## Description:
Added a red delete button with trash can icon to the right-click radial
menu that allows players to voluntarily delete their own units.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstz
<img width="286" height="209" alt="image"
src="https://github.com/user-attachments/assets/85142be3-2aa5-4c84-ab30-0c68289c8f85"
/>
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
Checks that each lang file’s lang_code matches its filename and that the
flag SVG exists.
Reports all errors in a single test run for easier debugging.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
This PR implements a new feature allowing automatic upgrade of the
nearest building using the middle mouse button. This feature greatly
simplifies the upgrade process that previously required a right-click +
building recreation.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstzz
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
* Fetch cosmetics.json from api
* Remove all role based perms, we are only using flares now
* Created Priviledge refresher which periodically polls /cosmetics.json
endpoint.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
PersistentIdSchema.safeParse(v).success returns a boolean not
undefined/null.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR updates the meta viewport tag in the HTML head to include
user-scalable=no. This change improves the user experience on tablets,
especially iPads, by disabling native browser zooming and enforcing
OpenFront’s zoom behavior.
This prevents inconsistencies caused by native scaling, such as icons or
text appearing misaligned or in incorrect positions.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
seegurkenlp
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Add option toggle for structure sprites
Add new icons
Add new shapes
Add scaling for text and bigger text
<img width="853" height="548" alt="image"
src="https://github.com/user-attachments/assets/2f3e0b3d-af34-485b-a897-11fd74f6c51a"
/>
<img width="690" height="375" alt="image"
src="https://github.com/user-attachments/assets/9dea3fc2-6054-473d-9530-0222e49948ac"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Mr. Box
---------
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
The UI for selecting flags differs from other existing UIs, so this
change allows it to use .
The actual contents for flag selection will be included in the next PR.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This update encourages alliances by modifying how train-based trading
works. Trading is now restricted to allied networks, and allied trades
offer better rewards than self-trades, incentivizing cooperation.
Changes:
- Train destinations are now limited to stations owned by the player or
their allies.
- Delivering a train to one’s own station grants 4,000 gold.
- Delivering a train to an ally’s station grants 5,000 gold to both the
sender and the receiver.
This system encourages players to form alliances, especially with
factory-focused players.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
#1075
Fixing all remaining type errors caused by strict mode and enable it.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
azlod
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Closes#1694
## Description:
Currently when you paste the invitation (
[https://openfront.io#join=QwIr5aK4](https://openfront.io/#join=QwIr5aK4)
) it puts undefined in the input so I made this issue to make a PR and
fix the problem.
<img width="410" height="370" alt="image"
src="https://github.com/user-attachments/assets/d2cf4321-49e3-4e81-987e-66eff2e4d14c"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kipstzz
## Description:
Update the news modal to shorten URLs.
<img width="751" height="315" alt="image"
src="https://github.com/user-attachments/assets/3c8d2d07-0fb8-4c1d-8acf-77163d1bbab0"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
This is based on the JSON (made by N0ur) in PR #990 originally posted
about
[here](https://discord.com/channels/1359946986937258015/1360078040222142564/1378848304112078929).
That PR meant to add Giant World Map to the playlist. It never got
merged because the lag prevented the map from being usable in public
lobbies.
But the PR also contained fixes to the Nations coordinates, added many
new Nations and changed others. Which would have fixed [this issue with
Nations spawning on weird
places](https://discord.com/channels/1284581928254701718/1398084593868865659/1398084593868865659)
and the below one of Nations not spawning at all.
Converted the JSON from PR 990 into the current manifest structure and
order. Checked against Flags folder to see if files where missing. All
missing flag files where helpfully supplied by N0ur and added to this
PR.
BEFORE with incorrect coordinates:
<img width="293" height="376" alt="image"
src="https://github.com/user-attachments/assets/e67e8e71-c6f0-4ac3-96e7-8900655419a2"
/>
AFTER with correct coordinates and other Nation changes:
<img width="293" height="334" alt="image"
src="https://github.com/user-attachments/assets/be69a2c1-b7f8-465c-b400-2b78b3d7f26f"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
The first Google result contains a join code. Using the canonical should
tell Google to use openfront.io instead. Also add metadata for Open
Graph links. Set favicon in the index.html instead of Main.ts so google
can pick it up.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Attempt to support merge_group
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
Add support for merge groups
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
Players received "traitor" debuff when alliances were formed after
attacks started, creating an unfair race condition.
the problem was mentioned here
https://discord.com/channels/1284581928254701718/1399115120486912100
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstzz
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Closes#555
## Description:
Added random damage for warship shells and defence posts.
Damage mapping: roll 1-5 → 200, 225, 250, 275, 300 damage respectively.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kipstzz
## Description:
Current SAM behavior is to shoot a missile as soon as a nuke is in
range.
Players can exploit it by overshooting behind the SAM, so the SAM
missile will take way longer to reach the nuke, usually too late to
prevent its explosion.
This PR introduces a "smart" targeting system that allows SAM to
calculate an optimal interception tile along the nuke's trajectory. They
can also preshot before the nuke becomes vulnerable, as long as the
interception tile will be within the vulnerable window.
This change makes SAM range enforcement much more strict.
Changes:
- Nukes now precompute their full trajectory on creation and update
their current position index every tick.
- SAMs use this trajectory data and their own missile speed to calculate
the ideal interception tile.
- SAM missiles now aim directly at that interception point rather than
chasing the nuke.
Small changes on the fly:
- `BezierCurve` now uses a provided increment so the curve LUT is the
optimal size
- Increased nuke opacity when untargetable: 0.4 → 0.5
- Slightly extended nuke vulnerability range to SAMs: 120 → 150
===
Preshot an incoming nuke still in the unfocusable state. Notice how the
nuke is destroyed as soon as becomes focusable:
https://github.com/user-attachments/assets/9fbf1ae4-33b4-4fa0-9b53-cb53f3adc17b
Shooting right at the range limit:
https://github.com/user-attachments/assets/d68793ac-b249-45fe-88bf-e20f70758449
Shooting behind the SAM:
https://github.com/user-attachments/assets/800cd7ff-d9d9-40f3-aba8-fa3ab526b3b2
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Due to a bad merge resolution, a test is failing.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
Allow the main menu modals to be closed by clicking the Escape key. The
manner by which this change achieves this is by adding a
connectedCallback to add a keydown EventListener, which closes the modal
on clicking Escape.
Relevant issue: #1586
My earlier PR was only for the in-game modals, as they can access the
Event Bus and receive the CloseViewEvent.
https://github.com/openfrontio/OpenFrontIO/pull/1604
As mentioned, this PR differs in that it does not use the Event Bus
because these are not in-game modals. The main menu modals do not have
access to the event bus.
Affected modals for this PR.
- UserSettingModal.ts
- TerritoryPatternsModal.ts
- SingePlayerModal.ts
- NewsModal.ts
- LanguageModal.ts
- JoinPrivateLobbyModal.ts
- HostLobbyModal.ts
- HelpModal.ts
- FlatInput.ts
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
slyty
---------
Co-authored-by: Antoine <antoine.gannat@gmail.com>
## Description:
This PR removes the unused `processName` utility function from `Util.ts`
and its dependency, the `twemoji` package.
The `processName` function has been commented out and non-operational
for approximately 9 months. This cleanup removes the dead code. As a
result, the `twemoji` npm package is no longer needed and has been
removed from the project's dependencies, which slightly reduces the
overall dependency footprint.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aaa4xu
## Description:
Improved dark mode styling for #1681
Old:
<img width="536" height="565" alt="image"
src="https://github.com/user-attachments/assets/8b7b5cc5-aa74-4e9b-a814-635c4373d5ab"
/>
New Look:
<img width="766" height="925" alt="image"
src="https://github.com/user-attachments/assets/acd00f2b-7248-4b63-b5c4-a345195d4414"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
totalfailure
## Description:
Added prevention from accident reload of page
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
@qqkedsi
<img width="526" height="896" alt="image"
src="https://github.com/user-attachments/assets/22b273a5-de50-4567-93f0-353cea36ea29"
/>
Fixes#1519
## Description:
Currently if a player is killed via a nuke, they keep their gold despite
being eliminated and other players have no way to access that gold as
there is no territory to conquer. This PR fixes this by removing gold
from dead players.
This doesn't affect gameplay itself, because that gold was already
inaccessible. It'll just be clearer to the remaining players now.
<img width="1566" height="827" alt="Zrzut ekranu 2025-07-16 210908"
src="https://github.com/user-attachments/assets/438081e5-c145-4691-a36c-92ceb1049469"
/>
^ This is what this PR fixes
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aceralex
## Description:
Converted the WebSocket message handler from if-statement chain to
switch statements. The outer switch handles message types (`intent`,
`ping`, `hash`, `winner`) and the inner switch handles intent types
(`mark_disconnected`, `kick_player`).
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
[UN] nvm
---
*Fixes #1639*
## Description:
Add contributor pattern.
<img width="285" height="324" alt="image"
src="https://github.com/user-attachments/assets/db7d1f81-cff9-4c82-ac62-bec097011f84"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
The troop/worker ratio bar is almost never changed. so remove it and the
entire concept of workers. Now there is just troops.
Now players get a consistent 1k/s gold.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
This PR implements a new radial menu system that separates attack and
construction functionalities into distinct buttons. Previously, all
units (both attack and construction) were grouped together in a single
orange button, making the interface confusing and inefficient.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Kipstzz
<img width="420" height="345" alt="image"
src="https://github.com/user-attachments/assets/73d67fe1-d5d2-4c7e-8894-360877fa7004"
/>
<img width="422" height="345" alt="image"
src="https://github.com/user-attachments/assets/e576d543-4156-48f4-81ac-e7a06d26b25b"
/>
## Description:
Add support for merge groups
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
There is a race condition causing clients to send intents before
joining:
1. User requests to join a Game
2. The Worker does authentication & authorization
3. User requests to send an intent before joining the game, so the
request is sent to the worker
So instead of kicking the client, just log a warning and drop the
message.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Adjusted the CSS filter properties for the background image in dark mode
by reducing brightness, adding saturation control, and increasing
contrast.
Fixes#1238
Screenshots:
From:
<img width="3360" height="2100" alt="CleanShot Google Chrome 2025-07-31
at 11 00 58@2x"
src="https://github.com/user-attachments/assets/93472d02-3a3d-4431-bf43-9abc2d7ac873"
/>
To:
<img width="3360" height="2100" alt="CleanShot Google Chrome 2025-07-31
at 11 01 03@2x"
src="https://github.com/user-attachments/assets/eac464e1-d66f-4b74-a5f6-94441ff20b73"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
[UN] nvm
## Description:
Added player management features so lobby hosts can kick players from
private games. This includes both UI changes and backend work.
### What's new:
- Hosts can now kick players from private lobbies with a simple button
- Added host badges and remove buttons to the UI
- Made sure only hosts can kick people, and hosts can't kick themselves
### How it works:
- When someone creates a private game, they automatically become the
host
- Kicking happens through WebSocket "kick-player" events
- Server checks that you're actually the host before letting you kick
anyone
<img width="1291" height="871" alt="Screenshot 2025-07-15 002114"
src="https://github.com/user-attachments/assets/ea575f83-a0f4-45d1-9cfe-7521d373f3d5"
/>
### Known Issues:
- Kicked player gets general message (same when kicked for multi tab)
### Other Issues:
- Host abandoment still existent (host clicks on x; or is closing tab)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
[UN]nvm
---------
Co-authored-by: floriankilian <floriankilian@users.noreply.github.com>
## Description:
This PR implements a major refactoring of how map data is stored and
loaded, as described in #1242. Previously, map data (`.bin` files) was
bundled directly into the client-side JavaScript by Webpack using
`binary-loader`. This approach led to data duplication and increased
bundle/image sizes.
This refactoring changes the strategy entirely:
- `GameMapLoader` interface has been introduced to decouple the map
loading mechanism from the components that use it.
- New `FetchGameMapLoader` implementation loads map data by fetching it
from static server endpoint.
- Webpack configuration and `Dockerfile` have been updated to serve the
map files as static assets and to remove the source `resources/maps`
directory from the final image, thus eliminating data duplication.
This leads to several key improvements:
- Docker image size is reduced from ~750 MB to ~600 MB.
- Build time is decreased. On my local machine, the docker image build
time went from 48s to 43s.
Most of this speed-up comes from faster Webpack builds (reduced from 16s
to 11s), as it no longer needs to process large binary files. This
performance gain will be noticeable for all developers during local
development, not just in the CI workflow.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aaa4xu
## Description:
This PR introduces handling for the canvas `contextlost` and
`contextrestored` events to make the game's rendering more robust.
Previously, if the graphics context was lost (which can happen due to
browser memory management, GPU driver resets, etc.), the render loop
would continue to run, but most drawing operations would silently fail.
This resulted in a broken visual state where terrain, structures, and
other graphics would disappear, leading to what players have referred to
as the "black screen bug".
These changes implement the following:
1. In `GameRenderer`, event listeners are added to the main canvas.
2. On `contextlost`, the `requestAnimationFrame` loop is cancelled,
pausing rendering.
3. On `contextrestored`, a full redraw of all layers is triggered, and
the render loop is restarted, allowing the game to gracefully recover.
Additionally, a related bug in the `StructureLayer` is fixed. During a
redraw/restoration, the layer could attempt to render unit icons to its
canvas before the images were fully (re)decoded. The `init` method now
explicitly waits for all icon images to be decoded before drawing them,
ensuring the layer is restored correctly.
**Important Note:** This PR represents a partial fix for the context
loss issue. Specifically, the `StructureIconsLayer` remains in a broken
state after context restoration. This layer is rendered using Pixi.js,
which has its own specific process for handling renderer recovery. Due
to my lack of experience with the Pixi.js API, I was unable to implement
the fix for this layer. This would be an excellent follow-up
contribution for someone familiar with Pixi.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aaa4xu
## Description:
Tight code coverage requirements and low coverage are making it
difficult to merge code, because a small increase in lines of code can
decrease coverage enough to trigger a test failure.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
Determine which scroll event delta, x or y, has the non zero value.
Use it to determine troop ratio increase or decrease.
Shift + Scroll can change scroll diretion from Y to X axis. If that is
enabled this change will still allow troop ratio increase / decrease
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
richard012659
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
Fix the stale disconnected (Zzz) icon persisting when a client
reconnects
## Description:
Refer to issue #1630
This change modifies the GameServer.addClient function to send the
mark_disconnected = false intent when a client that was previously
disconnected gets replaced by a newly joined client with the same
clientID. Under the old logic, this mark_disconnected = false intent is
not sent if the client was disconnected for longer than 60 seconds
before reconnecting.
https://github.com/user-attachments/assets/5e0ce1c3-9519-4f39-aa80-e46f1275649c
Left side browser (player with red tiles) is the disconnected client
that was disconnected at 00:14 game clock time. It reconnected around
03:56 game clock time.
Right side browser (player with green tiles) is the other client. Use
the game clock time from the right side for the live game clock time.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
slyty
---------
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
## Description:
Betray on MIRV launch, instead of on separate.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
Closes#1656
## Description:
Change: Simplification of the function to display percentages with one
decimal place without limitation.
Result: Percentages are now displayed with one rounded decimal place
(e.g. 15.5%, 99.6%) without automatic replacement of extreme values.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kipstzz
## Description:
Enforce minimum test coverage.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Description:
Display an FPS monitor to track performance on each new feature.
It only appears in the development environment, positioned at the top
center to remain visible—especially on mobile.
The display can be closed via a close button.
I already use it to evaluate my other PR on low end device.
<img width="1126" height="845" alt="image"
src="https://github.com/user-attachments/assets/a7197572-6aea-47df-9dd2-e84947c7aee0"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
devalnor
## Description:
Fixes inconsistent host lobby join URL by adding a / before the #
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123
## Description:
This PR updates the chance of the Baikal Map from 1 to 2. (Following the
rise in popularity of the map)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123