https://github.com/openfrontio/OpenFrontIO/issues/1035Fixes#1035
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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regression is found:
.w.
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
- Switch gold to bigint.
- Remove unused or untrusted values from event payloads.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
Makes so that when clicking on the attack warning message in chat, the
camera focuses on the "average position" of the attack, instead of just
the player.
The average position is calculated by taking the average position of all
attacking border cells. It makes the calculation for every AttackUpdate,
which adds some calculations every tick, but it shouldn't affect
performance that much, as it's just a sum of coordinates.
If you have a better way of getting the averagePosition information
(calculating it only when necessary instead of every tick), it would be
great.
closes#703
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
leo21_
---------
Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
## Description:
Add boat retreat (continue #365 by
[QuentinSiruguet](https://github.com/openfrontio/OpenFrontIO/issues?q=is%3Apr+author%3AQuentinSiruguet))
Basically implements all the pending reviews from #365

## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
VivaciousBox
---------
Co-authored-by: Quentin SIRUGUET <quentin.siruguet@gmail.com>
## Description:
Fix traitor duration text
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.
Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.
Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.
Fixes#466
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
## Description:
Enables you to click on the `Naval invasion incoming from X` or `X -
atom bomb inbound` messages to focus the camera on the incoming unit
(boat or nuke). Works for boats, atom bombs, hydrogen bombs and MIRVs.
Nothing changes in looks, only the fact that the messages are clickable.
closes#641
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
leo21_
## Description:
<img width="842" alt="スクリーンショット 2025-05-09 17 51 27"
src="https://github.com/user-attachments/assets/b9a2cb5b-74d2-4c07-aed2-01d719de6eb4"
/>
MLS
## Please complete the following:
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responsibility for any bugs introduced
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contributors
## Description:
Fixes#480
## Please complete the following:
- [ ] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
## Description:
This PR updates the in-game defense debuff message to include the
**duration** of the effect, improving clarity and usability during
gameplay.
### Change Summary:
- Updated static text to:
`You broke your alliance with United States, making you a TRAITOR (50%
defense debuff for 30 secs)`
- Improves player understanding of how long penalties last.
- Aligns with other UI efforts focused on real-time feedback and clearer
mechanics.
- Sets a standard for future status/debuff messages to include duration
info where relevant.
This small but high-impact change enhances the player experience,
especially in intense or competitive matches where timing matters.
---
## Please complete the following:
- [] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---
## Please put your Discord username so you can be contacted if a bug or
regression is found:
**@walker9607**
Resolves issue
https://github.com/openfrontio/OpenFrontIO/issues/602#issue-3018752308
## Description:
Removed a comma where it shouldn't be.
Fixes#463
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
N/A
## Description:
A previous commit made the "Hide" button of the event log visible on the
main page. This hides it again, as before.

## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
jacks0n
+Retreat cost no soldiers when coming back from wilderness
+ Also work with contamined area


## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
quentin.qsi
Fixed flag "None" (xx.svg) being able to be set and used ingame.
All menu modals will now close if you click outside of them.
Fixed info icon in instructions.
Added an icon to show the number of new events that happened while the events panel is hidden.
Removed opacity from the svg icons files and added it to the player-icons div, making them have the same opacity and being more visible.