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fix player glow during spawn phase (#206)
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@@ -111,7 +111,7 @@ export class TerritoryLayer implements Layer {
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}
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for (const tile of this.game.bfs(
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centerTile,
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euclDistFN(centerTile, 9, false),
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euclDistFN(centerTile, 9, true),
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)) {
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if (!this.game.hasOwner(tile)) {
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this.paintHighlightCell(
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