mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 12:20:27 +00:00
have bots attack sooner at start of game (#660)
## Description: For the first attack, just send 1/5 troops and don't wait until the bot has sufficient reserves. It looked weird because none of the bots moved at all for the first 5 seconds of the game. ## Please complete the following: - [ ] I have added screenshots for all UI updates - [ ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [ ] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: <DISCORD USERNAME> Co-authored-by: evan <openfrontio@gmail.com>
This commit is contained in:
@@ -16,7 +16,9 @@ export class BotBehavior {
|
||||
private enemy: Player | null = null;
|
||||
private enemyUpdated: Tick;
|
||||
|
||||
private assistAcceptEmoji: number;
|
||||
private assistAcceptEmoji = flattenedEmojiTable.indexOf("👍");
|
||||
|
||||
private firstAttackSent = false;
|
||||
|
||||
constructor(
|
||||
private random: PseudoRandom,
|
||||
@@ -24,9 +26,7 @@ export class BotBehavior {
|
||||
private player: Player,
|
||||
private triggerRatio: number,
|
||||
private reserveRatio: number,
|
||||
) {
|
||||
this.assistAcceptEmoji = flattenedEmojiTable.indexOf("👍");
|
||||
}
|
||||
) {}
|
||||
|
||||
handleAllianceRequests() {
|
||||
for (const req of this.player.incomingAllianceRequests()) {
|
||||
@@ -172,8 +172,13 @@ export class BotBehavior {
|
||||
const maxPop = this.game.config().maxPopulation(this.player);
|
||||
const maxTroops = maxPop * this.player.targetTroopRatio();
|
||||
const targetTroops = maxTroops * this.reserveRatio;
|
||||
const troops = this.player.troops() - targetTroops;
|
||||
// Don't wait until it has sufficient reserves to send the first attack
|
||||
// to prevent the bot from waiting too long at the start of the game.
|
||||
const troops = this.firstAttackSent
|
||||
? this.player.troops() - targetTroops
|
||||
: this.player.troops() / 5;
|
||||
if (troops < 1) return;
|
||||
this.firstAttackSent = true;
|
||||
this.game.addExecution(
|
||||
new AttackExecution(
|
||||
troops,
|
||||
|
||||
Reference in New Issue
Block a user