Equal team sizes

This commit is contained in:
Scott Anderson
2025-05-31 23:34:10 -04:00
committed by evanpelle
parent cd66ed574a
commit b31b6a89f8
3 changed files with 16 additions and 4 deletions
+5 -1
View File
@@ -29,7 +29,11 @@ export enum GameEnv {
export interface ServerConfig {
turnIntervalMs(): number;
gameCreationRate(): number;
lobbyMaxPlayers(map: GameMapType, mode: GameMode): number;
lobbyMaxPlayers(
map: GameMapType,
mode: GameMode,
numPlayerTeams: number | undefined,
): number;
numWorkers(): number;
workerIndex(gameID: GameID): number;
workerPath(gameID: GameID): string;
+10 -2
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@@ -137,11 +137,19 @@ export abstract class DefaultServerConfig implements ServerConfig {
return 60 * 1000;
}
lobbyMaxPlayers(map: GameMapType, mode: GameMode): number {
lobbyMaxPlayers(
map: GameMapType,
mode: GameMode,
numPlayerTeams: number | undefined,
): number {
const [l, m, s] = numPlayersConfig[map] ?? [50, 30, 20];
const r = Math.random();
const base = r < 0.3 ? l : r < 0.6 ? m : s;
return Math.min(mode === GameMode.Team ? Math.ceil(base * 1.5) : base, 150);
let players = mode === GameMode.Team ? Math.ceil(base * 1.5) : base;
if (numPlayerTeams !== undefined) {
players -= players % numPlayerTeams;
}
return Math.min(players, l);
}
workerIndex(gameID: GameID): number {
+1 -1
View File
@@ -51,7 +51,7 @@ export class MapPlaylist {
// Create the default public game config (from your GameManager)
return {
gameMap: map,
maxPlayers: config.lobbyMaxPlayers(map, mode),
maxPlayers: config.lobbyMaxPlayers(map, mode, numPlayerTeams),
gameType: GameType.Public,
difficulty: Difficulty.Medium,
infiniteGold: false,