refactored GameImpl into multiple files

This commit is contained in:
evanpelle
2024-09-17 19:49:16 -07:00
parent 44877b8e59
commit f3307300ef
35 changed files with 360 additions and 344 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
import {Config, getConfig} from "../core/configuration/Config";
import {GameID, Lobby, ServerMessage, ServerMessageSchema} from "../core/Schemas";
import {loadTerrainMap, TerrainMap} from "../core/TerrainMapLoader";
import {loadTerrainMap, TerrainMap} from "../core/game/TerrainMapLoader";
import {ClientGame, createClientGame} from "./ClientGame";
import backgroundImage from '../../resources/images/TerrainMapFrontPage.png';
import favicon from '../../resources/images/Favicon.png';
+3 -3
View File
@@ -1,12 +1,12 @@
import {Executor} from "../core/execution/ExecutionManager";
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType} from "../core/Game";
import {createGame} from "../core/GameImpl";
import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType} from "../core/game/Game";
import {createGame} from "../core/game/GameImpl";
import {EventBus} from "../core/EventBus";
import {Config} from "../core/configuration/Config";
import {createRenderer, GameRenderer} from "./graphics/GameRenderer";
import {InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent} from "./InputHandler"
import {ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, ClientMessageSchema, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn} from "../core/Schemas";
import {TerrainMap} from "../core/TerrainMapLoader";
import {TerrainMap} from "../core/game/TerrainMapLoader";
import {and, bfs, dist, manhattanDist} from "../core/Util";
import {TerrainLayer} from "./graphics/layers/TerrainLayer";
import {WinCheckExecution} from "../core/execution/WinCheckExecution";
+1 -1
View File
@@ -1,5 +1,5 @@
import {EventBus, GameEvent} from "../core/EventBus";
import {Cell} from "../core/Game";
import {Cell} from "../core/game/Game";
export class MouseUpEvent implements GameEvent {
constructor(
+1 -1
View File
@@ -1,4 +1,4 @@
import {Game} from "../../core/Game";
import {Game} from "../../core/game/Game";
import {NameLayer} from "./layers/NameLayer";
import {TerrainLayer} from "./layers/TerrainLayer";
import {TerritoryLayer} from "./layers/TerritoryLayer";
+1 -1
View File
@@ -1,4 +1,4 @@
import {Game, Player, Tile, Cell} from '../../core/Game';
import {Game, Player, Tile, Cell} from '../../core/game/Game';
import {calculateBoundingBox, within} from '../../core/Util';
export interface Point {
+1 -1
View File
@@ -1,5 +1,5 @@
import {EventBus} from "../../core/EventBus"
import {Cell, Game} from "../../core/Game";
import {Cell, Game} from "../../core/game/Game";
import {ZoomEvent, DragEvent} from "../InputHandler";
export class TransformHandler {
+1 -1
View File
@@ -1,4 +1,4 @@
import {Cell, Game, Player, PlayerType} from "../../../core/Game"
import {Cell, Game, Player, PlayerType} from "../../../core/game/Game"
import {PseudoRandom} from "../../../core/PseudoRandom"
import {calculateBoundingBox} from "../../../core/Util"
import {Theme} from "../../../core/configuration/Config"
+1 -1
View File
@@ -1,5 +1,5 @@
import {inherits} from "util"
import {Game} from "../../../core/Game";
import {Game} from "../../../core/game/Game";
import {throws} from "assert";
import {Layer} from "./Layer";
import {TransformHandler} from "../TransformHandler";
+1 -1
View File
@@ -1,5 +1,5 @@
import {PriorityQueue} from "@datastructures-js/priority-queue";
import {Boat, BoatEvent, Cell, Game, Player, Tile, TileEvent} from "../../../core/Game";
import {Boat, BoatEvent, Cell, Game, Player, Tile, TileEvent} from "../../../core/game/Game";
import {PseudoRandom} from "../../../core/PseudoRandom";
import {Colord} from "colord";
import {bfs, dist} from "../../../core/Util";
+1 -1
View File
@@ -1,7 +1,7 @@
import {GameEnv, Theme} from "../../../core/configuration/Config";
import {EventBus, GameEvent} from "../../../core/EventBus";
import {WinEvent} from "../../../core/execution/WinCheckExecution";
import {AllianceRequest, Game, Player} from "../../../core/Game";
import {AllianceRequest, Game, Player} from "../../../core/game/Game";
import {ClientID} from "../../../core/Schemas";
import {renderTroops} from "../Utils";
import winModalHtml from '../WinModal.html';
+1 -1
View File
@@ -1,5 +1,5 @@
import {z} from 'zod';
import {PlayerType} from './Game';
import {PlayerType} from './game/Game';
export type GameID = string
export type ClientID = string
+1 -1
View File
@@ -1,7 +1,7 @@
import {v4 as uuidv4} from 'uuid';
import {Cell, Player, Tile} from "./Game";
import {Cell, Player, Tile} from "./game/Game";
export function manhattanDist(c1: Cell, c2: Cell): number {
return Math.abs(c1.x - c2.x) + Math.abs(c1.y - c2.y);
+1 -1
View File
@@ -1,4 +1,4 @@
import {Player, PlayerID, PlayerInfo, TerraNullius, Tile} from "../Game";
import {Player, PlayerID, PlayerInfo, TerraNullius, Tile} from "../game/Game";
import {Colord, colord} from "colord";
import {devConfig} from "./DevConfig";
import {defaultConfig} from "./DefaultConfig";
+1 -1
View File
@@ -1,4 +1,4 @@
import {Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile} from "../Game";
import {Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile} from "../game/Game";
import {GameID} from "../Schemas";
import {simpleHash, within} from "../Util";
import {Config, Theme} from "./Config";
+1 -1
View File
@@ -1,5 +1,5 @@
import {Colord, colord, random} from "colord";
import {PlayerID, PlayerInfo, TerrainType, Tile} from "../Game";
import {PlayerID, PlayerInfo, TerrainType, Tile} from "../game/Game";
import {Theme} from "./Config";
import {time} from "console";
import {PseudoRandom} from "../PseudoRandom";
@@ -1,4 +1,4 @@
import {AllianceRequest, Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../Game";
import {AllianceRequest, Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../game/Game";
export class AllianceRequestExecution implements Execution {
private active = true
@@ -17,7 +17,7 @@ export class AllianceRequestExecution implements Execution {
tick(ticks: number): void {
alert('recied request')
this.active = false
}
+2 -2
View File
@@ -1,8 +1,8 @@
import {PriorityQueue} from "@datastructures-js/priority-queue";
import {Cell, Execution, MutableGame, MutablePlayer, PlayerID, TerrainType, TerraNullius, Tile} from "../Game";
import {Cell, Execution, MutableGame, MutablePlayer, PlayerID, TerrainType, TerraNullius, Tile} from "../game/Game";
import {PseudoRandom} from "../PseudoRandom";
import {manhattanDist} from "../Util";
import {Terrain} from "../TerrainMapLoader";
import {Terrain} from "../game/TerrainMapLoader";
export class AttackExecution implements Execution {
private active: boolean = true;
+1 -1
View File
@@ -1,5 +1,5 @@
import {PriorityQueue} from "@datastructures-js/priority-queue";
import {Boat, Cell, Execution, MutableBoat, MutableGame, MutablePlayer, Player, PlayerID, TerraNullius, Tile, TileEvent} from "../Game";
import {Boat, Cell, Execution, MutableBoat, MutableGame, MutablePlayer, Player, PlayerID, TerraNullius, Tile, TileEvent} from "../game/Game";
import {manhattanDist, manhattanDistWrapped} from "../Util";
import {AttackExecution} from "./AttackExecution";
import {Config} from "../configuration/Config";
+1 -1
View File
@@ -1,4 +1,4 @@
import {Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerInfo, PlayerType, TerraNullius} from "../Game"
import {Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerInfo, PlayerType, TerraNullius} from "../game/Game"
import {PseudoRandom} from "../PseudoRandom"
import {simpleHash} from "../Util";
import {AttackExecution} from "./AttackExecution";
+1 -1
View File
@@ -1,4 +1,4 @@
import {Cell, Game, PlayerType, Tile, TileEvent} from "../Game";
import {Cell, Game, PlayerType, Tile, TileEvent} from "../game/Game";
import {PseudoRandom} from "../PseudoRandom";
import {SpawnIntent} from "../Schemas";
import {bfs, dist as dist, manhattanDist} from "../Util";
+1 -1
View File
@@ -1,4 +1,4 @@
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance} from "../Game";
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance} from "../game/Game";
import {AttackIntent, BoatAttackIntentSchema, GameID, Intent, Turn} from "../Schemas";
import {AttackExecution} from "./AttackExecution";
import {SpawnExecution} from "./SpawnExecution";
+1 -1
View File
@@ -1,4 +1,4 @@
import {Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile} from "../Game"
import {Cell, Execution, MutableGame, MutablePlayer, Player, PlayerID, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile} from "../game/Game"
import {PseudoRandom} from "../PseudoRandom"
import {and, bfs, dist, simpleHash} from "../Util";
import {AttackExecution} from "./AttackExecution";
+2 -2
View File
@@ -1,7 +1,7 @@
import {Config} from "../configuration/Config"
import {Execution, MutableGame, MutablePlayer, Player, PlayerID, TerraNullius, Tile} from "../Game"
import {Execution, MutableGame, MutablePlayer, Player, PlayerID, TerraNullius, Tile} from "../game/Game"
import {bfs, calculateBoundingBox, getMode, inscribed, simpleHash} from "../Util"
import {GameImpl} from "../GameImpl"
import {GameImpl} from "../game/GameImpl"
export class PlayerExecution implements Execution {
+1 -1
View File
@@ -1,4 +1,4 @@
import {Cell, Execution, MutableGame, MutablePlayer, PlayerInfo, PlayerType} from "../Game"
import {Cell, Execution, MutableGame, MutablePlayer, PlayerInfo, PlayerType} from "../game/Game"
import {BotExecution} from "./BotExecution"
import {PlayerExecution} from "./PlayerExecution"
import {getSpawnCells} from "./Util"
+1 -1
View File
@@ -1,4 +1,4 @@
import {Execution, MutableGame, MutablePlayer, PlayerID} from "../Game"
import {Execution, MutableGame, MutablePlayer, PlayerID} from "../game/Game"
import {ClientID} from "../Schemas"
export class UpdateNameExecution implements Execution {
+1 -1
View File
@@ -1,4 +1,4 @@
import {Game, Cell} from "../Game";
import {Game, Cell} from "../game/Game";
export function getSpawnCells(gs: Game, cell: Cell): Cell[] {
+1 -1
View File
@@ -1,5 +1,5 @@
import {EventBus, GameEvent} from "../EventBus"
import {Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../Game"
import {Execution, MutableGame, MutablePlayer, Player, PlayerID} from "../game/Game"
export class WinEvent implements GameEvent {
constructor(public readonly winner: Player) { }
+24
View File
@@ -0,0 +1,24 @@
import {MutableAllianceRequest, Player} from "./Game";
import {GameImpl} from "./GameImpl";
export class AllianceRequestImpl implements MutableAllianceRequest {
constructor(private requestor_, private recipient_, private game: GameImpl) { }
requestor(): Player {
return this.requestor_;
}
recipient(): Player {
return this.recipient_;
}
accept(): void {
throw new Error("Method not implemented.");
}
reject(): void {
throw new Error("Method not implemented.");
}
}
+46
View File
@@ -0,0 +1,46 @@
import {MutableBoat, Tile, TerraNullius} from "./Game";
import {GameImpl} from "./GameImpl";
import {PlayerImpl} from "./PlayerImpl";
import {TerraNulliusImpl} from "./TerraNulliusImpl";
export class BoatImpl implements MutableBoat {
private _active = true;
constructor(
private g: GameImpl,
private _tile: Tile,
private _troops: number,
private _owner: PlayerImpl,
private _target: PlayerImpl | TerraNulliusImpl
) { }
move(tile: Tile): void {
const oldTile = this._tile;
this._tile = tile;
this.g.fireBoatUpdateEvent(this, oldTile);
}
setTroops(troops: number): void {
this._troops = troops;
}
troops(): number {
return this._troops;
}
tile(): Tile {
return this._tile;
}
owner(): PlayerImpl {
return this._owner;
}
target(): PlayerImpl | TerraNullius {
return this._target;
}
delete(): void {
this._owner._boats = this._owner._boats.filter(b => b != this);
this._active = false;
this.g.fireBoatUpdateEvent(this, this._tile);
}
isActive(): boolean {
return this._active;
}
}
+3 -3
View File
@@ -1,7 +1,7 @@
import {info} from "console"
import {Config} from "./configuration/Config"
import {GameEvent} from "./EventBus"
import {ClientID, GameID} from "./Schemas"
import {Config} from "../configuration/Config"
import {GameEvent} from "../EventBus"
import {ClientID, GameID} from "../Schemas"
export type PlayerID = string
@@ -1,308 +1,18 @@
import {info} from "console";
import {Config} from "./configuration/Config";
import {EventBus} from "./EventBus";
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerEvent, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Boat, MutableBoat, BoatEvent, TerrainType, PlayerType, MutableAllianceRequest} from "./Game";
import {ClientID} from "./Schemas";
import {Terrain, TerrainMap} from "./TerrainMapLoader";
import {simpleHash} from "./Util";
import {Config} from "../configuration/Config";
import {EventBus} from "../EventBus";
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerEvent, PlayerID, PlayerInfo, Player, TerraNullius, Tile, TileEvent, Boat, BoatEvent, PlayerType, MutableAllianceRequest} from "./Game";
import {TerrainMap} from "./TerrainMapLoader";
import {PlayerImpl} from "./PlayerImpl";
import {TerraNulliusImpl} from "./TerraNulliusImpl";
import {TileImpl} from "./TileImpl";
import {AllianceRequestImpl} from "./AllianceRequestImpl";
export function createGame(terrainMap: TerrainMap, eventBus: EventBus, config: Config): Game {
return new GameImpl(terrainMap, eventBus, config)
}
type CellString = string
class TileImpl implements Tile {
public _isBorder = false
private _neighbors: Tile[] = null
constructor(
private readonly gs: GameImpl,
public _owner: PlayerImpl | TerraNulliusImpl,
private readonly _cell: Cell,
private readonly _terrain: Terrain
) { }
neighborsWrapped(): Tile[] {
const x = this._cell.x;
const y = this._cell.y;
const ns: Tile[] = [];
// Check top neighbor
if (y > 0) {
ns.push(this.gs.map[x][y - 1]);
} else {
ns.push(this.gs.map[x][this.gs.height() - 1]);
}
// Check bottom neighbor
if (y < this.gs.height() - 1) {
ns.push(this.gs.map[x][y + 1]);
} else {
ns.push(this.gs.map[x][0]);
}
// Check left neighbor (wrap around)
if (x > 0) {
ns.push(this.gs.map[x - 1][y]);
} else {
ns.push(this.gs.map[this.gs.width() - 1][y]);
}
// Check right neighbor (wrap around)
if (x < this.gs.width() - 1) {
ns.push(this.gs.map[x + 1][y]);
} else {
ns.push(this.gs.map[0][y]);
}
return ns;
}
isLake(): boolean {
return !this.isLand() && !this.isOcean()
}
isOcean(): boolean {
return this._terrain.ocean
}
magnitude(): number {
return this._terrain.magnitude
}
isShore(): boolean {
return this.isLand() && this._terrain.shoreline
}
isOceanShore(): boolean {
return this.isShore() && this.neighbors().filter(n => n.isOcean()).length > 0
}
isShorelineWater(): boolean {
return this.isWater() && this._terrain.shoreline
}
isLand(): boolean {
return this._terrain.land
}
isWater(): boolean {
return !this._terrain.land
}
terrain(): TerrainType {
return this._terrain.type
}
borders(other: Player | TerraNullius): boolean {
for (const n of this.neighbors()) {
if (n.owner() == other) {
return true
}
}
return false
}
onShore(): boolean {
return this.neighbors()
.filter(t => t.isWater())
.length > 0
}
hasOwner(): boolean {return this._owner != this.gs._terraNullius}
owner(): MutablePlayer | TerraNullius {return this._owner}
isBorder(): boolean {return this._isBorder}
isInterior(): boolean {return this.hasOwner() && !this.isBorder()}
cell(): Cell {return this._cell}
neighbors(): Tile[] {
if (this._neighbors == null) {
this._neighbors = this.gs.neighbors(this)
}
return this._neighbors
}
}
export class AllianceRequestImpl implements MutableAllianceRequest {
constructor(private requestor_, private recipient_, private game: GameImpl) { }
requestor(): Player {
return this.requestor_
}
recipient(): Player {
return this.recipient_
}
accept(): void {
throw new Error("Method not implemented.");
}
reject(): void {
throw new Error("Method not implemented.");
}
}
export class BoatImpl implements MutableBoat {
private _active = true
constructor(
private g: GameImpl,
private _tile: Tile,
private _troops: number,
private _owner: PlayerImpl,
private _target: PlayerImpl | TerraNulliusImpl
) { }
move(tile: Tile): void {
const oldTile = this._tile
this._tile = tile
this.g.fireBoatUpdateEvent(this, oldTile)
}
setTroops(troops: number): void {
this._troops = troops
}
troops(): number {
return this._troops
}
tile(): Tile {
return this._tile
}
owner(): PlayerImpl {
return this._owner
}
target(): PlayerImpl | TerraNullius {
return this._target
}
delete(): void {
this._owner._boats = this._owner._boats.filter(b => b != this)
this._active = false
this.g.fireBoatUpdateEvent(this, this._tile)
}
isActive(): boolean {
return this._active
}
}
export class PlayerImpl implements MutablePlayer {
public _borderTiles: Set<Tile> = new Set()
public _boats: BoatImpl[] = []
public _tiles: Map<CellString, Tile> = new Map<CellString, Tile>()
private _name: string
constructor(private gs: GameImpl, private readonly playerInfo: PlayerInfo, private _troops) {
this._name = playerInfo.name
}
name(): string {
return this._name
}
clientID(): ClientID {
return this.playerInfo.clientID
}
id(): PlayerID {
return this.playerInfo.id
}
type(): PlayerType {
return this.playerInfo.playerType
}
setName(name: string) {
}
addBoat(troops: number, tile: Tile, target: Player | TerraNullius): BoatImpl {
const b = new BoatImpl(this.gs, tile, troops, this, target as PlayerImpl | TerraNulliusImpl)
this._boats.push(b)
this.gs.fireBoatUpdateEvent(b, b.tile())
return b
}
boats(): BoatImpl[] {
return this._boats
}
sharesBorderWith(other: Player | TerraNullius): boolean {
for (const border of this._borderTiles) {
for (const neighbor of border.neighbors()) {
if (neighbor.owner() == other) {
return true
}
}
}
return false
}
numTilesOwned(): number {
return this._tiles.size
}
tiles(): ReadonlySet<Tile> {
return new Set(this._tiles.values())
}
borderTiles(): ReadonlySet<Tile> {
return this._borderTiles
}
neighbors(): (MutablePlayer | TerraNullius)[] {
const ns: Set<(MutablePlayer | TerraNullius)> = new Set()
for (const border of this.borderTiles()) {
for (const neighbor of border.neighbors()) {
if (neighbor.isLand() && neighbor.owner() != this) {
ns.add((neighbor as TileImpl)._owner)
}
}
}
return Array.from(ns)
}
addTroops(troops: number): void {
this._troops += Math.floor(troops)
}
removeTroops(troops: number): void {
this._troops -= Math.floor(troops)
this._troops = Math.max(this._troops, 0)
}
isPlayer(): this is MutablePlayer {return true as const}
ownsTile(cell: Cell): boolean {return this._tiles.has(cell.toString())}
setTroops(troops: number) {this._troops = Math.floor(troops)}
conquer(tile: Tile) {this.gs.conquer(this, tile)}
relinquish(tile: Tile) {
if (tile.owner() != this) {
throw new Error(`Cannot relinquish tile not owned by this player`)
}
this.gs.relinquish(tile)
}
info(): PlayerInfo {return this.playerInfo}
troops(): number {return this._troops}
isAlive(): boolean {return this._tiles.size > 0}
gameState(): MutableGame {return this.gs}
executions(): Execution[] {
return this.gs.executions().filter(exec => exec.owner().id() == this.id())
}
hash(): number {
return simpleHash(this.id()) * (this.troops() + this.numTilesOwned())
}
toString(): string {
return `Player:{name:${this.info().name},clientID:${this.info().clientID},isAlive:${this.isAlive()},troops:${this._troops},numTileOwned:${this.numTilesOwned()}}]`
}
}
class TerraNulliusImpl implements TerraNullius {
public tiles: Map<Cell, Tile> = new Map<Cell, Tile>()
constructor(private gs: GameImpl) {
}
id(): PlayerID {
return 'TerraNulliusID'
}
ownsTile(cell: Cell): boolean {
return this.tiles.has(cell)
}
isPlayer(): false {return false as const}
}
export type CellString = string
export class GameImpl implements MutableGame {
private _ticks = 0
@@ -531,15 +241,6 @@ export class GameImpl implements MutableGame {
}
conquer(owner: PlayerImpl, tile: Tile): void {
// if (tile.owner() == owner) {
// throw new Error(`Player ${owner} already owns cell ${tile.cell().toString()}`)
// }
// if (!owner.isPlayer()) {
// throw new Error("Must be a player")
// }
// if (tile.isWater()) {
// throw new Error("Cannot conquer water")
// }
const tileImpl = tile as TileImpl
let previousOwner = tileImpl._owner
if (previousOwner.isPlayer()) {
+117
View File
@@ -0,0 +1,117 @@
import {MutablePlayer, Tile, PlayerInfo, PlayerID, PlayerType, Player, TerraNullius, Cell, MutableGame, Execution} from "./Game";
import {ClientID} from "../Schemas";
import {simpleHash} from "../Util";
import {CellString, GameImpl} from "./GameImpl";
import {BoatImpl} from "./BoatImpl";
import {TileImpl} from "./TileImpl";
import {TerraNulliusImpl} from "./TerraNulliusImpl";
export class PlayerImpl implements MutablePlayer {
public _borderTiles: Set<Tile> = new Set();
public _boats: BoatImpl[] = [];
public _tiles: Map<CellString, Tile> = new Map<CellString, Tile>();
private _name: string;
constructor(private gs: GameImpl, private readonly playerInfo: PlayerInfo, private _troops) {
this._name = playerInfo.name;
}
name(): string {
return this._name;
}
clientID(): ClientID {
return this.playerInfo.clientID;
}
id(): PlayerID {
return this.playerInfo.id;
}
type(): PlayerType {
return this.playerInfo.playerType;
}
setName(name: string) {
}
addBoat(troops: number, tile: Tile, target: Player | TerraNullius): BoatImpl {
const b = new BoatImpl(this.gs, tile, troops, this, target as PlayerImpl | TerraNulliusImpl);
this._boats.push(b);
this.gs.fireBoatUpdateEvent(b, b.tile());
return b;
}
boats(): BoatImpl[] {
return this._boats;
}
sharesBorderWith(other: Player | TerraNullius): boolean {
for (const border of this._borderTiles) {
for (const neighbor of border.neighbors()) {
if (neighbor.owner() == other) {
return true;
}
}
}
return false;
}
numTilesOwned(): number {
return this._tiles.size;
}
tiles(): ReadonlySet<Tile> {
return new Set(this._tiles.values());
}
borderTiles(): ReadonlySet<Tile> {
return this._borderTiles;
}
neighbors(): (MutablePlayer | TerraNullius)[] {
const ns: Set<(MutablePlayer | TerraNullius)> = new Set();
for (const border of this.borderTiles()) {
for (const neighbor of border.neighbors()) {
if (neighbor.isLand() && neighbor.owner() != this) {
ns.add((neighbor as TileImpl)._owner);
}
}
}
return Array.from(ns);
}
addTroops(troops: number): void {
this._troops += Math.floor(troops);
}
removeTroops(troops: number): void {
this._troops -= Math.floor(troops);
this._troops = Math.max(this._troops, 0);
}
isPlayer(): this is MutablePlayer {return true as const;}
ownsTile(cell: Cell): boolean {return this._tiles.has(cell.toString());}
setTroops(troops: number) {this._troops = Math.floor(troops);}
conquer(tile: Tile) {this.gs.conquer(this, tile);}
relinquish(tile: Tile) {
if (tile.owner() != this) {
throw new Error(`Cannot relinquish tile not owned by this player`);
}
this.gs.relinquish(tile);
}
info(): PlayerInfo {return this.playerInfo;}
troops(): number {return this._troops;}
isAlive(): boolean {return this._tiles.size > 0;}
gameState(): MutableGame {return this.gs;}
executions(): Execution[] {
return this.gs.executions().filter(exec => exec.owner().id() == this.id());
}
hash(): number {
return simpleHash(this.id()) * (this.troops() + this.numTilesOwned());
}
toString(): string {
return `Player:{name:${this.info().name},clientID:${this.info().clientID},isAlive:${this.isAlive()},troops:${this._troops},numTileOwned:${this.numTilesOwned()}}]`;
}
}
+19
View File
@@ -0,0 +1,19 @@
import {TerraNullius, Cell, Tile, PlayerID} from "./Game";
import {GameImpl} from "./GameImpl";
export class TerraNulliusImpl implements TerraNullius {
public tiles: Map<Cell, Tile> = new Map<Cell, Tile>();
constructor(private gs: GameImpl) {
}
id(): PlayerID {
return 'TerraNulliusID';
}
ownsTile(cell: Cell): boolean {
return this.tiles.has(cell);
}
isPlayer(): false {return false as const;}
}
@@ -1,5 +1,5 @@
import {Cell, TerrainType} from './Game';
import binAsString from "!!binary-loader!../../resources/TopoWorldMap.bin";
import binAsString from "!!binary-loader!../../../resources/TopoWorldMap.bin";
export class TerrainMap {
constructor(public readonly tiles: Terrain[][], public readonly numLandTiles: number) { }
+109
View File
@@ -0,0 +1,109 @@
import {Tile, Cell, TerrainType, Player, TerraNullius, MutablePlayer} from "./Game";
import {Terrain} from "./TerrainMapLoader";
import {GameImpl} from "./GameImpl";
import {PlayerImpl} from "./PlayerImpl";
import {TerraNulliusImpl} from "./TerraNulliusImpl";
export class TileImpl implements Tile {
public _isBorder = false;
private _neighbors: Tile[] = null;
constructor(
private readonly gs: GameImpl,
public _owner: PlayerImpl | TerraNulliusImpl,
private readonly _cell: Cell,
private readonly _terrain: Terrain
) { }
neighborsWrapped(): Tile[] {
const x = this._cell.x;
const y = this._cell.y;
const ns: Tile[] = [];
// Check top neighbor
if (y > 0) {
ns.push(this.gs.map[x][y - 1]);
} else {
ns.push(this.gs.map[x][this.gs.height() - 1]);
}
// Check bottom neighbor
if (y < this.gs.height() - 1) {
ns.push(this.gs.map[x][y + 1]);
} else {
ns.push(this.gs.map[x][0]);
}
// Check left neighbor (wrap around)
if (x > 0) {
ns.push(this.gs.map[x - 1][y]);
} else {
ns.push(this.gs.map[this.gs.width() - 1][y]);
}
// Check right neighbor (wrap around)
if (x < this.gs.width() - 1) {
ns.push(this.gs.map[x + 1][y]);
} else {
ns.push(this.gs.map[0][y]);
}
return ns;
}
isLake(): boolean {
return !this.isLand() && !this.isOcean();
}
isOcean(): boolean {
return this._terrain.ocean;
}
magnitude(): number {
return this._terrain.magnitude;
}
isShore(): boolean {
return this.isLand() && this._terrain.shoreline;
}
isOceanShore(): boolean {
return this.isShore() && this.neighbors().filter(n => n.isOcean()).length > 0;
}
isShorelineWater(): boolean {
return this.isWater() && this._terrain.shoreline;
}
isLand(): boolean {
return this._terrain.land;
}
isWater(): boolean {
return !this._terrain.land;
}
terrain(): TerrainType {
return this._terrain.type;
}
borders(other: Player | TerraNullius): boolean {
for (const n of this.neighbors()) {
if (n.owner() == other) {
return true;
}
}
return false;
}
onShore(): boolean {
return this.neighbors()
.filter(t => t.isWater())
.length > 0;
}
hasOwner(): boolean {return this._owner != this.gs._terraNullius;}
owner(): MutablePlayer | TerraNullius {return this._owner;}
isBorder(): boolean {return this._isBorder;}
isInterior(): boolean {return this.hasOwner() && !this.isBorder();}
cell(): Cell {return this._cell;}
neighbors(): Tile[] {
if (this._neighbors == null) {
this._neighbors = this.gs.neighbors(this);
}
return this._neighbors;
}
}