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3545 Commits

Author SHA1 Message Date
dependabot[bot] cb6bb5415d Bump vite from 7.3.0 to 7.3.2 in the npm_and_yarn group across 1 directory (#3605)
Bumps the npm_and_yarn group with 1 update in the / directory:
[vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite).

Updates `vite` from 7.3.0 to 7.3.2
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/releases">vite's
releases</a>.</em></p>
<blockquote>
<h2>v7.3.2</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v7.3.2/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
<h2>v7.3.1</h2>
<p>Please refer to <a
href="https://github.com/vitejs/vite/blob/v7.3.1/packages/vite/CHANGELOG.md">CHANGELOG.md</a>
for details.</p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/vitejs/vite/blob/v7.3.2/packages/vite/CHANGELOG.md">vite's
changelog</a>.</em></p>
<blockquote>
<h2><!-- raw HTML omitted --><a
href="https://github.com/vitejs/vite/compare/v7.3.1...v7.3.2">7.3.2</a>
(2026-04-06)<!-- raw HTML omitted --></h2>
<h3>Bug Fixes</h3>
<ul>
<li>avoid path traversal with optimize deps sourcemap handler (<a
href="https://redirect.github.com/vitejs/vite/issues/22161">#22161</a>)
(<a
href="https://github.com/vitejs/vite/commit/09d8c903bde12fee2710314d3b42bc789c686df7">09d8c90</a>)</li>
<li>backport <a
href="https://redirect.github.com/vitejs/vite/issues/22159">#22159</a>,
apply server.fs check to env transport (<a
href="https://redirect.github.com/vitejs/vite/issues/22162">#22162</a>)
(<a
href="https://github.com/vitejs/vite/commit/19db0f29c3a3ac4e64cc95c270716c77fd223ad1">19db0f2</a>)</li>
<li>check <code>server.fs</code> after stripping query as well (<a
href="https://redirect.github.com/vitejs/vite/issues/22160">#22160</a>)
(<a
href="https://github.com/vitejs/vite/commit/f8103cc946f137a54e395fe3f5d08e8209231ed6">f8103cc</a>)</li>
</ul>
<h2><!-- raw HTML omitted --><a
href="https://github.com/vitejs/vite/compare/v7.3.0...v7.3.1">7.3.1</a>
(2026-01-07)<!-- raw HTML omitted --></h2>
<h3>Features</h3>
<ul>
<li>add <code>ignoreOutdatedRequests</code> option to
<code>optimizeDeps</code> (<a
href="https://redirect.github.com/vitejs/vite/issues/21364">#21364</a>)
(<a
href="https://github.com/vitejs/vite/commit/9d39d373a7b4e0a93322b70b9dbeb202af06af3e">9d39d37</a>)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/vitejs/vite/commit/cc383e07b66d4c5a9768fcb570e0af812cb8d999"><code>cc383e0</code></a>
release: v7.3.2</li>
<li><a
href="https://github.com/vitejs/vite/commit/09d8c903bde12fee2710314d3b42bc789c686df7"><code>09d8c90</code></a>
fix: avoid path traversal with optimize deps sourcemap handler (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/22161">#22161</a>)</li>
<li><a
href="https://github.com/vitejs/vite/commit/f8103cc946f137a54e395fe3f5d08e8209231ed6"><code>f8103cc</code></a>
fix: check <code>server.fs</code> after stripping query as well (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/22160">#22160</a>)</li>
<li><a
href="https://github.com/vitejs/vite/commit/19db0f29c3a3ac4e64cc95c270716c77fd223ad1"><code>19db0f2</code></a>
fix: backport <a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/22159">#22159</a>,
apply server.fs check to env transport (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/22162">#22162</a>)</li>
<li><a
href="https://github.com/vitejs/vite/commit/95e8923f35d0252c9f6eb2d5e358c084542706f1"><code>95e8923</code></a>
release: v7.3.1</li>
<li><a
href="https://github.com/vitejs/vite/commit/9d39d373a7b4e0a93322b70b9dbeb202af06af3e"><code>9d39d37</code></a>
feat: add <code>ignoreOutdatedRequests</code> option to
<code>optimizeDeps</code> (<a
href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/21364">#21364</a>)</li>
<li>See full diff in <a
href="https://github.com/vitejs/vite/commits/v7.3.2/packages/vite">compare
view</a></li>
</ul>
</details>
<br />


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2026-04-06 20:36:50 -07:00
VariableVince b5ca0f9d8f Perf/refactor/fix(NameLayer): about 10% extra improvement (#3540)
## Description:

NameLayer perf part 2 after
https://github.com/openfrontio/OpenFrontIO/pull/3475 with thanks to
@scamiv. Shaves off another 10% or thereabouts, even doing something
extra for a fix (see below).

Also refactor/fixes around NameLayer and PlayerIcons, which is used by
both NameLayer and PlayerInfoOverlay, and underlying function in
GameView.

This would go well with other PR
https://github.com/openfrontio/OpenFrontIO/pull/3481, since this layer
reads multiple settings. Reasoning to not use events and instead rely on
fast caching is explained in that PR.

### Contents

- Fixes:
-- Fixes bug on .dev introduced by wrong assumption by me in previous PR
https://github.com/openfrontio/OpenFrontIO/pull/3475. displayName CAN
change during game, when Hidden Names is toggled from settings, so needs
to be put back in renderPlayerInfo.
-- Fixes longer existing bug: it was assumed Dark Mode didn't change
after creation of icon element. Now it also sets Dark Mode attribute
when updating icons elements.
-- Fixes target mark icons not being shown to team members, while the
icons were shown to normal allies. And EventsDisplay displayed message
"XX requests you attack XX" to both team members and allies already. So
why is the icon not shown to both if the message already is. While we
improve performance of GameView > PlayerView > transitiveTargets (which
is only used by NameLayer/PlayerIcons so only in this context). We can
add team members' targets to it in one go. So previously
transitiveTargets returned: your own targets and allies' targets. Now
transitiveTargets is faster and returns: your own targets and allies'
targets and team members' targets.

- NameLayer:
-- renderLayer: for target icons, getPlayerIcons used to fetch
myPlayer.transitiveTargets each time. While that doesn't change per
player we're rendering for. So now, we fetch myPlayer.transitiveTargets
once per call to renderPlayerInfo, which passes it on to getPlayerIcons.
So now we check it 1x each 100ms (renderCheckRate) inside of
renderLayer. Instead of up to 100s of times each 500ms
(renderRefreshRate) inside of getPlayerIcons inside of renderPlayerInfo
loop.
-- createBasePlayerElement and renderPlayerInfo: use cloneNode where
possible with templates
-- createPlayerElement: only find the elements and set font and flag.
Leave the rest to renderLayer > renderPlayerInfo which fills displayName
and troops and font color very soon after anyway. I haven't noticed a
difference in testing.
-- cache game.config() and others
-- renderPlayerInfo: remove check if render.flagDiv exists, we know it
exists. Check if fontColor changed before assigning it (it never
changes, currently, be it dark mode or light mode). Don't check if
troops or size changes, that happens so often that the overhead for
checking would be smaller than the win, probably.
-- We don't require nameLocation to be changed to change scale (see
previous Namelayer perf PR for the reason). But it seems good to check
if the transform changed before 'overwriting' it, so do that now
instead.
-- Remove Alliance icon DOM traversals. Only do it once, for each time
an alliance icon is displayed. To this end, also made NameLayer more
agnostic on Alliance icon stuff. By moving more code to PlayerIcons. See
below.
-- Use cached allianceDuration instead of fetching this static value
every time
-- Re-use from PlayerIcons: ALLIANCE_ICON_ID, TRAITOR_ICON_ID etc
-- create more sub-functions to make the icons loop in renderLayer more
readable: handleEmojiIcon, handleAllianceIcons,
createOrUpdateIconElement (createIconElement already existed, now
combined), handleTraitorIcon.
For Alliance icons, this was already done in PlayerIcons.ts through
createAllianceProgressIcon (now createAllianceProgressIconRefs), and
more now to skip some DOM traversals. But most of this belongs in
NameLayer itself when it comes to seperation of concern.
- cache dark mode (as boolean and as string)
- use dark mode to update (alliance) icons too, not only on create,
since the setting can change after icon element creation and before it
is removed
-- for getPlayerIcons, add this.alliancesDisabled. If disabled,
getPlayerIcons won't fetch Alliance icon and Alliance Request icon.

- PlayerIcons:
-- use cloneNode where possible
-- added check for alliances disabled: then skip alliance (request) icon
checks
-- See point under NameLayer about the move of Alliance icon code to
PlayerIcons. To make NameLayer even more agnostic on it and keep it in
one place.
-- getPlayerIcons: skip creating a new Set from
myPlayer.transitiveTargets() each time getPlayerIcons is called. One
allocation less. Just do .includes on the returned array. Probably just
as fast in this case, also because not many Targets are present many
times anyway.
-- getPlayerIcons: on outgoingEmojis(), use .find() instead of .filter()
since we only use the first result anyway and it saves us another
allocation.
-- getPlayerIcons: for nukes, only fetch the ones from the player we're
rendering for, not all game nukes. Also don't use .filter() and just a
normal loop to skip an allocation. Logic outcome is the same.
-- getPlayerIcons: for target icons, it used to fetch
myPlayer.transitiveTargets each time. While that doesn't change per
player we're rendering for. So now, NameLayer fetches
myPlayer.transitiveTargets once per call to renderPlayerInfo, which
passes it on to getPlayerIcons.
-- Remove the need for querySelector and getElementsByTagName("img")
alltogether. Since this would be done for every time an alliance was
(re-)created, here in createAllianceProgressIconRefs in PlayerIcons it
makes more sense to not do DOM traversal than in createPlayerElement in
NameLayer where we only do it once per player per game anyway. We assume
updateAllianceProgressIconRefs just knows of all image names in
createAllianceProgressIconRefs. This is a bit less dynamic and
maintainable maybe, but i think worth the win. And the functions are all
one-purpose and not meant to be used dynamically by another caller
anyway.
-- So instead of updateAllianceProgressIconRefs looping through
refs.images, now just update the different images each. See point above.

- PlayerInfoOverlay: also re-use the new exported consts from
PlayerIcons. Since we put those in PlayerIcons anyway, need to be
consistent. Even though PlayerInfoOverlay is outside of the scope of
this PR otherwise.
-- for getPlayerIcons, add this.alliancesDisabled here too. If disabled,
getPlayerIcons won't fetch Alliance icon and Alliance Request icon. We
also send includeAllianceIcon = false, which means Alliance icon will
already be excluded but Alliance Request icon is normally still fetched
and shown.

- GameView > PlayerView: for transitiveTargets (only used in
NameLayer/PlayerIcons so only in this context), improve performance. It
did several allocations. Now it loops directly over the arrays we need.
Also (as mentioned under Fixes) previously transitiveTargets returned:
your own targets and allies' targets. Now transitiveTargets is faster
and returns: your own targets and allies' targets and team members'
targets.


**BEFORE**

![BEFORE](https://github.com/user-attachments/assets/02ff167f-7978-4968-a26e-0c64bf4fb2f3)

**AFTER** (including now getting team members' targets for
myPlayer.transitiveTargets)

![AFTER](https://github.com/user-attachments/assets/1b81f9cc-bb8b-4d6b-97e4-f6db3802e55c)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-04-06 20:36:23 -07:00
RickD004 e7029564a2 adds map of the Great Lakes (#3588)
## Description:

Highly requested map. Map of the 5 Great Lakes (Superior, Michigan,
Huron, Erie and Ontario) with adjacent rivers and lakes. Local cities
and towns as nations / NPCs.


https://github.com/user-attachments/assets/157346fa-e3e6-4d63-9f51-46bae002d529

(Kinda obvious we needed this location at some point)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-04-05 19:40:43 +00:00
scamiv 2476d6844d fix: validate local web manifest icon refs (#3596)
Make derived manifest.json rewriting fail fast for missing local icon
refs instead of falling back to unhashed root paths.

Keep external and data URLs unchanged, and add regression coverage for
root-relative local icons, missing local icons, and passthrough
external/data refs.

If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)

## Description:

Describe the PR.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-04-05 12:39:18 -07:00
FloPinguin aa06754579 Add map consistency test 🗺️ (#3592)
## Description:

Because we regularly have problems with incorrectly added maps:

Add `tests/MapConsistency.test.ts` with 10 tests that verify every map
is correctly registered across all required files:

- **main.go** - every `GameMapType` has an entry in the map generator
registry and vice versa
- **map-generator assets** - each map folder contains exactly
`image.png` + `info.json`
- **mapCategories** - every map belongs to at least one category in
`Game.ts`
- **frequency** - every map (except exempted ones) has a playlist
frequency in `MapPlaylist.ts`, and no unknown keys exist
- **en.json** - every map has a translation entry
- **resources/maps/** - every map has `manifest.json`, `map.bin`,
`map4x.bin`, `map16x.bin`, `thumbnail.webp`
- **Excess folders** - no orphaned directories in `resources/maps/` or
`map-generator/assets/maps/`
- **Nations consistency** - nation names and coordinates match between
`info.json` and `manifest.json`

Exempted from frequency check: `GiantWorldMap`, `Oceania`,
`BaikalNukeWars`, `Tourney1–4`.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-05 12:34:35 -07:00
FloPinguin 05c4a67e17 Exclude extreme modifiers on Four Islands 🏝️ (#3593)
## Description:

I saw multiple occasions of 3h long four islands team games because of
the 2x gold multiplier. For example
[here](https://www.reddit.com/r/Openfront/comments/1sca6g4/endless_game/).
People just get too many SAMs.
Without the extreme gold amount, team games on four islands are actually
fun.

This PR excludes `goldMultiplier` and `startingGold25M` from special
game modifiers when the map is FourIslands.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-04-05 12:33:59 -07:00
scamiv 31203138bc fix: extend derived asset rewriting for web manifests to BMFont XML (#3591)
## Description:
The new hashed public asset pipeline treated `manifest.json` as a
derived asset, but BMFont XML files were still copied as raw files.

That broke bitmap fonts in production:
- the XML was loaded through the hashed asset manifest
- the XML still referenced an unhashed `file="...png"` page
- Pixi resolved that relative to the hashed XML URL
- the unhashed page file did not exist under `/_assets/...`

This PR extends the derived asset rewriting model to BMFont XML so font
page references are rewritten before hashing and emission.

## What changed

- Refactored the public asset build pipeline to distinguish:
  - raw assets hashed from source bytes
  - derived assets hashed from rewritten content
- Replaced the `manifest.json` one-off special case with a small
derived-asset registry
- Added BMFont XML derived-asset handling for `fonts/**/*.xml`
- Rewrote `<page file="...">` entries to hashed relative page paths
- Moved `_assets/asset-manifest.mjs` emission to the end of the Vite
asset sync step

Added regression coverage for:
- rewritten web manifest hashing
- BMFont XML page rewrite
- nested relative BMFont page paths
- hard failure on missing derived asset references


## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-04-05 12:26:50 -07:00
VariableVince 75f329fc5b Map-Generator README: Add needed steps (#3576)
## Description:

Map-Generator README:

- Add needed step to open map-generator folder before installing
depenencies and running the generator. Otherwise errors will arise.

- And add last step to run Prettier with some information on other
options, as map makers aren't generally developers per se.

- Reword/reorder a bit for easier understanding.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-04-04 12:47:05 -07:00
David 494b409f55 Cap StructureLayer Maximum Texture Size (#3574)
Resolves #3569

## Description:

While browsers like Firefox will report their maximum texture size of
16384, going over 8192 causes extreme VRAM usage and massive FPS drops,
even when no structures are actually being rendered (I experienced ~60ms
rendering time on this layer with no structures present).

This PR sets the StructureLayer texture size to cap at 8192, while
keeping near-exact scales. The result is increased performance, reduced
VRAM Usage, (especially in larger maps), and the resolution of the
unplayable performance issues when StructureLayer is present, with zero
noticeable degradation.

VRAM Usage also no longer rises when zoomed in (Sitting at around a
constant 40MB no matter zoom level, previously it would rise to over
160MB when StructureLayer was present).

All tested on Giant World, where the issues were first spotted, but
applies to all maps.

Discord: @enderboy9217
2026-04-04 12:46:30 -07:00
Patrick Plays Badly 4ad172a8a0 Update MapPlaylist.ts Dyslexdria (#3579)
add map dyslexdria to map rotation


## Description:
I forgot to add dyslexdria to the map rotation and must atone for my
mistakes

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

##Discord username

PlaysBadly
2026-04-04 12:45:31 -07:00
dependabot[bot] 4a84ac2fd2 Bump the updates group with 3 updates (#3573)
Bumps the updates group with 3 updates:
[actions/checkout](https://github.com/actions/checkout),
[actions/setup-node](https://github.com/actions/setup-node) and
[actions/upload-artifact](https://github.com/actions/upload-artifact).

Updates `actions/checkout` from 5 to 6
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/checkout/releases">actions/checkout's
releases</a>.</em></p>
<blockquote>
<h2>v6.0.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Update README to include Node.js 24 support details and requirements
by <a href="https://github.com/salmanmkc"><code>@​salmanmkc</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/2248">actions/checkout#2248</a></li>
<li>Persist creds to a separate file by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2286">actions/checkout#2286</a></li>
<li>v6-beta by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2298">actions/checkout#2298</a></li>
<li>update readme/changelog for v6 by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2311">actions/checkout#2311</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v5.0.0...v6.0.0">https://github.com/actions/checkout/compare/v5.0.0...v6.0.0</a></p>
<h2>v6-beta</h2>
<h2>What's Changed</h2>
<p>Updated persist-credentials to store the credentials under
<code>$RUNNER_TEMP</code> instead of directly in the local git
config.</p>
<p>This requires a minimum Actions Runner version of <a
href="https://github.com/actions/runner/releases/tag/v2.329.0">v2.329.0</a>
to access the persisted credentials for <a
href="https://docs.github.com/en/actions/tutorials/use-containerized-services/create-a-docker-container-action">Docker
container action</a> scenarios.</p>
<h2>v5.0.1</h2>
<h2>What's Changed</h2>
<ul>
<li>Port v6 cleanup to v5 by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2301">actions/checkout#2301</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/checkout/compare/v5...v5.0.1">https://github.com/actions/checkout/compare/v5...v5.0.1</a></p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/actions/checkout/blob/main/CHANGELOG.md">actions/checkout's
changelog</a>.</em></p>
<blockquote>
<h1>Changelog</h1>
<h2>v6.0.2</h2>
<ul>
<li>Fix tag handling: preserve annotations and explicit fetch-tags by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2356">actions/checkout#2356</a></li>
</ul>
<h2>v6.0.1</h2>
<ul>
<li>Add worktree support for persist-credentials includeIf by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2327">actions/checkout#2327</a></li>
</ul>
<h2>v6.0.0</h2>
<ul>
<li>Persist creds to a separate file by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2286">actions/checkout#2286</a></li>
<li>Update README to include Node.js 24 support details and requirements
by <a href="https://github.com/salmanmkc"><code>@​salmanmkc</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/2248">actions/checkout#2248</a></li>
</ul>
<h2>v5.0.1</h2>
<ul>
<li>Port v6 cleanup to v5 by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2301">actions/checkout#2301</a></li>
</ul>
<h2>v5.0.0</h2>
<ul>
<li>Update actions checkout to use node 24 by <a
href="https://github.com/salmanmkc"><code>@​salmanmkc</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2226">actions/checkout#2226</a></li>
</ul>
<h2>v4.3.1</h2>
<ul>
<li>Port v6 cleanup to v4 by <a
href="https://github.com/ericsciple"><code>@​ericsciple</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2305">actions/checkout#2305</a></li>
</ul>
<h2>v4.3.0</h2>
<ul>
<li>docs: update README.md by <a
href="https://github.com/motss"><code>@​motss</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1971">actions/checkout#1971</a></li>
<li>Add internal repos for checking out multiple repositories by <a
href="https://github.com/mouismail"><code>@​mouismail</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1977">actions/checkout#1977</a></li>
<li>Documentation update - add recommended permissions to Readme by <a
href="https://github.com/benwells"><code>@​benwells</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2043">actions/checkout#2043</a></li>
<li>Adjust positioning of user email note and permissions heading by <a
href="https://github.com/joshmgross"><code>@​joshmgross</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2044">actions/checkout#2044</a></li>
<li>Update README.md by <a
href="https://github.com/nebuk89"><code>@​nebuk89</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2194">actions/checkout#2194</a></li>
<li>Update CODEOWNERS for actions by <a
href="https://github.com/TingluoHuang"><code>@​TingluoHuang</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/2224">actions/checkout#2224</a></li>
<li>Update package dependencies by <a
href="https://github.com/salmanmkc"><code>@​salmanmkc</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/2236">actions/checkout#2236</a></li>
</ul>
<h2>v4.2.2</h2>
<ul>
<li><code>url-helper.ts</code> now leverages well-known environment
variables by <a href="https://github.com/jww3"><code>@​jww3</code></a>
in <a
href="https://redirect.github.com/actions/checkout/pull/1941">actions/checkout#1941</a></li>
<li>Expand unit test coverage for <code>isGhes</code> by <a
href="https://github.com/jww3"><code>@​jww3</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1946">actions/checkout#1946</a></li>
</ul>
<h2>v4.2.1</h2>
<ul>
<li>Check out other refs/* by commit if provided, fall back to ref by <a
href="https://github.com/orhantoy"><code>@​orhantoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1924">actions/checkout#1924</a></li>
</ul>
<h2>v4.2.0</h2>
<ul>
<li>Add Ref and Commit outputs by <a
href="https://github.com/lucacome"><code>@​lucacome</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1180">actions/checkout#1180</a></li>
<li>Dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>- <a
href="https://redirect.github.com/actions/checkout/pull/1777">actions/checkout#1777</a>,
<a
href="https://redirect.github.com/actions/checkout/pull/1872">actions/checkout#1872</a></li>
</ul>
<h2>v4.1.7</h2>
<ul>
<li>Bump the minor-npm-dependencies group across 1 directory with 4
updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1739">actions/checkout#1739</a></li>
<li>Bump actions/checkout from 3 to 4 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1697">actions/checkout#1697</a></li>
<li>Check out other refs/* by commit by <a
href="https://github.com/orhantoy"><code>@​orhantoy</code></a> in <a
href="https://redirect.github.com/actions/checkout/pull/1774">actions/checkout#1774</a></li>
<li>Pin actions/checkout's own workflows to a known, good, stable
version. by <a href="https://github.com/jww3"><code>@​jww3</code></a> in
<a
href="https://redirect.github.com/actions/checkout/pull/1776">actions/checkout#1776</a></li>
</ul>
<h2>v4.1.6</h2>
<ul>
<li>Check platform to set archive extension appropriately by <a
href="https://github.com/cory-miller"><code>@​cory-miller</code></a> in
<a
href="https://redirect.github.com/actions/checkout/pull/1732">actions/checkout#1732</a></li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/actions/checkout/commit/de0fac2e4500dabe0009e67214ff5f5447ce83dd"><code>de0fac2</code></a>
Fix tag handling: preserve annotations and explicit fetch-tags (<a
href="https://redirect.github.com/actions/checkout/issues/2356">#2356</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/064fe7f3312418007dea2b49a19844a9ee378f49"><code>064fe7f</code></a>
Add orchestration_id to git user-agent when ACTIONS_ORCHESTRATION_ID is
set (...</li>
<li><a
href="https://github.com/actions/checkout/commit/8e8c483db84b4bee98b60c0593521ed34d9990e8"><code>8e8c483</code></a>
Clarify v6 README (<a
href="https://redirect.github.com/actions/checkout/issues/2328">#2328</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/033fa0dc0b82693d8986f1016a0ec2c5e7d9cbb1"><code>033fa0d</code></a>
Add worktree support for persist-credentials includeIf (<a
href="https://redirect.github.com/actions/checkout/issues/2327">#2327</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/c2d88d3ecc89a9ef08eebf45d9637801dcee7eb5"><code>c2d88d3</code></a>
Update all references from v5 and v4 to v6 (<a
href="https://redirect.github.com/actions/checkout/issues/2314">#2314</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/1af3b93b6815bc44a9784bd300feb67ff0d1eeb3"><code>1af3b93</code></a>
update readme/changelog for v6 (<a
href="https://redirect.github.com/actions/checkout/issues/2311">#2311</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/71cf2267d89c5cb81562390fa70a37fa40b1305e"><code>71cf226</code></a>
v6-beta (<a
href="https://redirect.github.com/actions/checkout/issues/2298">#2298</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/069c6959146423d11cd0184e6accf28f9d45f06e"><code>069c695</code></a>
Persist creds to a separate file (<a
href="https://redirect.github.com/actions/checkout/issues/2286">#2286</a>)</li>
<li><a
href="https://github.com/actions/checkout/commit/ff7abcd0c3c05ccf6adc123a8cd1fd4fb30fb493"><code>ff7abcd</code></a>
Update README to include Node.js 24 support details and requirements (<a
href="https://redirect.github.com/actions/checkout/issues/2248">#2248</a>)</li>
<li>See full diff in <a
href="https://github.com/actions/checkout/compare/v5...v6">compare
view</a></li>
</ul>
</details>
<br />

Updates `actions/setup-node` from 5 to 6
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/setup-node/releases">actions/setup-node's
releases</a>.</em></p>
<blockquote>
<h2>v6.0.0</h2>
<h2>What's Changed</h2>
<p><strong>Breaking Changes</strong></p>
<ul>
<li>Limit automatic caching to npm, update workflows and documentation
by <a
href="https://github.com/priyagupta108"><code>@​priyagupta108</code></a>
in <a
href="https://redirect.github.com/actions/setup-node/pull/1374">actions/setup-node#1374</a></li>
</ul>
<p><strong>Dependency Upgrades</strong></p>
<ul>
<li>Upgrade ts-jest from 29.1.2 to 29.4.1 and document breaking changes
in v5 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/setup-node/pull/1336">#1336</a></li>
<li>Upgrade prettier from 2.8.8 to 3.6.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/setup-node/pull/1334">#1334</a></li>
<li>Upgrade actions/publish-action from 0.3.0 to 0.4.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/setup-node/pull/1362">#1362</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/setup-node/compare/v5...v6.0.0">https://github.com/actions/setup-node/compare/v5...v6.0.0</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/actions/setup-node/commit/53b83947a5a98c8d113130e565377fae1a50d02f"><code>53b8394</code></a>
Bump minimatch from 3.1.2 to 3.1.5 (<a
href="https://redirect.github.com/actions/setup-node/issues/1498">#1498</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/54045abd5dcd3b0fee9ca02fa24c57545834c9cc"><code>54045ab</code></a>
Scope test lockfiles by package manager and update cache tests (<a
href="https://redirect.github.com/actions/setup-node/issues/1495">#1495</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/c882bffdbd4df51ace6b940023952e8669c9932a"><code>c882bff</code></a>
Replace uuid with crypto.randomUUID() (<a
href="https://redirect.github.com/actions/setup-node/issues/1378">#1378</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/774c1d62961e73038a114d59c8847023c003194d"><code>774c1d6</code></a>
feat(node-version-file): support parsing <code>devEngines</code> field
(<a
href="https://redirect.github.com/actions/setup-node/issues/1283">#1283</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/efcb663fc60e97218a2b2d6d827f7830f164739e"><code>efcb663</code></a>
fix: remove hardcoded bearer (<a
href="https://redirect.github.com/actions/setup-node/issues/1467">#1467</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/d02c89dce7e1ba9ef629ce0680989b3a1cc72edb"><code>d02c89d</code></a>
Fix npm audit issues (<a
href="https://redirect.github.com/actions/setup-node/issues/1491">#1491</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/6044e13b5dc448c55e2357c09f80417699197238"><code>6044e13</code></a>
Docs: bump actions/checkout from v5 to v6 (<a
href="https://redirect.github.com/actions/setup-node/issues/1468">#1468</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/8e494633d082d609d1e9ff931be32f8a44f1f657"><code>8e49463</code></a>
Fix README typo (<a
href="https://redirect.github.com/actions/setup-node/issues/1226">#1226</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/621ac41091d4227ef8fda5009c1ced96d8d36f7e"><code>621ac41</code></a>
README.md: bump to latest released checkout version v6 (<a
href="https://redirect.github.com/actions/setup-node/issues/1446">#1446</a>)</li>
<li><a
href="https://github.com/actions/setup-node/commit/2951748f4c016b747952f8ca7e75fc64f2f62b53"><code>2951748</code></a>
Bump <code>@​actions/cache</code> to v5.0.1 (<a
href="https://redirect.github.com/actions/setup-node/issues/1449">#1449</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/actions/setup-node/compare/v5...v6">compare
view</a></li>
</ul>
</details>
<br />

Updates `actions/upload-artifact` from 6 to 7
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/upload-artifact/releases">actions/upload-artifact's
releases</a>.</em></p>
<blockquote>
<h2>v7.0.0</h2>
<h2>v7 What's new</h2>
<h3>Direct Uploads</h3>
<p>Adds support for uploading single files directly (unzipped). Callers
can set the new <code>archive</code> parameter to <code>false</code> to
skip zipping the file during upload. Right now, we only support single
files. The action will fail if the glob passed resolves to multiple
files. The <code>name</code> parameter is also ignored with this
setting. Instead, the name of the artifact will be the name of the
uploaded file.</p>
<h3>ESM</h3>
<p>To support new versions of the <code>@actions/*</code> packages,
we've upgraded the package to ESM.</p>
<h2>What's Changed</h2>
<ul>
<li>Add proxy integration test by <a
href="https://github.com/Link"><code>@​Link</code></a>- in <a
href="https://redirect.github.com/actions/upload-artifact/pull/754">actions/upload-artifact#754</a></li>
<li>Upgrade the module to ESM and bump dependencies by <a
href="https://github.com/danwkennedy"><code>@​danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/upload-artifact/pull/762">actions/upload-artifact#762</a></li>
<li>Support direct file uploads by <a
href="https://github.com/danwkennedy"><code>@​danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/upload-artifact/pull/764">actions/upload-artifact#764</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/Link"><code>@​Link</code></a>- made
their first contribution in <a
href="https://redirect.github.com/actions/upload-artifact/pull/754">actions/upload-artifact#754</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/upload-artifact/compare/v6...v7.0.0">https://github.com/actions/upload-artifact/compare/v6...v7.0.0</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/actions/upload-artifact/commit/bbbca2ddaa5d8feaa63e36b76fdaad77386f024f"><code>bbbca2d</code></a>
Support direct file uploads (<a
href="https://redirect.github.com/actions/upload-artifact/issues/764">#764</a>)</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/589182c5a4cec8920b8c1bce3e2fab1c97a02296"><code>589182c</code></a>
Upgrade the module to ESM and bump dependencies (<a
href="https://redirect.github.com/actions/upload-artifact/issues/762">#762</a>)</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/47309c993abb98030a35d55ef7ff34b7fa1074b5"><code>47309c9</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/upload-artifact/issues/754">#754</a>
from actions/Link-/add-proxy-integration-tests</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/02a8460834e70dab0ce194c64360c59dc1475ef0"><code>02a8460</code></a>
Add proxy integration test</li>
<li>See full diff in <a
href="https://github.com/actions/upload-artifact/compare/v6...v7">compare
view</a></li>
</ul>
</details>
<br />


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2026-04-03 12:51:14 -07:00
Patrick Plays Badly 6467007fd7 Add map dyslexdria (#3568)
## Description:
Re Add map Dyslexdria. I adjusted the rivers to make boat traffic go
through main channels isntead of shortcuts. Flags adjusted. Correct
thumbnail added

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
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2026-04-03 12:50:52 -07:00
dependabot[bot] 510dd3f63a Bump lodash from 4.17.23 to 4.18.1 in the npm_and_yarn group across 1 directory (#3564)
Bumps the npm_and_yarn group with 1 update in the / directory:
[lodash](https://github.com/lodash/lodash).

Updates `lodash` from 4.17.23 to 4.18.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/lodash/lodash/releases">lodash's
releases</a>.</em></p>
<blockquote>
<h2>4.18.1</h2>
<h2>Bugs</h2>
<p>Fixes a <code>ReferenceError</code> issue in <code>lodash</code>
<code>lodash-es</code> <code>lodash-amd</code> and
<code>lodash.template</code> when using the <code>template</code> and
<code>fromPairs</code> functions from the modular builds. See <a
href="https://redirect.github.com/lodash/lodash/issues/6167#issuecomment-4165269769">lodash/lodash#6167</a></p>
<p>These defects were related to how lodash distributions are built from
the main branch using <a
href="https://github.com/lodash-archive/lodash-cli">https://github.com/lodash-archive/lodash-cli</a>.
When internal dependencies change inside lodash functions, equivalent
updates need to be made to a mapping in the lodash-cli. (hey, it was
ahead of its time once upon a time!). We know this, but we missed it in
the last release. It's the kind of thing that passes in CI, but fails bc
the build is not the same thing you tested.</p>
<p>There is no diff on main for this, but you can see the diffs for each
of the npm packages on their respective branches:</p>
<ul>
<li><code>lodash</code>: <a
href="https://github.com/lodash/lodash/compare/4.18.0-npm...4.18.1-npm">https://github.com/lodash/lodash/compare/4.18.0-npm...4.18.1-npm</a></li>
<li><code>lodash-es</code>: <a
href="https://github.com/lodash/lodash/compare/4.18.0-es...4.18.1-es">https://github.com/lodash/lodash/compare/4.18.0-es...4.18.1-es</a></li>
<li><code>lodash-amd</code>: <a
href="https://github.com/lodash/lodash/compare/4.18.0-amd...4.18.1-amd">https://github.com/lodash/lodash/compare/4.18.0-amd...4.18.1-amd</a></li>
<li><code>lodash.template</code><a
href="https://github.com/lodash/lodash/compare/4.18.0-npm-packages...4.18.1-npm-packages">https://github.com/lodash/lodash/compare/4.18.0-npm-packages...4.18.1-npm-packages</a></li>
</ul>
<h2>4.18.0</h2>
<h2>v4.18.0</h2>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/lodash/lodash/compare/4.17.23...4.18.0">https://github.com/lodash/lodash/compare/4.17.23...4.18.0</a></p>
<h3>Security</h3>
<p><strong><code>_.unset</code> / <code>_.omit</code></strong>: Fixed
prototype pollution via <code>constructor</code>/<code>prototype</code>
path traversal (<a
href="https://github.com/lodash/lodash/security/advisories/GHSA-f23m-r3pf-42rh">GHSA-f23m-r3pf-42rh</a>,
<a
href="https://github.com/lodash/lodash/commit/fe8d32eda854377349a4f922ab7655c8e5df9a0b">fe8d32e</a>).
Previously, array-wrapped path segments and primitive roots could bypass
the existing guards, allowing deletion of properties from built-in
prototypes. Now <code>constructor</code> and <code>prototype</code> are
blocked unconditionally as non-terminal path keys, matching
<code>baseSet</code>. Calls that previously returned <code>true</code>
and deleted the property now return <code>false</code> and leave the
target untouched.</p>
<p><strong><code>_.template</code></strong>: Fixed code injection via
<code>imports</code> keys (<a
href="https://github.com/lodash/lodash/security/advisories/GHSA-r5fr-rjxr-66jc">GHSA-r5fr-rjxr-66jc</a>,
CVE-2026-4800, <a
href="https://github.com/lodash/lodash/commit/879aaa93132d78c2f8d20c60279da9f8b21576d6">879aaa9</a>).
Fixes an incomplete patch for CVE-2021-23337. The <code>variable</code>
option was validated against <code>reForbiddenIdentifierChars</code> but
<code>importsKeys</code> was left unguarded, allowing code injection via
the same <code>Function()</code> constructor sink. <code>imports</code>
keys containing forbidden identifier characters now throw
<code>&quot;Invalid imports option passed into
_.template&quot;</code>.</p>
<h3>Docs</h3>
<ul>
<li>Add security notice for <code>_.template</code> in threat model and
API docs (<a
href="https://redirect.github.com/lodash/lodash/pull/6099">#6099</a>)</li>
<li>Document <code>lower &gt; upper</code> behavior in
<code>_.random</code> (<a
href="https://redirect.github.com/lodash/lodash/pull/6115">#6115</a>)</li>
<li>Fix quotes in <code>_.compact</code> jsdoc (<a
href="https://redirect.github.com/lodash/lodash/pull/6090">#6090</a>)</li>
</ul>
<h3><code>lodash.*</code> modular packages</h3>
<p><a
href="https://redirect.github.com/lodash/lodash/pull/6157">Diff</a></p>
<p>We have also regenerated and published a select number of the
<code>lodash.*</code> modular packages.</p>
<p>These modular packages had fallen out of sync significantly from the
minor/patch updates to lodash. Specifically, we have brought the
following packages up to parity w/ the latest lodash release because
they have had CVEs on them in the past:</p>
<ul>
<li><a
href="https://www.npmjs.com/package/lodash.orderby">lodash.orderby</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.tonumber">lodash.tonumber</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.trim">lodash.trim</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.trimend">lodash.trimend</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.sortedindexby">lodash.sortedindexby</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.zipobjectdeep">lodash.zipobjectdeep</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.unset">lodash.unset</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.omit">lodash.omit</a></li>
<li><a
href="https://www.npmjs.com/package/lodash.template">lodash.template</a></li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/lodash/lodash/commit/cb0b9b9212521c08e3eafe7c8cb0af1b42b6649e"><code>cb0b9b9</code></a>
release(patch): bump main to 4.18.1 (<a
href="https://redirect.github.com/lodash/lodash/issues/6177">#6177</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/75535f57883b7225adb96de1cfc1cd4169cfcb51"><code>75535f5</code></a>
chore: prune stale advisory refs (<a
href="https://redirect.github.com/lodash/lodash/issues/6170">#6170</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/62e91bc6a39c98d85b9ada8c44d40593deaf82a4"><code>62e91bc</code></a>
docs: remove n_ Node.js &lt; 6 REPL note from README (<a
href="https://redirect.github.com/lodash/lodash/issues/6165">#6165</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/59be2de61f8aa9461c7856533b51d31b7d8babc4"><code>59be2de</code></a>
release(minor): bump to 4.18.0 (<a
href="https://redirect.github.com/lodash/lodash/issues/6161">#6161</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/af634573030f979194871da7c68f79420992f53d"><code>af63457</code></a>
fix: broken tests for _.template 879aaa9</li>
<li><a
href="https://github.com/lodash/lodash/commit/1073a7693e1727e0cf3641e5f71f75ddcf8de7c0"><code>1073a76</code></a>
fix: linting issues</li>
<li><a
href="https://github.com/lodash/lodash/commit/879aaa93132d78c2f8d20c60279da9f8b21576d6"><code>879aaa9</code></a>
fix: validate imports keys in _.template</li>
<li><a
href="https://github.com/lodash/lodash/commit/fe8d32eda854377349a4f922ab7655c8e5df9a0b"><code>fe8d32e</code></a>
fix: block prototype pollution in baseUnset via constructor/prototype
traversal</li>
<li><a
href="https://github.com/lodash/lodash/commit/18ba0a32f42fd02117f096b032f89c984173462d"><code>18ba0a3</code></a>
refactor(fromPairs): use baseAssignValue for consistent assignment (<a
href="https://redirect.github.com/lodash/lodash/issues/6153">#6153</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/b8190803d48d60b8c80ad45d39125f32fa618cb2"><code>b819080</code></a>
ci: add dist sync validation workflow (<a
href="https://redirect.github.com/lodash/lodash/issues/6137">#6137</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/lodash/lodash/compare/4.17.23...4.18.1">compare
view</a></li>
</ul>
</details>
<br />


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2026-04-03 12:20:31 -07:00
VariableVince c77b4da313 Dependabot: monthly grouped PR if there are Github Actions updates (#3565)
## Description:

To save on manual work, have Dependabot check monthly and create a
grouped PR for Github Actions updates. Hat tip @deshack for the tip and
grouping suggestion.

- For example we can update `actions/checkout@v5` to
`actions/checkout@v6` already and now Dependabot will propose to do that
for us. The first PR for this and other updates can be expected once
this PR has been merged.

-
https://docs.github.com/en/code-security/how-tos/secure-your-supply-chain/secure-your-dependencies/keeping-your-actions-up-to-date-with-dependabot
- Added brackets round the wildcard for patterns, as a bugfix for
reports such as these:
https://github.com/dependabot/dependabot-core/issues/13919. Bugfix comes
from:
https://discord.com/channels/1359946986937258015/1483653625342464071/1489364119009366240

- (To be clear, this does NOT add creating Version updates PRs for
dependencies, that is other functionality that works differently and we
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It also does not touch our currently enabled Security updates.)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-04-03 12:20:20 -07:00
VariableVince 21c286189e Perf/fix(NukeExecution/NukeTrajectoryPreviewLayer): unnecessary fetch and pass to listNukeBreakAlliance (#3546)
## Description:

Perf/fix: listNukeBreakAlliance doesn't ask for allySmallIds and doesn't
do anything with it. But both NukeExecution and
NukeTrajectoryPreviewLayer do fetch and pass allySmallIds to it.

Make allySmallIds optional, have wouldNukeBreakAlliance (which does use
allySmallIds) handle it potentially being undefined, and remove fetch
and pass of allySmallIds to listNukeBreakAlliance.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-04-02 11:19:55 -07:00
dependabot[bot] 32ff622ea7 Bump @xmldom/xmldom from 0.8.11 to 0.8.12 in the npm_and_yarn group across 1 directory (#3557)
Bumps the npm_and_yarn group with 1 update in the / directory:
[@xmldom/xmldom](https://github.com/xmldom/xmldom).

Updates `@xmldom/xmldom` from 0.8.11 to 0.8.12
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/xmldom/xmldom/releases"><code>@​xmldom/xmldom</code>'s
releases</a>.</em></p>
<blockquote>
<h2>0.8.12</h2>
<p><a
href="https://github.com/xmldom/xmldom/compare/0.8.11...0.8.12">Commits</a></p>
<h3>Fixed</h3>
<ul>
<li>preserve trailing whitespace in ProcessingInstruction data <a
href="https://redirect.github.com/xmldom/xmldom/pull/962"><code>[#962](https://github.com/xmldom/xmldom/issues/962)</code></a>
/ <a
href="https://redirect.github.com/xmldom/xmldom/issues/42"><code>[#42](https://github.com/xmldom/xmldom/issues/42)</code></a></li>
<li>Security: <code>createCDATASection</code> now throws
<code>InvalidCharacterError</code> when <code>data</code> contains
<code>&quot;]]&gt;&quot;</code>, as required by the <a
href="https://dom.spec.whatwg.org/#dom-document-createcdatasection">WHATWG
DOM spec</a>. <a
href="https://github.com/xmldom/xmldom/security/advisories/GHSA-wh4c-j3r5-mjhp"><code>GHSA-wh4c-j3r5-mjhp</code></a></li>
<li>Security: <code>XMLSerializer</code> now splits CDATASection nodes
whose data contains <code>&quot;]]&gt;&quot;</code> into adjacent CDATA
sections at serialization time, preventing XML injection via mutation
methods (<code>appendData</code>, <code>replaceData</code>, <code>.data
=</code>, <code>.textContent =</code>). <a
href="https://github.com/xmldom/xmldom/security/advisories/GHSA-wh4c-j3r5-mjhp"><code>GHSA-wh4c-j3r5-mjhp</code></a></li>
</ul>
<p>Code that passes a string containing <code>&quot;]]&gt;&quot;</code>
to <code>createCDATASection</code> and relied on the previously unsafe
behavior will now receive <code>InvalidCharacterError</code>. Use a
mutation method such as <code>appendData</code> if you intentionally
need <code>&quot;]]&gt;&quot;</code> in a CDATASection node's data.</p>
<p>Thank you,
<a
href="https://github.com/thesmartshadow"><code>@​thesmartshadow</code></a>,
<a
href="https://github.com/stevenobiajulu"><code>@​stevenobiajulu</code></a>,
for your contributions</p>
<p><a
href="https://github.com/xmldom/xmldom/discussions/357">https://github.com/xmldom/xmldom/discussions/357</a></p>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/xmldom/xmldom/blob/master/CHANGELOG.md"><code>@​xmldom/xmldom</code>'s
changelog</a>.</em></p>
<blockquote>
<h2><a
href="https://github.com/xmldom/xmldom/compare/0.8.11...0.8.12">0.8.12</a></h2>
<h3>Fixed</h3>
<ul>
<li>preserve trailing whitespace in ProcessingInstruction data <a
href="https://redirect.github.com/xmldom/xmldom/pull/962"><code>[#962](https://github.com/xmldom/xmldom/issues/962)</code></a>
/ <a
href="https://redirect.github.com/xmldom/xmldom/issues/42"><code>[#42](https://github.com/xmldom/xmldom/issues/42)</code></a></li>
<li>Security: <code>createCDATASection</code> now throws
<code>InvalidCharacterError</code> when <code>data</code> contains
<code>&quot;]]&gt;&quot;</code>, as required by the <a
href="https://dom.spec.whatwg.org/#dom-document-createcdatasection">WHATWG
DOM spec</a>. <a
href="https://github.com/xmldom/xmldom/security/advisories/GHSA-wh4c-j3r5-mjhp"><code>GHSA-wh4c-j3r5-mjhp</code></a></li>
<li>Security: <code>XMLSerializer</code> now splits CDATASection nodes
whose data contains <code>&quot;]]&gt;&quot;</code> into adjacent CDATA
sections at serialization time, preventing XML injection via mutation
methods (<code>appendData</code>, <code>replaceData</code>, <code>.data
=</code>, <code>.textContent =</code>). <a
href="https://github.com/xmldom/xmldom/security/advisories/GHSA-wh4c-j3r5-mjhp"><code>GHSA-wh4c-j3r5-mjhp</code></a></li>
</ul>
<p>Code that passes a string containing <code>&quot;]]&gt;&quot;</code>
to <code>createCDATASection</code> and relied on the previously unsafe
behavior will now receive <code>InvalidCharacterError</code>. Use a
mutation method such as <code>appendData</code> if you intentionally
need <code>&quot;]]&gt;&quot;</code> in a CDATASection node's data.</p>
<p>Thank you,
<a
href="https://github.com/thesmartshadow"><code>@​thesmartshadow</code></a>,
<a
href="https://github.com/stevenobiajulu"><code>@​stevenobiajulu</code></a>,
for your contributions</p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/xmldom/xmldom/commit/189cb78a83e81e1515880988a399e863a8be85ac"><code>189cb78</code></a>
0.8.12</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/ed08df7572f4236d4fd88d16063c3fd8f59c7884"><code>ed08df7</code></a>
fix: XML injection via unsafe CDATA serialization (GHSA-wh4c-j3r5-mjhp)
(<a
href="https://redirect.github.com/xmldom/xmldom/issues/968">#968</a>)</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/a5b929ba008f067eeabb427c38de008e36a92796"><code>a5b929b</code></a>
chore: clean up generated test artefacts before running ci-local</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/4e37a205627a08eb64365b13c4e4cce5e86278cb"><code>4e37a20</code></a>
ci: run format:check in lint job</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/ac0ac7714f0e5a7bd7aff5c30f7733666cf03982"><code>ac0ac77</code></a>
chore: ignore generated files when checking formatting</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/968c8939438eec2eca1d003b333cd0fc4595c72d"><code>968c893</code></a>
chore: add local CI script and format:check script</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/ac40424adfa49429811095bcdaf6598255a81a39"><code>ac40424</code></a>
fix: preserve trailing whitespace in ProcessingInstruction data (<a
href="https://redirect.github.com/xmldom/xmldom/issues/962">#962</a>)</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/cece7521a3c77da7a10f3fc66521e3e077c9974c"><code>cece752</code></a>
chore: add .nvmrc pointing to node version 18</li>
<li><a
href="https://github.com/xmldom/xmldom/commit/cbf44d90a40703237d217598fa0bcd88770bfa0b"><code>cbf44d9</code></a>
docs: improve links to changes in most recent release</li>
<li>See full diff in <a
href="https://github.com/xmldom/xmldom/compare/0.8.11...0.8.12">compare
view</a></li>
</ul>
</details>
<details>
<summary>Maintainer changes</summary>
<p>This version was pushed to npm by <a
href="https://www.npmjs.com/~karfau">karfau</a>, a new releaser for
<code>@​xmldom/xmldom</code> since your current version.</p>
</details>
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2026-04-02 11:18:49 -07:00
af-inet c31449cd9c Add missing Massachusetts country code (#3562)
Massachusetts has a flag SVG, but does not appear in the selection
because it's missing from the countries.json.

## Description:

Add Massachusetts to countries.json
2026-04-02 11:18:21 -07:00
evanpelle b88c3a3bdd Merge branch 'v30' 2026-04-01 20:03:39 -07:00
evanpelle 6ca5cb9701 Revert "Add multiple funny maps april fools day (#3538)"
This reverts commit a7d9652886.
2026-04-01 20:03:33 -07:00
evanpelle 8b9f714d6f Revert "Fix WorldRotated enum value to match lang key 🌐 (#3553)"
This reverts commit 4dda807b03.
2026-04-01 20:02:56 -07:00
evanpelle ff7f459825 Revert "Add Map - Dyslexdria - April Fools (#3413)"
This reverts commit 2bf96db464.
2026-04-01 20:02:37 -07:00
evanpelle 22ce96d5a4 Revert "Swap fun map thumbnails for April Fools 🃏 (#3554)"
This reverts commit 1ebcd8d457.
2026-04-01 20:02:27 -07:00
evanpelle 85f09c1c98 Revert "Make april fool maps have the same name as normal maps (#3555)"
This reverts commit 38be51a2d6.
2026-04-01 20:02:16 -07:00
evanpelle 2cf0f5bfd2 Revert "Add Closed-Back for april-folls (#3548)"
This reverts commit 6f3da9c9e0.
2026-04-01 20:02:07 -07:00
evanpelle 930ff9f673 Revert "Swap fun map thumbnails for April Fools 🃏 (#3554)"
This reverts commit 05f0ae6731.
v0.30.23
2026-04-01 19:46:35 -07:00
evanpelle f8b3339aa5 remove milkyway, bad merge 2026-04-01 19:45:26 -07:00
evanpelle 23bcca2e9e Revert "Add Closed-Back for april-folls (#3548)"
This reverts commit b9355b7cbf.
2026-04-01 19:44:59 -07:00
evanpelle 024f9daa63 Revert "Add Map - Dyslexdria - April Fools (#3413)"
This reverts commit 4c8754bd81.
2026-04-01 19:44:33 -07:00
evanpelle dfbd17ecff Revert "Add multiple funny maps april fools day (#3538)"
This reverts commit bfb8a9447c.
2026-04-01 19:41:45 -07:00
evanpelle 54e29c5b4e Revert "Add new bouncing trajectory for april fools (#3534)"
This reverts commit c92895620f.
2026-04-01 19:36:18 -07:00
Evan dc73e926ea remove cloudflare tunnels (#3556)
## Description:

We now use traefik to route between containers, so we can remove
cloudflare tunnels

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-04-01 19:33:55 -07:00
evanpelle 5499bc350d update max cookie size to 32k 2026-04-01 12:44:31 -07:00
evanpelle f2507c3897 fix: remove milkyway map v0.30.22 2026-03-31 21:54:52 -07:00
Aotumuri b9355b7cbf Add Closed-Back for april-folls (#3548)
## Description:

Add Closed-Back for april-folls

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
v0.30.21
2026-03-31 21:49:45 -07:00
Aotumuri 6f3da9c9e0 Add Closed-Back for april-folls (#3548)
## Description:

Add Closed-Back for april-folls

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2026-03-31 21:49:25 -07:00
FloPinguin 05f0ae6731 Swap fun map thumbnails for April Fools 🃏 (#3554)
## Description:

Replace fun map variant thumbnails with their original map thumbnails to
prank players into thinking they're playing the normal map:

- `amazonriverwide` → `amazonriver`
- `reglaciatedantarctica` → `deglaciatedantarctica`
- `theboxplus` → `thebox`
- `worldrotated` → `world`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
v0.30.20
2026-03-31 20:08:13 -07:00
Patrick Plays Badly 4c8754bd81 Add Map - Dyslexdria - April Fools (#3413)
Re-submission, previous request was not branched properly.

Add custom map Dyslexdria. Based off of large_world_map_recolor.tif and
rivers from the XL World map. Map is intended for long term use.
Suggesting that map be used as an April Fools gag by replacing thumbnail
and title with 'World' during first run.

<img width="995" height="721" alt="dyslexdria screenshot"
src="https://github.com/user-attachments/assets/8826839f-b4e0-431d-af9c-0b0e43dc601d"
/>

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

- Build log, screen shots, and test videos.
https://discord.com/channels/1284581928254701718/1456890656147374080

PlaysBadly

---------

Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
2026-03-31 20:07:59 -07:00
FloPinguin 4fef27d014 Fix WorldRotated enum value to match lang key 🌐 (#3553)
Fixes this display bug, says "WORLD ROTATED" now

<img width="235" height="140" alt="image"
src="https://github.com/user-attachments/assets/dc8bb97d-350a-4ced-a63d-f3564479ba41"
/>

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

FloPinguin
2026-03-31 20:07:02 -07:00
Patrick Plays Badly bfb8a9447c Add multiple funny maps april fools day (#3538)
Requesting that these 4 maps be added temporarily for the April Fools
holiday. Included are:
- A wider version of the Amazon River to allow for larger ships.
- An edit of The Box with more varied terrain.
- A modification to The World which optimizes play for mobile users.
- A custom remix to Antarctica which re-adds ice to the map.
All maps are edits of existing work. All maps have been added as their
own individual map files rather than edits to existing files for ease of
management.

<img width="912" height="1067" alt="temp"
src="https://github.com/user-attachments/assets/089ef59f-8bdf-4c86-b479-620b8c220c3a"
/>
https://discord.com/channels/1284581928254701718/1483786939332169830

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

PlaysBadly
2026-03-31 20:01:40 -07:00
RickD004 38be51a2d6 Make april fool maps have the same name as normal maps (#3555)
## Description:

Make the april fool maps have the same name as the normal maps, in order
to make the prank better.

NOTE: In order for this to work, it re-adds the normal maps into
rotation. These normal maps have been given a lower rotation however.

In custom matches the maps will appear with the april fools names.

This change will be reverted after April Fools.

Check this for proof of it working: 

https://canary.discord.com/channels/1359946986937258015/1450487807242932336/1488682300924231882

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-03-31 18:43:03 -07:00
FloPinguin 1ebcd8d457 Swap fun map thumbnails for April Fools 🃏 (#3554)
## Description:

Replace fun map variant thumbnails with their original map thumbnails to
prank players into thinking they're playing the normal map:

- `amazonriverwide` → `amazonriver`
- `reglaciatedantarctica` → `deglaciatedantarctica`
- `theboxplus` → `thebox`
- `worldrotated` → `world`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-31 17:52:34 -07:00
Patrick Plays Badly 2bf96db464 Add Map - Dyslexdria - April Fools (#3413)
Re-submission, previous request was not branched properly.


## Description:

Add custom map Dyslexdria. Based off of large_world_map_recolor.tif and
rivers from the XL World map. Map is intended for long term use.
Suggesting that map be used as an April Fools gag by replacing thumbnail
and title with 'World' during first run.

<img width="995" height="721" alt="dyslexdria screenshot"
src="https://github.com/user-attachments/assets/8826839f-b4e0-431d-af9c-0b0e43dc601d"
/>

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced


## Following:

- Build log, screen shots, and test videos.
https://discord.com/channels/1284581928254701718/1456890656147374080


## Discord username:

PlaysBadly

---------

Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
2026-03-31 17:50:23 -07:00
FloPinguin 4dda807b03 Fix WorldRotated enum value to match lang key 🌐 (#3553)
## Description:

Fixes this display bug, says "WORLD ROTATED" now

<img width="235" height="140" alt="image"
src="https://github.com/user-attachments/assets/dc8bb97d-350a-4ced-a63d-f3564479ba41"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-31 17:04:18 -07:00
DevelopingTom c92895620f Add new bouncing trajectory for april fools (#3534)
## Description:

For April Fools day, the nukes can randomly bounce (1/10 chance).

Changes:
- New BouncingParabola trajectory
- Generic "Text Event" to display a `Boing!` where the bounce happens
- The complete trajectory, with or without bounce, is used by the SAM
interceptor so there should be no defense gap.



![bounce](https://github.com/user-attachments/assets/8e7c9cbd-1605-4757-9bf2-f99987470fe2)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2026-03-31 17:03:43 -07:00
Ryan 9b4812f8b8 UI: Search Skin (#3552)
## Description:

Sorta fixes a visual bug:
<img width="1021" height="129" alt="image"
src="https://github.com/user-attachments/assets/2ea46fcd-d85c-4f46-a9b9-28c40b818269"
/>

By adding parity with the flag modal:

<img width="988" height="561" alt="image"
src="https://github.com/user-attachments/assets/29ca0b9f-3887-4867-b67b-8c35b026b021"
/>

(Parity
<img width="1032" height="342" alt="image"
src="https://github.com/user-attachments/assets/b9c551eb-047a-402f-8e7b-c207d967ff38"
/>
)

(code pretty much copy paste from flagmodal)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-31 13:18:06 -07:00
Patrick Plays Badly a7d9652886 Add multiple funny maps april fools day (#3538)
## Description:
Requesting that these 4 maps be added temporarily for the April Fools
holiday. Included are:
- A wider version of the Amazon River to allow for larger ships.
- An edit of The Box with more varied terrain.
- A modification to The World which optimizes play for mobile users.
- A custom remix to Antarctica which re-adds ice to the map.
All maps are edits of existing work. All maps have been added as their
own individual map files rather than edits to existing files for ease of
management.

<img width="912" height="1067" alt="temp"
src="https://github.com/user-attachments/assets/089ef59f-8bdf-4c86-b479-620b8c220c3a"
/>
https://discord.com/channels/1284581928254701718/1483786939332169830

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Discord username

PlaysBadly
2026-03-31 12:37:34 -07:00
VariableVince 74b5affa75 Chore(deps): Migrate Express 4 > 5 (#3549)
## Description:

Update from Express 4.22 > 5.2.1. And @types/express 4.17 > 5.0.6.

### CodeQL errors unjustified: Please dismiss the unjustified [CodeQL
scanning
results](https://github.com/openfrontio/OpenFrontIO/security/code-scanning?query=pr%3A3549+tool%3ACodeQL+is%3Aopen)
for playground/server.ts: they were flagged for this PR but i didn't
touch those specific parts of the file. More importantly: it is a test
server, created by Mole/ @Aareksio. I made requests to dismiss the
alerts but don't have the permissions to actually dismiss them myself

Version 5 was the first major upgrade in 10 years when it was released
in Sept 2024. 5.21 is from Dec 2025 so v5 teething problems should be
over by now. Many of its dependencies also updated by some major
versions. So it seems a worthy update but that is for you to decide. v4
will be EOL when v6 arrives, however that could be a year from now still
maybe.

- Migration:
-- Updated package.json, ran `npm install "express@5"` and `npm install
"@types/express@5.0.6"`.
-- Used https://expressjs.com/en/guide/migrating-5.html
-- Ran the codemods from the migration guide `npx codemod@latest
@expressjs/v5-migration-recipe`.
-- Checked manually.
-- Checked again with help of Gemini 3.1 Pro based on same guide.
-- Master.ts: use `*splat` instead of `*`, tested and going to
non-existing URL lands back on index.html like it should.
-- Worker.ts: MIME type _webp_ is now supported natively so remove added
config.
-- playground/server.ts: fix type error after upgrading types/express
for `name` in `req.params`. And `app.listen` handles user provided
callback on error, use that. The latter may not be not needed per se.
-- While v5 does this now "When an error is thrown in an async function
or a rejected promise is awaited inside an async function, those errors
will be passed to the error handler as if calling next(err).", choose to
leave our try/catch'es be. Since we use specific errors, probably easier
for consistency in log searches and user reporting.

- About performance: 
-- While [Express 5 seems a bit slower than
4](https://www.repoflow.io/blog/express-4-vs-express-5-benchmark-node-18-24),
it is not by much especially on Node24 which we're on. Also there's a
working group dedicated to improving Express performance, albeit they
expect v6/7 to benefit from that more than v5 will.
-- While there are faster alternatives in benchmarks, [in real-world
usage Express still holds up as one of the best and even beats most
'faster'
alternatives](https://medium.com/deno-the-complete-reference/node-js-the-fastest-web-framework-in-2025-static-file-server-case-1df462ad38cd).

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-03-31 12:35:40 -07:00
evanpelle 0a7014d46a fix: ensure the API_KEY is set in the deploy before use v0.30.19 2026-03-30 21:24:07 -07:00
evanpelle 35be401312 send x-api-key in requests to bypass bot detection 2026-03-30 20:57:13 -07:00
Evan e7b4317718 fix: radial build sub-menu items stay grayed out after gaining enough gold (#3415)
## Description:

canBuildOrUpgrade was captured once at sub-menu open time, so
disabled/color
never updated while the menu was open. Evaluate canBuildOrUpgrade
dynamically
inside the disabled and color callbacks so the menu reflects current
gold on
each refresh tick.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
v0.30.18
2026-03-30 16:44:44 -07:00