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Bugfix: Update PlayerGameSchema.map from GameMapType enum to string
Same issue as the users/@me response: a user played a map that doesn't exist on production
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@@ -1,7 +1,7 @@
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import { z } from "zod";
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import { base64urlToUuid } from "./Base64";
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import { BigIntStringSchema, PlayerStatsSchema } from "./StatsSchemas";
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import { Difficulty, GameMapType, GameMode, GameType } from "./game/Game";
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import { Difficulty, GameMode, GameType } from "./game/Game";
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export const RefreshResponseSchema = z.object({
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token: z.string(),
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@@ -99,7 +99,7 @@ export const PlayerGameSchema = z.object({
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start: z.iso.datetime(),
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mode: z.enum(GameMode),
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type: z.enum(GameType),
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map: z.enum(GameMapType),
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map: z.string(),
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difficulty: z.enum(Difficulty),
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clientId: z.string().optional(),
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});
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