## Description:
Updates the README.md file to include instructions on how to help with
translation
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<Nikola123>
## Description:
In the existing code, lastEmojiSent can only ever be set if it is
already set, causing it to never be used. This change updates the logic
to work as intended.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Creates new MapPlaylist class, which contains the expanded may playlist
logic. Currently implements two distinct playlists, one for big maps,
and another for small. Designed with future need for more types of
playlist in mind.
It pulls from the big playlist two for every one time it pulls from the
small playlist.
Moved out of the Master.ts as requested.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
Expand information on
- Attack ratio mechanics
- Traitor mechanics
- Warship mechanics
For the English version only!



## Description:
## Please complete the following:
- [ X ] I have added screenshots for all UI updates
- [ X ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ X ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
kanekane0448
(I can't guarantee that I regularly check for new messages though. I
just log in when I want to talk about the game.)
---------
Co-authored-by: kanekane0448 <no@mail.pls>
## Description: Creation of the esperanto translation
## Please complete the following:
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
r3ms
## Description:
A previous commit made the "Hide" button of the event log visible on the
main page. This hides it again, as before.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
jacks0n
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
This is commit pack
This PR refactors and improves the language selection experience:
• Centralizes all language-related logic in LangSelector.ts &
LanguageModal.ts
• Redesigns the language selection UI for better UX across devices
• Adds new translations and supports more languages
Changes .w.
• Language selection is now handled entirely inside LangSelector.ts &
LanguageModal.ts
• Prevents background scrolling when open
• Highlights the current language at the top
• Always shows English second
• Shows browser language third (if different from current)
• All other languages are sorted alphabetically by English name
• Debug option is shown at the end when pressing D
• The language list is scrollable when it exceeds screen height
Supported Languages
["en", "ja", "fr", "bg", "nl", "ru", "ua", "de"]
Added Translation Keys
```
"lang": {
"en": "English",
"native": "English",
"svg": "xx"
},
"map": {
"map": "Map"
},
"game_starting_modal": {
"title": "Game is Starting...",
"desc": "Preparing for the lobby to start. Please wait."
},
"difficulty": {
"difficulty": "Difficulty"
}
```
## Please put your Discord username so you can be contacted if a bug or
regression is found:
MLS Representative
- aotumuri
Translation collaborator
- Nikola123 (He was a very big help from setting up the translation site
to adding the json. Thank you so much!)
I don't have permission from my collaborators to display their names
here, so I'll put the discord link here
https://discord.com/channels/1284581928254701718/1352553113612980224/1352553113612980224
- tryout33
Collaborators from other servers.
- CCC Group (This is not Culture Convenience Club. Think of it like a
server where developers of various games are playing.)
- People who fixed the UI and found bugs.
meow02952 (discord id) <- This person also gave me a code suggestion.
Thanks!
moon_spear (discord id)
ww_what_ww (discord id)
Azuna (he doesn't have discord account)
- People who corrected translations, etc.
_kyoyume_ (discord id)
_ultrasuper_ (discord id)
grueg (he doesn't have discord account)
# If I forgot to include your name, or if you’d like your name to be
added, please let me know via Gmail or Discord.
---------
Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
## Description:
I've added the option to toggle the Territory highlighting focus from
the current behaviour where the focus set by the currently hovered
player, to "locked focus" which will always focus/highlight your player
territory.
While the highlighting is very helpful to identify your own borders,
especially if you share borders with a player with the same colors, I
find it very distracting, and makes the game feel laggy.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
mrh0


## Description:
Fixes a number of ESLint violations. Although I have tested these
changes through the local dev server, I don't have a high confidence
that the testing is sufficient, as I am new to this codebase. This
change would benefit from heightened scrutiny.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Implementation of separate lobby playlists, one for large maps another
for small, with the implementation framework being easily adjusted for
additional playlist categories in the future (such as fantasy maps).
Addition of new map 'Between Two Seas' a small map, replacing Black Sea
in the public lobby rotation (Black Sea retained for singleplayer or
private lobbies.
Adjustments to lobbyMaxPlayer configuration function. Broke out into
tranches by map pixel count, commented to communicate to other collabs
which tranch to place their map in. This change pairs well with the
adjustment to lobby map selection to alternate between big and small
maps. For the Potato (and mobile) players.
Revision to Mena, adding lakes and rivers.
Revisions to Japan, adding lakes and rivers, slight change of bounds to
include more mainland and less ocean.



The below no longer applies, I talked to Duwibi (Nikola123) who
explained the source of the issue is outside my control, but that he was
taking the action necessary to resolve.
The only issue still present after testing the the display of the map
name for Between Two Seas on the Public Lobby button. I've asked for
assistance with this issue on the Discord and will submit a fix as soon
as I can figure out its cause. Does not impact gameplay and its 3:30am
so hopefully this issue is not enough to prevent a merge as aside from a
quick fix PR, I don't think I'll be able to do any more work until after
this weekend.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
## Description: The entire world from game of thrones
Thanks to apuddle7 on discord for helping me a lot with this map
especially the rivers



## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Discord:
lunhuiyan1718
## Description:
I found the old emoji table hard to use in the heat of combat, so I:
1. Reordered it, focusing on putting the arrows in a logical
orientation, and each other emoji in some kind of cohesive group.
2. Replace a duplicated 😭 with 👑, useful for telling the idiots
attacking you to instead attack the crown, otherwise you'd both dead.
3. Added ⚓⛵🏡🛡️🎯 as I thought they would be useful for mocking/hinting to
other payers about ports/warships/cities/defence posts, despite making
the table one line longer. The target was mainly added to put something
in the middle of the new arrow keypad-layout.
4. Replaced ❌🤙 with 🐔🤌. I feel 👍👎 already does what ❌ does, so remove it
to make space for something else: another insult (🐔). I've never seen
'call me' (🤙) used in-game, or even know what it means in the context of
the game. But chef's kiss 🤌 is meme-worthy and fun to send to other
players.
old:

new:

See #399
I've given this a try and I find it much easier to locate and send the
kind of emoji I want. The only real oddity are the hearts being all the
way down there. But they weren't even together last time, so it's still
an improvement.
## Please complete the following:
- [✅] I have added screenshots for all UI updates
- [✅] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [✅] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
`poddster` aka `Pod#7003` in the old system
## Description:
The SAM launcher icon is missing again, fixed.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Replaced with BFS from shoreline tiles to propagate Manhattan distances
efficiently in O(W) time.
I’ve confirmed that the results match the previous implementation, but
please double-check on your end as well just to be safe.
I’d also like to get input from aPuddle.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
aotumuri
An editorconfig file helps to maintain consistent style across different
editors. Many editors support using the `.editorconfig` file to
determine settings such as indentation level out of the box. Most IDEs
that do not have support out of the box have a simple plugin available.
Even tools such as prettier use this file (see
https://prettier.io/docs/configuration#editorconfig). See
https://editorconfig.org/ for more information.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description
Adds various features to improve the DX with eslint:
### Webpack
- Use `eslint-webpack-plugin` for better observability of lint errors
during development.
### Ignored files
- Enable `.gitignore` support for eslint.
### Commit hook
- Add `eslint --fix` to pre-commit hook.
### Github actions
- Add eslint check to a new github action workflow.
- Use `eslint-formatter-gha` to annotate PR files with lint failures
(see the Files changed tab,
[example](https://github.com/openfrontio/OpenFrontIO/pull/388/commits/73862230be5aad7b18e122b1cd4ab05fc9570b2c)).

## Testing
These changes have been validated through local testing and through
Github workflows.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
fake.neo
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
+Retreat cost no soldiers when coming back from wilderness
+ Also work with contamined area


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
quentin.qsi
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
Changed the icon for the troop donation button, as it looked like it was
donating gold.
I replaced it with a soldier icon to better reflect its function.
Additionally, I updated the icon below it to clearly represent gold
donation instead.
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
The cat is because of an extension I have put in. Please ignore it.
<img width="345" alt="スクリーンショット 2025-03-30 10 13 06"
src="https://github.com/user-attachments/assets/9088be1a-57b4-4d10-9507-ca8dc0fcc68c"
/>
<img width="396" alt="スクリーンショット 2025-03-30 10 18 10"
src="https://github.com/user-attachments/assets/2555fd24-0bbc-4b40-8f80-ccf43a1e9a75"
/>
---------
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
- Revised 55 Flags (US States and Territories) to resolve aspect ratio
scaling issues in game. Has introduced some minor visual issues with
crosses drawing past the bounds of the flag, but this is a lesser issue
than misrproportioned scaling and is only obvious in menus.
- Added 43 New flags made by N0ur
- Revised countries.json to make the new flags available for users to
select
- Revised 9 existing flags with ones made by N0ur
- New North America map (v3), which is 250,000 pixels smaller than v2,
significant additions of lakes and rivers, addressing complaints about
missing Ohio river and inaccurate Missouri river. West coast and
Central/South America now also have rivers. Updated Json to give most
bots flags.
- New South America map (v2), which has a fully realized Amazon river
system, two separate ocean exits. Southern Fjords turned up to 11.
- New Africa Map (v3), with more fleshed out river systems. size
decreased by 250,000 pixels. Great Rift lake now link up to the Congo
basin, and the rivers to their south, making most of Africa connected by
one river system with a Northern, Southern and Eastern Exit
- New Europe Map (v2), extended map bounds south, include entire North
African coast. bounds drawn in on the West, cutting off Iceland and much
ocean in favor of more detail on the continent. Rivers and lakes
implemented. Western-most edge of the Russia-Siberia massive river
network included (preview). Additional nation bots added to the map, to
fill empty areas. Coastline details significantly improved.
- Edits to the Gateway to the Atlantic json to add flags for most of the
Nation bots.
All maps were tested in game, flag selection menu item was visually
inspected for image loading issues.




## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aPuddle
## Description:
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Readix
## Description:
There are fewer bots on the mainland, so taking control there can make
you more powerful.
To balance that, no rivers have been placed there, meaning you won’t
gain trade advantages from them.
The battlefield is split into two fronts, allowing for exciting
amphibious assaults with nuclear warfare.
I'm not sure about the white line on the map, but I don't think it's a
problem.
<img width="382" alt="スクリーンショット 2025-03-31 21 21 26"
src="https://github.com/user-attachments/assets/e1428ad8-febc-4eee-9c73-f27dd6fc207a"
/>
<img width="541" alt="スクリーンショット 2025-03-31 21 22 01"
src="https://github.com/user-attachments/assets/e2e63664-dde6-4d0b-a9d3-4f759d8924c6"
/>
<img width="441" alt="スクリーンショット 2025-03-31 21 22 15"
src="https://github.com/user-attachments/assets/eb386896-ed02-463b-ba2e-1b991dba8acb"
/>

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
aotumuri
## Description:
Teams are not sorted based on clans, clan members always stay on the
same team.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>