mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 12:10:46 +00:00
use api prefix
This commit is contained in:
@@ -589,7 +589,7 @@ export class HostLobbyModal extends LitElement {
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private async putGameConfig() {
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const config = await getServerConfigFromClient();
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const response = await fetch(
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`${window.location.origin}/${config.workerPath(this.lobbyId)}/game/${this.lobbyId}`,
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`${window.location.origin}/api/${config.workerPath(this.lobbyId)}/game/${this.lobbyId}`,
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{
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method: "PUT",
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headers: {
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@@ -615,7 +615,7 @@ export class HostLobbyModal extends LitElement {
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this.close();
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const config = await getServerConfigFromClient();
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const response = await fetch(
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`${window.location.origin}/${config.workerPath(this.lobbyId)}/start_game/${this.lobbyId}`,
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`${window.location.origin}/${config.workerPath(this.lobbyId)}/api/start_game/${this.lobbyId}`,
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{
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method: "POST",
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headers: {
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@@ -642,7 +642,7 @@ export class HostLobbyModal extends LitElement {
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private async pollPlayers() {
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const config = await getServerConfigFromClient();
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fetch(`/${config.workerPath(this.lobbyId)}/game/${this.lobbyId}`, {
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fetch(`/${config.workerPath(this.lobbyId)}/api/game/${this.lobbyId}`, {
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method: "GET",
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headers: {
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"Content-Type": "application/json",
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@@ -661,7 +661,7 @@ async function createLobby(): Promise<GameInfo> {
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try {
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const id = generateID();
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const response = await fetch(
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`/${config.workerPath(id)}/create_game/${id}`,
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`/${config.workerPath(id)}/api/create_game/${id}`,
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{
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method: "POST",
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headers: {
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@@ -361,7 +361,7 @@ export class JoinPrivateLobbyModal extends LitElement {
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this.message = "Checking lobby..."; // Set initial message
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const config = await getServerConfigFromClient();
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const url = `/${config.workerPath(lobbyId)}/game/${lobbyId}/exists`;
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const url = `/${config.workerPath(lobbyId)}/api/game/${lobbyId}/exists`;
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fetch(url, {
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method: "GET",
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headers: {
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@@ -402,7 +402,7 @@ export class JoinPrivateLobbyModal extends LitElement {
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const config = await getServerConfigFromClient();
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fetch(
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`/${config.workerPath(this.lobbyIdInput.value)}/game/${this.lobbyIdInput.value}`,
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`/${config.workerPath(this.lobbyIdInput.value)}/api/game/${this.lobbyIdInput.value}`,
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{
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method: "GET",
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headers: {
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@@ -126,6 +126,6 @@ export class LocalServer {
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type: "application/json",
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});
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const workerPath = this.serverConfig.workerPath(this.lobbyConfig.gameID);
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navigator.sendBeacon(`/${workerPath}/archive_singleplayer_game`, blob);
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navigator.sendBeacon(`/${workerPath}/api/archive_singleplayer_game`, blob);
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}
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}
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@@ -45,7 +45,7 @@ export class PublicLobby extends LitElement {
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async fetchLobbies(): Promise<GameInfo[]> {
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try {
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const response = await fetch(`/public_lobbies`);
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const response = await fetch(`/api/public_lobbies`);
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if (!response.ok)
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throw new Error(`HTTP error! status: ${response.status}`);
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const data = await response.json();
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@@ -137,7 +137,7 @@ app.get("/api/env", (req, res) => {
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});
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// Add lobbies endpoint to list public games for this worker
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app.get("/public_lobbies", (req, res) => {
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app.get("/api/public_lobbies", (req, res) => {
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res.send(publicLobbiesJsonStr);
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});
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@@ -146,7 +146,7 @@ async function fetchLobbies(): Promise<void> {
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for (const gameID of publicLobbyIDs) {
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const port = config.workerPort(gameID);
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const promise = fetch(`http://localhost:${port}/game/${gameID}`)
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const promise = fetch(`http://localhost:${port}/api/game/${gameID}`)
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.then((resp) => resp.json())
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.then((json) => {
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return json as GameInfo;
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@@ -209,7 +209,7 @@ async function schedulePublicGame() {
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// Send request to the worker to start the game
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try {
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const response = await fetch(
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`http://localhost:${config.workerPort(gameID)}/create_game/${gameID}`,
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`http://localhost:${config.workerPort(gameID)}/api/create_game/${gameID}`,
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{
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method: "POST",
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headers: {
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@@ -100,7 +100,7 @@ export function startWorker() {
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// Endpoint to create a private lobby
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app.post(
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"/create_game/:id",
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"/api/create_game/:id",
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asyncHandler(async (req, res) => {
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const id = req.params.id;
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if (!id) {
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@@ -137,7 +137,7 @@ export function startWorker() {
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// Add other endpoints from your original server
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app.post(
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"/start_game/:id",
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"/api/start_game/:id",
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asyncHandler(async (req, res) => {
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console.log(`starting private lobby with id ${req.params.id}`);
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const game = gm.game(req.params.id);
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@@ -157,7 +157,7 @@ export function startWorker() {
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);
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app.put(
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"/game/:id",
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"/api/game/:id",
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asyncHandler(async (req, res) => {
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// TODO: only update public game if from local host
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const lobbyID = req.params.id;
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@@ -188,7 +188,7 @@ export function startWorker() {
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);
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app.get(
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"/game/:id/exists",
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"/api/game/:id/exists",
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asyncHandler(async (req, res) => {
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const lobbyId = req.params.id;
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res.json({
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@@ -198,7 +198,7 @@ export function startWorker() {
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);
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app.get(
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"/game/:id",
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"/api/game/:id",
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asyncHandler(async (req, res) => {
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const game = gm.game(req.params.id);
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if (game == null) {
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@@ -210,7 +210,7 @@ export function startWorker() {
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);
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app.post(
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"/archive_singleplayer_game",
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"/api/archive_singleplayer_game",
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asyncHandler(async (req, res) => {
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const gameRecord: GameRecord = req.body;
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const clientIP = req.ip || req.socket.remoteAddress || "unknown";
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+7
-8
@@ -187,14 +187,13 @@ export default (env, argv) => {
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{
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context: [
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"/api/env",
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"/public_lobbies",
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"/join_game",
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"/start_game",
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"/create_game",
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"/archive_singleplayer_game",
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"/debug-ip",
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"/auth/callback",
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"/auth/discord",
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"/api/public_lobbies",
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"/api/join_game",
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"/api/start_game",
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"/api/create_game",
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"/api/archive_singleplayer_game",
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"/api/auth/callback",
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"/api/auth/discord",
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],
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target: "http://localhost:3000",
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secure: false,
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