Commit Graph
19 Commits
Author SHA1 Message Date
scamivandGitHub 6ce6e16837 make TerrainLayer opaque (alpha:false) (#2700)
## Description:

Make the terrain backing canvas explicitly opaque by requesting a 2D
context with alpha: false.
Remove confusing latent alpha support in TerrainLayer

Current themes always generate opaque terrain colors, but the code
previously looked like it supported per-tile alpha (via
terrainColor.rgba.a), which is misleading.
Being explicit about opacity can avoid unnecessary alpha compositing
work and clarifies intent.

No visual change expected with current themes (terrain was already
effectively opaque).

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2025-12-26 10:09:57 -08:00
fee2f822ed Fix spelling typos and improve code quality (#2186)
## Description:
  This PR fixes several bugs and improves code quality:

- Fix spelling typos: "recieved" → "received" in Transport.ts and
GameServer.ts
  - Fix comment typo: "isn'te" → "isn't" in TerrainLayer.ts
- Improve WebSocket cleanup in Transport.ts leaveGame() by replacing
empty onclose handler with proper
   killExistingSocket() call
- Add console.warn for image decode failures in StructureLayer.ts
instead of silent catch
  - Remove commented dead code in DevConfig.ts

  ## Testing
All 288 tests pass. Development build completes successfully. No
breaking changes.

  ## Files Changed
  - src/client/Transport.ts
  - src/server/GameServer.ts
  - src/client/graphics/layers/TerrainLayer.ts
  - src/client/graphics/layers/StructureLayer.ts
  - src/core/configuration/DevConfig.ts

## Checklist:
- [x] I have added screenshots for all UI updates (N/A - no UI changes)
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file (N/A - no user-facing text)
- [x] I have added relevant tests to the test directory (All 288
existing tests pass - no new tests needed for typo fixes)
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

  Discord: hiphex_33496

Hiphex

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-14 22:07:49 +00:00
Franz VrolijkandGitHub 019a9dc57c Fixed terrain layer not rendering properly in Firefox (#2083)
## Description:

Fixed terrain layer not rendering properly in Firefox.

- Resize the canvas before working with pixel data
- Changing canvas size (even to the same size) clears the buffer, so
getImageData() taken before resize isn’t valid for putImageData()
(Firefox seems to be more strict in enforcing this than Chrome)

- Replaced getImageData() with createImageData() since the cleared
canvas has no pixel data to read anyway

Before:
<img width="1911" height="1289"
alt="{39DC7F5A-A01C-4D1A-94C5-6DE7A73E6F66}"
src="https://github.com/user-attachments/assets/23f80289-5331-429a-85df-7c330cf8b42b"
/>

After:
<img width="1898" height="1286"
alt="{4D330565-E6F2-4AFC-8191-7E7DB36E065B}"
src="https://github.com/user-attachments/assets/acf62391-3123-4d55-a5ca-fb20f48f2d41"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory **(not
relevant)**
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

franz4557
2025-09-23 16:56:35 -07:00
70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
Evan 08c2c01dae bugfix: flags not showing in game 2025-04-06 10:27:52 -07:00
Evan d2c455f9d2 smooth image when zoomed out 2025-04-05 14:47:54 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
BeGj 619891741f linting 2025-03-07 16:53:10 +00:00
NewHappyRabbit e9eb006cea Added dark mode 2025-02-20 00:48:45 +02:00
Evan 4ee37323f9 format codebase with prettier 2025-02-01 12:05:11 -08:00
evanpelle 4bbb63fd48 move Game updates to GameUpdate.ts 2025-02-01 12:05:11 -08:00
Evan f0f5bae79f thread_split: convert all tile to tileref 2025-02-01 12:05:11 -08:00
Evan 3e8517363f use GameView in renderers 2025-02-01 12:05:11 -08:00
evanpelle fbdf26cff8 alt-r to redraw graphics 2024-12-25 17:07:11 -08:00
evanpelle 180769bf35 create leaderboard, max 18 char name 2024-10-11 20:48:55 -07:00
evanpelle d85370dc19 Use vue, migrate emoji table to vue 2024-10-11 17:47:35 -07:00
evanpelle f3307300ef refactored GameImpl into multiple files 2024-09-17 19:49:16 -07:00
evanpelle b187ddf3f4 refactor interface name layers 2024-09-16 19:13:48 -07:00
evanpelle aaa16683e1 created Layers dir 2024-09-16 17:14:20 -07:00