Commit Graph

208 Commits

Author SHA1 Message Date
evanpelle 130315cba1 Merge branch 'v30' 2026-03-30 12:59:29 -07:00
Evan 3876967f21 Fall back to default Discord avatar when profile image fails to load (#3543)
## Description:

The api only refreshes user info every week or two, so when a user
changes their profile it image, the api had the reference to the
existing image. So for now just load in a default discord icon.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-30 12:59:04 -07:00
Ryan 7d1ff91078 playerstats to go with infra (#3520)
## Description:

https://github.com/openfrontio/infra/pull/279 to go with this, splits
out 1v1

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-26 19:05:37 -07:00
Ryan 14a5128e87 playerstats to go with infra (#3520)
## Description:

https://github.com/openfrontio/infra/pull/279 to go with this, splits
out 1v1

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-26 19:04:33 -07:00
Evan 1c2bd5df31 add not logged in warning to flags modal, refactored to its own lit component (#3521)
## Description:

So players know they are logged out and don't think their purchased
flags dissappeared.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-26 16:45:13 -07:00
evanpelle 7fdda33fb9 Merge branch 'v30' 2026-03-25 13:34:34 -07:00
Evan dbba1dccb5 Display the name of the creator for flags & skins (#3510)
## Description:

So artists get credit for the work they do.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-24 15:17:25 -07:00
scamiv 2be858869c Split runtime and game logic env loading (#3505)
## Description:


This refactors client configuration loading to make the environment
split explicit.

The app currently has two different env concerns:
- the browser main thread needs the live runtime env to select API /
Turnstile / JWT settings
- the worker and game-logic path need a build-time env to select game
config behavior

Before this change, both responsibilities were hidden behind the same
loader, which made the intent unclear and caused confusion around the
worker fallback behavior.

This PR separates those paths explicitly:
- main-thread browser code now uses `getRuntimeClientServerConfig()`
- game creation and worker/game-logic code now uses
`getGameLogicConfig()`
- the build-time game-logic env is represented explicitly as
`GameLogicEnv`

## What Changed

- Added `GameLogicEnv` to model the build-time game config choice
explicitly.
- Added `getRuntimeClientServerConfig()` for live runtime browser config
from `window.BOOTSTRAP_CONFIG`.
- Added `getBuildTimeGameLogicEnv()` and
`getServerConfigForGameLogicEnv()` for build-time worker/game-logic
config.
- Renamed game config loading from `getConfig()` to
`getGameLogicConfig()` to reflect what it actually does.
- Updated browser call sites to use the runtime client config loader.
- Updated worker/game creation paths to use the game-logic config
loader.
- Updated config loader tests to cover both paths.

## Behavior

This keeps the current intended behavior, but makes it explicit:

- Runtime client env:
  - comes from `window.BOOTSTRAP_CONFIG`
- controls live browser integration settings such as API origin,
Turnstile, and JWT audience/issuer

- Build-time game-logic env:
  - comes from bundled `process.env.GAME_ENV`
  - maps:
    - `dev` -> dev game config
    - `staging` -> default/prod game config
    - `prod` -> default/prod game config

That means preprod/staging deployments can continue using prod game
logic while still using staging API/auth settings on the main thread.

## Why

The previous setup worked, but the naming and loader boundaries were
misleading:
- the same function was used for both runtime browser config and
worker/game config
- the worker fallback looked like an implementation detail instead of an
intentional architectural split

This change makes that intent visible in code without changing the
desired deployment behavior.



## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-03-24 10:54:39 -07:00
Evan 39ad547c04 support for unlockable flags (#3479)
## Description:

Add support for purchasable/gated flags.

* Create a new "Store" modal that renders both skins & flags
* move all store related logic out of TerritoryPatternsModal
* use nation:code for existing nation flags & flag:key for gated flags
* check if user has the appropriate flags before purchasing

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-23 17:09:18 -07:00
scamiv 05e2bc9f0a Improve cacheability with content-hashed public assets and a cacheable app shell (#3494)
## Description:

This reworks asset delivery and cacheability across the app and moves
non-bundled public resources onto immutable, content-hashed URLs.

Vite bundle outputs continue to live under `/assets/**` and remain
content-hashed by Vite. Public resources that were previously fetched
from stable paths in `resources/` now go through a custom hashed
namespace under `/_assets/**`, backed by a generated asset manifest that
is available to the server, browser, and worker runtime.

In parallel, the root app shell is now cacheable shared HTML instead of
request-time `no-store` HTML. Dynamic and live routes remain explicitly
uncached.

## Why
- Improve browser and Cloudflare cacheability for static assets.
- Remove query-string and release-version cache busting for
runtime-fetched assets.
- Allow unchanged public assets to keep the same URL across releases.
- Reduce avoidable work on `/` by serving a shared app shell instead of
rendering HTML on every request.
- Make cache behavior explicit instead of relying on mixed framework
defaults and file-extension heuristics.

## What Changed

### 1. Content-hashed public asset pipeline
- Added a build-time public asset manifest and hashing pipeline for
non-Vite resources.
- Production now emits hashed public assets under `/_assets/**`.
- Added runtime manifest loading for Node so server-rendered paths
resolve against built hashed files instead of rebuilding from source at
runtime.
- Emitted the runtime asset manifest as an ESM module for server
consumption.

Result:
- `/assets/**` = Vite-managed hashed bundle outputs
- `/_assets/**` = custom content-hashed public resources

### 2. Runtime asset URL migration
- Added a shared `assetUrl(...)` resolution path.
- Migrated runtime references away from query-string versioning and
stable source paths.
- Updated browser, worker, and server-side rendering paths to resolve
through the asset manifest.
- Moved map manifests, map binaries, thumbnails, sprites, sounds, fonts,
flags, icons, screenshots, and other runtime-fetched resources onto
hashed URLs.

### 3. Map and preview fixes
- Fixed directory and per-file map asset resolution so map manifest and
binary fetches resolve to the correct hashed URLs.
- Updated preview metadata and map thumbnail paths to use the hashed
asset namespace.
- Fixed runtime manifest loading in prod after deployment.

### 4. Explicit cache policies
- Added explicit immutable cache headers for:
  - `/assets/**`
  - `/_assets/**`
  - worker-prefixed equivalents under `/wN/...`
- Added explicit `no-store` headers for live and dynamic APIs.
- Removed the old `/api/env` bootstrap request and baked `gameEnv` into
the HTML bootstrap instead.

### 5. Cacheable root app shell
- Refactored the root HTML path to serve a shared app shell with:
- `Cache-Control: public, max-age=0, s-maxage=300,
stale-while-revalidate=86400`
- `/` and the SPA fallback now serve shared cacheable HTML instead of
request-time `no-store` rendering.
- `/game/:id` remains dynamic and `no-store`, but now reuses the shared
shell before injecting preview tags.

### 6. Matchmaking instance handling
- Because the app shell is now cacheable, `INSTANCE_ID` was removed from
shared HTML.
- Added `/api/instance` as a temporary `no-store` runtime lookup used
only by matchmaking.
- This preserves correctness with the current random-per-boot
`INSTANCE_ID` model while keeping `/` cacheable, but it is not the
intended long-term design.

## Behavior Changes

### Asset URL contract
Production URLs for non-Vite public resources now change from stable
paths such as:
- `/maps/...`
- `/images/...`
- `/manifest.json`

to content-hashed paths under:
- `/_assets/...`

Examples:
- `/_assets/maps/<map>/manifest.<hash>.json`
- `/_assets/images/Favicon.<hash>.svg`

### Bootstrap/config
- `/api/env` is removed.
- `gameEnv` is now bootstrapped from HTML.

### HTML caching
- `/` and the SPA fallback are now cacheable shared HTML.
- `/game/:id` remains dynamic.

## Cache Matrix After This Branch
- `/_assets/**`: `public, max-age=31536000, immutable`
- `/assets/**`: `public, max-age=31536000, immutable`
- live `/api/**`: explicit `no-store`
- `/api/health`: explicit `no-store`
- `/api/instance`: explicit `no-store`
- `/game/:id`: explicit `no-store`
- `/` and SPA fallback: `public, max-age=0, s-maxage=300,
stale-while-revalidate=86400`

## Notes / Tradeoffs
- `/api/instance` is a temporary compromise. It exists because
`INSTANCE_ID` is currently random per boot, which is not safe to embed
into cacheable shared HTML.
- The current matchmaking flow still asks the client to provide
`instance_id` during `matchmaking/join`. That is functional, but it is
the wrong ownership boundary: instance selection should be handled by
the matchmaking service, not by the browser.
- The cleaner end-state would be:
- make `matchmaking/join` stop requiring `instance_id` from the client,
and let the matchmaking service select a healthy instance from worker
check-ins
- This branch makes the origin behavior edge-cache-friendly, but
Cloudflare still needs matching cache rules if HTML itself should be
cached at the edge.

## Validation
Verified during development with:
- `npx tsc --noEmit`
- `node node_modules\\vite\\bin\\vite.js build`
- `node node_modules\\vitest\\vitest.mjs run
tests/server/RenderHtml.test.ts tests/server/NoStoreHeaders.test.ts
tests/server/StaticAssetCache.test.ts
tests/core/configuration/ConfigLoader.test.ts`

Additional targeted tests added:
- `tests/AssetUrls.test.ts`
- `tests/core/game/FetchGameMapLoader.test.ts`
- `tests/core/configuration/ConfigLoader.test.ts`
- `tests/server/NoStoreHeaders.test.ts`
- `tests/server/StaticAssetCache.test.ts`
- `tests/server/RenderHtml.test.ts`

## Known Existing Warnings
The production build still reports pre-existing warnings that are not
addressed by this branch:
- inconsistent JSON import attributes for `resources/countries.json`
- inconsistent JSON import attributes for `resources/QuickChat.json`
- large chunk warnings from Vite

## Rollout Notes
- Cache rules should treat `/_assets/**` and `/assets/**` as immutable.
- Cloudflare will still classify HTML as dynamic after deploy unless
matching edge cache rules are configured for it.

## Follow-ups
- Remove `/api/instance` by changing `matchmaking/join` so the server
selects the target instance, or by making `INSTANCE_ID` deploy-stable if
the current contract must remain.


## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-03-23 11:36:52 -07:00
Mattia Migliorini 5562993042 Highlight own player name and team in lobby modal (#3468)
## Description:

> I always lose track of myself in lobbies, could our names be bolded or
even our entire team bolded for ease of readability?

This PR highlights own username and own team in lobby modal, to make it
easy for players to track themselves.
It's also useful when your username gets changed by the profanity
filter.

Based on [this Discord
suggestion](https://discord.com/channels/1284581928254701718/1484056268355145778)

### Screenshots

FFA (Public):

<img width="916" height="805" alt="image"
src="https://github.com/user-attachments/assets/5d769b48-3217-495c-bdcd-9a61fd05cd8f"
/>

Teams (Public):

<img width="912" height="798" alt="image"
src="https://github.com/user-attachments/assets/0b3966f9-4094-4dfe-a11f-ce225824690a"
/>

FFA (Private):

<img width="912" height="798" alt="image"
src="https://github.com/user-attachments/assets/21ac32ac-1fd0-4318-b2c8-44f3a2756e2e"
/>

<img width="906" height="800" alt="image"
src="https://github.com/user-attachments/assets/7530c4a2-3bc7-4b24-828d-766d65b85f89"
/>

Teams (Private):

<img width="907" height="799" alt="image"
src="https://github.com/user-attachments/assets/c8773fb8-5015-4247-8fde-4628f0850660"
/>

<img width="910" height="800" alt="image"
src="https://github.com/user-attachments/assets/15c56a54-ffea-45ef-a86f-1a8be6995e1d"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-03-19 15:58:06 -07:00
evanpelle 6b9603d445 Merge branch 'v30' 2026-03-18 19:29:42 -07:00
Evan 3e7088cb2a Close join error (#3454)
## Description:

When joining a game after it fills up, the server rejects the player
join and the player leaves the lobby, but the join modal stays up.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-17 19:20:13 -07:00
Ryan 1049b7e7dc Clan System Part 1 (#3276)
## Description:

Properly split out clantags and usernames, a clantag should not be part
of a username.

<img width="285" height="286" alt="image"
src="https://github.com/user-attachments/assets/8ac56e82-b12c-4fc0-9774-e445252a6e61"
/>

https://api.openfront.dev/game/ojkqZFb2


<img width="296" height="596" alt="image"
src="https://github.com/user-attachments/assets/85152f80-c111-4f87-b85b-8516c9c6137b"
/>


https://api.openfront.dev/game/MF32BkVc


requires;
https://github.com/openfrontio/infra/pull/264

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-17 15:55:47 -07:00
evanpelle 79c3deabd8 remove spawn video ad 2026-03-17 11:40:42 -07:00
Josh Harris 4b33f3749d Fix duplicate game creation when opening private lobby (#3423)
## Description:

- Prevent `BaseModal.open()` from firing `onOpen()` twice when
Navigation.showPage() re-calls `open()` on inline modals
- Adds an `isModalOpen` early-return guard, matching existing behavior
in `OModal.open()`

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Jish
2026-03-13 19:34:59 -07:00
evanpelle f2a7493bbf Revert "temporarily disable homepage footer ad"
This reverts commit 3ab778ace4.
2026-03-13 12:31:33 -07:00
evanpelle 3ab778ace4 temporarily disable homepage footer ad 2026-03-13 11:45:12 -07:00
evanpelle 27476b8938 Move language selector flag from navbar to footer, display in natural colors and sized responsively. 2026-03-09 15:49:52 -07:00
Evan 5396931909 add footer ad to homepage (#3385)
Ad a footer ad to the bottom of the homescreen


<img width="1568" height="984" alt="Screenshot 2026-03-08 at 2 28 05 PM"
src="https://github.com/user-attachments/assets/a8009e37-778e-47f0-add8-42885d4f0c11"
/>

<img width="716" height="834" alt="Screenshot 2026-03-08 at 2 28 56 PM"
src="https://github.com/user-attachments/assets/5e910d6a-5019-4e06-ad9a-8980470371ca"
/>

<img width="862" height="834" alt="Screenshot 2026-03-08 at 2 29 31 PM"
src="https://github.com/user-attachments/assets/85e87052-ff7a-4266-8a2d-432831e3c7d6"
/>




## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-09 09:31:02 -07:00
Evan c63b304a97 various homepage improvements (#3387)
## Description:

Various changes, applied more styling from the homewrecker branch

* dimmed background
* Content width: expands to 24cm on 2xl screens
* game card ocean color: French blue → sky-950
* Action buttons (Create/Ranked/Join): French blue → slate-700
* Modifier badges: teal → sky blue, to keep in color scheme
* CTA buttons (Start Game, Join Lobby): blue-600 → sky-600 across all
modals and <o-button>
* Nav font: font-bold tracking-widest → font-medium tracking-wider
* Username/flag inputs: font weight lightened to font-medium
tracking-wider
* Language flag: blue color filter applied


BEFORE:


<img width="1446" height="978" alt="Screenshot 2026-03-08 at 6 48 57 PM"
src="https://github.com/user-attachments/assets/ff748e1c-6cb5-4a66-ac27-9538e935b325"
/>

AFTER:

<img width="1629" height="988" alt="Screenshot 2026-03-08 at 6 46 53 PM"
src="https://github.com/user-attachments/assets/364bb57a-65ff-40cf-931b-067ed36e3c5b"
/>


## Please complete the following:


- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-08 19:00:24 -07:00
FloPinguin fe89713f46 Fix UI (again) 🖌️ (#3379)
## Description:

 **Fix UI spacing and border radius across multiple screen sizes**

- Fix events panel missing right margin on wide screens
- Fix incorrect border radius on events panel and control panel at
various breakpoints
- Remove border radius from attack/boat elements on small screens
- Show running attacks above the events panel on mobile
- Add left/right margin to the homepage on tablet-sized screens
- Adjust lobby card spacing on mobile

Previous

<img width="410" height="124" alt="Screenshot 2026-03-07 203244"
src="https://github.com/user-attachments/assets/d3feb9fe-97a3-44d0-9aba-db04062f9911"
/>


After

<img width="417" height="117" alt="Screenshot 2026-03-07 203255"
src="https://github.com/user-attachments/assets/31b88145-8e92-40db-b9cc-f2a00754f900"
/>


Previous

<img width="828" height="123" alt="Screenshot 2026-03-07 203320"
src="https://github.com/user-attachments/assets/4e162cf5-7d82-4e87-9dd9-9ab1d3782f23"
/>


After

<img width="820" height="126" alt="Screenshot 2026-03-07 203337"
src="https://github.com/user-attachments/assets/a25121aa-603c-41c7-b335-406a38a62cf9"
/>


Previous

<img width="961" height="102" alt="Screenshot 2026-03-07 203353"
src="https://github.com/user-attachments/assets/22ba9770-88a3-4f49-aeb6-6d875006946b"
/>


After

<img width="954" height="78" alt="Screenshot 2026-03-07 203403"
src="https://github.com/user-attachments/assets/0d4e3b19-de1c-4211-b1e3-bd935025de33"
/>


Previous

<img width="557" height="154" alt="Screenshot 2026-03-07 203450"
src="https://github.com/user-attachments/assets/2cc8a747-3e68-4449-9746-62fcbca76510"
/>


After

<img width="602" height="146" alt="Screenshot 2026-03-07 203421"
src="https://github.com/user-attachments/assets/bae399a3-8969-4b7a-a77c-c73c4f775ca0"
/>


Previous

<img width="727" height="889" alt="Screenshot 2026-03-07 204707"
src="https://github.com/user-attachments/assets/bc53febf-9beb-4195-a994-858333f30f24"
/>


After

<img width="725" height="799" alt="Screenshot 2026-03-07 204714"
src="https://github.com/user-attachments/assets/9d600212-73ae-4566-b1c5-df83e8edb8e9"
/>


Previous

<img width="658" height="890" alt="Screenshot 2026-03-07 204633"
src="https://github.com/user-attachments/assets/6c935fcc-3e46-4706-8c9a-9840cc469b60"
/>


After

<img width="656" height="798" alt="Screenshot 2026-03-07 204639"
src="https://github.com/user-attachments/assets/8e490f29-cf50-4c1f-a97e-f550fd4f9a13"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-07 13:01:18 -08:00
FloPinguin 526cb723d6 Fix 2 HvN UI bugs 🔧 (#3378)
## Description:

I noticed two HvN bugs.

1. Private lobbies don't set `maxPlayers` in `GameConfig`, causing
`getGameModeLabel()` to render "0 Humans vs 0 Nations". Fall back to the
simple "Humans vs Nations" label when `maxPlayers` is unavailable.

<img width="239" height="84" alt="Screenshot 2026-03-07 034150"
src="https://github.com/user-attachments/assets/b2f01b96-674f-47dc-ae03-06bec71e3134"
/>

2. In public HumansVsNations games, the server matches the nation count
to the human player count at game start. The lobby team size preview
wasn't reflecting this - it displayed the raw config value instead.
Added `isPublicGame` prop to `LobbyPlayerView` and an
`effectiveNationCount` getter that overrides the displayed nation count
to match `clients.length` only for public HvN games. Private lobby hosts
retain full slider control. (This bug got introduced with my
"Configurable nation count" PR)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-07 12:57:16 -08:00
FloPinguin 0dc520b1c8 Add confirmation dialog before closing host lobby modal 🔧 (#3364)
## Description:

Show a confirm prompt when the user tries to close the host lobby via
click-outside or Escape key, preventing accidental lobby exits. Happened
to many people and also DougDoug...

Does not show the prompt when the user clicks the arrow button because
it's probably intentional.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-05 20:39:22 -08:00
Evan 0733c680b9 homepage UI improvements (#3352)
## Description:

A bunch of small UI improvements:

* Make the content width a bit smaller so gutter ads fit
* remove the "duos" "trios" "quads" description on the game card since
it's redundant
* update UI in game card
* minor footer layout changes
* update z-index to ensure content appears above ads
* removed hasUnusualThumbnailSize, instead just check the map ratio
* Use "object cover" for non-irregular maps to the entire game card is
filed
* remove white ouline from the version
* changed solo button to sky blue
* make timer "s" lowercase


I think we may need to change the openfront logo color a bit too to
match the color palette, but we can do that in a follow up.

<img width="1591" height="969" alt="Screenshot 2026-03-05 at 2 04 48 PM"
src="https://github.com/user-attachments/assets/7bb9ea4c-5a17-47e1-bdad-9d6437b363b3"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-05 15:17:28 -08:00
FloPinguin 0b9d43cb46 Configurable nation count 🤖 (#3338)
## Description:

I hope we can get this into v30?
The nation count is configurable now, just like the bot count.
Replaced the "Disable Nations" toggle with a nations slider (0–400) in
SinglePlayer and Host Lobby modals.

<img width="710" height="121" alt="Screenshot 2026-03-03 021952"
src="https://github.com/user-attachments/assets/c8d0f0c3-db51-4303-95fa-dbc770460ec2"
/>


Public games are staying exactly the same, this is just for singleplayer
and private lobby fun.
Youtubers could play HvN against 400 nations, for example.
Singleplayer enjoyers no longer have to play against 1 nation in HvN,
they can freely choose.

`GameConfig.disableNations: boolean` got replaced by `nations: number
(0-400, optional)`
`undefined` = map default, 
`0` = disabled, 
number = custom count

Nations slider defaults to the map's nation count, shows "(MAP DEFAULT)"
label when unchanged
Compact map toggle reduces nations to 25% when at default, restores when
toggled off (just like we already do with bots)
The nation count for HvN no longer automatically matches the human count
in singleplayer and private games, only in public games.

**What if there aren't enough nations configured for the map?**
We just use the HvN logic (Generate random nations)

### Warning

**This infra PR also needs to get merged:
https://github.com/openfrontio/infra/pull/263
Otherwise players can set 0 nations and get achievements.**

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-03 14:07:06 -08:00
VariableVince 1d1b076672 Rename/fix: change Bots to Tribes (#3290)
## Description:

Resolves #3285. As discussed on Discord.

However, in at least one instance "Tribes" feels a bit off: in Humans vs
Nations, team "Tribes" feels as human too while they are just bots.

This PR changes Bots to Tribes outwardly by 
- Changing default EN translation.
- Changing (untranslated) alt text in PlayerPanel.
- To change "Team Bot" into "Team Tribes" too in PlayerInfoOverlay and
TeamStats (team leaderboard in-game), translate team names in there from
now on too.
- This way we also fix a bug where team names were not translated yet in
there. To add to that fix, also translate team names in LobbyPlayerView
in the same way. For this we re-use the existing
getTranslatedPlayerTeamLabel function from GameLeftSideBar by moving it
to Utils.
- No translation key was present yet for Humans and Nations teams, so
added those to now be used in PlayerInfoOverlay, LobbyPlayerView and
TeamStats for completeness.
- No internal code changes so nothing breaks.

**BEFORE (showing old team name Bot and also that team names weren't
translated yet in TeamStats)**
![No translation yet in
TeamStats](https://github.com/user-attachments/assets/38f465bc-ef82-4474-806c-015bb640d233)

![No translation yet in TeamStats
2](https://github.com/user-attachments/assets/a4387f1e-0e80-491d-b57d-e52b3c616e2b)


**AFTER** (translations in Dutch only shown as proof here, did not
include nl.json in the PR)
![AFTER translated in TeamStats for Humans vs Nations as an example in
NL
json](https://github.com/user-attachments/assets/1a7dcf4e-4263-4d6b-a992-58cb08a4fa7b)
![AFTER Tribe as player type in
PlayerInfoPanel](https://github.com/user-attachments/assets/6fd09686-320e-4fee-9c0d-397e581aa676)
![AFTER translated Team name PlayerInfoPanel as an
example](https://github.com/user-attachments/assets/1b4bc684-9ef4-47a9-b91c-4ed5cda65e9e)
![AFTER Tribes in EN now that it is translated in TeamStats so fetched
from EN
json](https://github.com/user-attachments/assets/5ea6528b-7e3c-4c6e-abeb-2769fb0aedee)
![AFTER Instructions example of changed text
](https://github.com/user-attachments/assets/6c7a7ab7-1dea-4f11-bacf-3e2edcdb074b)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-03-02 18:20:10 -08:00
Ryan 29e1ca2bda new homepage (#3332)
## Description:

updated homepage to make ffa the primary focus. closes
https://github.com/openfrontio/OpenFrontIO/issues/3288 and closes
https://github.com/openfrontio/OpenFrontIO/pull/3328
<img width="1911" height="924" alt="image"
src="https://github.com/user-attachments/assets/f81a3471-6a24-44a5-baf9-c2fdc5a3cbc3"
/>

<img width="416" height="846" alt="image"
src="https://github.com/user-attachments/assets/0456423b-4418-4719-9236-d12cb3aa1c37"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-02 18:01:49 -08:00
Ryan 17c0dde45f ui polish (#3333)
## Description:

- disabled dragging in many places, select skin, select flag, select
lang, and footer stuff
- removed shadow from flags in flag selector
- added bounce to the lang selector

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-03-02 18:00:34 -08:00
evanpelle f09177f8fe Merge branch 'v29' 2026-02-26 17:40:57 -06:00
Aotumuri a7b137b3b7 fix: place select controls below text (#3299)
## Description:

Updated `setting-select` layout to a vertical flow:
  - Header
  - Description
  - Selector

before
<img width="1306" height="770" alt="スクリーンショット 2026-02-26 19 10 36"
src="https://github.com/user-attachments/assets/7da2a9af-b8bd-4f7f-8cd6-f22946d07720"
/>
<img width="372" height="749" alt="スクリーンショット 2026-02-26 19 14 18"
src="https://github.com/user-attachments/assets/50148101-4c9e-4db5-b6c3-53f819ee9e6a"
/>

after
<img width="1470" height="827" alt="スクリーンショット 2026-02-26 19 10 01"
src="https://github.com/user-attachments/assets/9e36420b-a616-4056-8b11-ebb4bf25a5b2"
/>
<img width="692" height="832" alt="スクリーンショット 2026-02-26 19 10 15"
src="https://github.com/user-attachments/assets/3b3e8fbf-fd57-47c1-9c87-763df81d673a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2026-02-26 10:24:22 +00:00
Aotumuri bd3db55a22 Add configurable attack ratio keybind increment setting (#2835)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #2822

## Description:

Adds an attack ratio keybind increment setting with a new dropdown UI,
wires keybinds to use the configured step, updates the attack ratio
adjustment logic, and makes the select reflect stored settings.

<img width="806" height="165" alt="スクリーンショット 2026-01-12 9 11 12"
src="https://github.com/user-attachments/assets/c6eaa96d-e147-4927-b3ed-964e832ecc36"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri

---------

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-25 23:31:36 +00:00
Evan 7f03072e9b revert skin trials (#3293)
## Description:

Skin trials has been a failure, very low fill rate and cause a major
drop in sales.

reverts 


https://github.com/openfrontio/OpenFrontIO/commit/97d0a05d58e926e3de4ba46d8dd14a04d60d6698

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-24 15:47:21 -06:00
FloPinguin 339ace0bd6 v30 nuke wars preparation: Disable boats & Team spawn zones (#3263)
## Description:

Preparation for nuke wars, for v30.
Next PR will be adding the nuke wars modifier for public games, but
Wonders https://github.com/openfrontio/OpenFrontIO/pull/3224 needs to be
merged first to avoid merge conflicts.

### 1. Disable boats setting

It's possible to disable `UnitType.TransportShip` now. Because they are
not needed in nuke wars and can even be annoying.

<img width="720" height="320" alt="image"
src="https://github.com/user-attachments/assets/661bc10d-b204-4b4f-b876-ee7c9b92de8c"
/>

### 2. Team spawn zones for random spawn

Maps can have `teamGameSpawnAreas` in their json file now.
Spawn areas are currently active if 
- a supported map is chosen (Baikal Nuke Wars or Four Islands)
- a supported team size is chosen (2 teams on Baikal Nuke Wars or 2/4
teams on Four Islands)
- random spawn is enabled

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-23 16:12:24 -06:00
Nolhan e5ce278cb1 refactor: enhanced Join Private Lobby form (#3284)
## Description:
This pull request enhances the `JoinLobbyModal` component by using the
`<form>` component and the `@submit` event. It allows the user to use
the enter (return) key to submit instead of grabbing its mouse to click
on "Join Lobby".
It also introduces a new `submit` argument to the `Button` component.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
@nolhan__

PS: The tests from `tests/InputHandler.test.ts` are failing on both
`main` and my branch. EDIT: They no longer fail through the workflow so
I guess I didn't have the correct environment
2026-02-23 19:02:24 +00:00
FloPinguin b1c4c9723c Followup leaderboard fix... (for mobile) (#3281)
## Description:

Column widths were off for some reason, I thought they were fixed...
So here is a followup PR

Previous:

<img width="467" height="782" alt="image"
src="https://github.com/user-attachments/assets/f5a084ea-e8b9-473b-abe4-d8c9d0d5d9de"
/>

Now:

<img width="454" height="779" alt="image"
src="https://github.com/user-attachments/assets/d845ec32-e76e-4ad5-aa62-5642a4c78da4"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-22 21:52:50 -06:00
FloPinguin edc3e20a9f Improve 1vs1 ranked leaderboard (#3270)
## Description:

The two tables look much more similar now
And you can see the player names now

Before:


https://github.com/user-attachments/assets/59f94e1a-5909-4d13-8ff3-bd36775f4ae6

After:


https://github.com/user-attachments/assets/51234d14-20c2-4b14-a7cc-ceef7cf9a8fd

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-22 18:52:59 +00:00
FloPinguin 2fd8757e66 Notification dot for new versions (+ mobile dot improvements) (#3265)
## Description:

- **News notification dot (desktop + mobile)**: Added a red pinging dot
on the "News" nav entry that appears when a new version is released. The
current app version is saved to localStorage (`newsSeenVersion`) on
first visit. On subsequent visits, if the version has changed, the dot
appears. Clicking "News" dismisses it by updating the stored version.

- **Mobile Store**: Replaced the static "NEW" text badge on the Store
nav item with a red pinging dot (matching the desktop navbar style). The
dot is conditionally shown based on cosmetics hash changes tracked in
localStorage, and dismissed when the user clicks Store.

- **Help dot on mobile**: Added the yellow help dot (already present on
desktop) to the mobile navbar for consistency, shown for users with
fewer than 10 games played.

### Screenshots:

<img width="1028" height="97" alt="Screenshot 2026-02-21 174029"
src="https://github.com/user-attachments/assets/1ed460dd-4e41-4287-bcb9-73f431e8a953"
/>

<img width="513" height="700" alt="Screenshot 2026-02-21 174333"
src="https://github.com/user-attachments/assets/c6b81296-d36b-424e-9637-e738acd8007a"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-21 21:15:36 -06:00
VariableVince c235debb57 Cleanup: Replace literals by enums (#3252)
## Description:

Some literals were present that could/should have been enums. Replaced
them.

For Util.ts > createRandomName, also changed type of parameter
playerType from string to PlayerType. All callers already send it this
type.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-02-19 16:58:07 -06:00
Ryan 70f2abb181 Homepage update & add 3 public lobbies (#3191)
## Description:

Update UI 
check https://homepageupdate.openfront.dev/ 

Improved mobile UI (now fills whole screen for all modals) e.g.:
<img width="432" height="852" alt="image"
src="https://github.com/user-attachments/assets/56de40af-4137-4c57-96b7-3910c9a665b8"
/>

Converted PublicLobby to be "GameModeSelector" to get a nicer 4x4 grid
div, where <GameModeSelector> now handles all the username validation
now (removed redundant code from modals such as matchmaking) also fixed
a bug where someone could have "[XX] X" as thier username (when the
minimum should be 3 chars for their name)

Now visually displays the 3 lobbies ffa/team/special (which is a
continuation from the work done in: #3196 )
<img width="818" height="563" alt="image"
src="https://github.com/user-attachments/assets/a15cd31b-6061-4fb8-83ee-ffde6225cfa7"
/>

updated the background:
<img width="1919" height="807" alt="image"
src="https://github.com/user-attachments/assets/358a7434-51b8-4540-baf2-d1be05053c44"
/>



slightly updated the glassy-look to be less glassy:
<img width="825" height="729" alt="image"
src="https://github.com/user-attachments/assets/1801871b-bbf8-43db-ac53-489337ae80a5"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-18 23:11:01 -06:00
FloPinguin eebe3a7dbc Enhance map loading 🔧 (#3219)
## Description:

While loading the main page we also load a lot of map manifests and
thumbnails.
On prod its especially extreme, because we don't have "featured maps"
there (186 json requests!).
With this PR we only load the files when the map display is in the
viewport.

On main.openfront.dev (main page load):

<img width="425" height="539" alt="image"
src="https://github.com/user-attachments/assets/156338d2-7a3f-4518-a726-cb3dec3df908"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-16 11:45:16 -08:00
evanpelle 8e889fe857 Merge branch 'v29' 2026-02-14 12:14:19 -08:00
Mattia Migliorini b74e5c84e0 Fix height of ToggleInputCard in Lobby Options (#3201)
## Description:

Fixes height of ToggleInputCard elements in order to force consistency,
i.e. same height of elements in the same row.

### Before:

<img width="762" height="581" alt="Screenshot 2026-02-13 at 17 34 57"
src="https://github.com/user-attachments/assets/23a31fbc-880e-428c-a03d-0b49e4de00dc"
/>


### After - Single Player:

<img width="756" height="792" alt="image"
src="https://github.com/user-attachments/assets/62eaaa34-97f7-40ff-9291-c31a820b826a"
/>


### After - Private Lobby:

<img width="758" height="792" alt="image"
src="https://github.com/user-attachments/assets/37b4d996-5d81-4f76-b95f-3e64707f180e"
/>


### Behavior when toggling the highest element on the row:


https://github.com/user-attachments/assets/6ff26902-2f3c-474f-8bde-0eddcacf9570


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-02-13 20:02:25 -08:00
evanpelle a2a8035b1d require login before trialing a skin 2026-02-13 19:46:46 -08:00
Ryan f8c14398c8 UI Extraction Host/Solo Modal (#3181)
## Description:

UI Extraction Host/Solo Modal
- Made all buttons do the same "press" feel (options/settings/random
map) are now the same as the map button.
- Also fixed a bug where you could "drag" the map image off the button.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-12 10:41:14 -08:00
Evan 97d0a05d58 Rewarded videos ads to test a skin (#3120)
## Description:

Added rewarded video ads for skin trials via Playwire's
manuallyCreateRewardUi API. Users can now click "Try me" to watch a
video ad and receive a temporary skin trial. Upon completion a temporary
flare is granted to the player so they have ~5 minutes to use the skin.

added getPlayerCosmeticsRefs and getPlayerCosmetics to Cosmetics.ts to
centralize cosmetic retrieval & validation.

<img width="801" height="534" alt="Screenshot 2026-02-10 at 7 58 14 PM"
src="https://github.com/user-attachments/assets/51cc378c-2feb-4692-8cf2-20ee54cea3b8"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-11 20:52:48 -08:00
Aotumuri 144442a99b fix: prevent button content from overflowing in translated labels (#3112)
## Description:

Prevents translated button text from overflowing its container by
constraining layout and clipping excess content.

before
<img width="234" height="133" alt="スクリーンショット 2026-02-04 6 46 35"
src="https://github.com/user-attachments/assets/2cfe4f3e-ac5c-42d0-8175-76ca53fa3b1b"
/>
after
<img width="189" height="135" alt="スクリーンショット 2026-02-04 6 46 46"
src="https://github.com/user-attachments/assets/e2fd2439-6cd3-4831-86b2-28a374bc7ba4"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2026-02-03 15:02:07 -08:00
Ryan 2baaebfef3 JoinLobbyModal for public and private lobbies (#3097)
## Description:

Replaced the src/client/JoinPrivateLobbyModal.ts with a new
src/client/JoinLobbyModal.ts which handles both public + private
lobbies.

<img width="771" height="714" alt="image"
src="https://github.com/user-attachments/assets/7ac55d91-3f0c-4f99-b960-cea9e617538d"
/>

also made a "connecting" to the lobby 
<img width="772" height="708" alt="image"
src="https://github.com/user-attachments/assets/a2812462-c5f4-459a-b63a-49d93bb2a6a2"
/>


It also needed to be updated to address the issue with the modal using
both polling + websockets

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-02-02 21:02:20 -08:00
FloPinguin 996472edc9 Improve SinglePlayerModal a bit 🖌️ (#3083)
## Description:

- Add warning for custom games (you won't get achievements)
- Remove medal display for maps without nations (Baikal nuke wars)

<img width="813" height="572" alt="image"
src="https://github.com/user-attachments/assets/fb80a160-a175-4a24-8706-ddaa07d0bde5"
/>

<img width="720" height="555" alt="Screenshot 2026-02-01 162436"
src="https://github.com/user-attachments/assets/d4c28d71-364c-4255-8ecc-31703a5659bf"
/>


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-02-01 20:13:43 -08:00
Ryan 106938c395 Add Ranked 1v1 Leaderboard (#3008)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)

@wraith4081 's pr

updates the stats modal to show both 1v1 and clan stats

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

w.o.n

---------

Co-authored-by: Wraith <54374743+wraith4081@users.noreply.github.com>
Co-authored-by: iamlewis <lewismmmm@gmail.com>
2026-02-01 15:02:43 -08:00