Commit Graph

453 Commits

Author SHA1 Message Date
evanpelle 3b8a36166a Remove workers & troop ratio bar, only have troops (#1676)
## Description:

The troop/worker ratio bar is almost never changed. so remove it and the
entire concept of workers. Now there is just troops.

Now players get a consistent 1k/s gold.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-08-01 16:06:59 -07:00
Scott Anderson 2a3898043c Merge main into v25 2025-07-27 15:25:29 -04:00
djmrFunnyMan 53a8354e32 Fix and update Pluto map (#1587)
## Description:

I've made a mistake and accidentally uploaded the v23 binary instead of
v24. My apolocheese

I also updated the map based on Duwibi's feedback

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aceralex
2025-07-27 14:25:47 -04:00
Duwibi fb1e0585ab Yenisei map (#1517)
## Description:
This is a map of the Yenisei Bay in Russia. It contains 6 nations and
should be all compatable with all of the new map stuff. It has a size of
2000x2500 (which also means that it's larger vertically)

Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [ ] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-07-26 14:24:55 -04:00
evanpelle 0f2089c9d0 fix mirv damage scaling (#1590)
## Description:


https://github.com/openfrontio/OpenFrontIO/commit/932d4f3be2cded197e5ed4712a9e9e35963b86a6
made the curve way too steep, so just one MIRVWarhead caused enormous
population damage, so receiving crossfire from a nuke could cause
extensive damage

This PR Makes the curve much more linear, so the first explosions aren't
as deadly. Also change the asymptote to 3%, in practice it ends up being
around 5%.



## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-26 11:23:26 -07:00
djmrFunnyMan a743b768a4 Add the Pluto map (#1442)
## Description:
Redoing this PR because the previous one was just a mess. ~~Now
everything is in 1 commit.~~ not anymore

I have added the map of Pluto, based on the discord suggestion that has
41 upvotes.

<img width="2100" height="1300" alt="pluto_final_clean"
src="https://github.com/user-attachments/assets/9eaa44f9-c18e-48ca-89e4-ac59273859f7"
/>

The map looks like this ^

The map doesn't cover all of Pluto, because we simply don't have the
data about the other side. Instead this map covers most of the mapped
area which has high quality height data.

<img width="2438" height="1219" alt="image"
src="https://github.com/user-attachments/assets/c5adfd52-0e92-4cb9-b97b-afd7df822588"
/>


## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aceralex
2025-07-25 23:43:00 -04:00
sidneyprins 79c638c1ca Players on the same team get a distinct color based on the team color (#1297)
## Description:

Instead of all teams having the same color, they get a different color.

### 2 teams


![blue-red](https://github.com/user-attachments/assets/7ec88d25-af1d-42de-8cda-f0ffdc7029d5)

### All teams


![all-teams](https://github.com/user-attachments/assets/97f8a51b-b5a4-40ec-8a96-f749547d354c)

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

pineappleprince

---------

Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-07-25 19:00:57 -04:00
Scott Anderson 9b6c290ec7 Merge main into v0.25.x 2025-07-25 18:56:22 -04:00
evanpelle 932d4f3be2 Have MIRV damage asymptote to 5% of total population (#1570)
## Description:

Decreasing MIRV warhead blast radius nerfed them too much, so have them
destroy 95% of population.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-25 15:44:32 -07:00
evanpelle 65937b7e69 bugfix: when nuking nearby water, the attacker was not marked as a traitor on launch (#1574)
## Description:

There was a bug where we only checked for betrayals if the target tile
was owned.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-25 18:39:28 -04:00
iamlewis f958f0f473 Alliance Time to 5 minutes (#1535)
## Description:

Changes Alliance time to 5 minutes from 10 as per manager meeting

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

Iamlewis
2025-07-24 00:30:00 +00:00
evanpelle 5273450526 reduce traitor debuff 2025-07-23 17:01:35 -07:00
VariableVince 563d054ea5 Zod v4 update (#1546)
## Description:

This contains the update from zod 3.25 to 4. Change imports back from
zod/v4 to just zod. No errors in VSCode.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-07-23 14:28:38 -04:00
evanpelle ad01714323 use grafana cloud (#1518)
## Description:

Self hosted grafana has maintenance burden, so migrate to grafana cloud 

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-21 16:05:35 -07:00
evanpelle 98420ccf97 allow reuse of structure discounts (#1513)
## Description:

When someone loses their structures they get their bonus back. Also keep
the structures built, it's nice to still get the bonus after capturing
someone's city.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-20 20:28:03 -07:00
evanpelle 741d627644 reduce regen rate for bots (#1503)
## Description:

in v24 they are have become stronger due to new behavior, so reduce
regen rate to compensate.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-19 18:08:10 -07:00
evanpelle b39fe625cc increase MIRV to 35M (#1487)
## Description:

The new MIRV leaves land contiguous making targets much easier to
invade. So increase price to 35M to compensate.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-18 10:53:49 -07:00
evanpelle 267fcfc147 meta: reduce port gold multiplier & trade ship frequency (#1486)
## Description:

The port bonus was too high causing too many MIRVs, reduce the port
bonus & reduce trade ship spawn chances slightly

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-18 09:27:03 -07:00
evanpelle 02d66b7885 fix squad allocator color palette (#1483)
## Description:

We were just doing a simple hash of the team id, causing them to be
random. now we use the the color delta function for squads as well.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-18 08:49:10 -07:00
evanpelle b5c1ae1bbf Increase traitor punishment (#1456)
During playtesting the traitor punishment still wasn't harsh enough.
2025-07-17 08:01:53 -07:00
evanpelle 87678b7969 Increase trade ship spawn rate (#1455)
## Description:

During play testing not enough trade ships were spawning in the mid-late
game. This increases their spawn rate and max number of ships.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-16 20:24:01 -07:00
DevelopingTom 29b587cdae Factory spawns trains (#1408)
## Description:

- Change trains so it spawns from factories only
- Increase train frequency as they will now spawn from a single
structure.
- Factory will spawn more trains depending on its level
- Fix port to connect to nearby railroads
- Add factory description

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Tom Rouillard <trouilla@mathworks.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-14 08:59:51 -07:00
evanpelle b07a59685e fix color allocator not selecting distinct colors (#1404)
## Description:

The color allocator only checked if DeltaE met a threshold of 25, but
most colors met that threshold, so it wasn't much better than random.
Now it goes down the list of assigned colors to find the most unique
color to add.

Also changed algorithms from deltaE76 to deltaE2000 as that seemed to
produce better results.

The algorithm is O(n^2) so we cap distinct check at 50 colors, after
that fall back to random selection. After 50 colors our color palette is
pretty much exhausted anyways.

Moved ColorAllocator to its own file

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-12 09:30:29 -07:00
evanpelle f95f76a01a update meta (#1397)
## Description:

* cap trade ships at 100, instead have more ports increase gold per ship
* nerf defense post speed reduction. Sometimes attacks were so slow the
attacker could "store" troops in the attack.
* adjust trade ship spawn rate: increase spawn rate early game to speed
up game play
* nerf MIRVs by making blast radius smaller. This allows the territory
to stay continuous, allowing the attacker to conquer faster and speeding
up late game.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-10 10:37:20 -07:00
Scott Anderson 74f6ed4851 Fix local development (#1388)
## Description:

Remove the erroneous login requirement for local development.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
2025-07-09 11:59:03 -07:00
Scott Anderson d8d5220948 Require login to connect to staging (#1360)
## Description:

Complete:
- Add support for cookie-based auth (ref
https://github.com/openfrontio/infra/pull/83)
- Restrict game server API access to users with a specific flare
- Restrict join game to users with a valid token and an allowed flare
- Unauthorized landing page
- Token cache
- Destroy token cookie on logout

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-09 03:57:08 -04:00
evanpelle 56dd582002 add domain and subdomain for dev env (#1379)
## Description:

env variables DOMAIN and SUBDOMAIN were not found in the env, so have
DevServerConfig override the methods.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-08 14:04:08 -07:00
Scott Anderson d18908bb68 Add domain, subdomain to GameRecord (#1370)
## Description:

Add domain, subdomain to GameRecord.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-07-08 12:45:27 -07:00
evanpelle 1a7c1074f4 Add strait of Gibraltar and Italia maps (#1363)
## Description:

Add strait of Gibraltar and Italia maps

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-07 13:00:20 -07:00
Scott Anderson e0936bf8d3 Quads fix (#1356)
## Description:

Add missing code that was meant to go in #1347

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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2025-07-06 20:30:43 -04:00
Scott Anderson 3a8ff6304a Quads (#1347)
## Description:

- Add trios and quads
- Add translations for duos, trios, quads
- Add duos, trios, quads to the public lobby rotation
- Increase the frequency of team games


![image](https://github.com/user-attachments/assets/a7bac4e7-9db2-486d-87bc-5779dd64da08)

![image](https://github.com/user-attachments/assets/c1b9225e-2193-4776-b97f-be01a1bdeeed)

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-07-06 20:09:18 -04:00
DevelopingTom 6353a5d6f7 Automatic train stations (#1353)
## Description:

Train stations are now built automatically when a factory is
constructed.

Changes:
- When a factory is built, nearby structures are connected to the rail
network
- When a city is built near a factory, it is connected to the rail
network
    - All structures behave the same when a train stops: to be defined
    - Removed station badge
    - Gold income is now related to the structure's level

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-06 13:15:49 -07:00
evanpelle 513fcb0944 upgrade unit when building a unit of same type (#1328)
## Description:

When building a structure in the same location as a nearby structure, it
will update the existing structure instead of creating a new one.

Also fix ctrl+click shortcut to bring up the build menu.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-03 18:34:18 -07:00
evanpelle adb0d07074 Make patterns puchasable with stripe (#1313)
## Description:
Patterns now show how much each skin costs and can be purchased

* Refactored logic out of TerritoryPatternsModal and into Cosmetics.ts
* Role gated cosmetics are not shown if you don't have the role. This is
to prevent people trying to get roles just for the cosmetics.
* Added purchasable cosmetics.
* On purchase the backend adds the flare to the player account

<img width="1197" alt="Screenshot 2025-07-01 at 11 45 52 AM"
src="https://github.com/user-attachments/assets/b4b4b7ea-f5f4-4c61-9ced-b608f75aa9d7"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-02 20:03:58 -07:00
evanpelle 5b5ac7bfca allow alliance extension Fixes #491 (#1314)
## Description:

About 30s before an alliance is about to expire, both players receive a
prompt to extend the alliance. If both players agree the alliance is
extended.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-02 15:25:20 -07:00
DevelopingTom cfabdfebc7 Mark train stations and factories as experimental (#1309)
## Description:

Train stations and factories won't be ready for v24.
Disable them by default. They can be reactivated on private lobies and
solo games, allowing us to gather feedbacks.

Changes:
- added an "experimental" attribute for units. When set, they are hidden
entirely when disabled, rather than appearing grayed out.
 - disabled train stations and factories by default.

Default values:

![image](https://github.com/user-attachments/assets/ec91ef80-c0ef-45a7-8e6c-6628a836b593)

No factories:

![image](https://github.com/user-attachments/assets/a3e35607-aed5-401c-bc38-4ea742d057c6)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-02 17:13:34 +00:00
DevelopingTom c1bf01d3ba Allow railroad loops (#1274)
## Description:

This change enables loop formation in the station network, allowing for
enhanced connectivity. However, it can sometimes result in clustered
areas as a trade-off. To mitigate excessive clustering, loops are only
permitted when there are at least 5 intermediary stations between the
source and destination stations.


![image](https://github.com/user-attachments/assets/720fa4f9-a634-49e8-8027-fe4e244d5ae5)

Also a few fixes for `.dev` players.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
2025-06-27 20:00:11 +00:00
Vivacious Box ad42dc0ee8 Fix sam targetting everything (#1280)
## Description:

There was a regression on how sam targets nukes.
This fixes it

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box
2025-06-26 16:47:16 -07:00
maxime.io ecabdfe4bc Allow boat discount based on number of units owned (#1261)
## Description:

The boat discount cannot be abused and when you’re stuck on a small
island, kind of isolated and low on resources, being able to afford a
boat with your last few gold can. A last move resistance and fun to
play.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

devalnor
2025-06-23 19:20:46 +00:00
Scott Anderson 5c4692bc29 Discounts can only be used one time (#892)
## Description:

Discounts on structures and warships can only be used one time.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 21:23:20 -07:00
DevelopingTom 43397779fa Add trains (#1159)
## Description:

Add a rail network to handle train stations/railroad between structures.

Changes:
- `RailNetwork` is responsible for the train station graph. Use it to
connect new `TrainStations`
- A `RailRoad` connects two `TrainStation`
- No loop possible in the rail network
- Train stations handles its railroads
- Added a layer to draw the railroads under the structures

#### Clusters
- To speed up computations, each `TrainStation` references its own
cluster
- A cluster is a list of `TrainStation` connected with each other,
created by the `RailNetwork` when connecting the station
- Train stations spawn trains randomly depending on its current cluster
size
- A `TrainStation` decides randomly of the train destination by picking
one from the cluster

#### Production building:
- Added a factory which has no gameplay impact currently. _To be
discussed._

#### Train stops:
- When a train reaches a factory, it's filled with a "cargo". The loaded
trains has no impact currently. _To be discussed._
- When a train reaches a city, the player earn 10k gold
- When a train reaches a port, it sends a new tradeship if possible
- If a destination/source is destroyed, the train & railroad are deleted
too


https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609


https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-22 08:14:08 -07:00
Scott Anderson 2dad1dc9a6 Record MIRV warhead intercepted stats, perf improvements (#1220)
## Description:

- Record MIRV warhead intercepted stats.
- Refactor `nearbyUnits()` to accept a predicate, and combine related
unnecessary `filter()` and `map()` calls.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-06-19 12:58:27 -07:00
Omri 3597f7b326 upgrade to zod 4 (#1161)
## Description:
updates zod to v4
closes #873 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

omrih

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-06-19 19:34:05 +00:00
Christopher Mesona 1ef05bfaca feat: colors are better mixed up when players count is low (#1149)
## Description:

Two improvments in this PR:

* Shuffles availableColors list, to better use full palette, instead of
getting the next one in the list (as this list is now ordered for
readability)
* Uses DeltaE as best effort to try having diversity of colors,
especially useful for low count of players. Falls back to the full list
of availableColors if DeltaE requirement is not met (typically if the
list length is too low)

Without this PR:

With 10 players:

![image](https://github.com/user-attachments/assets/3de65a0e-5ff1-4752-b6d5-aef9db5716f3)


With this PR:

With 10 players:

![image](https://github.com/user-attachments/assets/d7cfcd87-ad83-45a4-a5ad-61d7efa2d5e8)

With 150 players:

![image](https://github.com/user-attachments/assets/247fe7fe-9a1d-499d-8afc-a7c0100e24d4)

With 400 players:

![image](https://github.com/user-attachments/assets/f3f0af17-000b-40d5-8571-0dbec0bdcb94)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

George

---------

Co-authored-by: cmesona <christopher.mesona@ubisoft.com>
2025-06-16 13:42:59 -07:00
Aotumuri 43c98e506d fixed giantworldmap key (#1188)
## Description:
Fixed an issue where key was being displayed in a place it shouldn’t
have been.

https://discord.com/channels/1284581928254701718/1284581928833388619/1383774883472740433

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-06-15 20:03:00 -04:00
Ethienne Graveline 9b2c6cc1f6 Simple Upgradable Structures (Cities, Ports, SAMs and Silos) (#1012)
## Description:

https://github.com/openfrontio/OpenFrontIO/issues/776

I've implemented upgradable structures for cities and ports.

As of right now this is just meant as a QOL change for structure
stacking that currently happens and no gameplay changes are intended.

Structure upgrades cost the same as making a new structure of that type
and function the same as making a new structure of that type.

I'm putting up a draft PR for this now since adding support for SAMs and
Silos will take more time to handle the cooldowns and I want to make
sure I'm on the right track for getting this merged.

I also still need to add bot behavior for this and re-enable min
distance for structures.

I didn't see translations for the UnitInfoModal so I've left that out
for now.

I've tested locally in a single player game so far but will document and
test more thoroughly before merging.


![image](https://github.com/user-attachments/assets/321a17cf-26a5-4152-aae1-6b6a691638bb)


![image](https://github.com/user-attachments/assets/8cfdabe6-f0a1-435a-a5a3-05b442427c2f)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

# Poutine

---------

Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
2025-06-10 23:04:17 -04:00
evanpelle f0c37ec9c5 bugfix: ColorAllocator not copying fallbackColors causing it to be empty, causing npes 2025-06-10 14:43:37 -07:00
Christopher Mesona cd799b514c feat: assign unique colors for players (#1063)
## Description:

  * adds 100+ colors for players
  * assigns a unique color for each player
  * bot and team colors assignment unchanged


![image](https://github.com/user-attachments/assets/75061a50-7166-4c0b-8f53-b35074a85706)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

George

---------

Co-authored-by: cmesona <christopher.mesona@ubisoft.com>
2025-06-10 13:55:53 -07:00
evanpelle a19bfec40a increase nuke speed from 4 to 6 (#1125)
## Description:
Since nukes take a curved/longer paths nukes take too long to reach
their target. This PR increases their speed by 50%.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-06-09 20:02:51 -07:00
evanpelle 718eda9888 cloudflare fixed tunnel name (#1096)
## Description:
The binary created a new tunnel on startup, and if the container crashed
looped, then it would generate 100s of tunnels causing us to reach the
1000 tunnel limit.

Now the config is stored on a mounted volume, so if the container
restarts it sees the existing config and does not create a new tunnel.

## Please complete the following:

- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-06-08 19:38:23 -07:00