Fixes#1016
## Description:
Fix the zod user schema validation to make roles optional. This was
causing a validation error when looking up the user's roles.
## Please complete the following:
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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Validate incoming API data with zod.
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---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
- Switch gold to bigint.
- Remove unused or untrusted values from event payloads.
## Please complete the following:
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---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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regression is found:
<DISCORD USERNAME>
---------
Co-authored-by: 1brucben <1benjbruce@gmail.com>
## Description:
This update does the following:
slight nerf to gold production by large players
Speed boost for very large attacks
5% speed buff for mountains
Defense post boost
small trade ship spawn rate increase
attack losses up 20% for all attacks
small speed effect boost for defense posts
20% population growth decrease for large players
nerfed worker growth boost slightly
nerfed troop/worker conversion rate
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Bots have much different meta than nations or humans, so their defense
number is misleading.
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
Reduces attack speed for large attacks. A further 10% increase in
attacker losses. minor 5% decrease in pop growth. Attacks against Terra
Nullius fade away as in v22.
This addresses the community poll finding that many players consider
current troop movements to be too fast. The latter two changes help nerf
attacking and slowdown snowballing.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Fixes translations showing as untranslated keys
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
Nikola123
## Description:
Currenly, it's possible for the World map to reach 225 players. This PR
caps it at just 150.
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Nikola123
## Description:
This PR assigns a small cost (1% of population) to creating each new
attack. This nerfs the strategy of spamming 1% size attacks against an
enemy to max pop growth and encourages more normal >10% attack sizes.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Original playtests mainly focused on balancing speed. This PR adjusts
attack losses further upwards for all terrain types by around 10%. Pop
growth is decreased by around 10% to slightly slow game tempo. Worker
growth boost is also weakened a bit to nerf super low troop meta
beginning. Slight 10% speed nerf at higher attack sizes. Port spawn rate
boosted.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
Update the discord user zod schema to address login failures for users
without avatars.
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Hide login button when logged in.
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## Description:
Add Sakhalin flag for nation on Japan map. Use Aztec flag for Biggest
Snakes nation. Change 'Jesuit Monks' nation into 'Tamazgha' with
corresponding flag. Thanks @ N0ur and J. Dimlight
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Changes default target troop ratio and attack size to reflect better
early game strategies in v23
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
1brucben
## Description:
- Validate that user tokens are accepted by the API server, in case of
token revoked / remote logout.
- Lookup user roles by their token.
- Sets the groundwork for validating custom flag codes, patterns, etc.
## Please complete the following:
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Quite a bit of maps have problems with their jsons. In this PR, I'll try
to fix some of them.
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## Please put your Discord username so you can be contacted if a bug or
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Nikola123
## Description:
Thanks to J.Dimlight for reporting this.
Flag images were not displayed on maps. Or the wrong flag was displayed.
Because of no flag code, or pointing to non-existant or incorrect flag
file names.
There are currently no flags to display for these Nations, as there is
no flag file present in resources:
Gateway to the Atlantic
- Jesuit Monks
- Wine
Japan and Neighbors:
- Sakhalin
Mars:
- European Space Agency
South America:
- The Biggest Snakes
- Normal Capybaras
- Just Otters
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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tryout33
## Description:
one hour of fucking around with git later: fixes the invalid username
popup being behind the public game button and accepts the close label
fix from #949

## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
demonessica
## Description:
Resolve code scanning warning about HTML injection with copilot
suggested fix.
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
when pressing space for alternate view, the ships did not change color.
This was cased by incorrect sprite caching.
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## Please put your Discord username so you can be contacted if a bug or
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## Description:
Add a label to the close button on News modal. Closes
[#947](https://github.com/openfrontio/OpenFrontIO/issues/947)
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
`drillskibo`

## Description:
Simplify bots retaliation logic. Do not counter-attack before reaching
the trigger ratio.
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## Description:
Set singleplayer gitCommit in the client
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Replaces the `all` selector with a specific class to reduce CSS
computation. Maintains functionality of hiding the news button.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
`demonessica`
## Description:
The LocalServer was counting 100ms between turns, causing the timer to
run slow (100ms + turn execution time), it now checks 100ms from the
start of the previous turn. I've noticed it still runs a tad slow (1-2
seconds slow after 1 minute), but it's much better than before.
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## Please put your Discord username so you can be contacted if a bug or
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## Description:
A warship refactor caused a regressions where warships could attack at
any distance. Also refactored & simplified the trade ship logic.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>