Commit Graph
469 Commits
Author SHA1 Message Date
evanpelleandGitHub ab3f4fbac1 All players must join game before spawn (#380)
## Description:
The server stores all players that have joined, and once the game starts
it sends a list of players to all clients. Players cannot join after the
game has started. Server now generated the PlayerID instead of the
client.

The is necessary for team mode, we need to know how who is playing the
game before it starts so we can properly assign teams based on clans.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-03-30 17:04:29 -07:00
0891637eb2 MissileSilo cooldown (#309)
changed the sam cooldown to be a general cooldown function and added a
missilesilo cooldown

The function either adds the current tick as the starting point of the
cooldown or sets the cooldown to null and updates the unit. That way
getcooldown function can be used to get back the tick the cooldown was
started and can be compared to the cooldown set in the config.

changed the sam test / added a missilesilo test

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-29 15:19:07 -07:00
tropptr-torrptropandGitHub 72016f3dd4 Focused player border highlight (#304)
Tried to implement feature to outline player under mouse cursor.
Intention is to improve gameplay and provide a way to estimate players
territories for strategic planning / avoid attacking wrong players with
confusingly similar colors.

When you stop cursor at the player - his borders will be drawn in white
color.
To focus on other player - click or move cursor to other player. 
To hide outline - click on empty space (water, land). 
"Focus" UI feature also triggers outline for the target player (easier
to see who exactly is that you are looking at).


![1](https://github.com/user-attachments/assets/f7bda876-4b20-456c-9463-d2cfbb53ad5a)

![2](https://github.com/user-attachments/assets/f5cd6d12-fd52-4890-b3ee-caba9ff17753)
![FUN 2025-03-20 23 06
23](https://github.com/user-attachments/assets/f0e6e343-9442-4d89-9b7a-4bd01c6e00d0)
![FUN 2025-03-20 23 07
51](https://github.com/user-attachments/assets/2cc748e1-bc66-4834-82ad-22a4184a3006)


Done via getting player under mouse cursor, setting it as global
focusedPlayer and painting borders in white color.
Tried to maintain minimal changes and utilize existing rendering queue.
Also added hover delays to avoid excessive redraws and provide better
experience. Redraws only happens when focusedPlayer changes - one time
for old focused player to clean outline and one time for new focused
player.
2025-03-29 14:41:28 -07:00
Ilan SchemoulandGitHub c890ae1507 feat: message to explain debuff to traitors (#351) 2025-03-28 17:37:47 -07:00
evanpelleandGitHub d8fe41de7a teams (#349) 2025-03-27 20:43:56 -07:00
Evan b8e750e31e bugfix: SAM launcher in build menu when disable nukes set 2025-03-26 17:05:06 -07:00
ReadixyeeandGitHub 6b07446965 unitgrid instead of defensepostgrid (#265)
added a unitgrid instead of a defensepostgrid for all units to be able
to see if a tile is inside the range of a unit by a custom distance

this is used for the sam launcher to draw a circle around the area it
protects

removed all parts that use the defensepostgrid and made it use the
unitgrid instead
2025-03-26 10:00:37 -07:00
AotumuriandGitHub f188af6029 Added SAM icon due to missing asset (#318)
There was a report on Discord about the SAM icon not displaying
correctly.

https://discord.com/channels/1284581928254701718/1353348395506466937/1353348395506466937
After checking the CSS, I found that it was referencing a non-existent
path.
Since there was no dedicated image for the SAM, I created a custom one
to replace it.

Let me know if any adjustments are needed!
Thank you!
<img width="324" alt="スクリーンショット 2025-03-23 22 53 38"
src="https://github.com/user-attachments/assets/157f9b70-615c-4454-baaf-7f0c33e98ecf"
/>
<img width="759" alt="スクリーンショット 2025-03-23 22 42 33"
src="https://github.com/user-attachments/assets/35f3ea51-5804-4007-8e8d-40659f47276a"
/>
2025-03-24 15:47:07 -07:00
MRHandGitHub 6a82b8eefc Improved structure legibility (#332)
Updated structure icon border rendering to improve legibility, I often
find that I miss important enemy structures like SAM launchers as they
share a similar icon to many other structures.

Supported shapes:
- Square (SAM, Missile)
- Round (City, Port)
- Hexagon (Defense post)
- Diamond (not used, square rotated 45deg)


![image](https://github.com/user-attachments/assets/85e70f6a-b9d1-4837-b3fb-230d752675db)
2025-03-24 15:34:14 -07:00
MRHandGitHub 5a1451b430 Improved options panel (#328)
Minor improvements to options-panel and player info panel.

- Improved time display
- Added margin to align with leaderboard
- Better option button layout
- Added flag to player info


![image](https://github.com/user-attachments/assets/b51c8239-caf5-4526-97ac-a33a9d22eff2)
2025-03-24 10:42:49 -07:00
ReadixyeeandGitHub e02361c2f4 Disable nukes option (#237)
This makes it possible to disable all nukes as well as missile silos
from the game in privat lobbies and singleplayer games
2025-03-21 13:52:36 -07:00
XuarigandGitHub 2094a29c8b [UI] Added count on items of the construction menu (#297)
As suggested on the discord server
[here](https://discordapp.com/channels/1284581928254701718/1349545887801806869),
I've added the count of building and permanent units on the construction
menu.
It's included in each button, and follows the background colour of the
button on hover & disabled (see the screen below)

![In Game
Render](https://github.com/user-attachments/assets/b753a494-e9cc-49e3-90b9-f3fce7d8d8b4)
2025-03-20 10:43:26 -07:00
XuarigandGitHub 00e7425e74 [UI/Bugfix] Fixed the player info overlay displaying false when troops where equal to 0 (#298)
The player info was: 

![Before](https://github.com/user-attachments/assets/1fc3a4f1-3052-4a0d-b310-f94de10178a0)

I fixed it to:

![After](https://github.com/user-attachments/assets/901ffc10-4d93-4418-9d56-e3b94a4fb5af)

One thing I'm not sure about, is if we want to hide the attacking troops
on 0 or always show it? In this PR it's always shown.
2025-03-20 10:40:52 -07:00
Ilan SchemoulandGitHub af0177baa1 feat: add a lot more info in player overlay (#279) 2025-03-18 20:37:09 -07:00
Ilan SchemoulandGitHub 24f25d677a sam is red when reloading (#268) 2025-03-18 14:16:02 -07:00
Ilan SchemoulandGitHub 275de50fcd feat: move warship (#196) 2025-03-14 16:30:30 -07:00
Ilan SchemoulandGitHub cef8a61d9c fix: crash when spectating (#232)
Nuke icon patch added a crash when spectating game (myPlayer is NULL)
2025-03-12 14:17:11 -07:00
Ilan SchemoulandGitHub 3ce5785d1e nuke icon (#207)
- **feat: white nuke icon next to name if player nukes you**
![Capture d'écran 2025-03-10
220439](https://github.com/user-attachments/assets/1b717b2d-bffb-45fc-96ea-2feb57d25de0)
- **feat: red nuke icon if player sends nuke towards you**
- 
![Capture d'écran 2025-03-10
220358](https://github.com/user-attachments/assets/b755fa06-9510-4bd1-8312-7180dc681d85)
2025-03-11 15:44:45 -07:00
evanpelleandGitHub 4c372b3877 fix build error importing image from extra, rename Extra=>extra (#212) 2025-03-11 08:33:58 -07:00
Evan 0597622a4a don't show ads on winlose menu 2025-03-10 19:46:51 -07:00
Ilan SchemoulandGitHub 87d1a8d69d feat: retreat stops attack + show when ennemy retreats (#209) 2025-03-10 17:25:21 -07:00
Ilan SchemoulandGitHub 04833caf4d fix: crash because wrong path (#210) 2025-03-10 17:24:56 -07:00
Ilan SchemoulandGitHub 837d59d929 fix: translation broke numbers (#211) 2025-03-10 17:24:36 -07:00
PilkeySEKandGitHub 9389005e39 Possibly fix the NaN bug (#200)
There's a bug that when using translators in your browser it shows
troops/gold/... as `NaN`, I couldn't get a translator to work to
confirm, but this should work
2025-03-10 13:29:36 -07:00
evanpelleandGitHub 5aae1468c2 fix player glow during spawn phase (#206) 2025-03-10 13:27:45 -07:00
evanpelleandGitHub 33292aec5c feat: replay archived games, gamestate hash verification (#195)
create endpoint to load archived game. when joining game client first
checks if the game is active, if not it requests the game archive from
the server. the archive is sent to LocalServer to replay the game
locally. Every 10 ticks a hash is stored on the archive, and during
replay the LocalServer verifies this hash.
2025-03-09 14:24:39 -07:00
84951fed9f Sam anti nuke missile launcher (#176)
now with better name

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-03-09 13:25:51 -07:00
evanpelleandGitHub c99cec8f0b add South America map (#184) 2025-03-08 12:11:34 -08:00
Maeght LoanandGitHub e1ed8dbe36 Boat attack event (#177)
Allow user to focus on outgoing boats

Partial #133 


https://github.com/user-attachments/assets/0e287bf5-71bb-4def-a3ca-f0b652ed6d69
2025-03-08 10:44:27 -08:00
Ilan SchemoulandGitHub afe4f85919 fix: warship icon (#178) 2025-03-08 10:27:16 -08:00
ilan schemoul 1b76c46bc5 feat: remove LocalPersistantStats so we locally save GameRecords
GameRecords also now include PlayerStats
2025-03-08 17:39:41 +01:00
Evan 25224ed749 null check on warship target unit 2025-03-07 10:25:31 -08:00
BeGj 619891741f linting 2025-03-07 16:53:10 +00:00
koffielyder a62b37313f refactor 2025-03-07 15:57:10 +01:00
koffielyder e4cea653c6 Added focusID to event to focus on player on click 2025-03-07 15:34:24 +01:00
evanpelleandGitHub d0359a2db4 Merge pull request #149 from UnBuiltTree/icon-remake
Icon Remake
2025-03-06 18:49:19 -08:00
UnBuiltTree 919e6ff9a4 Icon adjustments 3 2025-03-06 20:01:29 -06:00
evanpelleandGitHub 191a12a40d Merge pull request #155 from Readixyee/game-starting-modal
showing modal when the game is loading
2025-03-06 16:06:15 -08:00
evanpelleandGitHub aa19600a03 Merge pull request #161 from ilan-schemoul/focus-atk
focus atk
2025-03-06 15:58:03 -08:00
evanpelleandGitHub aa96e98fb3 Merge pull request #160 from ilan-schemoul/fix-troo
fix: troop ratio different UI and code
2025-03-06 15:57:30 -08:00
evanpelleandGitHub 974d606923 Merge pull request #159 from ilan-schemoul/save-stats
feat: save stats to local storage
2025-03-06 15:57:00 -08:00
Evan 4c8eeb0cc1 merge branch v0.17.3 2025-03-06 15:46:57 -08:00
ilan schemoul 7670b77b6c feat: button to focus on attacker when under attack 2025-03-07 00:38:53 +01:00
ilan schemoul f989470cf4 fix: troop ratio different UI and code 2025-03-07 00:18:11 +01:00
Readixyee cfc9676acb location change 2025-03-06 18:24:36 +01:00
evanpelleandGitHub 447e6238d8 Merge pull request #148 from ilan-schemoul/main
default 95% soldiers
2025-03-06 09:03:44 -08:00
evanpelleandGitHub ef52af0dda Merge pull request #147 from ilan-schemoul/stop-trading-txt
feat: rename embargo to start/stop trading
2025-03-06 09:03:13 -08:00
Readixyee 48ae8cad33 showing modal when the game is loading 2025-03-06 17:34:12 +01:00
UnBuiltTree 7b93bc8038 Fort Icon Alt2 2025-03-06 08:30:01 -06:00
UnBuiltTree aa85da97d3 Icon Adjustments 2025-03-06 08:19:36 -06:00