Commit Graph
677 Commits
Author SHA1 Message Date
evanpelleandilan schemoul 0a077ebf4d Merge pull request #100 from d3n0x8/scrollAttackRatio
add shift + scroll command in HelpModal hotkeys table
2025-03-02 18:34:04 +01:00
NewHappyRabbitandEvan c057f70c45 UI fixes 2025-03-02 09:29:10 -08:00
Evan ff33c2db50 have server check hashes, crash game if out of sync 2025-03-02 09:29:10 -08:00
NewHappyRabbitandEvan a21181c059 Added a button to focus the player that sent an alliance request. Increased bots name color brightness 2025-03-02 09:29:10 -08:00
Evan e0938253df send game hash to server each second 2025-03-02 09:29:10 -08:00
ilan schemoul d6b29a655c feat: left click now opens menu (to avoid misclicks), shift+left click is attack
It happens very frequently that I misclick (meant to click on neighbor,
mean to click modal, sensitive touchpad and many others) and ruin my
game (and another player's). So by default left click opens the menu. As
the attack button is in the middle you can just double click to attack.
You can also shift+click to attack.
I have updated the Help modal to document all that + the existing (just
discovered in the code) ctrl+click to open build menu.
2025-03-02 17:56:14 +01:00
Evan a3ae44ddb1 schedule game duration based on time of day 2025-03-01 21:03:21 -08:00
ilan schemoul c2b90a52a3 feat: add icon when player request alliance
To spot who asked alliance on the map add an email icon next to them
2025-03-02 00:13:05 +01:00
ilan schemoul 40b9613f67 feat: 60% health for units when they spawn so 2 warships vs 1 always win 2025-02-28 19:23:50 +01:00
Evan 4c03f762e8 make games every 30s 2025-02-28 09:02:50 -08:00
Evan c5d3eba90f update num workers to 2 2025-02-28 07:33:55 -08:00
Evan 3494c54906 use node cluster to shard server 2025-02-27 10:45:30 -08:00
NewHappyRabbit 8e9757e1ae UI fixes 2025-02-26 21:26:42 +02:00
Evan 45aba4b310 have server check hashes, crash game if out of sync 2025-02-25 16:24:22 -08:00
evanpelleandGitHub 9e4b1f625c Merge pull request #1 from openfrontio/alliance-request-focus
Button to focus the player that sent an alliance request.
2025-02-25 13:43:46 -08:00
NewHappyRabbit f908e14708 Added a button to focus the player that sent an alliance request. Increased bots name color brightness 2025-02-25 22:08:41 +02:00
Evan 3fa97ed686 send game hash to server each second 2025-02-25 11:49:07 -08:00
NewHappyRabbit 02d5060352 Customizable creative mode 2025-02-24 23:06:50 +02:00
Evan 7c0564377b bugfix: make port 125k 2025-02-24 06:38:26 -08:00
Evan e2185b6222 make ports cheaper to encourage more trades, reduce large territory attack bonus to prevent snowballing 2025-02-23 20:40:53 -08:00
Evan 33c634f928 allow ü in schema 2025-02-20 19:16:31 -08:00
Evan 74f56d8fac allow ü 2025-02-20 19:10:40 -08:00
Evan ee56d68748 get eaten if surrounded by same player while on lake 2025-02-20 15:14:29 -08:00
evanpelleandGitHub 012b04606f Merge pull request #61 from NewHappyRabbit/maps
Added Mars. Excluded from public lobby playlist. Changed Africa image…
2025-02-20 13:30:17 -08:00
Evan f23f84e693 reduce tolerance for pathfinding to make shells hit target better. 2025-02-20 11:53:11 -08:00
Evan 82667b413d warships prioritize other warships, always recalcs target 2025-02-20 11:41:25 -08:00
Evan f8c5d29b36 bugfix: show updated cost when building a unit while another unit of same type is under construction 2025-02-20 10:45:58 -08:00
NewHappyRabbit 1dfc0aef39 Added Mars. Excluded from public lobby playlist. Changed Africa image background to transparent. 2025-02-20 20:42:17 +02:00
SunnyBoyWTFandGitHub e523b3eda3 Update TerrainMapFileLoader.ts 2025-02-20 08:45:54 -05:00
SunnyBoyWTFandGitHub 2f48c0cb6b Update Game.ts 2025-02-20 08:44:31 -05:00
Evan 6e76503d5d alert when nuke inbound 2025-02-19 19:45:10 -08:00
evanpelleandGitHub ef5ab06f40 Merge pull request #53 from NewHappyRabbit/darkmode
Made the water color around islands to be lighter instead of darker
2025-02-19 18:36:17 -08:00
NewHappyRabbit 0e2893450b Made the water color around islands to be lighter instead of darker 2025-02-20 03:12:12 +02:00
evanpelleandGitHub 6e517b5b8b Merge pull request #50 from NewHappyRabbit/darkmode
Added dark mode
2025-02-19 16:29:00 -08:00
NewHappyRabbit a2fa30cee2 Applied comments 2025-02-20 01:46:00 +02:00
NewHappyRabbit e9eb006cea Added dark mode 2025-02-20 00:48:45 +02:00
SunnyBoyWTFandGitHub e12b6b4a27 Merge branch 'main' into main 2025-02-19 10:29:25 -05:00
Evan c4aaa619af have nukes cause more damage 2025-02-18 19:59:06 -08:00
Evan e3896127d5 bugfix: full sending with boat makes you lose troops 2025-02-18 18:55:26 -08:00
Evan f894276ef0 fix execution validation, verify that clientID own playerID to prevent spoofing 2025-02-18 17:13:08 -08:00
Evan 5e6f8f5d91 validate all intent input 2025-02-18 16:26:49 -08:00
Evan 876fb8dbf9 validate persistent id to prevent player spoofing 2025-02-18 13:53:28 -08:00
evanpelleandGitHub 4f3ad5c1ac Merge pull request #39 from NewHappyRabbit/map-randomizer
Public lobbies map will now be picked from a randomized playlist, assuring each map is played at least once, without duplicates.
2025-02-18 11:30:10 -08:00
SunnyBoyWTFandGitHub 6a55f58281 Update TerrainMapFileLoader.ts to include Africa 2025-02-18 13:53:32 -05:00
SunnyBoyWTFandGitHub 3f8a544a16 Update Game.ts to include Africa map 2025-02-18 13:52:04 -05:00
Evan 01a98c03e8 add back bugfix from 2760b11 2025-02-18 09:12:32 -08:00
NewHappyRabbit 53e48ed69a Changed math.random() to nextint 2025-02-18 09:38:50 +02:00
Evan 49ff20ce9a don't lose territory if surrounded at edge of map 2025-02-17 19:58:57 -08:00
Evan 5d0e0561ca give attack bonus starting at 35k 2025-02-17 19:43:12 -08:00
Evan 6a66d0c52d load archived game if not found 2025-02-17 19:30:30 -08:00