458 Commits

Author SHA1 Message Date
evanpelle ef0aff12e2 update tranlation key in account_modal 2025-12-11 16:23:59 -08:00
Evan a09f0c67f1 Update auth & login to follow best practices (#2559)
## Description:

The previous login system used long lived jwts which could be stolen by
XSS. The current system uses long lived refresh tokens that are stored
as http-only cookies. Then the client calls /refresh to get a short
lived jwt using the refresh token. The jwt is stored in memory only so
it's discarded on page close. This way a XSS can only steal the
short-lived jwt.

It also updates how accounts work: players get an account automatically
when they join the webpage. They can see their stats even if not logged
in. If a player wants to keep their account, they can tie it to their
Discord or email, allowing them to log in if cookies are lost.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-12-11 11:25:27 -08:00
Aotumuri 9f44d990af mls (v4.10) (#2581)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)

## Description:

mls for v27
Version identifier within MLS: v4.10

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-12-09 16:13:29 -08:00
VariableVince 2b606f280b Fix: 'Mini Map' to 'Compact Map' for Private Lobby Modal (#2520)
## Description:

Fix for v27.

In commit
https://github.com/openfrontio/OpenFrontIO/commit/91ff1c0e538b80825fd4374b936763923905cb1d,
the name of Mini Map was changed to Compact Map. But it was only done
for the Single Player modal by mistake. This PR also changes it for the
Host Lobby Modal.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-11-27 07:27:45 -08:00
evanpelle 5fbdea3c39 Show enzo tutorial video on death screen if played less than 3 games 2025-11-22 12:23:33 -08:00
Evan 0b651b6941 Update copyright notice & footer (#2496)
## Description:

* Update copyright notice to "OpenFront and Contributors"

* remove the "how to play" on the footer, since that will be moved to
the death screen.

* Removed css and used tailwind instead for better mobile support


Describe the PR.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-11-21 20:22:17 -08:00
Aotumuri b0e6661c97 mls (v4.9) (#2487)
## Description:

mls for v27
Version identifier within MLS: v4.9

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-11-21 11:51:14 -08:00
evanpelle a1640a421f Shorten long Nation names to fix failing tests 2025-11-20 19:58:38 -08:00
evanpelle c60b0bcb2b Bugfix: transport ships were not working on compact-maps because the shore & water was not processed on the downscaled map binaries 2025-11-20 19:21:48 -08:00
evanpelle cf7e658d3d Remove yenisei because there is no source in map-generate/assets so the map cannot be rebuilt 2025-11-20 19:18:37 -08:00
Hauke12345 dcf5d1b103 Fading handshake (#2474)
## Description:
Add dynamic alliance icon with time-based fill and extension request
indicator

- Implement bottom-up green fill on alliance icon proportional to
remaining time
- Use AllianceIconFaded.svg as base layer with green overlay clipped
from top
- Add 20-82.40% clip range to account for icon vertical offset 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced


<img width="1132" height="631" alt="Screenshot 2025-11-18 205205"
src="https://github.com/user-attachments/assets/4af71ddc-f847-4460-9046-167275efc773"
/>
<img width="1387" height="792" alt="Screenshot 2025-11-18 205532"
src="https://github.com/user-attachments/assets/9dd0e018-323f-4de1-bae8-2633c09fe867"
/>

## Please put your Discord username so you can be contacted if a bug or
regression is found:
hauke4707

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-19 12:32:01 -08:00
Evan 0ba709c40d Create clan stats modal (#2479)
Resolves #2452

## Description:

Created a Clan Stats PR to show top clans. In another PR we can show the
player leaderboard to show top players.

Based on PR from https://github.com/Geekyhobo

<img width="659" height="792" alt="Screenshot 2025-11-19 at 10 00 40 AM"
src="https://github.com/user-attachments/assets/9333b7e2-2357-47a6-a7c8-788cf81e9be3"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan

Co-authored-by: Geekyhobo <geekyhobo@users.noreply.github.com>
2025-11-19 10:34:23 -08:00
Mohammed Chamma 33651dffef substitute 'Palestinian Territory' with 'Palestine' (#2471)
## Description:

Replace "Palestinian Territory" bot/nation name to just "Palestine"

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-11-17 20:52:33 -08:00
scamiv 7373a28c99 Feature/frame profiler (#2467)
## Description:

Adds a reusable FrameProfiler utility, and a way to export profiling
data for offline analysis.


### What this PR changes in the existing performance monitor

This PR enhances the performance monitor by:

- **Introducing a reusable `FrameProfiler` utility**
- New `FrameProfiler` singleton in
`src/client/graphics/FrameProfiler.ts`.
- Profiling is only active when the performance overlay is visible
(toggled via user settings), to avoid unnecessary overhead.

- **Per-layer and span-level timing integration**
  - `GameRenderer.renderGame` now:
    - Clears the profiler at the start of each frame.
- Wraps each `layer.renderLayer?.(this.context)` call with
`FrameProfiler.start()/end()`, keyed by the layer’s constructor name.
- Consumes the recorded timings at the end of the frame and passes them
into `PerformanceOverlay.updateFrameMetrics(frameDuration,
layerDurations)`.
  - `TerritoryLayer` instruments key operations:
    - `renderTerritory`
    - `putImageData`
    - Drawing the main canvas
    - Drawing the highlight canvas during spawn
- These show up in the performance overlay as additional entries (e.g.
`TerritoryLayer:renderTerritory`).

- **JSON export of performance snapshots**
- `PerformanceOverlay` can now build a full performance snapshot
(`buildPerformanceSnapshot`) containing:
    - FPS and frame time stats (current, 60s average, 60s history).
    - Tick metrics (avg/max execution and delay, plus raw samples).
- Layer breakdown (EMA-smoothed avg, max, total time per layer/span).
  - A new “Copy JSON” button:
- Uses `navigator.clipboard.writeText` when available and falls back to
a hidden `<textarea>` + `document.execCommand("copy")`.
- Provides user feedback via a transient status ("Copy JSON" → "Copied!"
or "Failed to copy").

- **Enable/disable functionality hooked into the UI**
  - `FrameProfiler.setEnabled(visible)` is invoked:
    - When the overlay visibility is toggled (`init` → `setVisible`).
- When the overlay re-checks visibility in `updateFrameMetrics`, so the
profiler state stays in sync with user settings.
- When disabled, `FrameProfiler` becomes a no-op (returns `0` from
`start`, ignores `record`/`end`, and `consume` returns an empty object),
ensuring minimal overhead when performance monitoring is off.

- **Performance overlay UX and i18n improvements**
  - New controls:
    - **Reset** button to clear all FPS/tick/layer stats.
    - **Copy JSON** button with a tooltip and transient status text.
  - Visual enhancements:
- Wider overlay (`min-width: 420px`) and extra padding for readability.
    - Layer breakdown section with:
      - A list that is now sorted by total accumulated time.
      - A horizontal bar per entry, scaled by average cost.
      - Avg / max time display per layer/span.
- All new text is routed through `translateText` and backed by
`en.json`:
    - `performance_overlay.reset`
    - `performance_overlay.copy_json_title`
    - `performance_overlay.copy_clipboard`
    - `performance_overlay.copied`
    - `performance_overlay.failed_copy`
    - `performance_overlay.fps`
    - `performance_overlay.avg_60s`
    - `performance_overlay.frame`
    - `performance_overlay.tick_exec`
    - `performance_overlay.tick_delay`
    - `performance_overlay.layers_header`

---

### How to set up profiling for new functions / code paths

For any function or code block you want to profile during a frame:

```ts
import { FrameProfiler } from "../FrameProfiler"; 

function heavyOperation() {
  const spanStart = FrameProfiler.start();
  // ... your existing work ...
  FrameProfiler.end("MyFeature:heavyOperation", spanStart);
}
```

Guidelines:

- Use descriptive, stable names:
  - Prefix with the component or layer name, e.g.:
    - `"TerritoryLayer:prepareTiles"`
    - `"GameRenderer:resolveVisibility"`
    - `"FooFeature:fetchData"`
- The same name can be called multiple times per frame; the profiler
accumulates the durations in that frame.
- The accumulated values will appear:
  - In `layerDurations` consumed at the end of the frame.
  - In the overlay “Layers (avg / max, sorted by total time)” section.
  - In the exported JSON under `layers` with `avg`, `max`, and `total`.

**3. Record pre-computed durations (optional)**

If you already have a measured duration and just want to attach it:

```ts
FrameProfiler.record("MyFeature:step1", someDurationInMs);
```

- This is equivalent to calling `start`/`end` but with your own timing
logic.
- Again, multiple calls with the same name in one frame will be summed.

---

<img width="466" height="823" alt="image"
src="https://github.com/user-attachments/assets/354b249a-25eb-4c3f-bd2e-9906372f761b"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates

- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file

- [ ] I have added relevant tests to the test directory

- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-16 19:10:20 -08:00
Fx Morin a883d612e0 Performance: Remove un-optimized blurring (#2466)
## Description:
I haven't been able to play openfront for a while now, so today I took
some time to fix the performance issue.
It turns out its `backdrop-filter: blur(5px);` being used on a
background element, causing the entire website to re-paint on nearly
every change.
This causes the game to run at 8 fps on my computer, with chrome
reporting 700ms of INP presentation delay.

The solution here was simply to pre-blur the background image.

<details>
<summary>Here's the instructions on how to pre-blur exactly like it
currently does</summary>

Install sharp
`npm install sharp`  

Run blur
```ts
sharp(`./resources/images/EuropeBackground.webp`)
  .blur(5)
  .toFile(`./resources/images/EuropeBackgroundBlurred.webp`);
```
This could be automated if you plan to do more backgrounds.  
</details>
  

The surprising part is that I'm running a A5000 with a Ryzen 9 5950X. So
I usually never lag from anything, which is what made this kinda
interesting. I assume the issue is caused by my 4K display or Kubuntu.

## Video:
This video showcases the 700+ms of delay on the main menu buttons. Video
is in real-time.


https://github.com/user-attachments/assets/ad5ff509-6bc7-48ff-8cba-85409be774f0



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

<details>
<summary>Discord Username</summary>

fx.morin

</details>
2025-11-16 13:32:30 -08:00
Rj Manhas 595fd096be feat: added a button to hide non owned patterns (#2432)
Resolves #2431

## Description:

Adds a button in the pattern menu to hide non owned skins
<img width="1264" height="976" alt="image"
src="https://github.com/user-attachments/assets/70a27c99-82f2-4414-b218-59deed723177"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced



## Please put your Discord username so you can be contacted if a bug or
regression is found:

notifxy (1379678982676676639)
2025-11-13 03:55:58 +00:00
Will Dunlop d49566b73b fix: two rivers that were not connected fully (#2422)
## Description:

Literally one pixel was stopping the river
Before
<img width="450" height="405" alt="image"
src="https://github.com/user-attachments/assets/d5af908f-2136-42f7-90cc-655d24372c22"
/>

After
<img width="272" height="238" alt="image"
src="https://github.com/user-attachments/assets/b8f595f3-cf10-4098-89cb-7b5b7f2bc9d1"
/>

before
<img width="222" height="263" alt="image"
src="https://github.com/user-attachments/assets/8a1abd1f-85c8-4673-bf7a-bcc774783e2e"
/>

after
<img width="246" height="217" alt="image"
src="https://github.com/user-attachments/assets/16249b6f-1743-4f04-ad8e-b353b29380de"
/>


## Please complete the following:

- [ X ] I have added screenshots for all UI updates
- [ N/A ] I process any text displayed to the user through
translateText() and I've added it to the en.json file
- [ N/A  ] I have added relevant tests to the test directory
- [ X ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@dxtron_28992

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-11 14:20:32 -08:00
Rj Manhas a24710a9f5 A timer and icon flashing for betryal debuff (#2430)
Resolves #2096 

## Description:

(TO CLEARIFY THEIRS NO GRACE PERIOD ADDED, AS THAT ISSUE THAT WOULD OF
NEEDED IT WAS FIXED BEFORE ON ITS OWN)

Shows the amount left in the UI for the player who trigged it
<img width="374" height="80" alt="image"
src="https://github.com/user-attachments/assets/f269c015-5a78-4e85-a9c0-cdf039d93d2a"
/>

also the betryal icon, after 15 seconds starts a slow flash, then after
10 seconds it speeds up, and then at 5 seconds it quickly flashs.

this was a nice way to show the time left without adding any new ui
componets.


video link 36 seconds (https://streamable.com/cwzxch)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

notifxy (1379678982676676639)
2025-11-11 13:39:01 -08:00
Rj Manhas 6a78494404 Added notifcation when a player wants to renew (#2391)
## Description:

Describe the PR.

Added a new chat message from the server once player wants to renew the
alliance, to the other player.

## Please complete the following:

- [x] I have added screenshots for all UI updates

<img width="572" height="256" alt="image"
src="https://github.com/user-attachments/assets/7feec21f-fff5-4544-8992-caf99c45913d"
/>

- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME

notifxy (1379678982676676639)
2025-11-08 13:48:05 -08:00
Mykola 25ea11114e Random spawn (#2375)
## Description:

https://github.com/openfrontio/OpenFrontIO/issues/2352

This is my first PR in this project, and I’ll continue refining it based
on feedback.

<img width="1088" height="859" alt="image"
src="https://github.com/user-attachments/assets/07f4f8b1-52fa-4136-add4-19b00aefd963"
/>

<img width="1157" height="783" alt="image"
src="https://github.com/user-attachments/assets/1c5be80d-72f8-4ead-8d4b-706a3a04fd73"
/>

<img width="1488" height="777" alt="image"
src="https://github.com/user-attachments/assets/4d743548-f0c3-4579-963b-43676f68fab1"
/>

<img width="1499" height="778" alt="image"
src="https://github.com/user-attachments/assets/f808e44f-ef97-467f-9e41-812e2857c36e"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

nikolaj_mykola

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-06 15:49:37 -08:00
evanpelle e8a04d9a72 Merge branch 'v26' 2025-11-04 16:08:15 -08:00
iamlewis c0c31a980b Discord and OFM advert added (#2380)
## Description:

Adds a win modal for OFM and the main discord. Adds needed translation
keys and an OFM picture back to the resources file

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Iamlewis

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-11-04 15:56:27 -08:00
iamlewis bd4bbdeeb1 Discord and OFM advert added (#2380)
## Description:

Adds a win modal for OFM and the main discord. Adds needed translation
keys and an OFM picture back to the resources file

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Iamlewis

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-11-04 15:56:02 -08:00
evanpelle 91ff1c0e53 rename Mini Map => Compact Map for clarity 2025-11-04 10:34:24 -08:00
evanpelle 4144628808 Revert "Halloween Event (#2285)"
This reverts commit b69adf70b3.
2025-11-04 09:26:48 -08:00
evanpelle ca28db735f Revert "Resize structure sprites so they don't leave pixels behind when deleted (#2304)"
This reverts commit df8118e27d.
2025-11-04 09:26:39 -08:00
Aotumuri 9abb8c9faf Remove pattern MLS entries (#2371)
## Description:

Since pattern data is now dynamically fetched from the server,
maintaining direct translations here is no longer meaningful.
This change removes those entries and also helps prevent exceeding the
Crowdin string quota.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

Co-authored-by: Vivacious Box <jon@rouillard.org>
2025-11-03 12:47:40 -08:00
Will Dunlop 63a843177c add rivers to britannia (#2026)
## Description:

Adds rivers to the Britannia map. This uses OpenStreetMap river layer
data. Therefore the credits to this should be added somewhere visible
according to
https://osmfoundation.org/w/index.php?title=Licence/Attribution_Guidelines#Computer_games_and_simulations

See the issue https://github.com/openfrontio/OpenFrontIO/issues/2023

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file (N/A)
- [X] I have added relevant tests to the test directory (N/A)
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
@dxtron_28992 (application to join Dev discord still pending)

<img width="1335" height="932" alt="image"
src="https://github.com/user-attachments/assets/158bc616-1618-4117-9a21-9b04cb70a949"
/>

---------

Co-authored-by: Vivacious Box <jon@rouillard.org>
2025-11-01 19:23:01 +00:00
Gabriel Jacques bac05fc69b Added cities to the Montreal map (#2207)
Added about 10 or so cities to the new montreal map.

## Description:

Very minor change, only changed the info.json file for the montreal map,
so that the map now comes with more NPCs. This should make the map more
challenging and fun in offline mode. There is now 13 nations, spread
evenly (as best i could) across the map.

## Please complete the following:

- [x] I have added screenshots for all UI updates - there is no ui
changes
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file - there is no text displayed
change, only new nations.
- [x] I have added relevant tests to the test directory - No tests
relevant
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Lionhyde

---------

Co-authored-by: jrouillard <jon@rouillard.org>
2025-11-01 19:10:29 +00:00
evanpelle 02b4702a11 Merge branch 'v26' 2025-11-01 10:49:35 -07:00
evanpelle bf980b970d add no warranty to the agpl license notice 2025-10-31 11:28:36 -07:00
evanpelle 04c240da18 Merge branch 'v26' 2025-10-30 19:28:17 -07:00
Evan d97184af35 add credits link to starting modal (#2333)
## Description:

* Create CREDITS.md
* add all link to it on loading page

<img width="338" height="254" alt="Screenshot 2025-10-30 at 6 24 07 PM"
src="https://github.com/user-attachments/assets/5e89c846-f672-44e1-9add-3d03608c849e"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-30 19:23:00 -07:00
VariableVince 2ac6b1306c Patterns are now named Skins, change leftover old translation strings (#2331)
## Description:

On the homepage, the Patterns modal now is titled Skins
(territory_pattern > title). This PR changes the other EN translation
strings to use the word skins, too.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33

---------

Co-authored-by: jrouillard <jon@rouillard.org>
2025-10-30 23:29:14 +00:00
Duwibi fbb818bab1 Add Nuke Wars Baikal Map (#2306)
## Description:
This PR adds the Nuke Wars Baikal map (more balanced out than the
original). This is made for the upcoming Nuke Wars gamemode.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-10-29 16:41:40 -07:00
Adarsh Das 0789f0d7f8 Add Nations Vs Players Game Mode (#2233)
## Description:
Fixes: #676 
This PR adds Players Vs Nations as a game mode in the menu.

For this change I have added two mutually exclusive option for this
mode:
1. Match number of nations to number of players who have joined
2. Set the number of nations to a fixed value

### Screenshots:
#### Options in Single player mode
<img width="1025" height="790" alt="image"
src="https://github.com/user-attachments/assets/c0685ea5-94f5-43c7-a9e5-390835fc94e9"
/>
<img width="1005" height="795" alt="image"
src="https://github.com/user-attachments/assets/dddba015-a424-40dd-a0fe-2571fd7b0fba"
/>

#### Options in lobby mode
<img width="1015" height="888" alt="image"
src="https://github.com/user-attachments/assets/45bc865b-c6a8-4b6a-9062-4eb499c1ea36"
/>

#### Example gameplay (1 Human Vs 90 Nations)
<img width="1888" height="912" alt="image"
src="https://github.com/user-attachments/assets/38faec75-171f-4358-a3be-93630cca1587"
/>


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

saphereye

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-10-28 16:40:30 -07:00
evanpelle 02bdaaa2c6 Merge branch 'v26' 2025-10-28 14:10:27 -07:00
DevelopingTom df8118e27d Resize structure sprites so they don't leave pixels behind when deleted (#2304)
## Description:

Reduce halloween sprites size so they don't leave pixel behinds when
deleted

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-10-26 23:05:30 +01:00
Abdallah Bahrawi 0a2b6ed9a6 Implement Stop/Start trading with all (#2278)
fixes #2275

Added global Start/Stop trading; use your **player panel** to trigger
it.

<img width="370" height="540" alt="Screenshot 2025-10-23 184447"
src="https://github.com/user-attachments/assets/c3b7967e-ffdd-4f37-ba67-b60a602278ce"
/>

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
regression is found:

abodcraft1
2025-10-26 13:42:30 -07:00
Duwibi 6b696685b5 Add Achiran (#2280)
## Description:

Describe the PR.
Adds the Halloween Special Map - Achiran. It has 4 nations and will be
playable in game for a period of around 2 weeks during the Halloween
event.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-10-25 14:29:49 -07:00
DevelopingTom b69adf70b3 Halloween Event (#2285)
## Description:

Changed theme colors for an "autumn" ambiance:

<img width="395" height="254" alt="image"
src="https://github.com/user-attachments/assets/67bd07d3-e74b-49e2-ba0b-c87958767d45"
/>

Changed structures pixel art:

<img width="756" height="605" alt="image"
src="https://github.com/user-attachments/assets/5158ae81-0641-413c-8862-367259496a9a"
/>


Change existing FX with new halloween-themed ones:


https://github.com/user-attachments/assets/fb99be49-43cd-4d85-ad77-8c153070edaf

Added new FX playing randomly on the map:


https://github.com/user-attachments/assets/16631113-77e6-4b8c-b1b6-c147f5f1d275

Added a couple of new emojis, which are used by the bots when attacked:
👻🎃

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-10-25 14:06:15 -07:00
Abdallah Bahrawi 380eab5d12 Implement Stop/Start trading with all (#2278)
## Description:
fixes #2275 

Added global Start/Stop trading; use your **player panel** to trigger
it.

<img width="370" height="540" alt="Screenshot 2025-10-23 184447"
src="https://github.com/user-attachments/assets/c3b7967e-ffdd-4f37-ba67-b60a602278ce"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

abodcraft1
2025-10-25 20:59:40 +00:00
Aotumuri f57adced5d Add missing English keybind text for MIRV action (#2289)
## Description:

This PR adds the missing string for the MIRV keybind action in the User
Settings menu.
<img width="383" height="137" alt="スクリーンショット 2025-10-25 16 03 21"
src="https://github.com/user-attachments/assets/1a436fff-76a3-428a-bf14-c836ef9faf40"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2025-10-25 13:57:58 -07:00
Duwibi 39c65d6245 Add Achiran (#2280)
## Description:

Describe the PR.
Adds the Halloween Special Map - Achiran. It has 4 nations and will be
playable in game for a period of around 2 weeks during the Halloween
event.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
Nikola123
2025-10-24 15:38:28 -07:00
evanpelle f1b70ea26d Merge branch 'v26' 2025-10-23 15:02:46 -07:00
Evan 4ada4c7375 feature: basic matchmaking (#2227)
## Description:

Implement a basic matchmaking modal that connects to the api service and
waits for a game id. It then waits until the game starts and connects to
it.

Workers use long polling to check in with the matchmaking server and
receive player assignments.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-10-21 14:08:07 -07:00
Vivacious Box f161c94ff4 Max timer (#1289)
## Description:

Adds a max timer setting
The timer starts at max timer and goes down, becoming red if reaching <
1 min
The player with the biggest territory wins at the end of the timer


![image](https://github.com/user-attachments/assets/888099fc-95ae-4303-8c80-c850e58d36e2)

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Vivacious Box

---------

Co-authored-by: Loymdayddaud <145969603+TheGiraffe3@users.noreply.github.com>
2025-10-17 17:09:10 -07:00
Aotumuri 75ca2fb349 Reduce redundant toggle strings to stay within Crowdin limits (#2219)
## Description:

Purpose: to reduce redundant strings and avoid exceeding Crowdin’s text
limit.

- Replaced _enabled/_disabled text with shared ..._desc in
SettingsModal.ts.

<img width="432" height="645" alt="スクリーンショット 2025-10-17 21 38 47"
src="https://github.com/user-attachments/assets/10942de4-1b2c-4df4-8811-95190463a2ab"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Aotumuri

Co-authored-by: Evan <evanpelle@gmail.com>
2025-10-17 14:39:33 -07:00
Aotumuri 06de3f1e8f mls (v4.8) (#2218)
## Description:

This is the final MLS for v26. Starting from the next PR, we’ll move on
to v27.

mls for v26
Version identifier within MLS: v4.7

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Aotumuri
2025-10-17 14:27:47 -07:00
VariableVince 94a30bc4c7 Add Reddit link to footer on homepage (#2223)
## Description:

Add Reddit link to the footer on the homepage. Left of _Join the
Discord!_ and to the right of _Wiki_.

Before:
<img width="1917" height="342" alt="image"
src="https://github.com/user-attachments/assets/d5a105eb-d284-45ab-af6b-431967d293bb"
/>

After:
<img width="1915" height="372" alt="image"
src="https://github.com/user-attachments/assets/e4bb505b-ce5b-4880-adb2-bb66cd4bdc3a"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

tryout33
2025-10-17 14:24:29 -07:00