## Description:
(re-submission of older PR because the old one had too many merge
conflicts)
Re-adds and reworks the previously April Fools "Reglaciated Antarctica"
as a new map, this time with proper elevation data: Map of Antarctica
centered in the South Pole.
The "appeal" of this a map is that it has no green terrain. (As such it
has a really low rotation number (of 1). )
This also completes the Continental map category (antarctica was the
only continent out of the traditional 7 missing).
https://github.com/user-attachments/assets/28302464-c533-483e-8a1b-2699093921ff
The base map image is a composite of 2 relief maps from 2 different
sources, both properly credited
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
Co-authored-by: iamlewis <lewismmmm@gmail.com>
The WS message handler read X-Forwarded-For[0] (the leftmost entry,
which is client-controllable) to key a per-IP rate limiter and to
populate the IP passed to Turnstile, Client, and the unique-IP winner
check. A client could send a different XFF per connection to bypass
all of these and indefinitely grow the limiter map.
- Drop the per-IP limiter entirely; Cloudflare already rate-limits at
the edge and no other path used this limiter.
- Add getClientIp(): prefer cf-connecting-ip (set by Cloudflare), fall
back to req.socket.remoteAddress (always nginx since workers bind
127.0.0.1). Any XFF/X-Real-IP fallback would just give CF's edge IP
or a spoofable value, so they're omitted.
## Description:
Players with the `admin` flare can now kick players from any game
(including public lobbies), not just the lobby creator in private
lobbies.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Similar to how Europe classic was taken off rotation, we do the same
with Britannia. The newer Britannia was slightly updated to include the
rivers of the classic version, this is because of feedback from players
in the discord server who say the rivers in the classic version are an
important part of gameplay. Map otherwise keeps same nations and size.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
Re-submission of older PR:
https://github.com/openfrontio/OpenFrontIO/pull/3617
<img width="612" height="396" alt="image"
src="https://github.com/user-attachments/assets/955a0b2e-1df9-4fa3-a389-235f46a90f69"
/>
Regarding Bering Sea and Bering strait maps:
<img width="576" height="87" alt="image"
src="https://github.com/user-attachments/assets/f57031eb-f9c0-4e1e-83ff-204df51bb6c2"
/>
<img width="589" height="93" alt="image"
src="https://github.com/user-attachments/assets/629e71ba-489f-41cf-b67e-2476af8704f2"
/>
Because of mixed opinions about replacing the maps, i propose at least
this temporary compromise: Bering Sea gets added as a new map and Bering
Strait gets its rotation lowered to a small number. Since the classic
maps are probably being taken off rotation, we should have some small
breathing space for the 2 maps.
In the near future we should discuss between mapmakers in the dev server
whether we keep, replace or completely take Bering Strait off rotation,
and/or a community poll.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
Catches names like "[HIT]LER" where neither the clan
tag nor the username is profane on its own, but concatenating them
forms a slur. Detected by running the matcher against clan+name and
checking whether any match spans the clan/name boundary.
## Description:
* Move proprietary brand images (logos, favicon) from resources/images/
to proprietary/images/ to separate open-source assets from proprietary
ones
* Extend the asset pipeline (PublicAssetManifest, vite.config.ts) to
support multiple source directories (resources/ + proprietary/), so
buildAssetUrl resolves assets from either location transparently
* In dev, serve proprietary/ as a fallback middleware (registered after
Vite's publicDir handler) so resources/ takes precedence when files
exist in both. The idea is we could have placeholder assets placeholders
that can be used by forks, and only the production build uses
proprietary assets.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Currently if you deselect Host cheats, any active host cheats will still
be active. This fixes it so if you deselect Host cheats, all the cheats
are disabled.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
babyboucher
## Description:
- Adds a "Host Cheats" toggle in the private lobby options section that
reveals a dedicated section with four host-only cheats: infinite gold,
infinite troops, gold multiplier, and starting gold
- Only the lobby creator receives the cheat effects in-game (checked via
`isLobbyCreator` in DefaultConfig)
- Joining players see active host cheats displayed as yellow badges in
the lobby UI
- Adds `hostCheats` optional object to `GameConfigSchema` and wires it
through the server config update whitelist
- Raises the intent size limit for `update_game_config` messages
(lobby-only, not stored in turn history) to prevent rate-limiter kicks
(I always got too-much-data-kicked after selecting "host cheats" lol)
<img width="861" height="525" alt="image"
src="https://github.com/user-attachments/assets/51e51ec4-c2e8-46ca-b258-11a93487964f"
/>
<img width="933" height="825" alt="image"
src="https://github.com/user-attachments/assets/5acbd38d-2097-42e1-ba78-0fb17d6afe82"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
The jwt now contains a "role" field, the game server checks if that role
=== "banned", and rejects them from connecting to games
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Adds map of the Caucasus. This map is made especifically because of the
new update that allows ports to be placed on smaller bodies of water,
rather than just the largest one.
This map has 2 disconnected, large bodies of water of similar size
(Black and Caspian seas), which would create 2 independent trade
systems, creating a more dynamic economy.
<img width="667" height="541" alt="Captura de pantalla 2026-04-13
195810"
src="https://github.com/user-attachments/assets/d980b831-d920-4a2e-9d92-40a7be96ead6"
/>
<img width="539" height="439" alt="Captura de pantalla 2026-04-13
200005"
src="https://github.com/user-attachments/assets/e973a66a-8796-40dc-b8b3-39b49f687609"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
Updates Favicon and other key UI elements
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
iamlewis
---------
Co-authored-by: iamharry <harrylong0905@gmail.com>
Co-authored-by: FloPinguin <25036848+FloPinguin@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Add Map - Conakry
Dataset from OpenTopography. Map rotated 45 degrees from north. This is
a 'long' map in a similar catagory as Amazon River with public rotation
adjusted to match. Different than Amazon in that its stubbier, one
sided, and has various terrain obstacles. Also its a really cool looking
piece of geography.
https://www.youtube.com/watch?v=OsMDbnnOOkohttps://discord.com/channels/1284581928254701718/1481689305960288477/1481689305960288477
I removed an additional bot from the far left to help balance the map.
Some rivers were extended past realism to help section off the map in
areas. Size of map kept below average intentionally.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username
PlaysBadly
## Description:
This was a proposal in the map channel of the dev discord server:
**Updates the Europe map to include Iceland, and removes Classic Europe
off rotation.** Classic Europe will remain in custom private map list
The only thing the new europe map didnt have from the classic version
was iceland, so i figured we should update the europe map to contain it,
since Iceland is a popular spawn in the classic version. Iceland is in
the same position as the classic map
The classic europe is frankly a lesser version of the new map as it
doesnt contain rivers , is smaller and the terrain has less quality, and
with the updated version, classic would just take up very needed space
in the lobby queue. We currently have a very large number of maps, which
results in players having to wait for a long time for an specific map in
public lobbies. This should help the issue a little at the very least.
<img width="2905" height="1674" alt="image"
src="https://github.com/user-attachments/assets/da98d935-b927-4e04-9383-9a1f2b794f97"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves#3649
## Description:
Removes the persistentIdToClientId for Clients that leave before the
game starts. This prevents the rejoin path from being taken which
ignores max player count. See issue for details on why this is
important.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
babyboucher
## Description:
Adds a new `waterNukes` game config option that causes nuclear
detonations to convert land tiles into water instead of just leaving
fallout. When enabled, nuked land tiles are batched and converted to
water each tick, with full terrain metadata updates including:
- Ocean bit propagation from adjacent ocean tiles (BFS flood fill)
- Magnitude recomputation via BFS from remaining coastlines
- Shoreline bit fix-up in a 2-ring neighborhood around converted tiles
- Minimap terrain sync (majority-rule downsampling)
- Throttled water navigation graph rebuild (every 20 ticks) for ship
pathfinding
- Ship executions detect graph rebuilds and refresh their pathfinders
- TransportShips auto-retreat if their destination becomes water
- Water nuke craters use a smoothed angular noise ring with a
bounding-box scan instead of the regular per-tile random coin flip with
BFS, producing clean blob-shaped craters without scattered land pixels
that players would have to boat to individually
The `TerrainLayer` now incrementally repaints tiles that changed terrain
type, and tile update packets encode the terrain byte alongside tile
state so clients can reflect water conversions in real time.
When `waterNukes` is disabled, behavior is unchanged (fallout only).
Includes a new test suite (WaterNukes.test.ts) covering the conversion
pipeline, ocean propagation, magnitude recalculation, shoreline updates,
and minimap sync.
Also adds a new public game modifier for the special rotation.
### The only problem
A bit of lag on impact. But otherwise it works great and is fun. Maybe
needs some followup improvements if it gets merged.
I think its very cool in baikal / four islands team games. Chip away the
territory of your opponents.
Its also fun to turn The Box / Alps into a water map (its actually
possible to boat-trade then)
### Media
Video does not show the updated craters
https://github.com/user-attachments/assets/aed8bf08-0e94-4484-b997-4de11ae313d9
Updated craters (no tiny islands after impact):
<img width="1920" height="1080" alt="image"
src="https://github.com/user-attachments/assets/e896870b-bc9d-493d-8bc8-b3a5427d69d3"
/>
<img width="1472" height="920" alt="image"
src="https://github.com/user-attachments/assets/677065aa-0159-48cd-af44-a91b0f57adfc"
/>
<img width="1296" height="892" alt="image"
src="https://github.com/user-attachments/assets/886ffaba-541f-4e46-97c6-ce963f632fe0"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Adition of Strait of Malacca map
It adds a new map, requested by
Coolson
awildcoolson
Describe the PR.
The map added is a map inspired by the strait of Malacca, it contains
two large landmasses and some islands
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
lerithmercano
---------
Co-authored-by: Ricky G.P. <realtacoco@gmail.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
## Description:
### Problem
When a host toggled off certain settings (game length, PVP immunity,
starting gold, gold multiplier, disable alliances) in the host lobby
modal, joiners still saw the old values. The settings appeared "stuck"
once enabled.
### Root Cause
`putGameConfig()` sent `undefined` for disabled settings, but
`JSON.stringify` strips `undefined` properties entirely. The server's
`!== undefined` guard never fired, so the old value was never cleared.
### Fix
- **HostLobbyModal**: Send `null` instead of `undefined` when these
settings are toggled off (`null` survives JSON serialization)
- **Schemas**: Add `.nullable()` to the five affected fields
(`maxTimerValue`, `spawnImmunityDuration`, `goldMultiplier`,
`startingGold`, `disableAlliances`)
- **GameServer**: Use `?? undefined` (nullish coalescing) to convert
incoming `null` back to `undefined` when storing on the config
Other settings are unaffected. Booleans like `infiniteGold` always send
`true`/`false`, and fields like `bots`/`gameMap` always have a concrete
value..
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
---------
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
The deduper was converting profane words like "kkk" => "k" and then
censoring all usernames with the letter "k", so instead we just hardcode
and check for substrings for profane phrases like that.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Highly requested map. Map of the 5 Great Lakes (Superior, Michigan,
Huron, Erie and Ontario) with adjacent rivers and lakes. Local cities
and towns as nations / NPCs.
https://github.com/user-attachments/assets/157346fa-e3e6-4d63-9f51-46bae002d529
(Kinda obvious we needed this location at some point)
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
Make derived manifest.json rewriting fail fast for missing local icon
refs instead of falling back to unhashed root paths.
Keep external and data URLs unchanged, and add regression coverage for
root-relative local icons, missing local icons, and passthrough
external/data refs.
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)
## Description:
Describe the PR.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
## Description:
I saw multiple occasions of 3h long four islands team games because of
the 2x gold multiplier. For example
[here](https://www.reddit.com/r/Openfront/comments/1sca6g4/endless_game/).
People just get too many SAMs.
Without the extreme gold amount, team games on four islands are actually
fun.
This PR excludes `goldMultiplier` and `startingGold25M` from special
game modifiers when the map is FourIslands.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
The new hashed public asset pipeline treated `manifest.json` as a
derived asset, but BMFont XML files were still copied as raw files.
That broke bitmap fonts in production:
- the XML was loaded through the hashed asset manifest
- the XML still referenced an unhashed `file="...png"` page
- Pixi resolved that relative to the hashed XML URL
- the unhashed page file did not exist under `/_assets/...`
This PR extends the derived asset rewriting model to BMFont XML so font
page references are rewritten before hashing and emission.
## What changed
- Refactored the public asset build pipeline to distinguish:
- raw assets hashed from source bytes
- derived assets hashed from rewritten content
- Replaced the `manifest.json` one-off special case with a small
derived-asset registry
- Added BMFont XML derived-asset handling for `fonts/**/*.xml`
- Rewrote `<page file="...">` entries to hashed relative page paths
- Moved `_assets/asset-manifest.mjs` emission to the end of the Vite
asset sync step
Added regression coverage for:
- rewritten web manifest hashing
- BMFont XML page rewrite
- nested relative BMFont page paths
- hard failure on missing derived asset references
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
add map dyslexdria to map rotation
## Description:
I forgot to add dyslexdria to the map rotation and must atone for my
mistakes
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
##Discord username
PlaysBadly
Re-submission, previous request was not branched properly.
Add custom map Dyslexdria. Based off of large_world_map_recolor.tif and
rivers from the XL World map. Map is intended for long term use.
Suggesting that map be used as an April Fools gag by replacing thumbnail
and title with 'World' during first run.
<img width="995" height="721" alt="dyslexdria screenshot"
src="https://github.com/user-attachments/assets/8826839f-b4e0-431d-af9c-0b0e43dc601d"
/>
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- Build log, screen shots, and test videos.
https://discord.com/channels/1284581928254701718/1456890656147374080
PlaysBadly
---------
Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
Requesting that these 4 maps be added temporarily for the April Fools
holiday. Included are:
- A wider version of the Amazon River to allow for larger ships.
- An edit of The Box with more varied terrain.
- A modification to The World which optimizes play for mobile users.
- A custom remix to Antarctica which re-adds ice to the map.
All maps are edits of existing work. All maps have been added as their
own individual map files rather than edits to existing files for ease of
management.
<img width="912" height="1067" alt="temp"
src="https://github.com/user-attachments/assets/089ef59f-8bdf-4c86-b479-620b8c220c3a"
/>
https://discord.com/channels/1284581928254701718/1483786939332169830
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
PlaysBadly
## Description:
Make the april fool maps have the same name as the normal maps, in order
to make the prank better.
NOTE: In order for this to work, it re-adds the normal maps into
rotation. These normal maps have been given a lower rotation however.
In custom matches the maps will appear with the april fools names.
This change will be reverted after April Fools.
Check this for proof of it working:
https://canary.discord.com/channels/1359946986937258015/1450487807242932336/1488682300924231882
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Re-submission, previous request was not branched properly.
## Description:
Add custom map Dyslexdria. Based off of large_world_map_recolor.tif and
rivers from the XL World map. Map is intended for long term use.
Suggesting that map be used as an April Fools gag by replacing thumbnail
and title with 'World' during first run.
<img width="995" height="721" alt="dyslexdria screenshot"
src="https://github.com/user-attachments/assets/8826839f-b4e0-431d-af9c-0b0e43dc601d"
/>
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Following:
- Build log, screen shots, and test videos.
https://discord.com/channels/1284581928254701718/1456890656147374080
## Discord username:
PlaysBadly
---------
Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
## Description:
Requesting that these 4 maps be added temporarily for the April Fools
holiday. Included are:
- A wider version of the Amazon River to allow for larger ships.
- An edit of The Box with more varied terrain.
- A modification to The World which optimizes play for mobile users.
- A custom remix to Antarctica which re-adds ice to the map.
All maps are edits of existing work. All maps have been added as their
own individual map files rather than edits to existing files for ease of
management.
<img width="912" height="1067" alt="temp"
src="https://github.com/user-attachments/assets/089ef59f-8bdf-4c86-b479-620b8c220c3a"
/>
https://discord.com/channels/1284581928254701718/1483786939332169830
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Discord username
PlaysBadly
## Description:
Update from Express 4.22 > 5.2.1. And @types/express 4.17 > 5.0.6.
### CodeQL errors unjustified: Please dismiss the unjustified [CodeQL
scanning
results](https://github.com/openfrontio/OpenFrontIO/security/code-scanning?query=pr%3A3549+tool%3ACodeQL+is%3Aopen)
for playground/server.ts: they were flagged for this PR but i didn't
touch those specific parts of the file. More importantly: it is a test
server, created by Mole/ @Aareksio. I made requests to dismiss the
alerts but don't have the permissions to actually dismiss them myself
Version 5 was the first major upgrade in 10 years when it was released
in Sept 2024. 5.21 is from Dec 2025 so v5 teething problems should be
over by now. Many of its dependencies also updated by some major
versions. So it seems a worthy update but that is for you to decide. v4
will be EOL when v6 arrives, however that could be a year from now still
maybe.
- Migration:
-- Updated package.json, ran `npm install "express@5"` and `npm install
"@types/express@5.0.6"`.
-- Used https://expressjs.com/en/guide/migrating-5.html
-- Ran the codemods from the migration guide `npx codemod@latest
@expressjs/v5-migration-recipe`.
-- Checked manually.
-- Checked again with help of Gemini 3.1 Pro based on same guide.
-- Master.ts: use `*splat` instead of `*`, tested and going to
non-existing URL lands back on index.html like it should.
-- Worker.ts: MIME type _webp_ is now supported natively so remove added
config.
-- playground/server.ts: fix type error after upgrading types/express
for `name` in `req.params`. And `app.listen` handles user provided
callback on error, use that. The latter may not be not needed per se.
-- While v5 does this now "When an error is thrown in an async function
or a rejected promise is awaited inside an async function, those errors
will be passed to the error handler as if calling next(err).", choose to
leave our try/catch'es be. Since we use specific errors, probably easier
for consistency in log searches and user reporting.
- About performance:
-- While [Express 5 seems a bit slower than
4](https://www.repoflow.io/blog/express-4-vs-express-5-benchmark-node-18-24),
it is not by much especially on Node24 which we're on. Also there's a
working group dedicated to improving Express performance, albeit they
expect v6/7 to benefit from that more than v5 will.
-- While there are faster alternatives in benchmarks, [in real-world
usage Express still holds up as one of the best and even beats most
'faster'
alternatives](https://medium.com/deno-the-complete-reference/node-js-the-fastest-web-framework-in-2025-static-file-server-case-1df462ad38cd).
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Adds Mediterranean sea map, from Iberia to Asia. Map contains ancient
Roman Empire provinces and its rivals as Nations.
This map was requested by the dev.
elevation data from Opentopography
<img width="2850" height="1450" alt="image"
src="https://github.com/user-attachments/assets/6aa5ba12-f4f7-414d-a712-b90323f1d796"
/>
<img width="590" height="304" alt="Captura de pantalla 2026-03-27
010038"
src="https://github.com/user-attachments/assets/efd1deea-bd88-4ae2-92a0-47a6626a0c0f"
/>
<img width="585" height="302" alt="Captura de pantalla 2026-03-27
005758"
src="https://github.com/user-attachments/assets/a127696e-fe34-424c-a88d-b86b99a5f414"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
Adds Milky Way galaxy map based on real reconstruction by NASA. Star
density simulated as terrain. Best played in Dark Mode.
Also adds credits to JPL NASA
<img width="532" height="533" alt="Captura de pantalla 2026-03-26
142938"
src="https://github.com/user-attachments/assets/87bb19bb-4e2d-4383-a3e9-6e14b714b84c"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tri.star1011
## Description:
When the host of a private lobby disconnects before the game starts, the
lobby is now closed:
- **Server:** Detects host disconnection via `creatorPersistentID`
match, kicks all remaining clients with a `host_left` reason, and marks
the game as ended so it's cleaned up by the game manager and can no
longer be joined.
- **Client:** Participants receive an `alert()` saying "The host has
left the lobby." and their JoinLobbyModal is closed automatically via
the `leave-lobby` event.
- **Phase logic:** `phase()` now returns `Finished` for ended private
lobbies that haven't started, preventing the game from lingering in
`Lobby` state.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Adds 5 new public game modifiers to the Special game mode modifier pool:
- **Ports Disabled** - disables port construction, focus on factories
- **Nukes Disabled** - disables atom bombs, hydrogen bombs, MIRVs,
missile silos and SAM launchers
- **SAMs Disabled** - disables SAM launchers (thats funny, you cant
protect against nukes, have to space out your stuff) (mutually exclusive
with nukes disabled)
- **1M Starting Gold** - gives all players 1M starting gold (was
requested by people, new chill tier alongside existing 5M and 25M)
- **4min Peace Time** - grants 4 minutes of PVP spawn immunity
All `PublicGameModifiers` boolean fields are now optional - inactive
modifiers are omitted from game JSON instead of being serialized as
`false` (stop bloating the JSON size)
I think we have enough modifiers now :) Good variety
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
needs prereq of https://github.com/openfrontio/infra/pull/272
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
w.o.n
## Description:
Add support for purchasable/gated flags.
* Create a new "Store" modal that renders both skins & flags
* move all store related logic out of TerritoryPatternsModal
* use nation:code for existing nation flags & flag:key for gated flags
* check if user has the appropriate flags before purchasing
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan