## Description:
For better visibility, add a seperate button that shows skins that can
be purchased.
In the territory skins modal, only show owned skins.
<img width="851" height="834" alt="Screenshot 2026-01-07 at 9 16 46 AM"
src="https://github.com/user-attachments/assets/4ca67280-1c81-47e9-9932-3013dc5c490d"
/>
## Please complete the following:
- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
Resolves#2704
## Description:
Sum all the stats for all difficulties for public games.
## Please complete the following:
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## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
Resolves#2702
## Description:
This fixes the issue reported in #2702 where certain shortcut keys
stopped working.
The root cause was the shortcut-guard logic introduced in #2528 to
prevent accidental shortcut activation while the quick chat is open.
That logic was also being applied to the attack rate bar
unintentionally, causing shortcuts to be blocked there as well.
This PR excludes the attack rate bar from the quick chat guard so
shortcuts behave correctly again.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
## Description:
Fixes 2 of the unconnected river tiles on the Lisbon map.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Duwibi
## Description:
Happy new year!
- Atom and hydro:

- Mirv:

## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Santa will be back.
Reverted all FX to the regular theme.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
- Added observable gauge to track total number of client desyncs
detected across game servers
- Tracks desyncs at the individual client level (counts each out-of-sync
client)
- Exposes metric as `openfront.desyncs.gauge` for monitoring
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Changes the end game discord win model by a few lines of code.... not
sure what else i need to say to shut up the code rabbit suggestion and
clear the check..... the weather is nice, bit cold tho
## Please complete the following:
- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Iamlewis
## Description:
* Remove unused otel creds
* Remove unused R2 creds
* remove left-over BASIC_AUTH
* Generate an admin token on startup
* Removed kick_player since lobby creators already have ability to kick
player
## Please complete the following:
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and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
A small number of people are complaining that bots no longer attack them
and that "This has broken the factory farming strat".
In the old #2550 I somehow added that bots on easy difficulty don't
attack humans and nations anymore.
And public games are on easy difficulty now.
But I think the difficulty should actually only change nation behavior,
not bot behavior. Their attacks are harmless anyways.
So lets remove that little check.
Also let `shouldAttack()` return true for bots.
## Please complete the following:
- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Switch to GHCR for faster pulls/pushes and increased rate limits
Use cache-builder driver for better caching, so npm ci is cached if
dependencies don't change.
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Reverts #49b01d8
Move cloudflare tunnel creation back into startup.sh. This keeps the
infra outside of the main app.
## Please complete the following:
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
1. eliminate redundant curls/downloads
2. better stage organization
3. only copy required dirs & files, (removed the COPY . .)
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Integrate with crazy games SDK
## Please complete the following:
- [ ] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
## Description:
Multiple people in the game-feedback dc channel are complaining that
nations are too strong. To make the FFAs feel more like `PvP` instead of
`PvPvE`, switch to the easy difficulty.
Unlike humans, the easy nations cannot execute parallel bot attacks at
all, making them expand much slower.
Also their `maxTroops`, `troopIncreaseRate` and `startManpower` configs
are lower than the human ones.
They are easier to ally, etc...
And I have some dumbing-down ideas ready.
**Proposal:** We could introduce "modifiers" to public games in the
future: Higher difficulty nations (for people who like PvPvE), random
spawn, compact map, MIRVs disabled, ...
## Please complete the following:
- [X] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
SAMs will now always hit their target instead of missing sometimes.
Describe the PR.
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Lavodan
## Description:
This PR fixes some small pixel errors on Pangaea and Britannia
## Please complete the following:
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
DISCORD_USERNAME
Nikola123
## Description:
Add some christmas spirit in the emoji list
🎁🌟🎅🎄⛄
## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Change atom and hydro color to be less confusing:
<img width="704" height="441" alt="image"
src="https://github.com/user-attachments/assets/17e762d5-50b5-47a9-9a9e-c66e5c4beebb"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
Fix for v28: show 0 Nations in Lobby Team Preview when disableNPCs is
true. Lobby Team Preview displays the number of Nations on a map, but
should diplay "0 Nations" in this case.
After fix:
<img width="1067" height="737" alt="image"
src="https://github.com/user-attachments/assets/d89ede3f-e1ca-4614-bf8a-36ad564bf3d2"
/>
<img width="1072" height="737" alt="image"
src="https://github.com/user-attachments/assets/b2b068fd-b0d1-49a8-b284-e64e479f4bab"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
For safer installations, clean install (ci) should be used, preferably
with added --ignore-scripts. To make it easier for devs, add a npm
script which can be ran by using "npm run inst". Update readme.
Evan agreed here
https://discord.com/channels/1359946986937258015/1360078040222142564/1432085555126206576
"npm run inst" runs `npm ci --ignore-scripts` which installs
dependencies exactly according to the versions in `package-lock.json`
and doesn't run scripts. This can prevent being hit by a supply chain
attack.
Did not re-use the "install" or "ci" npm lifecycle hook, instead used a
similar but still short script name "inst". We can change this to
something like "safe-install" if needed but i assume "inst" will do.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
A small fix for https://github.com/openfrontio/OpenFrontIO/pull/2608.
Give the map buttons in the private lobby and single player modal the
same red border and background as the buttons below them.
Before:
<img width="551" height="592" alt="image"
src="https://github.com/user-attachments/assets/cd6087ab-d74d-48d7-8093-d4a39fb2e30f"
/>
After:
<img width="263" height="192" alt="image"
src="https://github.com/user-attachments/assets/f47da143-6efd-43f5-b586-d46e6b6df96a"
/>
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
tryout33
## Description:
Missing i18n key because I forgot to add maxTroops to the team
leaderboard...
I completely forgot that troops are also shown on the team leaderboard
Before:
<img width="905" height="309" alt="Screenshot 2025-12-17 022043"
src="https://github.com/user-attachments/assets/c2f95c0b-86a5-4447-bbfc-1925d70005f6"
/>
After:
<img width="778" height="309" alt="Screenshot 2025-12-17 025028"
src="https://github.com/user-attachments/assets/fe6c968a-7867-4be9-8ee1-65f2baa26190"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
Saw this in an Enzo video about beating impossible nations:
You can just donate 1% gold / 1% troops to a nation to get a friendly
relation with them.
This PR adds randomized minimum donation requirements based on the
difficulty.
Randomized in a way that there is a minimum someone has to donate to
surely get the relation improvement, but you can also gamble and send
less.
For troop donations, the minimum is calculated based on what percentage
of their troops the sender donated.
For gold donations, it's fixed values. We cannot use percentages here
because “having nearly no gold” is a usual case. Donating 100% of your
gold wouldn’t hurt if you just spent all your gold on buildings.
I tried to add tests for this but it's really horrible. Because the test
would have to wait until the relation update from the alliance accepting
is gone (we need to have an alliance to send stuff), has returned to
Neutral, and then changes back to Friendly after the donation.
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
---------
Co-authored-by: Evan <evanpelle@gmail.com>
## Description:
Adds the following:
- Snowflake animation with snowflakes falling from the top to the bottom
of the screen
- Changed homepage color theme from blue and white to Green and Red.
Also changed the openfront logo to a red, green, and white gradient.
- Added a santa hat on the announcements button
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [ ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
<img width="1616" height="836" alt="Screenshot 2025-12-12 at 3 01 17 PM"
src="https://github.com/user-attachments/assets/82e29db3-3bc0-4392-b5bf-dd57c15784a3"
/>
<img width="1616" height="836" alt="Screenshot 2025-12-12 at 2 58 54 PM"
src="https://github.com/user-attachments/assets/232da646-6923-4966-acba-5240074e7e3f"
/>
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Restart
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Description:
### Santa:
- spawn randomly on the map every minute:

### Nuke changes:
- Atom: small gift
- Hydro: big gift
- MIRV: shooting star

### Nuke fallout FX:
- melting snowman
- happy elves
- elves needing assistance

## Please complete the following:
- [x] I have added screenshots for all UI updates
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and I've added it to the en.json file
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responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
IngloriousTom
## Description:
In the main discord, people seem to be divided in their opinions about
this.
But lets see what the playtest-people are saying, we can easily roll
this back.
<img width="197" height="312" alt="Screenshot 2025-12-15 220648"
src="https://github.com/user-attachments/assets/c6acd1f8-03b1-4949-b15e-6a32f8460e18"
/>
<img width="405" height="323" alt="Screenshot 2025-12-15 220623"
src="https://github.com/user-attachments/assets/21190a6f-1a0b-4db3-b6d0-c0722e98902a"
/>
## Please complete the following:
- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
FloPinguin
## Description:
This PR centralizes all username validation using UsernameSchema with a
set maximum, minimum, and a regex pattern,
It also removes sanitization, as all places where the username would be
sanitized on the server have been gatekept, so no unvalidated usernames
can get onto the server past the ClientMessageSchema safeParse in
GameServer's on message func.
Here is how the errors look if that happens, Note that if the client is
funtioning correctly and the user doesn't manually send a WS message,
they should never see this. The screenshots are from a debug build where
client uname validation was disabled.
<img height="300" alt="error message too short"
src="https://github.com/user-attachments/assets/1b7ac32c-2f03-40fb-8ce9-1f4ab66100bd"
/>
<img height="300" alt="error message bad regex"
src="https://github.com/user-attachments/assets/c78b4114-7e4b-4d39-a135-4cab3ad52c0b"
/>
Profanity sanitization was not changed.
Additionally, the censor tests were updated to reflect the new
expectations.
Jose was added to the jest config as an allowed transform pattern, as it
didn't make sense to me to mock a zod schema.
The UsernameSchema pattern was set to `^[a-zA-Z0-9_ \[\]üÜ]+$`, I
personally think either we should allow all latin characters (regex has
a pattern for this, `\p{L}` or `\p{sc=Latin}`) and then we'd use some
kind of library to normalize all latin characters into regular ascii for
name filtering, or we should only keep ascii letters.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
## Please put your Discord username so you can be contacted if a bug or
regression is found:
Lavodan
(I just realized sanitization isn't a word, it's supposed to be
sanitation, sorry.)
## Description:
Adds a map based on the Manicouagan Reservoir in Quebec and credits
OpenTopography
## Checklist:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
<img width="1017" height="1017" alt="Screenshot 2025-12-14 214706"
src="https://github.com/user-attachments/assets/030c4bbd-0325-4da4-bef5-71053dc8f183"
/>
## Discord username:
sehentsin