Commit Graph

31 Commits

Author SHA1 Message Date
AlexBesios dbaa61318e - Update the newbox to fetch news from the api
- Fix the comment recoms and the minor issues
2026-04-07 14:29:06 +03:00
evanpelle 130315cba1 Merge branch 'v30' 2026-03-30 12:59:29 -07:00
Evan fabd1a5fa9 Update achievement schema (#3542)
## Description:

Update the schema for achievements

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-30 12:18:04 -07:00
Ryan 7d1ff91078 playerstats to go with infra (#3520)
## Description:

https://github.com/openfrontio/infra/pull/279 to go with this, splits
out 1v1

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-26 19:05:37 -07:00
Ryan 14a5128e87 playerstats to go with infra (#3520)
## Description:

https://github.com/openfrontio/infra/pull/279 to go with this, splits
out 1v1

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-26 19:04:33 -07:00
Ryan 1049b7e7dc Clan System Part 1 (#3276)
## Description:

Properly split out clantags and usernames, a clantag should not be part
of a username.

<img width="285" height="286" alt="image"
src="https://github.com/user-attachments/assets/8ac56e82-b12c-4fc0-9774-e445252a6e61"
/>

https://api.openfront.dev/game/ojkqZFb2


<img width="296" height="596" alt="image"
src="https://github.com/user-attachments/assets/85152f80-c111-4f87-b85b-8516c9c6137b"
/>


https://api.openfront.dev/game/MF32BkVc


requires;
https://github.com/openfrontio/infra/pull/264

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-17 15:55:47 -07:00
evanpelle 2a0b0f890d fix build 'cannot find RankedType' in ApiSchemas.ts 2026-03-03 19:14:19 -08:00
evanpelle c701ddbdcc Merge branch 'v29' 2026-03-03 18:46:00 -08:00
evanpelle 8524afed65 Bugfix: Update PlayerGameSchema.map from GameMapType enum to string
Same issue as the users/@me response: a user played a map that doesn't exist on production
2026-03-03 17:45:51 -08:00
evanpelle 2139fbf1d8 bugfix: change SingleplayerMapAchievementSchema.mapName schema to be a string
A player got an achievement on the beta deployment for a map that doesn't exist in prod. Now they can't log in on prod because the map doesn't exist.
2026-03-03 17:45:09 -08:00
evanpelle 40a7b49b89 Bugfix: Update PlayerGameSchema.map from GameMapType enum to string
Same issue as the users/@me response: a user played a map that doesn't exist on production
2026-03-03 14:00:29 -08:00
evanpelle c77f579969 bugfix: change SingleplayerMapAchievementSchema.mapName schema to be a string
A player got an achievement on the beta deployment for a map that doesn't exist in prod. Now they can't log in on prod because the map doesn't exist.
2026-03-03 13:15:57 -08:00
evanpelle f09177f8fe Merge branch 'v29' 2026-02-26 17:40:57 -06:00
Evan 7f03072e9b revert skin trials (#3293)
## Description:

Skin trials has been a failure, very low fill rate and cause a major
drop in sales.

reverts 


https://github.com/openfrontio/OpenFrontIO/commit/97d0a05d58e926e3de4ba46d8dd14a04d60d6698

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-24 15:47:21 -06:00
VariableVince c235debb57 Cleanup: Replace literals by enums (#3252)
## Description:

Some literals were present that could/should have been enums. Replaced
them.

For Util.ts > createRandomName, also changed type of parameter
playerType from string to PlayerType. All callers already send it this
type.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-02-19 16:58:07 -06:00
Evan 97d0a05d58 Rewarded videos ads to test a skin (#3120)
## Description:

Added rewarded video ads for skin trials via Playwire's
manuallyCreateRewardUi API. Users can now click "Try me" to watch a
video ad and receive a temporary skin trial. Upon completion a temporary
flare is granted to the player so they have ~5 minutes to use the skin.

added getPlayerCosmeticsRefs and getPlayerCosmetics to Cosmetics.ts to
centralize cosmetic retrieval & validation.

<img width="801" height="534" alt="Screenshot 2026-02-10 at 7 58 14 PM"
src="https://github.com/user-attachments/assets/51cc378c-2feb-4692-8cf2-20ee54cea3b8"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-11 20:52:48 -08:00
Ryan 106938c395 Add Ranked 1v1 Leaderboard (#3008)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)

@wraith4081 's pr

updates the stats modal to show both 1v1 and clan stats

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

w.o.n

---------

Co-authored-by: Wraith <54374743+wraith4081@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-01 15:02:43 -08:00
Evan 8ff3f4496c Update & improve 1v1 Ranked Matchmaking (#2831)
references #2001

## Description:

Improve the ranked matchmaking modal. Better messages, and show 1v1 elo


<img width="450" height="210" alt="Screenshot 2026-01-08 at 7 11 20 PM"
src="https://github.com/user-attachments/assets/e4f8323c-5d98-48de-babe-b51526a6d408"
/>

<img width="622" height="614" alt="Screenshot 2026-01-08 at 7 11 14 PM"
src="https://github.com/user-attachments/assets/73d10f84-b5b5-4ba8-95bb-a181a9fd9dae"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-08 19:18:04 -08:00
bijx b9f4a8d77b Feat: Singleplayer Achievements (#2734)
Contributes towards the ongoing task of adding achievements: #2706

## Description:
Introduces a concept design and API implementation for singleplayer win
achievements. New row of ~5~ 4 medals is added to the map select screen
in the Singleplayer modal, one for each difficulty:
<img width="3132" height="779" alt="image"
src="https://github.com/user-attachments/assets/da8f0314-ccad-4f45-a03f-1beb46981301"
/>

In order to achieve a medal in a particular map, you must win the
singleplayer game (multiplayer and private match games don't count) in
the selected difficulty **without tampering with the options or
settings**. If any setting is changed from the default, regardless of
the difficulty, you will ~receive a fifth "Custom" medal~ not receive
the medal for that difficulty. Team games **do not** count towards the
medal achievement.

Completion of a medal will fill in the full correct color, as defined in
our `variables.css`:
<img width="694" height="778" alt="image"
src="https://github.com/user-attachments/assets/1b2d8370-aa86-4329-9402-adf43f3ef799"
/>

Completion medals can be toggled on or off (hidden by default) with the
toggle button at the top of the section:


https://github.com/user-attachments/assets/d08a58e0-b534-430e-9e8f-559134ad8852


[API implementation PR](https://github.com/openfrontio/infra/pull/234)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bijx

---------

Co-authored-by: iamlewis <lewismmmm@gmail.com>
Co-authored-by: Evan <evanpelle@gmail.com>
2026-01-05 16:27:36 -08:00
Evan 0ba709c40d Create clan stats modal (#2479)
Resolves #2452

## Description:

Created a Clan Stats PR to show top clans. In another PR we can show the
player leaderboard to show top players.

Based on PR from https://github.com/Geekyhobo

<img width="659" height="792" alt="Screenshot 2025-11-19 at 10 00 40 AM"
src="https://github.com/user-attachments/assets/9333b7e2-2357-47a6-a7c8-788cf81e9be3"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan

Co-authored-by: Geekyhobo <geekyhobo@users.noreply.github.com>
2025-11-19 10:34:23 -08:00
Aotumuri a4127960b7 Add function to fetch player information (#2010)
## Description:

This pull request introduces the fetchPlayerById() function together
with its associated schema components.

It represents one part of a series of split pull requests related to the
PlayerInfoModal (Player Profile). Subsequent pull requests will address
UI implementation and additional features.

(origin pr:https://github.com/openfrontio/OpenFrontIO/pull/1758)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-09-14 15:15:50 -07:00
evanpelle 35ad6f3abf create account on purchase (#1966)
## Description:

When purchasing an item, user will be logged in as their email
automatically.

* Users can be logged in either via discord or email (the top right
button has an email or discord icon depending on which is logged in
* Created AccountModal to show current login and has option to log in
via Discord or send recovery email
* Created TokenLoginModal which is triggered during account recovery or
after purchase
* Update DiscordUserSchema to 
* Removed choco pattern key listeners, they were causing NPEs when empty
input was provided on forms

<img width="408" height="479" alt="Screenshot 2025-08-29 at 5 35 31 PM"
src="https://github.com/user-attachments/assets/a2be5556-b534-4279-931b-799d8ece122c"
/>
support email or discord identity
<img width="801" height="351" alt="Screenshot 2025-08-29 at 5 38 59 PM"
src="https://github.com/user-attachments/assets/9d18ef8f-a6f8-4c22-b583-c31d9b176467"
/>
<img width="97" height="83" alt="Screenshot 2025-08-29 at 5 39 51 PM"
src="https://github.com/user-attachments/assets/994d7ade-fa02-4adb-a6f8-e929af4089b2"
/>
<img width="102" height="83" alt="Screenshot 2025-08-29 at 5 40 03 PM"
src="https://github.com/user-attachments/assets/f829dd49-996b-479d-9b75-d81092e31da4"
/>
<img width="59" height="43" alt="Screenshot 2025-08-29 at 5 40 19 PM"
src="https://github.com/user-attachments/assets/aacf39e7-2528-463b-95cb-a58bc8c2194b"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-31 19:09:38 -07:00
VariableVince 563d054ea5 Zod v4 update (#1546)
## Description:

This contains the update from zod 3.25 to 4. Change imports back from
zod/v4 to just zod. No errors in VSCode.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-07-23 14:28:38 -04:00
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00
Omri 3597f7b326 upgrade to zod 4 (#1161)
## Description:
updates zod to v4
closes #873 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

omrih

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-19 19:34:05 +00:00
Scott Anderson a02037ae1c Fix discord login issue (#1028)
Fixes #1016

## Description:

Fix the zod user schema validation to make roles optional. This was
causing a validation error when looking up the user's roles.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-03 19:33:35 -07:00
Scott Anderson 15cd1e9ae9 Fix discord user schema (#969)
## Description:

Update the discord user zod schema to address login failures for users
without avatars.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-31 11:09:17 -07:00
Scott Anderson 2a3240da1c Server role lookup (#954)
## Description:

- Validate that user tokens are accepted by the API server, in case of
token revoked / remote logout.
- Lookup user roles by their token.
- Sets the groundwork for validating custom flag codes, patterns, etc.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-30 09:10:00 -07:00
Scott Anderson 5aa8356513 Record player stats during the game (#784)
## Description:

Record player stats for the analytics worker to import in to to
postgres. This changes defines a new Analytics schema version, `v0.0.2`,
containing additional metadata about each player.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-21 00:10:29 -04:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
Scott Anderson f8a052a6ce Client JWT authentication (#723)
## Description:

Send JWT to the game server for verification.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-12 11:51:40 -07:00