Commit Graph

665 Commits

Author SHA1 Message Date
FloPinguin 1ebcd8d457 Swap fun map thumbnails for April Fools 🃏 (#3554)
## Description:

Replace fun map variant thumbnails with their original map thumbnails to
prank players into thinking they're playing the normal map:

- `amazonriverwide` → `amazonriver`
- `reglaciatedantarctica` → `deglaciatedantarctica`
- `theboxplus` → `thebox`
- `worldrotated` → `world`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-31 17:52:34 -07:00
Patrick Plays Badly 2bf96db464 Add Map - Dyslexdria - April Fools (#3413)
Re-submission, previous request was not branched properly.


## Description:

Add custom map Dyslexdria. Based off of large_world_map_recolor.tif and
rivers from the XL World map. Map is intended for long term use.
Suggesting that map be used as an April Fools gag by replacing thumbnail
and title with 'World' during first run.

<img width="995" height="721" alt="dyslexdria screenshot"
src="https://github.com/user-attachments/assets/8826839f-b4e0-431d-af9c-0b0e43dc601d"
/>

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced


## Following:

- Build log, screen shots, and test videos.
https://discord.com/channels/1284581928254701718/1456890656147374080


## Discord username:

PlaysBadly

---------

Co-authored-by: Duwibi <86431918+Duwibi@users.noreply.github.com>
Co-authored-by: VariableVince <24507472+VariableVince@users.noreply.github.com>
2026-03-31 17:50:23 -07:00
FloPinguin 4dda807b03 Fix WorldRotated enum value to match lang key 🌐 (#3553)
## Description:

Fixes this display bug, says "WORLD ROTATED" now

<img width="235" height="140" alt="image"
src="https://github.com/user-attachments/assets/dc8bb97d-350a-4ced-a63d-f3564479ba41"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-31 17:04:18 -07:00
Ryan 9b4812f8b8 UI: Search Skin (#3552)
## Description:

Sorta fixes a visual bug:
<img width="1021" height="129" alt="image"
src="https://github.com/user-attachments/assets/2ea46fcd-d85c-4f46-a9b9-28c40b818269"
/>

By adding parity with the flag modal:

<img width="988" height="561" alt="image"
src="https://github.com/user-attachments/assets/29ca0b9f-3887-4867-b67b-8c35b026b021"
/>

(Parity
<img width="1032" height="342" alt="image"
src="https://github.com/user-attachments/assets/b9c551eb-047a-402f-8e7b-c207d967ff38"
/>
)

(code pretty much copy paste from flagmodal)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-31 13:18:06 -07:00
Patrick Plays Badly a7d9652886 Add multiple funny maps april fools day (#3538)
## Description:
Requesting that these 4 maps be added temporarily for the April Fools
holiday. Included are:
- A wider version of the Amazon River to allow for larger ships.
- An edit of The Box with more varied terrain.
- A modification to The World which optimizes play for mobile users.
- A custom remix to Antarctica which re-adds ice to the map.
All maps are edits of existing work. All maps have been added as their
own individual map files rather than edits to existing files for ease of
management.

<img width="912" height="1067" alt="temp"
src="https://github.com/user-attachments/assets/089ef59f-8bdf-4c86-b479-620b8c220c3a"
/>
https://discord.com/channels/1284581928254701718/1483786939332169830

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Discord username

PlaysBadly
2026-03-31 12:37:34 -07:00
RickD004 6fa9bf692b Add Mediterranean map (#3523)
## Description:

Adds Mediterranean sea map, from Iberia to Asia. Map contains ancient
Roman Empire provinces and its rivals as Nations.
This map was requested by the dev.

elevation data from Opentopography

<img width="2850" height="1450" alt="image"
src="https://github.com/user-attachments/assets/6aa5ba12-f4f7-414d-a712-b90323f1d796"
/>
<img width="590" height="304" alt="Captura de pantalla 2026-03-27
010038"
src="https://github.com/user-attachments/assets/efd1deea-bd88-4ae2-92a0-47a6626a0c0f"
/>
<img width="585" height="302" alt="Captura de pantalla 2026-03-27
005758"
src="https://github.com/user-attachments/assets/a127696e-fe34-424c-a88d-b86b99a5f414"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-30 13:49:53 -07:00
evanpelle 130315cba1 Merge branch 'v30' 2026-03-30 12:59:29 -07:00
RickD004 217a2c4548 Adds Milky Way Map (#3519)
## Description:

Adds Milky Way galaxy map based on real reconstruction by NASA. Star
density simulated as terrain. Best played in Dark Mode.

Also adds credits to JPL NASA

<img width="532" height="533" alt="Captura de pantalla 2026-03-26
142938"
src="https://github.com/user-attachments/assets/87bb19bb-4e2d-4383-a3e9-6e14b714b84c"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-26 19:18:30 -07:00
Ryan 7d1ff91078 playerstats to go with infra (#3520)
## Description:

https://github.com/openfrontio/infra/pull/279 to go with this, splits
out 1v1

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-26 19:05:37 -07:00
Ryan 14a5128e87 playerstats to go with infra (#3520)
## Description:

https://github.com/openfrontio/infra/pull/279 to go with this, splits
out 1v1

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-26 19:04:33 -07:00
Evan 1c2bd5df31 add not logged in warning to flags modal, refactored to its own lit component (#3521)
## Description:

So players know they are logged out and don't think their purchased
flags dissappeared.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-26 16:45:13 -07:00
evanpelle 7fdda33fb9 Merge branch 'v30' 2026-03-25 13:34:34 -07:00
Evan dbba1dccb5 Display the name of the creator for flags & skins (#3510)
## Description:

So artists get credit for the work they do.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-24 15:17:25 -07:00
FloPinguin 0dc522413e Close private lobby when host leaves 🚪 (#3503)
## Description:

When the host of a private lobby disconnects before the game starts, the
lobby is now closed:

- **Server:** Detects host disconnection via `creatorPersistentID`
match, kicks all remaining clients with a `host_left` reason, and marks
the game as ended so it's cleaned up by the game manager and can no
longer be joined.
- **Client:** Participants receive an `alert()` saying "The host has
left the lobby." and their JoinLobbyModal is closed automatically via
the `leave-lobby` event.
- **Phase logic:** `phase()` now returns `Finished` for ended private
lobbies that haven't started, preventing the game from lingering in
`Lobby` state.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-24 13:00:20 -07:00
FloPinguin cf0cf14a1f Add new public game modifiers 🙂 (#3500)
## Description:

Adds 5 new public game modifiers to the Special game mode modifier pool:

- **Ports Disabled** - disables port construction, focus on factories
- **Nukes Disabled** - disables atom bombs, hydrogen bombs, MIRVs,
missile silos and SAM launchers
- **SAMs Disabled** - disables SAM launchers (thats funny, you cant
protect against nukes, have to space out your stuff) (mutually exclusive
with nukes disabled)
- **1M Starting Gold** - gives all players 1M starting gold (was
requested by people, new chill tier alongside existing 5M and 25M)
- **4min Peace Time** - grants 4 minutes of PVP spawn immunity

All `PublicGameModifiers` boolean fields are now optional - inactive
modifiers are omitted from game JSON instead of being serialized as
`false` (stop bloating the JSON size)

I think we have enough modifiers now :) Good variety

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-24 12:57:08 -07:00
Evan 39ad547c04 support for unlockable flags (#3479)
## Description:

Add support for purchasable/gated flags.

* Create a new "Store" modal that renders both skins & flags
* move all store related logic out of TerritoryPatternsModal
* use nation:code for existing nation flags & flag:key for gated flags
* check if user has the appropriate flags before purchasing

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-23 17:09:18 -07:00
bijx 837458c369 Feat: Tournament Maps (#3483)
## Description:

Introduces 4 new private match maps for the OFM tournament in May.
Includes 2, 3, 4, and 8 player maps. Playtested, and include as many
default nations as the map expects players, named after compass points.
Give it a try at https://tourney-maps.openfront.dev/

<img width="1500" height="1500" alt="image"
src="https://github.com/user-attachments/assets/9138b636-5dd7-4118-82e2-50a5125a7963"
/>

The base images were created from scratch based on prototype designs,
and they were converted from vector versions I made. I haven't decided
on what the names should be for the maps themselves, so for now they're
just `Tourney Map 1`, `Tourney Map 2`, etc. Ideas welcome.


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bijx
2026-03-21 20:54:49 +00:00
VariableVince 481d0fa3a1 Fix(HelpModal): small updates and fixes (#3473)
## Description:

- fix info icon spacing
- update multiple texts to reflect current state, rewrote
"ui_playeroverlay_desc" further for better readability
- add text for the options menu, and change their order to reflect
current button order
- add missing "Stop trading" icon, is PNG so lazy load
- remove uneccesary lazy loading for an SVG icon (rest of the SVGs
aren't lazy loaded either)

Didn't touch the rest although more incremental updates are needed
following UI and other changes.

Before:
<img width="242" height="82" alt="image"
src="https://github.com/user-attachments/assets/8f38eef6-21e7-4b18-84ef-adc4161a317f"
/>

<img width="357" height="167" alt="image"
src="https://github.com/user-attachments/assets/c6937b5c-c1b2-4560-b40b-94b24a4906cc"
/>

After:
<img width="262" height="95" alt="image"
src="https://github.com/user-attachments/assets/15c1e9f5-3e27-4f4b-8472-5bb70234ab42"
/>

<img width="345" height="203" alt="image"
src="https://github.com/user-attachments/assets/3d3fe3c5-98b2-41fb-8f79-48d02d7ecf9b"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-03-21 12:03:11 -07:00
FloPinguin bf09b9c9be Improve JoinLobbyModal (#3482)
## Description:

Perviously, JoinLobbyModal did not show settings like "Infinite gold" or
"Instant Build" or changed tribe count.
Now it does. Only if the setting differs from the default. I tested a
lot of scenarios, I also thought of the public game modifiers.
And we show a small map image now.

Public game with lots of modifiers:

<img width="780" height="758" alt="Screenshot 2026-03-21 011805"
src="https://github.com/user-attachments/assets/9d3fcaa9-3a50-42b2-a351-ac737ef18230"
/>

A private game with lots of custom settings:

<img width="776" height="530" alt="Screenshot 2026-03-21 011940"
src="https://github.com/user-attachments/assets/8f9a3809-844d-4f24-8f92-46c4ce480f8c"
/>

A private game with disabled units:

<img width="786" height="562" alt="Screenshot 2026-03-21 012134"
src="https://github.com/user-attachments/assets/61058329-1d86-4667-a945-7819b89cbf41"
/>

Regular public FFA (No modifiers):

<img width="780" height="372" alt="Screenshot 2026-03-21 012228"
src="https://github.com/user-attachments/assets/abdc42f0-8f2c-40c1-8719-76c648a12bae"
/>

This PR also includes a fix for UsernameInput:

<img width="910" height="647" alt="Screenshot 2026-03-20 222021"
src="https://github.com/user-attachments/assets/e1922395-9dfc-4b32-b987-e2dbff9af917"
/>

This PR also fixes the default private lobby difficulty in GameManager

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-20 20:43:35 -07:00
VariableVince c29fca477b Fix(HelpModal): small updates and fixes (#3473)
## Description:

- fix info icon spacing
- update multiple texts to reflect current state, rewrote
"ui_playeroverlay_desc" further for better readability
- add text for the options menu, and change their order to reflect
current button order
- add missing "Stop trading" icon, is PNG so lazy load
- remove uneccesary lazy loading for an SVG icon (rest of the SVGs
aren't lazy loaded either)

Didn't touch the rest although more incremental updates are needed
following UI and other changes.

Before:
<img width="242" height="82" alt="image"
src="https://github.com/user-attachments/assets/8f38eef6-21e7-4b18-84ef-adc4161a317f"
/>

<img width="357" height="167" alt="image"
src="https://github.com/user-attachments/assets/c6937b5c-c1b2-4560-b40b-94b24a4906cc"
/>

After:
<img width="262" height="95" alt="image"
src="https://github.com/user-attachments/assets/15c1e9f5-3e27-4f4b-8472-5bb70234ab42"
/>

<img width="345" height="203" alt="image"
src="https://github.com/user-attachments/assets/3d3fe3c5-98b2-41fb-8f79-48d02d7ecf9b"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-03-20 14:03:06 -07:00
Ralfi Salhon 015e3c7d19 feat: Attacking Troops Overlay (#3427)
## Description:

https://troop-advantage-layer.openfront.dev/

Hey OpenFront dev team, I've been really enjoying the game, and the
v0.30 changes have felt great so far. Happy to start contributing!

This PR introduces `AttackingTroopsOverlay`, a layer that renders live
attacker vs. defender troop counts directly on active front lines.
Players can immediately gauge combat strength without leaving the map
view.


![troop-advantage-layer](https://github.com/user-attachments/assets/9e862812-84b4-46cb-a0c6-65fa50320198)

A recent change updates the layer to just the # of attackers and a
symbol for attack/defence:

![visual-front-line](https://github.com/user-attachments/assets/46bc7117-2314-44c9-96fc-8a7e9c6ab5cd)

Left: Perspective of Anon 667 (Blue) | Right: Perspective of Anon332
(Red)

![ezgif-6261e6669d6b972b](https://github.com/user-attachments/assets/734d90c1-8f22-44dc-8f2f-b22e46676f46)

**How it works:**
- Attacker count shown for ground invasions. When attacking, your troop
count will display amber for disadvantageous, and green for advantageous
battles. When defending, the enemy troop count will switch to red if you
are at a severe disadvantage.
- Label position recalculates every tick at 200ms, tracking the front
line as it moves.
- Automatically hidden during Terrain view (spacebar)
- Labels clean up when an attack ends or its target becomes invalid

**Settings:** An "Attacking Troops Overlay" toggle is added to Settings,
enabled by default.
--> the screenshot is old, but the text has been updated
<img width="448" height="410" alt="Settings toggle"
src="https://github.com/user-attachments/assets/2df8ec7a-3f77-48b7-a9b5-ee4a6eed0412"
/>

## Checklist

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Discord
Radyus
2026-03-19 15:04:33 -07:00
RickD004 755e7b76cc Expand Aegean Map for balancing purposes (#3459)
## Description:

Expands the Aegean map to the left. Currently the 2 major landmasses are
unbalanced, which causes the eastern side to almost always win, both in
FFA and team games.

Original Width: 1600px | New Width=1700px

Also adds more nations / NPCs in the Greek side to create more balance
with the Turkish side, aswell as in the islands, to compensate for the
lack of bots / tribes spawning in there, to boost early island gameplay
and fasten games.

<img width="355" height="415" alt="image"
src="https://github.com/user-attachments/assets/066d86cd-5a6b-4a07-bfa4-264b7ef82a3c"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-19 14:57:05 -07:00
Aotumuri 1ebe23d9d8 mls (v4.18) (#3470)
## Description:

mls for v30
Version identifier within MLS: 4.18

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2026-03-19 14:52:16 -07:00
Aotumuri f39f3b8d1c mls (v4.18) (#3470)
## Description:

mls for v30
Version identifier within MLS: 4.18

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2026-03-19 14:51:52 -07:00
evanpelle 6b9603d445 Merge branch 'v30' 2026-03-18 19:29:42 -07:00
FloPinguin 951efd4591 teamGameSpawnAreas for Baikal (#3467)
## Description:

"Baikal (Nuke Wars)" has teamGameSpawnAreas (for Random Spawn), but
Baikal not. Because teamGameSpawnAreas was intended for a "Nuke Wars"
modifier. Let's add teamGameSpawnAreas also to Baikal to improve random
spawning (special rotation) a bit (until we have a better random spawn
algo).

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-18 19:26:03 -07:00
FloPinguin 6a5b2089e7 teamGameSpawnAreas for Baikal (#3467)
## Description:

"Baikal (Nuke Wars)" has teamGameSpawnAreas (for Random Spawn), but
Baikal not. Because teamGameSpawnAreas was intended for a "Nuke Wars"
modifier. Let's add teamGameSpawnAreas also to Baikal to improve random
spawning (special rotation) a bit (until we have a better random spawn
algo).

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-18 19:25:44 -07:00
FloPinguin a30859d132 Fix labels in public lobby modifier display 🏷️ (#3456)
## Description:

Fixes two issues in the join lobby modal's modifier display:

1. **Starting Gold**: Label showed "Starting Gold (Millions)" with value
"5M", duplicating "millions". Now shows "Starting Gold" as the label,
keeping "5M" as the value.
2. **Disable Alliances**: Label showed "Disable Alliances" with value
"Enabled", which is confusing. Now shows "Alliances" as the label with
"Disabled" as the value.

Join Lobby Modal needs a general rework, I will probably make an PR

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-17 15:31:11 -07:00
FloPinguin 9785666b98 Fix labels in public lobby modifier display 🏷️ (#3456)
## Description:

Fixes two issues in the join lobby modal's modifier display:

1. **Starting Gold**: Label showed "Starting Gold (Millions)" with value
"5M", duplicating "millions". Now shows "Starting Gold" as the label,
keeping "5M" as the value.
2. **Disable Alliances**: Label showed "Disable Alliances" with value
"Enabled", which is confusing. Now shows "Alliances" as the label with
"Disabled" as the value.

Join Lobby Modal needs a general rework, I will probably make an PR

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-17 15:30:52 -07:00
bijx f356f09f81 Feat: Game Speed + Pause keybinds (#3397)
## Description:

Can't tell you how many times I've been playing solo, I try to go change
the speed from `Max` to `x1` and before I've opened the speed controls
and clicked on one the AI completely wipes me. But not to worry, we now
have a pause and speed toggle up/down keybinds!


https://github.com/user-attachments/assets/48692c27-888f-40fb-837a-45e26f262441

Keybinds were added to "Menu Shortcuts" submenu:

<img width="1750" height="1099" alt="image"
src="https://github.com/user-attachments/assets/8c4500d5-f43e-4a1c-9940-04db75bf18cf"
/>

Tested on Solo, custom match, and public lobbies. Pause intent works
correctly on solo and private match (only if you are host), and neither
feature works in public matches, as expected.



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

bijx
2026-03-16 23:16:59 +00:00
evanpelle 90822fc522 fix: regenerate striatofhormuz to update binary 2026-03-15 18:56:44 -07:00
gabigabogabu 54b3a1a7b2 Fix seam lines in Nile Delta map (#3432)
## Description:
Fix visible seam lines in the Nile Delta map caused by SVG tile
boundaries in the source image. Applied directional elevation blur (1x9
then 9x1 kernels) on land pixels only, preserving rivers and coastlines.

### Before

![before](https://raw.githubusercontent.com/openfrontio/OpenFrontIO/main/map-generator/assets/maps/niledelta/image.png)

### After

![after](https://raw.githubusercontent.com/gabigabogabu/OpenFrontIO/feature/nile-delta-seam-fix/map-generator/assets/maps/niledelta/image.png)

## Checklist
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Discord: gabigabogabu

---------

Co-authored-by: FloPinguin <25036848+FloPinguin@users.noreply.github.com>
2026-03-15 15:00:12 -07:00
gabigabogabu 371c51f05a Fix seam lines in Nile Delta map (#3432)
## Description:
Fix visible seam lines in the Nile Delta map caused by SVG tile
boundaries in the source image. Applied directional elevation blur (1x9
then 9x1 kernels) on land pixels only, preserving rivers and coastlines.

### Before

![before](https://raw.githubusercontent.com/openfrontio/OpenFrontIO/main/map-generator/assets/maps/niledelta/image.png)

### After

![after](https://raw.githubusercontent.com/gabigabogabu/OpenFrontIO/feature/nile-delta-seam-fix/map-generator/assets/maps/niledelta/image.png)

## Checklist
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Discord: gabigabogabu

---------

Co-authored-by: FloPinguin <25036848+FloPinguin@users.noreply.github.com>
2026-03-15 20:29:26 +00:00
evanpelle c8ed6b0e70 Merge branch 'v30' 2026-03-14 19:28:38 -07:00
Aotumuri 87d1b4d473 mls (v4.17) (#3416)
## Description:

mls for v30
Version identifier within MLS: 4.16

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2026-03-14 23:45:07 +00:00
Caly 106620ba3b The France Flag embraces its true colors! (#3418)
## Description:

The French Flag has its real colours now.
Source: https://fr.wikipedia.org/wiki/Drapeau_de_la_France

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

canonulldreinull_
2026-03-13 09:15:03 -07:00
Bartosz Woźniak 13a965a9c5 Add hotkey descriptions for Escape and Enter actions in HelpModal (#3382)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #3064

## Description:

Adds Esc and Enter to the Help modal hotkeys section with consistent key
styling and descriptions:

- **Esc** – Shown with label; description: "Closes menu. Cancels unit
build preview."
- **Enter (↵)** – Shown with symbol and label; description: "Confirms
input. Confirms unit build preview."

Both keys use the same keycap style as existing hotkeys. Enter label
uses the standard symbol (↵) in `getKeyLabel()`. New strings are in
`en.json` under `help_modal.action_esc` and `help_modal.action_enter`.

<img width="723" height="427" alt="image"
src="https://github.com/user-attachments/assets/52fc168a-a850-4ac5-ba82-72f7672f476c"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

.wozniakpl
2026-03-09 21:15:13 -07:00
FloPinguin 3838de1d30 Option to disable alliances + 2 new modifiers for variety 😄 (#3392)
## Description:

Rex had this idea: "It would be funny to have an option in private
lobbies to disable alliances."
I added it as an option.
Now people can choose to live in constant fear of their neighbors 😆 

Also added two new public game modifiers for variety (only for the
special rotation):
- Alliances disabled (low probability)
- x2 gold multiplier (low probability)

Would be nice to squeeze this into v30, last minute?

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-09 21:13:13 -07:00
Evan f1478a3071 run map generator to sync generated maps (#3391)
## Description:

The generated map data was out of date

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-09 15:25:45 -07:00
RickD004 84ae5fc879 Adds Aegean map (#3384)
## Description:

Adds Aegean map, a map centered in the Aegean Sea and the aegean islands
between Greece and Turkey. Map has approx. 1M land tiles, size of
1600x2000.

Nations are named after Ancient Greece era city-states and tribes.
Elevation source from OpenTopography, already credited

<img width="1600" height="2000" alt="image"
src="https://github.com/user-attachments/assets/e4f52d6e-bba4-4641-9eac-31e3ddee354e"
/>
<img width="453" height="445" alt="Captura de pantalla 2026-03-08
141256"
src="https://github.com/user-attachments/assets/5d2bc8cf-1e54-461a-ae0f-9bb2dafc2db6"
/>

This has been a heavily requested map in the community, having
suggestions in the Discord, Subreddit and even in some videos (for
example i saw Ultimus Rex suggest an aegean map when asked what maps he
would like in his last stream)

The map is designed so that the greek and turkish main landmasses are
around 400,000 pixels in area, which combined account for around less or
equal to 80% of the map. This means players will have to cross the sea
to win, and to do so they will have to hop across the islands, which
means there will be heavy warship action, instead of having stalemates
like in most island maps where the gap between islands is too large and
players would rather bomb each other.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-08 22:05:09 -07:00
RickD004 df62251d3a Add San Francisco map (#3373)
## Description:

Adds San Francisco bay map. 21 nations based on cities and towns of the
area. 1.8M land pixels , size of 2000x1700
Elevation data from Opentopography, already credited. 
Map frequency of 3, as to mirror New York map.

<img width="2000" height="1700" alt="image"
src="https://github.com/user-attachments/assets/dc80a2db-6233-4b50-8f07-bd21c23c8b53"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-07 20:51:59 -08:00
Damien Gustave b648b102fa feat(chat): add stop trading with all chat option (#3362)
## Description:

Adds a quick chat option to ask a player to stop trading with all. I
wrote it in double quote to inform this is an option as I think most of
the players do not even know about this option.

<img width="892" height="554" alt="image"
src="https://github.com/user-attachments/assets/5a9330f4-e07c-4dd7-a1f2-a1e0e6508f90"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

```
.delovan
```
2026-03-07 20:38:37 -08:00
진윤 a4b3d13c86 remove Rising sun flag (#3377)
## Description:

This PR removes the Rising Sun Flag assets to align with the game's
policy on hate symbols, as discussed in the Discord channel.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

jinyoon

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-03-08 00:17:34 +00:00
FloPinguin c594487f5e Starting gold input in millions with decimal support (#3349)
## Description:

**Starting gold input: use millions**

Changes the starting gold input in singleplayer and host lobby modals to
accept values in millions (e.g. enter `5` for 5M gold). Supports
decimals like `6.6` for 6.6M. The value is multiplied by 1,000,000
before being sent to the game config.

- Label updated to "Starting Gold (Millions)"
- Input uses float parsing with min 0.1, matching gold multiplier
behavior
- JoinLobbyModal shows clean values without unnecessary decimals (e.g.
"5M" not "5.00M")

Previous

<img width="215" height="139" alt="image"
src="https://github.com/user-attachments/assets/00ce5b6d-f74d-4aee-92f5-c9be1a0a6d3d"
/>
<img width="292" height="74" alt="image"
src="https://github.com/user-attachments/assets/4de936a3-22bd-4ffc-8dbe-0d5066f28186"
/>

Now

<img width="216" height="151" alt="image"
src="https://github.com/user-attachments/assets/489de13e-65b5-4b02-a654-5f6f74b165d1"
/>
<img width="292" height="72" alt="image"
src="https://github.com/user-attachments/assets/51723d5a-55ab-4b7b-bbce-011a586eeb44"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-05 20:48:03 -08:00
RickD004 6254cc0598 Add Arctic map (#3341)
## Description:

Adds Arctic map, a map centered about the Geographical North Pole using
an azimuthal equidistant projection. Features Cold War themed countries
and subdivisions as nations. Square map with 1.6M land tiles. Terrain
data from Opentopography and Arctic SDI real relief data

<img width="1830" height="1830" alt="image"
src="https://github.com/user-attachments/assets/0b8b1e42-f477-4ebf-a256-c07536db87d9"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tri.star1011
2026-03-05 20:43:34 -08:00
FloPinguin 0dc520b1c8 Add confirmation dialog before closing host lobby modal 🔧 (#3364)
## Description:

Show a confirm prompt when the user tries to close the host lobby via
click-outside or Escape key, preventing accidental lobby exits. Happened
to many people and also DougDoug...

Does not show the prompt when the user clicks the arrow button because
it's probably intentional.

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-05 20:39:22 -08:00
Evan 0733c680b9 homepage UI improvements (#3352)
## Description:

A bunch of small UI improvements:

* Make the content width a bit smaller so gutter ads fit
* remove the "duos" "trios" "quads" description on the game card since
it's redundant
* update UI in game card
* minor footer layout changes
* update z-index to ensure content appears above ads
* removed hasUnusualThumbnailSize, instead just check the map ratio
* Use "object cover" for non-irregular maps to the entire game card is
filed
* remove white ouline from the version
* changed solo button to sky blue
* make timer "s" lowercase


I think we may need to change the openfront logo color a bit too to
match the color palette, but we can do that in a follow up.

<img width="1591" height="969" alt="Screenshot 2026-03-05 at 2 04 48 PM"
src="https://github.com/user-attachments/assets/7bb9ea4c-5a17-47e1-bdad-9d6437b363b3"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-05 15:17:28 -08:00
Evan 47ef5a032b update favicon to blue warship icon (#3360)
## Description:

light mode:
<img width="160" height="31" alt="Screenshot 2026-03-05 at 1 44 26 PM"
src="https://github.com/user-attachments/assets/2b80979c-9a4a-45c2-9fbc-bd6e48ddd823"
/>

dark mode:
<img width="172" height="50" alt="Screenshot 2026-03-05 at 1 44 34 PM"
src="https://github.com/user-attachments/assets/2cfa12cb-cd8e-4466-a2e2-1ccb9b7f2538"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-03-05 13:47:28 -08:00
FloPinguin 0b9d43cb46 Configurable nation count 🤖 (#3338)
## Description:

I hope we can get this into v30?
The nation count is configurable now, just like the bot count.
Replaced the "Disable Nations" toggle with a nations slider (0–400) in
SinglePlayer and Host Lobby modals.

<img width="710" height="121" alt="Screenshot 2026-03-03 021952"
src="https://github.com/user-attachments/assets/c8d0f0c3-db51-4303-95fa-dbc770460ec2"
/>


Public games are staying exactly the same, this is just for singleplayer
and private lobby fun.
Youtubers could play HvN against 400 nations, for example.
Singleplayer enjoyers no longer have to play against 1 nation in HvN,
they can freely choose.

`GameConfig.disableNations: boolean` got replaced by `nations: number
(0-400, optional)`
`undefined` = map default, 
`0` = disabled, 
number = custom count

Nations slider defaults to the map's nation count, shows "(MAP DEFAULT)"
label when unchanged
Compact map toggle reduces nations to 25% when at default, restores when
toggled off (just like we already do with bots)
The nation count for HvN no longer automatically matches the human count
in singleplayer and private games, only in public games.

**What if there aren't enough nations configured for the map?**
We just use the HvN logic (Generate random nations)

### Warning

**This infra PR also needs to get merged:
https://github.com/openfrontio/infra/pull/263
Otherwise players can set 0 nations and get achievements.**

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-03-03 14:07:06 -08:00
VariableVince 1d1b076672 Rename/fix: change Bots to Tribes (#3290)
## Description:

Resolves #3285. As discussed on Discord.

However, in at least one instance "Tribes" feels a bit off: in Humans vs
Nations, team "Tribes" feels as human too while they are just bots.

This PR changes Bots to Tribes outwardly by 
- Changing default EN translation.
- Changing (untranslated) alt text in PlayerPanel.
- To change "Team Bot" into "Team Tribes" too in PlayerInfoOverlay and
TeamStats (team leaderboard in-game), translate team names in there from
now on too.
- This way we also fix a bug where team names were not translated yet in
there. To add to that fix, also translate team names in LobbyPlayerView
in the same way. For this we re-use the existing
getTranslatedPlayerTeamLabel function from GameLeftSideBar by moving it
to Utils.
- No translation key was present yet for Humans and Nations teams, so
added those to now be used in PlayerInfoOverlay, LobbyPlayerView and
TeamStats for completeness.
- No internal code changes so nothing breaks.

**BEFORE (showing old team name Bot and also that team names weren't
translated yet in TeamStats)**
![No translation yet in
TeamStats](https://github.com/user-attachments/assets/38f465bc-ef82-4474-806c-015bb640d233)

![No translation yet in TeamStats
2](https://github.com/user-attachments/assets/a4387f1e-0e80-491d-b57d-e52b3c616e2b)


**AFTER** (translations in Dutch only shown as proof here, did not
include nl.json in the PR)
![AFTER translated in TeamStats for Humans vs Nations as an example in
NL
json](https://github.com/user-attachments/assets/1a7dcf4e-4263-4d6b-a992-58cb08a4fa7b)
![AFTER Tribe as player type in
PlayerInfoPanel](https://github.com/user-attachments/assets/6fd09686-320e-4fee-9c0d-397e581aa676)
![AFTER translated Team name PlayerInfoPanel as an
example](https://github.com/user-attachments/assets/1b4bc684-9ef4-47a9-b91c-4ed5cda65e9e)
![AFTER Tribes in EN now that it is translated in TeamStats so fetched
from EN
json](https://github.com/user-attachments/assets/5ea6528b-7e3c-4c6e-abeb-2769fb0aedee)
![AFTER Instructions example of changed text
](https://github.com/user-attachments/assets/6c7a7ab7-1dea-4f11-bacf-3e2edcdb074b)



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2026-03-02 18:20:10 -08:00