## Description:
By using a type union we get better type safety, enforcing each unit
type have the appropriate params when initializing
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
---------
Co-authored-by: evan <openfrontio@gmail.com>
## Description:
The borders near a defense post are currently colored differently, but
too discreetly for the user.
I suggest coloring them with a checkerboard pattern.


## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Split the clearRect from the drawImage in a first loop so that moving
units don't erase other units. There should not be a perfomance
lowering.
There is still an issue of unit erasing other units when the other unit
is not updated (unit didn't move) but it's a rare case and the fix would
be to update all units regardless of their activity, so I think this
might be a good compromise, performance wise.
before:

after:

## Please complete the following:
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Vivacious Box
## Description:
- Remove unnecessary parsing of inferred types.
- Remove unused persistentID from log message.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Fix the issue where the leaderboard appears on top of the quick chat
modal.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
<img width="842" alt="スクリーンショット 2025-05-09 17 51 27"
src="https://github.com/user-attachments/assets/b9a2cb5b-74d2-4c07-aed2-01d719de6eb4"
/>
MLS
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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contributors
## Description:
This PR adds the "Baikal" map which is a cutout from the whole real life
lake, as the lake itself is very large vertically and wouldn't make as a
very good map by itself. This map has some rivers and a very big sort of
water body that seperates the map in two(it was kind of designed for the
teams gamemode). It's nations are some features around that region.
## Please complete the following:
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Nikola123
## Description:
- Add more restrictive UUID validation for persistent ids.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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contributors
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This PR adds the Falkland Islands map. It has 12 nations - most of the
regions of the islands. All use the Falkland Island flag as they don't
have their own.
## Please complete the following:
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- [x] I confirm I have thoroughly tested these changes and take full
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Nikola123
## Description:
Restore the necessary fields to the join message.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Fixes#480
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
## Description:
Remove the devils `clientID`, `persistentID`, and `gameID` from
`ClientBaseMessageSchema`, as well as `gameID` from `TurnSchema`. These
values are already known through the `Client` object that is hoisted
into the relevant handler.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Added a new toggle to user settings
I deleted some leftover files that were no longer in use in order to
eliminate errors.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Fixes#552
## Please complete the following:
- [ X] I have added screenshots for all UI updates
- [ X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Discord Name: 1brucben
## Description:
For the first attack, just send 1/5 troops and don't wait until the bot
has sufficient reserves.
It looked weird because none of the bots moved at all for the first 5
seconds of the game.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Co-authored-by: evan <openfrontio@gmail.com>
## Description:
- Add a logout button, and post to the `/logout` endpoint to end the
session server-side.
- Add an option to log out all sessions by calling the `/revoke`
endpoint. There is button for this yet.
- Depends on https://github.com/openfrontio/infra/pull/32
- This is the last part of #559
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
fixed .w.
<img width="541" alt="スクリーンショット 2025-05-05 11 22 34"
src="https://github.com/user-attachments/assets/4c324d64-a9cd-44a8-a72b-2465849303c9"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Allow developers to override the API base.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Added support for customizable keybind settings.
fixes#549
fixed these bug
https://discord.com/channels/1284581928254701718/1363254158341308668https://discord.com/channels/1284581928254701718/1362159209642459166
## Please complete the following:
- [x] I have added screenshots for all UI updates
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caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
I added a display for the number of teams in public lobbies.

## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Update countries.json, remove duplicate flags, fix flags
## Please complete the following:
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responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
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<DISCORD USERNAME>
---------
Co-authored-by: evan <openfrontio@gmail.com>
## Description:
Changes the team order to Red, Blue, Yellow, Green, Orange, Purple, Teal
instead of what it originally was (Red, Blue, Teal, Purple, Yellow,
Orange, Green)
Teal and Blue look similar, so I think it's better to move them further
apart. Instead, the primary colors are chosen first.
Fixes#614
In the long run, I think it would be nice to have the teams randomly
chosen from available colors and not always in the same order - e.g. a
three-team game isn't always Red, Blue, and Yellow, it could be any mix
of the colors. However, my programming skills aren't great enough to do
that.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
Spartan Oligarchy/Loymdayddaud
## Description:
Precompute div/mod operations and store them in a lookup table.
## Please complete the following:
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responsibility for any bugs introduced
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contributors
---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
Implement refresh for JWTs.
Related to https://github.com/openfrontio/infra/pull/26
## Please complete the following:
- [x] I have added screenshots for all UI updates
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---------
Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
This should fix the exploit that allows players to send custom text as
an "emoji". It does this by introducing a emoji ID (index into the emoji
table) instead of sending the raw emoji as a string.
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
PilkeySEK
## Description:
- Handle the new `sub` encoding
- Decode the new `rol` claim
- Related to https://github.com/openfrontio/infra/pull/25
## Please complete the following:
- [x] I have added screenshots for all UI updates
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responsibility for any bugs introduced
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Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
## Description:
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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caught through manual testing blocks releases and new features for all
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Co-authored-by: evan <openfrontio@gmail.com>
## Description:
Implement Duos team mode.
Also assign teams to nations at the start instead of assigning them
randomly on spawn. This gives more consistent team sizes
## Please complete the following:
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- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
<DISCORD USERNAME>
Co-authored-by: evan <openfrontio@gmail.com>