make control panel and events display mobile freindly

This commit is contained in:
Evan
2025-01-29 20:17:40 -08:00
parent ebe50b30e1
commit f2d7c34c92
3 changed files with 335 additions and 313 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ export class ControlPanel extends LitElement implements Layer {
return html`
<div
class="${this._isVisible
? "fixed bottom-0 w-full landscape:w-1/3 landscape:lg:w-72 lg:bottom-3 left-0 lg:left-3 z-50 bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg rounded-lg backdrop-blur"
? "w-full lg:w-72 bg-gray-800/70 p-2 pr-3 lg:p-4 shadow-lg rounded-lg backdrop-blur"
: "hidden"}"
>
<div class="hidden lg:block bg-black/30 text-white mb-4 p-2 rounded">
+146 -182
View File
@@ -1,10 +1,7 @@
import { LitElement, html, css } from 'lit';
import { customElement, property, state } from 'lit/decorators.js';
import { LitElement, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import {
AllPlayers,
MessageType,
} from "../../../core/game/Game";
import { AllPlayers, MessageType } from "../../../core/game/Game";
import { DisplayMessageUpdate } from "../../../core/game/GameUpdates";
import { EmojiUpdate } from "../../../core/game/GameUpdates";
import { TargetPlayerUpdate } from "../../../core/game/GameUpdates";
@@ -16,13 +13,13 @@ import { GameUpdateType } from "../../../core/game/GameUpdates";
import { ClientID } from "../../../core/Schemas";
import { Layer } from "./Layer";
import { SendAllianceReplyIntentEvent } from "../../Transport";
import { unsafeHTML } from 'lit/directives/unsafe-html.js';
import { onlyImages, sanitize } from '../../../core/Util';
import { GameView, PlayerView } from '../../../core/game/GameView';
import { unsafeHTML } from "lit/directives/unsafe-html.js";
import { onlyImages, sanitize } from "../../../core/Util";
import { GameView, PlayerView } from "../../../core/game/GameView";
interface Event {
description: string;
unsafeDescription?: boolean
unsafeDescription?: boolean;
buttons?: {
text: string;
className: string;
@@ -34,7 +31,7 @@ interface Event {
onDelete?: () => void;
}
@customElement('events-display')
@customElement("events-display")
export class EventsDisplay extends LitElement implements Layer {
public eventBus: EventBus;
public game: GameView;
@@ -42,131 +39,32 @@ export class EventsDisplay extends LitElement implements Layer {
private events: Event[] = [];
static styles = css`
:host {
display: block;
position: fixed;
bottom: 10px;
right: 10px;
z-index: 1000;
max-width: 800px;
}
.events-table {
width: 100%;
border-collapse: collapse;
background-color: rgba(0, 0, 0, 0.7);
color: white;
box-shadow: 0 0 20px rgba(0, 0, 0, 0.1);
font-size: 0.9em;
}
.events-table th,
.events-table td {
padding: 8px 12px;
text-align: left;
border-bottom: 1px solid rgba(255, 255, 255, 0.0);
z-index: 1000;
}
.events-table th {
background-color: rgba(0, 0, 0, 0.0);
font-size: 1em;
text-transform: uppercase;
}
.events-table tr:hover {
background-color: rgba(255, 255, 255, 0.0);
}
.btn {
display: inline-block;
padding: 4px 12px;
margin: 3px 8px 3px 0;
background-color: #4CAF50;
color: white;
text-decoration: none;
border-radius: 4px;
transition: background-color 0.3s;
border: none;
cursor: pointer;
font-size: 0.9em;
}
.btn:hover {
background-color: #45a049;
}
.btn-info {
background-color: #2196F3;
}
.btn-info:hover {
background-color: #0b7dda;
}
.success td { color: rgb(120, 255, 140); }
.info td { color: rgb(230, 230, 230); }
.warn td { color: rgb(255, 220, 80) }
.error td { color: rgb(255, 100, 100); }
.button-container {
display: flex;
gap: 6px;
flex-wrap: wrap;
}
@media (max-width: 600px) {
:host {
bottom: auto;
top: 10px;
right: 10px;
left: 10px;
max-width: calc(100% - 20px);
}
.events-table th,
.events-table td {
padding: 6px 10px;
}
.btn {
display: block;
margin: 3px 0;
width: 100%;
}
.button-container {
flex-direction: column;
}
}
`;
private updateMap = new Map([
[GameUpdateType.DisplayEvent, u => this.onDisplayMessageEvent(u)],
[GameUpdateType.AllianceRequest, u => this.onAllianceRequestEvent(u)],
[GameUpdateType.AllianceRequestReply, u => this.onAllianceRequestReplyEvent(u)],
[GameUpdateType.BrokeAlliance, u => this.onBrokeAllianceEvent(u)],
[GameUpdateType.TargetPlayer, u => this.onTargetPlayerEvent(u)],
[GameUpdateType.EmojiUpdate, u => this.onEmojiMessageEvent(u)]
])
[GameUpdateType.DisplayEvent, (u) => this.onDisplayMessageEvent(u)],
[GameUpdateType.AllianceRequest, (u) => this.onAllianceRequestEvent(u)],
[
GameUpdateType.AllianceRequestReply,
(u) => this.onAllianceRequestReplyEvent(u),
],
[GameUpdateType.BrokeAlliance, (u) => this.onBrokeAllianceEvent(u)],
[GameUpdateType.TargetPlayer, (u) => this.onTargetPlayerEvent(u)],
[GameUpdateType.EmojiUpdate, (u) => this.onEmojiMessageEvent(u)],
]);
constructor() {
super();
this.events = [];
}
init() {
}
init() {}
tick() {
const updates = this.game.updatesSinceLastTick()
const updates = this.game.updatesSinceLastTick();
for (const [ut, fn] of this.updateMap) {
updates[ut]?.forEach(u => fn(u))
updates[ut]?.forEach((u) => fn(u));
}
let remainingEvents = this.events.filter(event => {
let remainingEvents = this.events.filter((event) => {
const shouldKeep = this.game.ticks() - event.createdAt < 80;
if (!shouldKeep && event.onDelete) {
event.onDelete();
@@ -180,19 +78,19 @@ export class EventsDisplay extends LitElement implements Layer {
if (this.events.length !== remainingEvents.length) {
this.events = remainingEvents;
this.requestUpdate()
this.requestUpdate();
}
}
private addEvent(event: Event) {
this.events = [...this.events, event];
this.requestUpdate()
this.requestUpdate();
}
private removeEvent(index: number) {
this.events = [
...this.events.slice(0, index),
...this.events.slice(index + 1)
...this.events.slice(index + 1),
];
}
@@ -200,11 +98,14 @@ export class EventsDisplay extends LitElement implements Layer {
return false;
}
renderLayer(): void { }
renderLayer(): void {}
onDisplayMessageEvent(event: DisplayMessageUpdate) {
const myPlayer = this.game.playerByClientID(this.clientID);
if (event.playerID != null && (!myPlayer || myPlayer.smallID() !== event.playerID)) {
if (
event.playerID != null &&
(!myPlayer || myPlayer.smallID() !== event.playerID)
) {
return;
}
@@ -223,8 +124,12 @@ export class EventsDisplay extends LitElement implements Layer {
return;
}
const requestor = this.game.playerBySmallID(update.requestorID) as PlayerView
const recipient = this.game.playerBySmallID(update.recipientID) as PlayerView
const requestor = this.game.playerBySmallID(
update.requestorID
) as PlayerView;
const recipient = this.game.playerBySmallID(
update.recipientID
) as PlayerView;
this.addEvent({
description: `${requestor.name()} requests an alliance!`,
@@ -232,24 +137,27 @@ export class EventsDisplay extends LitElement implements Layer {
{
text: "Accept",
className: "btn",
action: () => this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, true)
),
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, true)
),
},
{
text: "Reject",
className: "btn btn-info",
action: () => this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false)
),
}
className: "btn-info",
action: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false)
),
},
],
highlight: true,
type: MessageType.INFO,
createdAt: this.game.ticks(),
onDelete: () => this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false)
)
onDelete: () =>
this.eventBus.emit(
new SendAllianceReplyIntentEvent(requestor, recipient, false)
),
});
}
@@ -259,10 +167,14 @@ export class EventsDisplay extends LitElement implements Layer {
return;
}
const recipient = this.game.playerBySmallID(update.request.recipientID) as PlayerView
const recipient = this.game.playerBySmallID(
update.request.recipientID
) as PlayerView;
this.addEvent({
description: `${recipient.name()} ${update.accepted ? "accepted" : "rejected"} your alliance request`,
description: `${recipient.name()} ${
update.accepted ? "accepted" : "rejected"
} your alliance request`,
type: update.accepted ? MessageType.SUCCESS : MessageType.ERROR,
highlight: true,
createdAt: this.game.ticks(),
@@ -273,8 +185,8 @@ export class EventsDisplay extends LitElement implements Layer {
const myPlayer = this.game.playerByClientID(this.clientID);
if (!myPlayer) return;
const betrayed = this.game.playerBySmallID(update.betrayedID) as PlayerView
const traitor = this.game.playerBySmallID(update.traitorID) as PlayerView
const betrayed = this.game.playerBySmallID(update.betrayedID) as PlayerView;
const traitor = this.game.playerBySmallID(update.traitorID) as PlayerView;
if (!betrayed.isTraitor() && traitor === myPlayer) {
this.addEvent({
@@ -297,8 +209,13 @@ export class EventsDisplay extends LitElement implements Layer {
const myPlayer = this.game.playerByClientID(this.clientID);
if (!myPlayer) return;
const otherID = update.player1ID === myPlayer.smallID() ? update.player2ID : update.player2ID === myPlayer.smallID() ? update.player1ID : null;
const other = this.game.playerBySmallID(otherID) as PlayerView
const otherID =
update.player1ID === myPlayer.smallID()
? update.player2ID
: update.player2ID === myPlayer.smallID()
? update.player1ID
: null;
const other = this.game.playerBySmallID(otherID) as PlayerView;
if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
this.addEvent({
@@ -310,11 +227,11 @@ export class EventsDisplay extends LitElement implements Layer {
}
onTargetPlayerEvent(event: TargetPlayerUpdate) {
const other = this.game.playerBySmallID(event.playerID) as PlayerView
const myPlayer = this.game.playerByClientID(this.clientID) as PlayerView
const other = this.game.playerBySmallID(event.playerID) as PlayerView;
const myPlayer = this.game.playerByClientID(this.clientID) as PlayerView;
if (!myPlayer || !myPlayer.isAlliedWith(other)) return;
const target = this.game.playerBySmallID(event.targetID) as PlayerView
const target = this.game.playerBySmallID(event.targetID) as PlayerView;
this.addEvent({
description: `${other.name()} requests you attack ${target.name()}`,
@@ -328,8 +245,13 @@ export class EventsDisplay extends LitElement implements Layer {
const myPlayer = this.game.playerByClientID(this.clientID);
if (!myPlayer) return;
const recipient = update.emoji.recipientID == AllPlayers ? AllPlayers : this.game.playerBySmallID(update.emoji.recipientID)
const sender = this.game.playerBySmallID(update.emoji.senderID) as PlayerView
const recipient =
update.emoji.recipientID == AllPlayers
? AllPlayers
: this.game.playerBySmallID(update.emoji.recipientID);
const sender = this.game.playerBySmallID(
update.emoji.senderID
) as PlayerView;
if (recipient == myPlayer) {
this.addEvent({
@@ -341,7 +263,9 @@ export class EventsDisplay extends LitElement implements Layer {
});
} else if (sender === myPlayer && recipient !== AllPlayers) {
this.addEvent({
description: `Sent ${(recipient as PlayerView).displayName()}: ${update.emoji.message}`,
description: `Sent ${(recipient as PlayerView).displayName()}: ${
update.emoji.message
}`,
unsafeDescription: true,
type: MessageType.INFO,
highlight: true,
@@ -350,39 +274,79 @@ export class EventsDisplay extends LitElement implements Layer {
}
}
private getMessageTypeClasses(type: MessageType): string {
switch (type) {
case MessageType.SUCCESS:
return "text-green-300";
case MessageType.INFO:
return "text-gray-200";
case MessageType.WARN:
return "text-yellow-300";
case MessageType.ERROR:
return "text-red-300";
default:
return "text-white";
}
}
render() {
if (this.events.length === 0) {
return html``;
}
return html`
<table class="events-table">
<tbody>
${this.events.map((event, index) => html`
<tr class="${event.highlight ? 'highlight' : ''} ${MessageType[event.type].toLowerCase()}">
<td>
${event.unsafeDescription ? unsafeHTML(onlyImages(event.description)) : event.description}
${event.buttons ? html`
<div class="button-container">
${event.buttons.map(btn => html`
<button
class="${btn.className}"
@click=${() => {
btn.action();
this.removeEvent(index);
this.requestUpdate()
}}
>
${btn.text}
</button>
`)}
</div>
` : ''}
</td>
</tr>
`)}
</tbody>
</table>
<div
class="w-full lg:bottom-2.5 lg:right-2.5 z-50 lg:max-w-3xl lg:w-full lg:w-auto"
>
<table
class="w-full border-collapse bg-black bg-opacity-70 text-white shadow-lg text-sm"
>
<tbody>
${this.events.map(
(event, index) => html`
<tr
class="border-b border-opacity-0 ${this.getMessageTypeClasses(
event.type
)}"
>
<td class="p-2 text-left">
${event.unsafeDescription
? unsafeHTML(onlyImages(event.description))
: event.description}
${event.buttons
? html`
<div class="flex flex-wrap gap-1.5 mt-1">
${event.buttons.map(
(btn) => html`
<button
class="inline-block px-3 py-1 text-white rounded text-sm cursor-pointer transition-colors duration-300
${btn.className.includes("btn-info")
? "bg-blue-500 hover:bg-blue-600"
: "bg-green-600 hover:bg-green-700"}"
@click=${() => {
btn.action();
this.removeEvent(index);
this.requestUpdate();
}}
>
${btn.text}
</button>
`
)}
</div>
`
: ""}
</td>
</tr>
`
)}
</tbody>
</table>
</div>
`;
}
}
createRenderRoot() {
return this; // Required for Tailwind classes to work with Lit
}
}
+188 -130
View File
@@ -1,151 +1,209 @@
<!DOCTYPE html>
<html lang="en" class="h-full">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>OpenFront (ALPHA)</title>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>OpenFront (ALPHA)</title>
<!-- Preload critical assets -->
<link
rel="preload"
href="../../resources/images/OpenFrontLogo.svg"
as="image"
/>
<link
rel="preload"
href="../../resources/images/DiscordIcon.svg"
as="image"
/>
<!-- Preload critical assets -->
<link rel="preload" href="../../resources/images/OpenFrontLogo.svg" as="image">
<link rel="preload" href="../../resources/images/DiscordIcon.svg" as="image">
<!-- Critical CSS to prevent FOUC -->
<style>
.preload * {
-webkit-transition: none !important;
-moz-transition: none !important;
-ms-transition: none !important;
-o-transition: none !important;
transition: none !important;
}
<!-- Critical CSS to prevent FOUC -->
<style>
.preload * {
-webkit-transition: none !important;
-moz-transition: none !important;
-ms-transition: none !important;
-o-transition: none !important;
transition: none !important;
}
html {
visibility: visible;
opacity: 1;
}
html {
visibility: visible;
opacity: 1;
}
html.preload {
visibility: hidden;
opacity: 0;
}
html.preload {
visibility: hidden;
opacity: 0;
}
body::before {
content: "";
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
backdrop-filter: blur(4px);
-webkit-backdrop-filter: blur(4px);
z-index: -1;
}
body::before {
content: '';
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
backdrop-filter: blur(4px);
-webkit-backdrop-filter: blur(4px);
z-index: -1;
}
/* Critical styles to prevent layout shift */
.container {
opacity: 1;
transition: opacity 0.3s ease-in-out;
}
</style>
/* Critical styles to prevent layout shift */
.container {
opacity: 1;
transition: opacity 0.3s ease-in-out;
}
</style>
<!-- Immediate execution to prevent FOUC -->
<script>
document.documentElement.className = "preload";
</script>
<!-- Immediate execution to prevent FOUC -->
<script>
document.documentElement.className = 'preload';
</script>
<!-- Analytics -->
<script
async
src="https://www.googletagmanager.com/gtag/js?id=AW-16702609763"
></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag("js", new Date());
gtag("config", "AW-16702609763");
</script>
</head>
<!-- Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=AW-16702609763"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() { dataLayer.push(arguments); }
gtag('js', new Date());
gtag('config', 'AW-16702609763');
</script>
</head>
<body
class="h-full overflow-hidden select-none font-sans min-h-screen bg-opacity-0 bg-cover bg-center bg-fixed transition-opacity duration-300 ease-in-out"
>
<!-- Main container with responsive padding -->
<!-- Logo section remains the same -->
<div class="container mx-auto px-4 sm:px-6 lg:px-8 py-4 sm:py-6 lg:py-8">
<img
src="../../resources/images/OpenFrontLogo.svg"
alt="OpenFront.io"
class="pt-6 md:pt-12 h-auto w-3/4 md:w-1/2 lg:w-1/3 mx-auto transform sm:scale-125 md:scale-150 lg:scale-175"
/>
<h3
class="font-sans text-center text-black pb-6 md:pb-12 text-sm sm:text-base lg:text-lg"
>
(v0.14.0)
</h3>
<body
class="h-full overflow-hidden select-none font-sans min-h-screen bg-opacity-0 bg-cover bg-center bg-fixed transition-opacity duration-300 ease-in-out">
<!-- Main container with responsive padding -->
<!-- Logo section remains the same -->
<div class="container mx-auto px-4 sm:px-6 lg:px-8 py-4 sm:py-6 lg:py-8">
<img src="../../resources/images/OpenFrontLogo.svg" alt="OpenFront.io"
class="pt-6 md:pt-12 h-auto w-3/4 md:w-1/2 lg:w-1/3 mx-auto transform sm:scale-125 md:scale-150 lg:scale-175">
<h3 class="font-sans text-center text-black pb-6 md:pb-12 text-sm sm:text-base lg:text-lg">(v0.14.0)</h3>
<div
class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto p-2 pb-4"
>
<username-input class="w-full"></username-input>
</div>
<div class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto p-2 pb-4">
<username-input class="w-full"></username-input>
</div>
<div class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto p-2">
<public-lobby class="w-full"></public-lobby>
</div>
<div class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto p-2">
<public-lobby class="w-full"></public-lobby>
</div>
<div
class="pt-4 flex gap-4 sm:gap-6 lg:gap-8 max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto"
>
<button
id="host-lobby-button"
class="bg-blue-100 hover:bg-blue-200 text-blue-900 p-3 sm:p-4 lg:p-5 font-medium text-sm sm:text-base lg:text-lg rounded-md w-full border-none cursor-pointer transition-colors duration-300"
>
Create Lobby
</button>
<button
id="join-private-lobby-button"
class="bg-blue-100 hover:bg-blue-200 text-blue-900 p-3 sm:p-4 lg:p-5 font-medium text-sm sm:text-base lg:text-lg rounded-md w-full border-none cursor-pointer transition-colors duration-300"
>
Join Lobby
</button>
</div>
<div class="pt-4 flex gap-4 sm:gap-6 lg:gap-8 max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto">
<button id="host-lobby-button"
class="bg-blue-100 hover:bg-blue-200 text-blue-900 p-3 sm:p-4 lg:p-5 font-medium text-sm sm:text-base lg:text-lg rounded-md w-full border-none cursor-pointer transition-colors duration-300">
Create Lobby
</button>
<button id="join-private-lobby-button"
class="bg-blue-100 hover:bg-blue-200 text-blue-900 p-3 sm:p-4 lg:p-5 font-medium text-sm sm:text-base lg:text-lg rounded-md w-full border-none cursor-pointer transition-colors duration-300">
Join Lobby
</button>
</div>
<div
class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto mt-4 sm:mt-6 lg:mt-8"
>
<button
id="single-player"
class="w-full bg-blue-600 hover:bg-blue-700 text-white p-3 sm:p-4 lg:p-5 font-bold text-lg sm:text-xl lg:text-2xl rounded-lg border-none cursor-pointer transition-colors duration-300"
>
Single Player
</button>
</div>
<div class="max-w-sm sm:max-w-md lg:max-w-lg xl:max-w-xl mx-auto mt-4 sm:mt-6 lg:mt-8">
<button id="single-player"
class="w-full bg-blue-600 hover:bg-blue-700 text-white p-3 sm:p-4 lg:p-5 font-bold text-lg sm:text-xl lg:text-2xl rounded-lg border-none cursor-pointer transition-colors duration-300">
Single Player
</button>
</div>
<!-- Links section -->
<div class="flex justify-center mt-4">
<a
href="https://discord.gg/k22YrnAzGp"
id="discord-link"
target="_blank"
rel="noopener noreferrer"
class="flex items-center justify-center px-6 py-2 bg-blue-200 hover:bg-blue-200 rounded-md focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500 transition duration-300 ease-in-out mx-2"
>
<img
src="../../resources/images/DiscordIcon.svg"
alt="Discord"
class="w-12 h-12"
/>
</a>
<a
href="https://youtu.be/jvHEvbko3uw?si=znspkP84P76B1w5I"
id="yt-link"
target="_blank"
rel="noopener noreferrer"
class="flex items-center justify-center px-2 py-0 bg-blue-200 hover:bg-blue-200 rounded-md focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500 transition duration-300 ease-in-out mx-2"
>
<img
src="../../resources/images/QuestionMarkIcon.svg"
alt="Question Mark"
class="mt-4 w-20 h-20"
/>
</a>
</div>
</div>
<!-- Links section -->
<div class="flex justify-center mt-4">
<a href="https://discord.gg/k22YrnAzGp" id="discord-link" target="_blank" rel="noopener noreferrer"
class="flex items-center justify-center px-6 py-2 bg-blue-200 hover:bg-blue-200 rounded-md focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500 transition duration-300 ease-in-out mx-2">
<img src="../../resources/images/DiscordIcon.svg" alt="Discord" class="w-12 h-12" />
</a>
<a href="https://youtu.be/jvHEvbko3uw?si=znspkP84P76B1w5I" id="yt-link" target="_blank"
rel="noopener noreferrer"
class="flex items-center justify-center px-2 py-0 bg-blue-200 hover:bg-blue-200 rounded-md focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-indigo-500 transition duration-300 ease-in-out mx-2">
<img src="../../resources/images/QuestionMarkIcon.svg" alt="Question Mark" class="mt-4 w-20 h-20" />
</a>
</div>
</div>
<!-- Game components -->
<div id="customMenu" class="mt-4 sm:mt-6 lg:mt-8">
<ul></ul>
</div>
<div id="app"></div>
<div id="radialMenu" class="radial-menu"></div>
<!-- Game components -->
<div id="customMenu" class="mt-4 sm:mt-6 lg:mt-8">
<ul></ul>
</div>
<div id="app"></div>
<div id="radialMenu" class="radial-menu"></div>
<!-- Game modals and overlays -->
<single-player-modal></single-player-modal>
<host-lobby-modal></host-lobby-modal>
<join-private-lobby-modal></join-private-lobby-modal>
<emoji-table></emoji-table>
<leader-board></leader-board>
<build-menu></build-menu>
<options-menu></options-menu>
<player-info-overlay></player-info-overlay>
<win-modal></win-modal>
<!-- Game modals and overlays -->
<single-player-modal></single-player-modal>
<host-lobby-modal></host-lobby-modal>
<join-private-lobby-modal></join-private-lobby-modal>
<emoji-table></emoji-table>
<leader-board></leader-board>
<control-panel></control-panel>
<events-display></events-display>
<build-menu></build-menu>
<options-menu></options-menu>
<player-info-overlay></player-info-overlay>
<win-modal></win-modal>
<div class="fixed bottom-0 flex w-full flex-col-reverse sm:flex-row z-50">
<div class="w-full sm:w-1/3">
<control-panel></control-panel>
</div>
<div class="w-full sm:w-2/3 sm:fixed sm:right-0 sm:bottom-0 sm:flex sm:justify-end">
<events-display></events-displayflex >
</div>
</div>
<!-- Scripts -->
<script>
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window.addEventListener('load', function () {
requestAnimationFrame(() => {
document.documentElement.classList.remove('preload');
});
});
</script>
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document.documentElement.classList.remove("preload");
});
});
</script>
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