Commit Graph

65 Commits

Author SHA1 Message Date
Scott Anderson d8d5220948 Require login to connect to staging (#1360)
## Description:

Complete:
- Add support for cookie-based auth (ref
https://github.com/openfrontio/infra/pull/83)
- Restrict game server API access to users with a specific flare
- Restrict join game to users with a valid token and an allowed flare
- Unauthorized landing page
- Token cache
- Destroy token cookie on logout

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-09 03:57:08 -04:00
Scott Anderson 58996bf1b3 Revert "enable otel logs and metrics for staging environments" (#1358)
Reverts openfrontio/OpenFrontIO#1310
2025-07-07 11:30:51 -04:00
Aotumuri 4dd6c9bac3 custom flag (2) (#1303)
## Description:

This PR implements the permission check logic.

Other related parts will be handled in a separate UI update.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-03 00:24:52 +00:00
Scott Anderson 9d25668791 Reapply "enable otel logs and metrics for staging environments" (#1310)
This reverts commit d7e7df1df6.

## Description:

enable otel logs and metrics for staging environments

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-30 19:43:49 -04:00
Scott Anderson 9dcceefc33 Graceful handling of ping before join (#1295)
## Description:

Graceful handling of ping before join.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-28 12:29:25 -07:00
Scott Anderson 4680b04656 Refactor cosmetics.json (#1263)
## Description:

- Refactor cosmetics.json to use base64 as the lookup key, to reduce the
complexity of lookup.
- Add refine() logic to PatternSchema to check if the pattern is valid.
- Split PatternDecoder class out of Cosmetic.ts to resolve temporal
deadzone caused by static parsing of cosmetics.json with the new
refine().

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-23 20:14:36 -07:00
Aotumuri b71acdc993 Patterned territory (#786)
## Description:
This is meant to give players more customization options.
Permission handling hasn’t really been implemented yet.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-22 23:57:24 -04:00
evanpelle 4480871f65 have worker send error back to client (#1178)
## Description:
On error, send the message back to the client before closing the
websocket.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-06-17 20:13:37 -07:00
evanpelle 2d565d16a1 Fix unnecessary join check (#1209)
We are already parsing ClientJoinMessageSchema so we know it's type is
"join".
2025-06-17 09:40:28 -07:00
Scott Anderson b17b925b3b Better handling of bad tokens (#1180)
## Description:

- Better handling of bad tokens
- Send a code and reason when closing the websocket more consistently.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-16 18:45:30 -07:00
evanpelle fe293af735 removed unused import to fix prettier error 2025-06-05 10:01:01 -07:00
Scott Anderson 14ab1bcbba Close socket on ClientMessageSchema, improve zod error (#1003)
## Description:

- Close the socket on parse failure.
- Use `safeParse` and `prettifyError` to improve logging output on zod
validation failures.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-04 09:48:48 -07:00
Scott Anderson a02037ae1c Fix discord login issue (#1028)
Fixes #1016

## Description:

Fix the zod user schema validation to make roles optional. This was
causing a validation error when looking up the user's roles.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-03 19:33:35 -07:00
Scott Anderson 521ebff1c4 Validate incoming API data with zod (#891)
## Description:

Validate incoming API data with zod.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-02 13:33:47 -07:00
Scott Anderson 2a3240da1c Server role lookup (#954)
## Description:

- Validate that user tokens are accepted by the API server, in case of
token revoked / remote logout.
- Lookup user roles by their token.
- Sets the groundwork for validating custom flag codes, patterns, etc.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-30 09:10:00 -07:00
Scott Anderson a1a4b22351 Set singleplayer gitCommit in the client (#945)
## Description:

Set singleplayer gitCommit in the client

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-05-29 16:47:28 -07:00
Scott Anderson 9302af868d Combine analytics and game types (#839)
## Description:

Combine analytics and game types. Simplify and remove redundant player
information.

- Remove ip address.
- Add playerID.
- Combine redundant player tables.
- Move game metadata in to GameEndInfo type, an extension of
GameStartInfo

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-22 15:06:30 -04:00
evanpelle d7e7df1df6 Revert "enable otel logs and metrics for staging environments"
This reverts commit c1fe956f4e.
2025-05-19 16:10:37 -07:00
evanpelle c1fe956f4e enable otel logs and metrics for staging environments 2025-05-18 19:58:09 -07:00
Scott Anderson 70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
evan cb864f6fe9 on error makes sure to return status with json body, otherwise the request hangs 2025-05-12 20:43:31 -07:00
Scott Anderson f8a052a6ce Client JWT authentication (#723)
## Description:

Send JWT to the game server for verification.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-12 11:51:40 -07:00
evan 7f6068ebbe anonymize ips 2025-05-09 14:40:52 -07:00
evan c5152f035f add endpoint to kick players from a game given admin token, game id & client id 2025-05-09 13:00:39 -07:00
Scott Anderson 9d8a2a2b41 bugfix: Joining game fails (#680)
## Description:

Restore the necessary fields to the join message.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-08 12:55:03 -07:00
Aotumuri cddcc681dd Added custom disable settings (#593)
## Description:
I will write an issue later as I don't have time.

![スクリーンショット 2025-04-23 22 04
24](https://github.com/user-attachments/assets/77754140-eee9-46bd-a98f-a3abec35ca6a)
<img width="735" alt="スクリーンショット 2025-04-23 22 04 40"
src="https://github.com/user-attachments/assets/24bb3461-8e05-418c-8dbf-2ba1a624fe27"
/>
<img width="790" alt="スクリーンショット 2025-04-23 22 04 47"
src="https://github.com/user-attachments/assets/33387200-d0af-4394-9d60-af1f88a036e9"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2025-05-07 06:14:54 -07:00
evan 8bdda67b2a disable remote logging and metrics on dev & staging to reduce load on monitoring stack 2025-05-02 12:53:48 -07:00
evan 0dd762e3a8 change worker metrics to guage 2025-05-02 08:45:52 -07:00
evanpelle ffc2fadc20 use otel for observability (#635)
## Description:

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

Co-authored-by: evan <openfrontio@gmail.com>
2025-05-01 11:22:56 -07:00
evanpelle d6a412aa50 implement duos (#630)
## Description:
Implement Duos team mode.
Also assign teams to nations at the start instead of assigning them
randomly on spawn. This gives more consistent team sizes

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

Co-authored-by: evan <openfrontio@gmail.com>
2025-04-30 13:47:35 -07:00
evan 94c499a5e5 fix teams mode on private multiplayer games 2025-04-24 07:47:08 -07:00
Evan 58b151f585 remove slog, use winston instead. 2025-04-12 17:54:36 -07:00
Evan 3caecc1978 create logger component at top of file to prevent reassigning worker 2025-04-12 10:14:52 -07:00
Evan 08c2c01dae bugfix: flags not showing in game 2025-04-06 10:27:52 -07:00
Evan 950344c0bd created prestart message: add 2 second delay before starting public games to allow all players to connect 2025-04-03 15:42:25 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
Evan f12d14fd22 bugfix: actually return 404 when game not found 2025-03-31 09:36:38 -07:00
evanpelle d8fe41de7a teams (#349) 2025-03-27 20:43:56 -07:00
Readixyee e02361c2f4 Disable nukes option (#237)
This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
evanpelle 2c9fc7307e fix config circular dependency (#296) 2025-03-19 15:42:47 -07:00
evanpelle 6499569240 add winston logger (#289) 2025-03-18 14:36:30 -07:00
evanpelle 70e348c94b Export prometheus metrics (#286) 2025-03-18 09:00:05 -07:00
Peter bd91d7c00b Game server ticks too much. Removed duplicate call to .tick (#271)
removes gameManager.tick as it is already ticking inside the
gameManagers contructor
2025-03-17 08:58:45 -07:00
Ilan Schemoul b9dad022fc fix timer (#239)
- **improve and fix dynamic lobby**
- **Revert "Change BorderTiles from Array to Set (#230)"**

I'm obviously forced to include the revert patch otherwise I can't
compile. but you should first merge PR dedicated to revert before tthis
2025-03-13 17:03:38 -07:00
evanpelle 5dc00bc3ab use git commit hash verification when replaying archived games (#204) 2025-03-10 12:40:36 -07:00
evanpelle 33292aec5c feat: replay archived games, gamestate hash verification (#195)
create endpoint to load archived game. when joining game client first
checks if the game is active, if not it requests the game archive from
the server. the archive is sent to LocalServer to replay the game
locally. Every 10 ticks a hash is stored on the archive, and during
replay the LocalServer verifies this hash.
2025-03-09 14:24:39 -07:00
Evan 56e84c3679 copy .env file to instance 2025-03-06 20:49:59 -08:00
Evan edcfac2fe7 give public lobbies smoother countdown, use admin token in server. 2025-03-06 19:43:56 -08:00
Evan 4c8eeb0cc1 merge branch v0.17.3 2025-03-06 15:46:57 -08:00
Evan 3a0bc594ae use api prefix 2025-03-05 18:04:22 -08:00