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## Description: Continuation from #3276 Adds the complete client-side clan UI as a Lit web component (`<clan-modal>`), a typed API client with Zod-validated responses, shared response schemas, and a reusable `<confirm-dialog>` component. ### New: `ClanModal.ts` | View | What it does | |------|-------------| | **My Clans** | Lists joined clans + pending join requests (built from `/users/@me`, no extra fetches) | | **Browse** | Search by tag (min 3 chars), paginated results, configurable per-page (10/25/50) | | **Clan Detail** | Stats, paginated + searchable member list, role badges, join/leave/request actions | | **Manage** | Edit name (max 35 chars) + description, toggle open/invite-only, disband | | **Transfer** | Leadership transfer with member selector + confirmation | | **Requests** | Approve/deny join requests (leader/officer) | | **Bans** | View and unban (leader/officer) | | **My Requests** | View and withdraw outgoing requests | ### New: `ConfirmDialog.ts` Reusable `<confirm-dialog>` Lit component — replaces native `confirm()`/`prompt()` which are blocked or broken on mobile and CrazyGames iframes. Supports danger/warning variants and an optional textarea (used for ban reasons). Fires `confirm`/`cancel` events. ### New: `ClanApi.ts` Typed API client covering all clan endpoints. Every response is Zod-validated. Auth header is always last in the spread (can't be overridden by callers). Unknown server error messages always fall back to a generic client-side string — never displayed verbatim. ### New: `ClanApiSchemas.ts` (in `src/core/`) Shared Zod schemas for clan API responses with max-length constraints on `name` (35) and `description` (200). Lives in `core/` so it can be consumed by both client code and the leaderboard table. ### Modified: `ApiSchemas.ts` - Added `clans` and `clanRequests` arrays to `UserMeResponseSchema` - Moved clan leaderboard schemas out to `ClanApiSchemas.ts` - Renamed `LeaderboardClanTagSchema` → `RequiredClanTagSchema` ### Modified: `Api.ts` - Added `invalidateUserMe()` to bust the cached `/users/me` response after mutations - Removed `fetchClanLeaderboard` (moved to `ClanApi.ts`) ### Tests - `ClanModal.test.ts` — rendering, view navigation, user actions - `ClanApiQueries.test.ts` — fetch functions, error handling, pagination - `ClanApiMutations.test.ts` — join, leave, kick, ban, promote, transfer, etc. - `ClanApiBans.test.ts` — ban/unban calls and error paths - `ClanApiSchemas.test.ts` — Zod schema validation edge cases - `LeaderboardModal.test.ts` — updated imports ## Notable design decisions - **Not-logged-in state** — shows "Sign in to join clans" instead of false "no clans" empty state - **Rate limit feedback** — reads `Retry-After` header and surfaces wait time to the user ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: w.o.n --------- Co-authored-by: evanpelle <evanpelle@gmail.com>