## Description:

This PR ensures the radial menu is within the viewport.
When clicking right next to the edge of the screen in the browser, the
menu will now use transition to ease itself into the viewport, so the
menu will stay visible at all times.

Issue: https://github.com/openfrontio/OpenFrontIO/issues/1596

<img width="666" height="571" alt="image"
src="https://github.com/user-attachments/assets/a1663b62-96a3-4bfd-830d-8ee2424834ed"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

WoodyDRN
2025-09-03 16:23:11 -07:00
Baguette8ot 1e3118e1ee Update public lobby map frequencies (#1816)
New values for map frequencies in the public rotation

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:
Baguette Bot

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:22:34 -07:00
Cameron Clark 1ecd6c4ee1 Private lobby toggle donation (#1752)
Resolve #1652

1. Add the ability to toggle **gold donations** and **troop donations**
for private lobbies
~2. Add relevant translations.~
3. Refactor `canDonate` to be specific to gold and troop donations
4. Add placeholders for singleplayer mode if this is to be extended to
support that too.
5. Add Tests for Donate logic
<img width="1643" height="1788" alt="image"
src="https://github.com/user-attachments/assets/82b93400-a1f0-45f0-8b2b-a7f78dc0c3e9"
/>

_Private Lobby_

![donatetroopsprivatelobby](https://github.com/user-attachments/assets/c6690bbc-958e-48a1-9cf1-e2b361dfb1b2)
_Testing Troop Send In Private Lobby_

![donatetroopsprivatelobby2](https://github.com/user-attachments/assets/698c7603-6b4b-4da7-91ab-7bdc38bb49a5)

_Troop Send Complete In Private Lobby_

![testtradepublicteams](https://github.com/user-attachments/assets/1010332c-3f38-4644-9218-46aa7141f578)
Confirming that public teams still works

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).
regression is found:

DISCORD_USERNAME: cool_clarky

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:19:13 -07:00
Tamer Suliman debcadf34b Make the player info overlay collapsible (#1768)
## Description:

Describe the PR.
This PR makes the playerInfoOverlay collapsible by clicking on the
player name.

This overlay was covering a decent chunk of the mobile screen.


![1754819765364](https://github.com/user-attachments/assets/a74b0853-bdaa-4c1b-b28d-a270665f2955)

Now the details can be toggled by just clicking on the name freeing a
lot of the screen on mobile.

![1754819765361](https://github.com/user-attachments/assets/800917b9-1a98-4aa5-b4bd-e9c35e47e9d3)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
tls_15

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:09:13 -07:00
VariableVince ef4bb4feaa Pause replay or SP game when opening Settings modal (#1530)
## Description:

Since the in-game Settings became their own modal in v24, it blocks game
control but the game goes on in the background. On mobile it is full
screen so you don't even notice the game still playing in the
background.

Of course players understand that a Multiplayer game will move on. But
for Single Player, the game mode played by beginners too, you'd expect
the game to be paused and are surprised when it isn't. Same goes for
Replays.

This PR fixes it:

- Pause when opening the in-game Settings modal during replay or single
player game.
- Unpause again when closing the Settings modal (if not already paused
before opening the Settings).
- The icon for pause/unpause isn't switched in GameRightSideBar during
this, as the sidebar is blurred in the background anyway.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:09:05 -07:00
DevelopingTom e027983f41 Cancel alliance requests if the recipient attacks (#1733)
Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.

Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

regression is found:

IngloriousTom
2025-09-03 16:08:50 -07:00
Aotumuri 9af1bc35db Add basic ICU message format support for translations (#1645)
## Description:

This pull request adds support for ICU (Intl MessageFormat) syntax in
the translation system.
Existing translation files may need to be updated to fully leverage ICU
features.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-09-03 16:07:48 -07:00
Kipstz 4b129a2f7f Add button for remove building (#1609)
## Description:

Added a red delete button with trash can icon to the right-click radial
menu that allows players to voluntarily delete their own units.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Kipstz

<img width="286" height="209" alt="image"
src="https://github.com/user-attachments/assets/85142be3-2aa5-4c84-ab30-0c68289c8f85"
/>

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-09-03 16:06:07 -07:00
Kipstz c3576a50b9 Add auto-upgrade buildings feature with middle mouse click (#1597)
## Description:

This PR implements a new feature allowing automatic upgrade of the
nearest building using the middle mouse button. This feature greatly
simplifies the upgrade process that previously required a right-click +
building recreation.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Kipstzz

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-09-03 16:00:22 -07:00
evanpelle 5699ef1e39 Better pattern name formatting (#1998)
## Description:

Remove underscores and capitalize when no translation key if found for
pattern.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-03 13:04:56 -07:00
evanpelle 32fd6a83d0 fix private game join link (#1997)
## Description:

Main.ts wasn't handling the join properly.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-03 12:51:27 -07:00
evanpelle acd65e3371 bugfix: hide account button and token modal login on game start (#1986)
## Description:

The account button persisted after game starting

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-09-01 11:34:42 -07:00
evanpelle d655d0368e temporarily disable login requirement for v25 (#1982)
## Description:

Need to disable login requirement to test the new login on purchase flow
in staging.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-31 19:30:59 -07:00
evanpelle 35ad6f3abf create account on purchase (#1966)
## Description:

When purchasing an item, user will be logged in as their email
automatically.

* Users can be logged in either via discord or email (the top right
button has an email or discord icon depending on which is logged in
* Created AccountModal to show current login and has option to log in
via Discord or send recovery email
* Created TokenLoginModal which is triggered during account recovery or
after purchase
* Update DiscordUserSchema to 
* Removed choco pattern key listeners, they were causing NPEs when empty
input was provided on forms

<img width="408" height="479" alt="Screenshot 2025-08-29 at 5 35 31 PM"
src="https://github.com/user-attachments/assets/a2be5556-b534-4279-931b-799d8ece122c"
/>
support email or discord identity
<img width="801" height="351" alt="Screenshot 2025-08-29 at 5 38 59 PM"
src="https://github.com/user-attachments/assets/9d18ef8f-a6f8-4c22-b583-c31d9b176467"
/>
<img width="97" height="83" alt="Screenshot 2025-08-29 at 5 39 51 PM"
src="https://github.com/user-attachments/assets/994d7ade-fa02-4adb-a6f8-e929af4089b2"
/>
<img width="102" height="83" alt="Screenshot 2025-08-29 at 5 40 03 PM"
src="https://github.com/user-attachments/assets/f829dd49-996b-479d-9b75-d81092e31da4"
/>
<img width="59" height="43" alt="Screenshot 2025-08-29 at 5 40 19 PM"
src="https://github.com/user-attachments/assets/aacf39e7-2528-463b-95cb-a58bc8c2194b"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-31 19:09:38 -07:00
evanpelle 3574210ebe bugfix: support pattern:* flare (#1973)
## Description:

The pattern:* flare now allows all flares in the frotend

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-30 09:50:03 -07:00
evanpelle fae4bb9f96 Show 3 patterns at death screen, remove ads (#1971)
## Description:

Show 3 purchasable patterns on the death screen (1 on mobile still)
Also remove death screen ads since they would take up too much space
<img width="743" height="517" alt="Screenshot 2025-08-29 at 8 04 41 PM"
src="https://github.com/user-attachments/assets/3f9a32e4-2a69-478e-8458-6a1ae193b0b3"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-29 20:08:37 -07:00
Bornasm c79af121a8 Improve performance by reordering rendering layers (#1947)
## Description:

The issue raised describes context.restore using too much CPU. This PR
changes the layer order to reduce the number of context.restore and
context.save calls.

The order plays a role because every time a layer has to swap between
using transform (triggered by a layer's shouldTransform function
returning true) and not, it has to call context.save/context.restore.
This change simply reorders the layers so all layers which need
transform are grouped together at the start, and those who don't are at
the end.

Regarding testing, initially my plan was to add unit tests as this is an
easy thing to overlook. But the current testing setup doesn't play
nicely with pixijs, litjs, and a few others. I didn't want to make large
changes to the testing setup here, so instead I left a comment to remind
anyone making changes to pay attention to the order.
 
Fixes #1894

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Bornasm
2025-08-27 18:37:04 -04:00
evanpelle 42f0b5cf69 Reduce train gold from 50k->25k for teammates (#1933)
## Description:

Team games have been too fast because teammates can create large
networks. Reduce the bonus from 50k=>25k

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-25 16:35:15 -07:00
evanpelle 0f60825b9f reduce number of trade ships by 50%, double gold per trade ship (#1934)
## Description:

v25 increased the number of trade ships from v24, causing lag
complaints. On my chromebook pathfinding is using over 60% of cpu.

So reduced the number of trade ships roughly by half, but double the
gold per trade ship so it should balance out,

World v25: 
* 2 mins: ~ 60 trade ships 
* 5 mins: ~ 140 trade ships

World on this branch:
* 2 mins: ~ 35 trade ships
* 5 mins: ~ 70 trade ships


Also increased the probably of trade ship spawn for players with under 2
tradeships to prevent larger players from starving out smaller players.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-25 16:13:54 -07:00
evanpelle beddcfeef6 Set territory pattern on purchase (#1932)
## Description:

When purchasing a territory pattern, set it after successful purchase

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-25 14:06:11 -07:00
evanpelle 1d8484843f Show random pattern on end screen (#1930)
## Description:

To advertise patterns, show a random, purchasable pattern on the end
screen.

* Refactored the pattern button into a reusable PatternButton lit
component
* Used tailwind instead of CSS for styling because the CSS affects lit
components due to using the light-dom
* Removed the tooltip, didn't seem necessary since there is already a
big "purchase" button under the pattern

<img width="383" height="556" alt="Screenshot 2025-08-25 at 1 26 26 PM"
src="https://github.com/user-attachments/assets/3f109cea-2759-4a07-9322-4a1a30b43503"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-25 13:27:08 -07:00
DevelopingTom 3f1efc624f Fix long-distance nuke interception (#1900)
## Description:

Fix a bug introduced by an optimization that caused some incoming nukes
to be ignored. As a result, long-distance nukes could evade in-range
SAM.

Changes:
Replaced the ignored nukes list with a list of precomputed nukes.
For incoming long-distance nukes, the interception tile is now computed
in advance.
When the nuke enters range, the precomputed interception tile is used
for interception.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-08-25 01:28:36 -04:00
DevelopingTom 713db43f42 Create stations regardless of factory ownership (#1904)
## Description:

Bug fix: cities and ports would only connect to factories owned by the
current player, ignoring those belonging to other players.

This update makes the player ID optional when searching for nearby
units: if no player ID is provided, unit ownership is disregarded,
allowing connections to all factories regardless of ownership.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-08-24 13:41:51 -04:00
evanpelle 95b39daab9 Allow manually setting pattern for testing (#1910)
## Description:

This pr allows setting the pattern manually in using the dev console so
we can see how it looks before uploading.

To set it: set the b64 pattern in local storage with key: dev-pattern.

This will override set pattern. Only works in singleplayer mode.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-23 20:25:26 -07:00
evanpelle 3fc34c931e fix emoji exploit: sending emoji to self causes game to crash (#1889)
## Description:

When emoji is sent to oneself, it triggers: Cannot send emoji to
oneself: ${this}, because the canSendEmoji wasn't checking if it was
itself.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-21 15:07:31 -07:00
evanpelle 3fab7ef814 fix team color (#1888)
## Description:

Fix color assignment crashing squad games.

For squad games, teams are assigned 1,2,3, etc. So the ColorAllocator
cannot find them and throws an exception.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-21 11:55:52 -07:00
evanpelle 96269eb579 better pattern name (#1885)
## Description:

If the translation key isn't found for a pattern, show just the pattern
key, not the entire translation key. Since patterns will be added
frequently.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-21 09:04:21 -07:00
evanpelle 028a44947f Send error to client if server cannot get pattern (#1861)
## Description:

If the server is unable to fetch cosmetics.json, then it cannot get the
pattern, so close the connection with error. This scenario is unlikely
to happen, because if the api is down, users can't log in anyways.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-20 15:16:41 -07:00
evanpelle 4ba9b3b6b3 Remove Yenisei from public multiplayer games (#1874)
## Description:

The map is very large and the game lagged a lot on this map during
playtests. So remove it from public lobbies.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-19 19:11:55 -07:00
evanpelle 3e880a34ef v25 meta update (#1872)
## Description:

v25 meta update:

- Trade ship spawn rate is determined by number of ports players has and
total number of tradeships on the map
- Train spawn rate scales hyperbolically with number of factories owned
by player
- Factory & Port share the same early unit discount (eg building a port
makes the factory more expensive), this is to encourage more
specialization: become a naval economy or land based economy.
- Trains spawn from factories and arrive on cities
- Trains only give gold on cities
- Trains give 50k gold for allies, 25k for nonallies, and 10k for self
- Large players are given a 30% speed/attack debuff in sigmoid curve
- Reduced attack bonus for large players
- Nerf bot gold production from 1k/s => 500/s
- Nerf bot max troops

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-19 18:53:42 -07:00