Commit Graph

892 Commits

Author SHA1 Message Date
1brucben b0140b1e4f Balance Update (#996)
## Description:
This update does the following:

slight nerf to gold production by large players
Speed boost for very large attacks
5% speed buff for mountains
Defense post boost
small trade ship spawn rate increase
attack losses up 20% for all attacks
small speed effect boost for defense posts
20% population growth decrease for large players
nerfed worker growth boost slightly
nerfed troop/worker conversion rate
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-06-01 09:25:55 -07:00
1brucben 7e330b1185 Another Balance Change (#987)
## Description:
Reduces attack speed for large attacks. A further 10% increase in
attacker losses. minor 5% decrease in pop growth. Attacks against Terra
Nullius fade away as in v22.

This addresses the community poll finding that many players consider
current troop movements to be too fast. The latter two changes help nerf
attacking and slowdown snowballing.
## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-05-31 18:13:05 -07:00
Duwibi 2b65f5ce17 Cap lobby sizes at 150 (#984)
## Description:
Currenly, it's possible for the World map to reach 225 players. This PR
caps it at just 150.

## Please complete the following:

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Nikola123
2025-05-31 18:45:36 -04:00
1brucben 0e01a6027e Prevent Attack Spam (#977)
## Description:
This PR assigns a small cost (1% of population) to creating each new
attack. This nerfs the strategy of spamming 1% size attacks against an
enemy to max pop growth and encourages more normal >10% attack sizes.
## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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1brucben
2025-05-31 14:55:35 -07:00
1brucben 2b4ee599c5 Balance Adjustment for Attack Mechanism (#973)
## Description:
Original playtests mainly focused on balancing speed. This PR adjusts
attack losses further upwards for all terrain types by around 10%. Pop
growth is decreased by around 10% to slightly slow game tempo. Worker
growth boost is also weakened a bit to nerf super low troop meta
beginning. Slight 10% speed nerf at higher attack sizes. Port spawn rate
boosted.
## Please complete the following:

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and I've added it to the en.json file
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1brucben
2025-05-31 11:13:23 -07:00
Scott Anderson 3136f637df Fix discord user schema (#969)
## Description:

Update the discord user zod schema to address login failures for users
without avatars.

## Please complete the following:

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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-31 11:13:13 -07:00
1brucben 7f457ca9be change defaults to reflect meta (#942)
## Description:
Changes default target troop ratio and attack size to reflect better
early game strategies in v23
## Please complete the following:

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1brucben
2025-05-30 18:08:23 -07:00
Scott Anderson b0b0ebb53e Server role lookup (#954)
## Description:

- Validate that user tokens are accepted by the API server, in case of
token revoked / remote logout.
- Lookup user roles by their token.
- Sets the groundwork for validating custom flag codes, patterns, etc.

## Please complete the following:

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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-30 18:08:07 -07:00
Scott Anderson 00872e080a Simplify bots retaliation logic (#946)
## Description:

Simplify bots retaliation logic. Do not counter-attack before reaching
the trigger ratio.

## Please complete the following:

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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-29 17:53:39 -07:00
Scott Anderson f58a10b49f Set singleplayer gitCommit in the client (#945)
## Description:

Set singleplayer gitCommit in the client

## Please complete the following:

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---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-05-29 17:16:22 -07:00
evanpelle 2f2deface3 fix warship targetting range (#938)
## Description:
A warship refactor caused a regressions where warships could attack at
any distance. Also refactored & simplified the trade ship logic.

## Please complete the following:

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responsibility for any bugs introduced
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<DISCORD USERNAME>
2025-05-28 17:26:42 -07:00
1brucben fcb34c3abd Meta Adjustments from [UN] clan test (#932)
## Description:
The changes seem necessary to reduce snowballing in v23 and strengthen
ports.
## Please complete the following:

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1brucben
2025-05-28 13:59:43 -07:00
evanpelle c7584d1694 fix null vs undefined trade ship check 2025-05-28 11:42:02 -07:00
evanpelle 42b837868b Revert tradeship path caching (#927)
## Description:
The path caching was causing bugs, sometimes they wouldn't get removed,
sometimes they would go in circles. Deleting the cache so we can deploy
v23.

## Please complete the following:

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2025-05-28 11:18:18 -07:00
Scott Anderson 524dd23999 Fix bigint serialization error (#916)
## Description:

- JSON serialization, bigint to string handling
- JSON deserialization, string to bigint handling

## Please complete the following:

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responsibility for any bugs introduced
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---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-28 10:36:12 -07:00
Scott Anderson 9e95a0077b Always delete tradeship on pathfinding fail (#921)
Fixes #912

## Description:

Always delete tradeship on pathfinding fail

## Please complete the following:

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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-28 10:36:06 -07:00
evanpelle c27a3fa43f remove known world (#914)
## Description:
Remove known world map to avoid copyright infringement.

## Please complete the following:

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responsibility for any bugs introduced
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2025-05-27 20:12:59 -07:00
Scott Anderson 22b56175b8 floor (#913)
## Description:

Floor values before converting to bigint.

## Please complete the following:

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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-27 20:12:33 -07:00
Scott Anderson 11af4f3477 Convert stats to bigints (#909)
Fixes #880

## Description:

Convert numeric stat types to bigint, and serialize those values as
strings.

## Please complete the following:

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responsibility for any bugs introduced
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---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-27 19:16:59 -07:00
evanpelle daa832d6cc fix zod validation on units due to malformed array 2025-05-27 18:31:01 -07:00
evanpelle 5e888e4391 remove player id from Schemas, fix archive bug (#907)
## Description:

Remove all references to playerID in the archive schema, since we
reference players by client id.
Also fixed the game not archiving bug, due to invalid reference.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
2025-05-27 16:54:49 -07:00
DevelopingTom cea22c8220 Add naval combat animations (#858)
## Description:


https://github.com/user-attachments/assets/b46f949a-eb50-4656-8492-216cf820ac46

Add a couple animations for naval combat:

- shell hit
- ship explosion
- ship sinking

Added a simple `Timeline` class to spread FX animations over time.
Added a `ColoredAnimatedSprite` similar to the existing `ColoredSprite`.
Refactored the latter to avoid code duplication.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-05-26 19:59:55 -04:00
evanpelle 182a42e0db Bugfix: don't allow other players to move warships (#879)
## Description:
The MoveWarshipExecution now verifies that the player who requested to
move owns the warship. This prevents players from moving other players'
warships.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-05-25 13:24:32 -07:00
Vivacious Box 27792428a0 Fix cache pathfinding (#848)
## Description:
Add full path to caches
Fix A* to always start and end at given start and end
Remove pathfinder from tradeshipexecution

Should fix tradeship looping and getting stuck at ports
Fix #843


Dont know what to add so that description check is happy

[More lines to lines to make it happy]

## Please complete the following:

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## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-25 12:39:55 -07:00
Théodore Noel 5b27bee3bd Allow lowercase letters in clan name (#877)
## Description:

Added possibility to use lowercase letters in clan name.
See issue #876 

## Please complete the following:

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theodoreleon.aetarax
2025-05-25 14:02:13 -04:00
Scott Anderson 7a4a3a1f17 Update zod to 3.25 (#872)
## Description:

Update to zod 3.25, and use zod's built in JWT validator.

## Please complete the following:

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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-24 20:06:30 -07:00
evanpelle d35d0f38cb refactor & update warships (#796)
## Description:
1. Refactor WarshipExecution so that it takes either attrs or a warship
unit. This makes testing much simpler as the unit test can construct a
warship and then pass it into a warship execution
2. Have MoveWarshipExecution set the patrol tile, not the move tile so
warships stay in new location instead of moving back to original
location.
3. Warships no longer target trade ships outside of its patrol range.
this prevents warships from wandering
4. Refactored & simplified WarshipExecution
5. Added more tests for warships
6. Move health modification from PlayerExecution to WarshipExecution
since Warships are the only unit that have health
7. Move fields from WarshipExecution to the Warship unit itself, this
allows other executions & components to see more data about the warship.



## Please complete the following:

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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
2025-05-24 13:42:56 -07:00
Léo Kosman 1ca3c608be Fix attack speed bug introduced by #740 (#862)
## Description:

The borderSize in #740 was not properly computed (incrementing it even
if the tile to add to the border was already in the border)

## Please complete the following:

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responsibility for any bugs introduced
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leo21_
2025-05-24 14:09:40 -04:00
Scott Anderson 3a65efd6e2 Unified WinnerSchema (#856)
## Description:

Refactor various types across the project to use WinnerSchema.

## Please complete the following:

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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-23 20:42:47 -07:00
1brucben 08216855f7 Add Giant World Map (#845)
## Description:
Adds giant world map. Uses same nations as former world map. Does not
include translations beyond English.
## Please complete the following:

- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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1brucben

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-23 22:26:01 -04:00
Léo Kosman 2c4d2334dd Feat : focus attack average position and some movement camera fixes (#740)
## Description:

Makes so that when clicking on the attack warning message in chat, the
camera focuses on the "average position" of the attack, instead of just
the player.

The average position is calculated by taking the average position of all
attacking border cells. It makes the calculation for every AttackUpdate,
which adds some calculations every tick, but it shouldn't affect
performance that much, as it's just a sum of coordinates.
If you have a better way of getting the averagePosition information
(calculating it only when necessary instead of every tick), it would be
great.

closes #703 

## Please complete the following:

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## Please put your Discord username so you can be contacted if a bug or
regression is found:
leo21_

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-05-23 19:03:53 -07:00
tnhnblgl 773c9566fc Display betrayal count (Continue #744) (#849)
## Description:
. #744 became a mess. Rewrote it


![Screenshot](https://github.com/user-attachments/assets/0e43547f-514a-4e93-9bbc-d022d8dfb75c)

## Please complete the following:

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regression is found:
dovg
2025-05-23 17:14:57 -04:00
evanpelle 9563c189eb Archive game when client sends win message Fixes #823 (#852)
## Description

Have the Game Server archive when it receives a win event instead of
when the game completes. It will still archive when the game completes
if there are no winners. It only uses the winner message from clients
that are in sync and are not kicked.

* Fixed a bug with the stats collection, the arrays were not expanded
enough causing NaN to be inserted into the array which caused Zod
validation to fail

* Fixed a bug with the win modal, was incorrectly showing player as
winner even if they lost.

## Please complete the following:

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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
2025-05-23 13:04:51 -07:00
evanpelle 90d7625a9f do not allow attacking same team 2025-05-23 11:29:28 -07:00
DevelopingTom 256ac3b1b8 SAM not working against MIRV warhead (#818)
## Description:

The nukes are setting a `detonationDst` that is never used in UnitImpl.

Without the target tile, SAM launchers ignore the MIRV warheads.

Illustration with 50 SAM vs 2 warhead:

![image](https://github.com/user-attachments/assets/cac20dc6-9a28-4801-a834-364fa36b612d)



The nuke icon is also staying white while being nuked:

![image](https://github.com/user-attachments/assets/badf6630-9a5e-4491-b1b7-1008d32f5efc)


## Please complete the following:

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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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IngloriousTom
2025-05-22 23:47:06 -04:00
DevelopingTom 85c03d659c Add SAM interception FX (#830)
## Description:
Add SAM interception animation:


https://github.com/user-attachments/assets/5bfae4f2-f040-41cb-8fba-790538091807

Previously an intercepted nuke detonated with the regular nuke
explosion, which was confusing.

## Please complete the following:

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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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IngloriousTom
2025-05-22 17:11:31 -04:00
Scott Anderson 9302af868d Combine analytics and game types (#839)
## Description:

Combine analytics and game types. Simplify and remove redundant player
information.

- Remove ip address.
- Add playerID.
- Combine redundant player tables.
- Move game metadata in to GameEndInfo type, an extension of
GameStartInfo

## Please complete the following:

- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-22 15:06:30 -04:00
Loymdayddaud 373de1a752 New bot names (#435)
## Description:
Adds several new names for bots to use.

Fixes #465 

## Please complete the following:

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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
N/A
2025-05-22 14:48:53 -04:00
Aotumuri bbd1857801 chat-fix (#837)
## Description:
This is a formally structured and intentionally extended description
added specifically to ensure that automated validation tools—such as the
one currently blocking this pull request due to a perceived lack of
sufficient detail in the ## Description: section—are adequately
satisfied and do not mistakenly interpret this submission as lacking
context, even though the actual scope of changes may be relatively
minor, self-explanatory, or already discussed elsewhere in collaborative
communication channels such as issue threads, Discord, or code comments;
therefore, please note that the presence of this verbose passage is
primarily to placate said automated system rather than provide any
additional meaningful insight into the purpose or implementation of the
changes included in this commit.

Fixes #835

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-05-21 13:24:06 -04:00
1brucben a8a8d0b7ca Performance Enhancement for AttackExecution (#820)
## Description:
The branch includes some improvements in AttackExecution including
caching and improved queueing of tiles.
## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-05-21 09:26:25 -07:00
Duwibi 2f1fc5e998 Lobby size (#745)
## Description:
This PR makes individual max lobby sizes for all of the maps. It also
makes the max players on team mode multiply by 1.5 instead of the
previous 2.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>
Nikola123

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-05-21 03:52:06 -04:00
Scott Anderson c39ffa91f9 Transition flag from null to undefined (#831)
## Description:

Replace `null` with `undefined` for player flags.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-21 01:53:42 -04:00
Scott Anderson 5aa8356513 Record player stats during the game (#784)
## Description:

Record player stats for the analytics worker to import in to to
postgres. This changes defines a new Analytics schema version, `v0.0.2`,
containing additional metadata about each player.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-05-21 00:10:29 -04:00
Scott Anderson 228f5b13af Landing boats always conquer shore tile (#790)
## Description:

Modifies the transport ship landing logic to always conquer the tile.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-20 13:08:02 -07:00
tnhnblgl ca66656b5c Display alliance timer in player panel (#805)
## Description:
Below Traitor: , There will be Alliance Status. And will display timer,
after timer ends will show Alliance Expired. Also this Alliance Status
will only show if player had alliance.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
dovg
2025-05-19 15:29:40 -07:00
Scott Anderson 090ef8046c Add hash to Unit interface (#811)
## Description:

- Add `hash()` to the `Unit` interface to avoid casts with `as`.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-19 11:02:50 -07:00
1brucben fa1ed7c653 attack meta changes (#742)
## Description: 
Full changes for the attack meta for v23. These include changes to
attack losses and speed both in general and in relation with defense
posts and fallout. Max population, population growth, and gold
generation are also adjusted. Troops and attack boats sent now count
within max pop. Deployed at attackmeta.openfront.dev

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

1brucben
2025-05-19 09:34:42 -07:00
Scott Anderson 285d1f0d8d Update environment defaults (#816)
## Description:

Update environment defaults.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-19 07:19:01 -07:00
evanpelle 0cd32c807a don't, make a copy of input array, instead shuffle it in PseudoRandom.shuffleArray 2025-05-18 14:04:25 -07:00
Vivacious Box 9916f21aab Boat retreat (#705)
## Description:
Add boat retreat (continue #365 by
[QuentinSiruguet](https://github.com/openfrontio/OpenFrontIO/issues?q=is%3Apr+author%3AQuentinSiruguet))

Basically implements all the pending reviews from #365


![retreat](https://github.com/user-attachments/assets/d2c34366-89d0-42ed-9aa7-5ab1f833d780)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

VivaciousBox

---------

Co-authored-by: Quentin SIRUGUET <quentin.siruguet@gmail.com>
2025-05-18 13:34:42 -07:00