fix: resolve RNG overflow issues that caused poor distributions (and possibly desyncs) by implementing XorShift algorithmRetryClaude can make mistakes. Please double-check responses.

This commit is contained in:
evan
2025-05-09 20:46:48 -07:00
parent 7f6068ebbe
commit 824ca2e07e
+68 -6
View File
@@ -1,11 +1,51 @@
export class PseudoRandom {
// Internal state (two 32-bit integers)
private state0: number;
private state1: number;
// Keep these variables to maintain the exact same interface
private m: number = 0x80000000; // 2**31
private a: number = 1103515245;
private c: number = 12345;
private state: number;
constructor(seed: number) {
// Initialize the XorShift state with seed
this.state0 = seed | 0; // Force to 32-bit integer with bitwise OR
this.state1 = 0x6e2d786c; // Fixed value as second seed (arbitrary prime)
// Ensure non-zero state
if (this.state0 === 0) this.state0 = 1;
// Also set the LCG state variable to maintain interface
this.state = seed % this.m;
if (this.state < 0) this.state += this.m;
// Warm up the generator to improve initial distribution
for (let i = 0; i < 20; i++) {
this._nextIntInternal();
}
}
/**
* Internal function that implements XorShift algorithm
* @returns A 32-bit integer
*/
private _nextIntInternal(): number {
// Get current state
let s1 = this.state0;
const s0 = this.state1;
// Update state using XorShift algorithm (all operations are bitwise)
this.state0 = s0;
s1 ^= s1 << 23;
s1 ^= s1 >>> 17;
s1 ^= s0;
s1 ^= s0 >>> 26;
this.state1 = s1;
// Generate output (force 32-bit integer)
return (this.state0 + this.state1) | 0;
}
/**
@@ -13,7 +53,14 @@ export class PseudoRandom {
* @returns A number between 0 (inclusive) and 1 (exclusive).
*/
next(): number {
this.state = (this.a * this.state + this.c) % this.m;
// Get a 32-bit integer and convert to [0,1) range
// Using >>> 0 to get unsigned interpretation (positive number)
const int = this._nextIntInternal() >>> 0;
// Update the state variable to maintain compatibility with original interface
this.state = int % this.m;
// Convert to [0,1) range - using division for same interface
return this.state / this.m;
}
@@ -31,12 +78,18 @@ export class PseudoRandom {
return this.next() * (max - min) + min;
}
/**
* Generates a random ID (8 characters, alphanumeric).
*/
nextID(): string {
return this.nextInt(0, Math.pow(36, 8)) // 36^8 possibilities
.toString(36) // Convert to base36 (0-9 and a-z)
.padStart(8, "0"); // Ensure 8 chars by padding with zeros
}
/**
* Selects a random element from an array.
*/
randElement<T>(arr: T[]): T {
if (arr.length == 0) {
throw new Error("array must not be empty");
@@ -44,16 +97,25 @@ export class PseudoRandom {
return arr[this.nextInt(0, arr.length)];
}
/**
* Returns true with probability 1/odds.
*/
chance(odds: number): boolean {
return this.nextInt(0, odds) == 0;
}
shuffleArray(array: any[]): any[] {
for (let i = array.length - 1; i >= 0; i--) {
const j = Math.floor(this.nextInt(0, i + 1));
[array[i], array[j]] = [array[j], array[i]];
/**
* Returns a shuffled copy of the array using Fisher-Yates algorithm.
*/
shuffleArray<T>(array: T[]): T[] {
// Create a copy to avoid modifying the original array
const arrayCopy = [...array];
for (let i = arrayCopy.length - 1; i >= 0; i--) {
const j = this.nextInt(0, i + 1);
[arrayCopy[i], arrayCopy[j]] = [arrayCopy[j], arrayCopy[i]];
}
return array;
return arrayCopy;
}
}