Commit Graph

3459 Commits

Author SHA1 Message Date
Evan cb3128f390 Better CrazyGames integration (#3055)
## Description:

Better integration with CrazyGames:

* Don't show login because accounts have not been integrated with
CrazyGames yet
* Integrate CG invite links & usernames
* Refactor match making logic to Matchmaking.ts
* Allow periods to support crazy game usernames
* Create a no-crazygames class that disabled elements when on crazygames

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-28 11:29:27 -08:00
Aotumuri 0cc58a8f5a fix: add validation for unknown flags in manifest.json (#3044)
Resolves #3041

## Description:

- Add a test to ensure an error is thrown when manifest.json specifies a
non-existent flag.
- Fix the underlying issue by removing the invalid flag specification
(see error below).

```
resources/maps/straitofgibraltar/manifest.json -> nations[0].flag "Rif" does not exist in resources/flags
resources/maps/straitofgibraltar/manifest.json -> nations[5].flag "Shilha" does not exist in resources/flags
resources/maps/straitofgibraltar/manifest.json -> nations[6].flag "Andalusia" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[0].flag "custom:Kingdom of the Two Sicilies" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[3].flag "custom:Tuscany" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[5].flag "custom:Modena" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[6].flag "custom:Parma" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[8].flag "custom:Kingdom of Sardinia" does not exist in resources/flags
resources/maps/italia/manifest.json -> nations[11].flag "custom:Ottoman Empire2" does not exist in resources/flags
resources/maps/britannia/manifest.json -> nations[19].flag "gb-nir" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[0].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[1].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[2].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[4].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[5].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[6].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[7].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[8].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[9].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[10].flag "quebec" does not exist in resources/flags
resources/maps/montreal/manifest.json -> nations[11].flag "quebec" does not exist in resources/flags
```

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2026-01-27 15:54:01 -08:00
Aotumuri 1314115d3f Add map picker with Featured/All tabs (#3005)
Resolves #2996

## Description:

Replace map selection UI in src/client/SinglePlayerModal.ts and
src/client/HostLobbyModal.ts with the picker (Featured/All tabs + random
map card).

Also, since the html was getting quite long, I extracted the shared
parts into a separate component.

<img width="575" height="592" alt="スクリーンショット 2026-01-23 21 57 03"
src="https://github.com/user-attachments/assets/fc6bfbc3-cb66-452a-b971-436940b0fb99"
/>

<img width="633" height="648" alt="スクリーンショット 2026-01-23 21 57 12"
src="https://github.com/user-attachments/assets/1aa409a1-b801-4a60-8b26-ba20e343d66e"
/>

I separated Map.ts because the display logic looked reusable in other
places, but I’m also open to merging it back if that makes more sense.
If the review prefers it integrated, I can combine them again.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2026-01-27 15:52:48 -08:00
Vivacious Box db745dcf4a Add a troubleshooting panel (#2951)
## Description:

Add a troobleshooting panel with the most common problems, and a button
to copy the infos for better sharing

<img width="893" height="583" alt="image"
src="https://github.com/user-attachments/assets/7a37f88c-45b2-448c-86fc-6a3736bc9b25"
/>
<img width="654" height="697" alt="image"
src="https://github.com/user-attachments/assets/11dc1898-579b-42c0-953f-f8237eca2922"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box
2026-01-27 15:51:11 -08:00
Aotumuri 6cca96b545 Anonymized/hidden names on lobby preview (#2965)
Resolves #2962

## Description:

Anonymize lobby preview player names when “Hidden names” is enabled,
using the same deterministic mapping as in-game.

<img width="864" height="618" alt="スクリーンショット 2026-01-20 21 13 19"
src="https://github.com/user-attachments/assets/30ebe155-c66e-49a5-8957-f8ec0a1ccd76"
/>

<img width="668" height="341" alt="スクリーンショット 2026-01-20 21 13 27"
src="https://github.com/user-attachments/assets/6ef74d98-ea2f-4156-a321-306acf012672"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-27 15:49:06 -08:00
Ryan da4b8aa5e1 Spectate catchup (#3012)
## Description:


https://github.com/user-attachments/assets/dc118d5f-3b7f-4ccb-8579-5b0d8c73fe8e

Catchup mechanic for live games and changes replays to have a backlog
for more "max" speed

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-01-27 15:15:35 -08:00
FloPinguin 1dac7bd2e8 Confirm alliance break ⚠️ (#3033)
## Description:

People accidentally clicked the betray button because it's at the same
position as the ally button.
So let's add a small confirmation step.


https://github.com/user-attachments/assets/754f2d33-7419-42fc-a732-197c3107236e

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-27 15:00:18 -08:00
FloPinguin 4176944639 Changelog cache busting 🔧 (#3047)
## Description:

Added cache busting for `changelog.md`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-27 14:11:03 -08:00
FloPinguin 476fa37379 For v29.6: More team games 🧑‍🤝‍🧑 (#3051)
## Description:

Use ffa:teams ratio of 3:2

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-27 14:10:14 -08:00
FloPinguin 7942990037 Crowded modifier 😄 (#3023)
## Description:

To increase variety a bit more I present: The "crowded" public game
modifier :)
It basically simulates a crazy youtuber lobby. Cramp a lot of players on
a small map 😄
I think its fun, exciting and you actually need skill to manage the
chaos.
5% of public games get this modifier, but because we remove the modifier
for big maps its more like 2.5% (should be something special)

| <img width="321" height="269" alt="Screenshot 2026-01-25 200427"
src="https://github.com/user-attachments/assets/7d2e90c1-e6bc-40a8-a19e-a0849612f472"
/> | <img width="317" height="264" alt="Screenshot 2026-01-25 200554"
src="https://github.com/user-attachments/assets/8b4bd5da-bed1-4743-a107-9ce07fce3040"
/> | <img width="317" height="244" alt="Screenshot 2026-01-25 200521"
src="https://github.com/user-attachments/assets/16293de3-0fc4-431f-8151-31b4e11040fe"
/> |
|---|---|---|






## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-27 00:29:52 +00:00
Aotumuri 71c5102981 mls (v4.15) (#3019)
## Description:

mls for v29
Version identifier within MLS: 4.14

This is the last mls for v29.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-26 21:56:10 +00:00
Simon Schaarschmidt 2984bec4d1 Fix: Extended spawn immunity in 1v1s (#3010) (#3028)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #3010 

## Description:

Extended the spawn immunity in 1v1s from 5 to 30 seconds, to prevent
spawn killing.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@xtonai

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
v0.29.5
2026-01-26 13:51:02 -08:00
Evan 9aed372425 Added afterEach cleanup to call inputHandler.destroy(), which clears the setInterval before jsdom tears down and removes window. (#3030)
## Description:

Fixes the failing test:coverage ci.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-26 13:50:58 -08:00
Evan 3d9f0aec6c Migrate from publift to playwire ads (#3039)
## Description:

Use playwire ad integration

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-26 13:34:04 -08:00
Simon Schaarschmidt bc479af5c9 Fix: Extended spawn immunity in 1v1s (#3010) (#3028)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #3010 

## Description:

Extended the spawn immunity in 1v1s from 5 to 30 seconds, to prevent
spawn killing.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

@xtonai

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-26 17:30:08 +00:00
Mattia Migliorini a72c87baa0 Change join-changed event listener to fix Game Replay functionality (#2968)
Resolves #2967 

## Description:

The "Replay" action on recent games doesn't work anymore after the
release of v29.

The problem arises because `AccountModal.viewGame()` correctly calls
`history.pushState()` with the game URL and then dispatches the
`join-changed` event.
The `join-changed` event listener in `Main.ts` calls `onHashUpdate()`,
which first calls `JoinPrivateLobbyModal.close()` and then handles the
new URL.

The problem is that `JoinPrivateLobbyModal.onClose()` resets the modal
UI, but also replaces the history state with `/`, therefore
`handleUrl()` receives the homepage URL instead of the game URL.

This PR fixes the above by creating a dedicated callback for the
`join-changed` event (which is dispatched only by `AccountModal` ATM),
skipping the `JoinPrivateLobbyModal.close()` call.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-01-25 20:40:44 -08:00
FloPinguin 3f95a45eaf Nations donate troops now 💀 (In team games) (#2984)
## Description:

For v29, balances the HvN winrate.

In team games, nations now donate troops to their weakest team members
(if they have no attack options available).
How often they donate depends on the difficulty.

This PR also has some other little fixes:
- For HvN games, always return true in `shouldAttack()` (make nations a
bit more aggressive).
- Early exit in `attackWithRandomBoat()` for performance
- Early exit in `findNearestIslandEnemy()` for performance AND to make
sure nations which are encircled by friends don't run into this method
(=> no donation happening!)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-25 20:40:13 -08:00
Evan ed9900e313 Added afterEach cleanup to call inputHandler.destroy(), which clears the setInterval before jsdom tears down and removes window. (#3030)
## Description:

Fixes the failing test:coverage ci.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-25 20:34:48 -08:00
scamiv 0bfad91c04 perf(ui): switch UI layers to wall-time tick intervals (#3025)
## Description:

Preparatory change for the upcoming “unbounded worker” work: 
decouple expensive UI layer updates from game tick frequency by moving
UI ticking to wall-clock intervals. This reduces redundant UI work when
the simulation runs faster than real time (notably replays /
singleplayer at speed > 1) while keeping the UI responsive and
predictable.

## Changes:

- Add optional `Layer.getTickIntervalMs()` and enforce it in
`GameRenderer.tick()` using wall-clock time.
- Convert key UI layers from tick-modulus gating to fixed intervals:
  - `ControlPanel`: 100ms
  - `GameRightSidebar`: 250ms
  - `MainRadialMenu`: 500ms
  - `Leaderboard`, `NameLayer`, `ReplayPanel`, `TeamStats`: 1000ms


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-01-25 20:14:55 -08:00
Mitchell Zinck de3794313d feat: Kick player in game (#2969)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #2686 

## Description:
- Implemented feature for lobby creator to kick players in game.
- Added new moderation option for lobby creator, with a kick player
option if they aren't the creator, a bot, and exist in game.
- Includes a confirm kick option, and keeps track of kicked players so
that the kick option changes to "Already Kicked" if the kicked player
panel is opened again on the kicked player.

Screenshot order:
1) Open player panel
2) Click on moderation
3) Click on kick player and confirm kick
4) Player is kicked, open same player panel again and observe change in
kick status
5) Receiving player kick message

<img width="1470" height="776" alt="Screenshot 2026-01-20 at 12 33
55 PM"
src="https://github.com/user-attachments/assets/7c47b5a2-a0f8-4e92-833c-7b9732f751a8"
/>
<img width="1470" height="776" alt="Screenshot 2026-01-20 at 11 58
58 AM"
src="https://github.com/user-attachments/assets/3aa026af-9a42-4512-91b8-916f146849a6"
/>
<img width="1470" height="776" alt="Screenshot 2026-01-20 at 12 31
46 PM"
src="https://github.com/user-attachments/assets/5e1d271b-bf32-4335-8eb1-bcdf84aba8ce"
/>
<img width="1470" height="776" alt="Screenshot 2026-01-20 at 11 57
58 AM"
src="https://github.com/user-attachments/assets/7cbd5ea6-bcb6-4a35-a003-ea0add936925"
/>
<img width="1470" height="776" alt="Screenshot 2026-01-20 at 11 57
39 AM"
src="https://github.com/user-attachments/assets/4309b3e3-2fe6-48dd-8e0c-55036e567461"
/>



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

mitchfz
2026-01-24 20:55:58 -08:00
evanpelle 87dab71e42 delay 1v1 game start from 5s=>7s to give more time for players to join the game v0.29.4 2026-01-24 15:50:54 -08:00
Mattia Migliorini dfd6a1f5f9 Replace donate buttons with attack ones for AFK friendly players in radial menu (#2987)
Resolves #2986

## Description:

Shows donate actions in radial menu only when friendly player is NOT
disconnected.
This is needed in order to let mobile/touch users attack AFK teammates.

Current behavior:
<img width="525" height="514" alt="image"
src="https://github.com/user-attachments/assets/78b95e27-443a-4dd5-934b-c8a841b4bf97"
/>

With this PR:
<img width="545" height="457" alt="image"
src="https://github.com/user-attachments/assets/e9792478-6ccd-415f-9199-cff7bfc9356f"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-01-23 14:18:50 -08:00
dependabot[bot] d4e09644b0 Bump lodash from 4.17.21 to 4.17.23 in the npm_and_yarn group across 1 directory (#3006)
Bumps the npm_and_yarn group with 1 update in the / directory:
[lodash](https://github.com/lodash/lodash).

Updates `lodash` from 4.17.21 to 4.17.23
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/lodash/lodash/commit/dec55b7a3b382da075e2eac90089b4cd00a26cbb"><code>dec55b7</code></a>
Bump main to v4.17.23 (<a
href="https://redirect.github.com/lodash/lodash/issues/6088">#6088</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/19c9251b3631d7cf220b43bc757eb33f1084f117"><code>19c9251</code></a>
fix: setCacheHas JSDoc return type should be boolean (<a
href="https://redirect.github.com/lodash/lodash/issues/6071">#6071</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/b5e672995ae26929d111a6e94589f8d03fb8e578"><code>b5e6729</code></a>
jsdoc: Add -0 and BigInt zeros to _.compact falsey values list (<a
href="https://redirect.github.com/lodash/lodash/issues/6062">#6062</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/edadd452146f7e4bad4ea684e955708931d84d81"><code>edadd45</code></a>
Prevent prototype pollution on baseUnset function</li>
<li><a
href="https://github.com/lodash/lodash/commit/4879a7a7d0a4494b0e83c7fa21bcc9fc6e7f1a6d"><code>4879a7a</code></a>
doc: fix autoLink function, conversion of source links (<a
href="https://redirect.github.com/lodash/lodash/issues/6056">#6056</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/9648f692b0fc7c2f6a7a763d754377200126c2e8"><code>9648f69</code></a>
chore: remove <code>yarn.lock</code> file (<a
href="https://redirect.github.com/lodash/lodash/issues/6053">#6053</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/dfa407db0bf5b200f2c7a9e4f06830ceaf074be9"><code>dfa407d</code></a>
ci: remove legacy configuration files (<a
href="https://redirect.github.com/lodash/lodash/issues/6052">#6052</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/156e1965ae78b121a88f81178ab81632304e8d64"><code>156e196</code></a>
feat: add renovate setup (<a
href="https://redirect.github.com/lodash/lodash/issues/6039">#6039</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/933e1061b8c344d3fc742cdc400175d5ffc99bce"><code>933e106</code></a>
ci: add pipeline for Bun (<a
href="https://redirect.github.com/lodash/lodash/issues/6023">#6023</a>)</li>
<li><a
href="https://github.com/lodash/lodash/commit/072a807ff7ad8ffc7c1d2c3097266e815d138e20"><code>072a807</code></a>
docs: update links related to Open JS Foundation (<a
href="https://redirect.github.com/lodash/lodash/issues/5968">#5968</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/lodash/lodash/compare/4.17.21...4.17.23">compare
view</a></li>
</ul>
</details>
<br />


[![Dependabot compatibility
score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=lodash&package-manager=npm_and_yarn&previous-version=4.17.21&new-version=4.17.23)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)

Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.

[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)

---

<details>
<summary>Dependabot commands and options</summary>
<br />

You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after
your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge
and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating
it. You can achieve the same result by closing it manually
- `@dependabot show <dependency name> ignore conditions` will show all
of the ignore conditions of the specified dependency
- `@dependabot ignore <dependency name> major version` will close this
group update PR and stop Dependabot creating any more for the specific
dependency's major version (unless you unignore this specific
dependency's major version or upgrade to it yourself)
- `@dependabot ignore <dependency name> minor version` will close this
group update PR and stop Dependabot creating any more for the specific
dependency's minor version (unless you unignore this specific
dependency's minor version or upgrade to it yourself)
- `@dependabot ignore <dependency name>` will close this group update PR
and stop Dependabot creating any more for the specific dependency
(unless you unignore this specific dependency or upgrade to it yourself)
- `@dependabot unignore <dependency name>` will remove all of the ignore
conditions of the specified dependency
- `@dependabot unignore <dependency name> <ignore condition>` will
remove the ignore condition of the specified dependency and ignore
conditions
You can disable automated security fix PRs for this repo from the
[Security Alerts
page](https://github.com/openfrontio/OpenFrontIO/network/alerts).

</details>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-01-23 12:38:30 -08:00
FloPinguin f7d3c2e0bc Nations donate troops now 💀 (In team games) (#2984)
## Description:

For v29, balances the HvN winrate.

In team games, nations now donate troops to their weakest team members
(if they have no attack options available).
How often they donate depends on the difficulty.

This PR also has some other little fixes:
- For HvN games, always return true in `shouldAttack()` (make nations a
bit more aggressive).
- Early exit in `attackWithRandomBoat()` for performance
- Early exit in `findNearestIslandEnemy()` for performance AND to make
sure nations which are encircled by friends don't run into this method
(=> no donation happening!)

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-23 12:33:04 -08:00
DevelopingTom 9415162f51 Split railroads when placing overlapping structures (#3003)
## Description:
Players wrongly assume that building a structure over an existing
railroad will connect it properly. What actually happens is that the
structure will connect on the network with its own railroad, even if the
new railroads are overlapping over the existing network.

To address this issue, this PR splits the overlapping railroad into two
segments when a structure is built over it, and inserts the structure as
a new node in the rail graph. It does not alter the rail network
visually because the same railroad tiles are used for the new segments.

Railroad tiles are not stored directly in the map, they exist only as
edges in the rail graph, so looking for nearby rails would be terribly
inefficient. To address that, this PR introduces a new `RailSpatialGrid`
class which indexes rails on a 4×4 grid, allowing fast spatial queries.

Alternative considered: removing overlapping rails and rebuilding them
from the new structure. It would visually modify the rail network, which
may be unexpected for the player.

It's still missing a visual indicator so the player knows that the
structures has been connected properly.

### Line placement:


![snap_line](https://github.com/user-attachments/assets/f24ddd36-1594-4316-91ff-093a5cebd576)

### Multi-railroad overlap:


![snap_cross](https://github.com/user-attachments/assets/b2cc962e-6dce-4444-b689-7e04a09de603)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2026-01-22 19:19:51 -08:00
FloPinguin be958dd6c2 Fix NewsModal design a bit 🖌️ (#3002)
## Description:

Fix \<ul> margins.
Maybe for v29, so people get less eye cancer 😄

Previous: 

<img width="788" height="651" alt="Screenshot 2026-01-22 234602"
src="https://github.com/user-attachments/assets/e1945704-c572-4617-b15c-d5053d0bddc4"
/>

Now:

<img width="781" height="652" alt="Screenshot 2026-01-22 234535"
src="https://github.com/user-attachments/assets/6179ce29-349a-4216-8530-08e767bf645a"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-22 15:20:20 -08:00
FloPinguin 20c9335d47 Fix NewsModal design a bit 🖌️ (#3002)
## Description:

Fix \<ul> margins.
Maybe for v29, so people get less eye cancer 😄

Previous: 

<img width="788" height="651" alt="Screenshot 2026-01-22 234602"
src="https://github.com/user-attachments/assets/e1945704-c572-4617-b15c-d5053d0bddc4"
/>

Now:

<img width="781" height="652" alt="Screenshot 2026-01-22 234535"
src="https://github.com/user-attachments/assets/6179ce29-349a-4216-8530-08e767bf645a"
/>

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-22 14:52:34 -08:00
FloPinguin c90435fc20 Fix: Nuking an Ally that is Disconnected shows a Red background ghost. Shouldn't be Red as not a Betrayal (#2988)
## Description:

Previous behavior: https://youtu.be/Lv0RuBYh9qw?t=1359

New behavior:


https://github.com/user-attachments/assets/acfcc4f0-157e-44a0-be28-802927a3c787

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-22 14:35:19 -08:00
FloPinguin ec11d318b3 Fix: Nuking an Ally that is Disconnected shows a Red background ghost. Shouldn't be Red as not a Betrayal (#2988)
## Description:

Previous behavior: https://youtu.be/Lv0RuBYh9qw?t=1359

New behavior:


https://github.com/user-attachments/assets/acfcc4f0-157e-44a0-be28-802927a3c787

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-22 14:34:57 -08:00
Mattia Migliorini 542ada969b Replace donate buttons with attack ones for AFK friendly players in radial menu (#2987)
Resolves #2986

## Description:

Shows donate actions in radial menu only when friendly player is NOT
disconnected.
This is needed in order to let mobile/touch users attack AFK teammates.

Current behavior:
<img width="525" height="514" alt="image"
src="https://github.com/user-attachments/assets/78b95e27-443a-4dd5-934b-c8a841b4bf97"
/>

With this PR:
<img width="545" height="457" alt="image"
src="https://github.com/user-attachments/assets/e9792478-6ccd-415f-9199-cff7bfc9356f"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-01-22 12:21:14 +00:00
Vivacious Box ae3adf915c Fix nuke telegraph for allies (#2983)
## Description:

Adds back the nuke overlay for teammates

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box
2026-01-21 15:48:52 -08:00
Vivacious Box ee4b91a422 Fix nuke telegraph for allies (#2983)
## Description:

Adds back the nuke overlay for teammates

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Mr. Box
2026-01-21 15:13:55 -08:00
evanpelle 207d6b0a28 cache cosmetics.json on client 2026-01-21 15:13:09 -08:00
Aotumuri fc5eec5fc0 fix: Update CODEOWNERS (#2981)
## Description:

The maintainer team name has changed, but it was still being referenced
under the old name, so I fixed that.


I’m not entirely sure how CODEOWNERS works, but I created the branch in
the upstream repository thinking it might be required for the checks. It
may not actually be necessary.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:
aotumuri
2026-01-21 10:00:55 -08:00
Aotumuri 45b1550f67 Allow full language names (#2980)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)

## Description:

Remove truncation so long language names wrap instead of ellipsizing

before
<img width="194" height="147" alt="スクリーンショット 2026-01-21 20 47 27"
src="https://github.com/user-attachments/assets/551edf13-9896-41ab-984f-aa6dab1ec2b0"
/>

after
<img width="406" height="305" alt="スクリーンショット 2026-01-21 20 47 50"
src="https://github.com/user-attachments/assets/bbd0657a-44ca-4623-8cfc-efb76ceda0c5"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aotumuri
2026-01-21 10:00:15 -08:00
Mattia Migliorini 1dadb5bc73 Change join-changed event listener to fix Game Replay functionality (#2968)
Resolves #2967 

## Description:

The "Replay" action on recent games doesn't work anymore after the
release of v29.

The problem arises because `AccountModal.viewGame()` correctly calls
`history.pushState()` with the game URL and then dispatches the
`join-changed` event.
The `join-changed` event listener in `Main.ts` calls `onHashUpdate()`,
which first calls `JoinPrivateLobbyModal.close()` and then handles the
new URL.

The problem is that `JoinPrivateLobbyModal.onClose()` resets the modal
UI, but also replaces the history state with `/`, therefore
`handleUrl()` receives the homepage URL instead of the game URL.

This PR fixes the above by creating a dedicated callback for the
`join-changed` event (which is dispatched only by `AccountModal` ATM),
skipping the `JoinPrivateLobbyModal.close()` call.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

deshack_82603
2026-01-20 20:32:59 -08:00
Himansu Rawal 8aa3e26e70 feat: Prevent GameServer from restarting after ending by introducin… (#2923)
If this PR fixes an issue, link it below. If not, delete these two
lines.
Resolves #(issue number)
#2919 


In GameManager.tick(), when a game becomes active but hasn't started, a
setTimeout for game.start() is scheduled with a 2-second delay. If the
game finishes or is cancelled within those 2 seconds, game.end() is
called, which clears the existing interval. However:

1.The 2-second timeout still fires. game.start() executes.
2. A NEW setInterval is created for turn execution.
3.Since the game is already ending/finished, it's removed from
GameManager.games, but the interval continues to run forever in the
background


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

codimo
2026-01-20 19:54:57 -08:00
dependabot[bot] 4e4e1799d7 Bump diff from 4.0.2 to 4.0.4 in the npm_and_yarn group across 1 directory (#2976)
Bumps the npm_and_yarn group with 1 update in the / directory:
[diff](https://github.com/kpdecker/jsdiff).

Updates `diff` from 4.0.2 to 4.0.4
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/kpdecker/jsdiff/commit/f06f3e4cacad5955caf891a8a02c5bb1c954bcb5"><code>f06f3e4</code></a>
v4.0.4</li>
<li><a
href="https://github.com/kpdecker/jsdiff/commit/0179a484ffaec7c8d5d6b69d8c3905473383de75"><code>0179a48</code></a>
v4.0.3</li>
<li><a
href="https://github.com/kpdecker/jsdiff/commit/4568cae5ae7646962bf3c5641907d1fb5af90683"><code>4568cae</code></a>
Backport <a
href="https://redirect.github.com/kpdecker/jsdiff/pull/649">kpdecker/jsdiff#649</a></li>
<li><a
href="https://github.com/kpdecker/jsdiff/commit/4de0ffa13ad51db7a27567c2b870fb4e43f0814a"><code>4de0ffa</code></a>
Backport <a
href="https://redirect.github.com/kpdecker/jsdiff/pull/647">kpdecker/jsdiff#647</a></li>
<li>See full diff in <a
href="https://github.com/kpdecker/jsdiff/compare/v4.0.2...v4.0.4">compare
view</a></li>
</ul>
</details>
<details>
<summary>Maintainer changes</summary>
<p>This version was pushed to npm by <a
href="https://www.npmjs.com/~explodingcabbage">explodingcabbage</a>, a
new releaser for diff since your current version.</p>
</details>
<br />


[![Dependabot compatibility
score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=diff&package-manager=npm_and_yarn&previous-version=4.0.2&new-version=4.0.4)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)

Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.

[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)

---

<details>
<summary>Dependabot commands and options</summary>
<br />

You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after
your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge
and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating
it. You can achieve the same result by closing it manually
- `@dependabot show <dependency name> ignore conditions` will show all
of the ignore conditions of the specified dependency
- `@dependabot ignore <dependency name> major version` will close this
group update PR and stop Dependabot creating any more for the specific
dependency's major version (unless you unignore this specific
dependency's major version or upgrade to it yourself)
- `@dependabot ignore <dependency name> minor version` will close this
group update PR and stop Dependabot creating any more for the specific
dependency's minor version (unless you unignore this specific
dependency's minor version or upgrade to it yourself)
- `@dependabot ignore <dependency name>` will close this group update PR
and stop Dependabot creating any more for the specific dependency
(unless you unignore this specific dependency or upgrade to it yourself)
- `@dependabot unignore <dependency name>` will remove all of the ignore
conditions of the specified dependency
- `@dependabot unignore <dependency name> <ignore condition>` will
remove the ignore condition of the specified dependency and ignore
conditions
You can disable automated security fix PRs for this repo from the
[Security Alerts
page](https://github.com/openfrontio/OpenFrontIO/network/alerts).

</details>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-01-20 19:16:26 -08:00
FloPinguin e9e2f06d69 Humans are severely skill issued ⚠️ Change HvN difficulty to Medium (#2971)
## Description:

For v29

HvN winrate is between 10 and 15%, but should be around 50%.

1. Change HvN difficulty to Medium
2. Little balance change in `NationAllianceBehavior`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
v0.29.3
2026-01-20 10:44:06 -08:00
FloPinguin e5c91945af Humans are severely skill issued ⚠️ Change HvN difficulty to Medium (#2971)
## Description:

For v29

HvN winrate is between 10 and 15%, but should be around 50%.

1. Change HvN difficulty to Medium
2. Little balance change in `NationAllianceBehavior`

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 10:43:48 -08:00
FloPinguin 4d668e299c Optimize team game frequency (#2970)
## Description:

I analyzed the avg fill time of team games (past 30 days) and was able
to confirm what people in the main discord said: Duos / Trios / Quads
fill slower.
Might be something for v29.

| Game Mode | Games | Avg Fill Time |
|-----------|-------|---------------|
| **FFA** (Excluding ranked) | 53,654 | **29s** |
| Team: 2 teams | 3,379 | 33s |
| Team: 3 teams | 3,291 | 32s |
| Team: 4 teams | 3,242 | 31s |
| Team: 5 teams | 3,364 | 32s |
| Team: 6 teams | 3,381 | 31s |
| Team: 7 teams | 3,227 | 31s |
| Team: Duos | 3,295 | **43s** |
| Team: Trios | 3,300 | 39s |
| Team: Quads | 3,299 | 37s |
| Team: Humans Vs Nations | 101 | **24s** |

Therefore I propose to decrease the chance of Duos, Trios and Quads
(especially Duos).
Also, increase the chance of HumansVsNations because its special and
unlike all the other team modes.

| Team Config | Previous | New |
|-------------|----------|-----|
| 2 teams | 10% | 10% |
| 3 teams | 10% | 10% |
| 4 teams | 10% | 10% |
| 5 teams | 10% | 10% |
| 6 teams | 10% | 10% |
| 7 teams | 10% | 10% |
| **Duos** | 10% | **5%** ↓ |
| **Trios** | 10% | **7.5%** ↓ |
| **Quads** | 10% | **7.5%** ↓ |
| **HumansVsNations** | 10% | **20%** ↑ |

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 10:33:42 -08:00
evanpelle cf63340227 reduce frequency of didier 40=>1 2026-01-20 10:31:07 -08:00
FloPinguin 1b3ab305df Optimize team game frequency (#2970)
## Description:

I analyzed the avg fill time of team games (past 30 days) and was able
to confirm what people in the main discord said: Duos / Trios / Quads
fill slower.
Might be something for v29.

| Game Mode | Games | Avg Fill Time |
|-----------|-------|---------------|
| **FFA** (Excluding ranked) | 53,654 | **29s** |
| Team: 2 teams | 3,379 | 33s |
| Team: 3 teams | 3,291 | 32s |
| Team: 4 teams | 3,242 | 31s |
| Team: 5 teams | 3,364 | 32s |
| Team: 6 teams | 3,381 | 31s |
| Team: 7 teams | 3,227 | 31s |
| Team: Duos | 3,295 | **43s** |
| Team: Trios | 3,300 | 39s |
| Team: Quads | 3,299 | 37s |
| Team: Humans Vs Nations | 101 | **24s** |

Therefore I propose to decrease the chance of Duos, Trios and Quads
(especially Duos).
Also, increase the chance of HumansVsNations because its special and
unlike all the other team modes.

| Team Config | Previous | New |
|-------------|----------|-----|
| 2 teams | 10% | 10% |
| 3 teams | 10% | 10% |
| 4 teams | 10% | 10% |
| 5 teams | 10% | 10% |
| 6 teams | 10% | 10% |
| 7 teams | 10% | 10% |
| **Duos** | 10% | **5%** ↓ |
| **Trios** | 10% | **7.5%** ↓ |
| **Quads** | 10% | **7.5%** ↓ |
| **HumansVsNations** | 10% | **20%** ↑ |

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-20 10:29:58 -08:00
Wraith 1da6836efe fix(ui): move the width definition for PerformanceOverlay's layer bars into the class (#2964)
## Description:

move the width definition for PerformanceOverlay's layer bars into the
class

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

Co-authored-by: Ryan <7389646+ryanbarlow97@users.noreply.github.com>
2026-01-20 16:48:50 +00:00
Efnilite 04d14853c4 Fix trailing space in attack ratio troop count. (#2956)
## Description:

Fixes a trailing space in the attack ratio troop count.

**Before**
<img width="257" height="96" alt="Screenshot from 2026-01-19 20-36-57"
src="https://github.com/user-attachments/assets/0941c160-97dd-43a5-a111-cc3238ebbdb0"
/>

**After**
<img width="257" height="96" alt="Screenshot from 2026-01-19 20-29-45"
src="https://github.com/user-attachments/assets/cac06654-e13c-4831-a0f7-61ba1951338a"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

n/a
2026-01-20 15:23:47 +00:00
evanpelle 776c644a84 increase frequency of didier v0.29.2 2026-01-20 06:25:36 -08:00
Arkadiusz Sygulski f6454963b2 Pathfinding refinements (#2959)
## Description:

### Short path for multi-source HPA*

Math was not mathing, increased the bounds to 260x260, it is a bit
slower but should work better. The short path was breaking when player
owned a lot of shores. This is because the bounding box of tiles with
less than 120 distance + 10 padding could be as big as 260x260 and the
optimized array was set to 140x140. I made mistake of calculating it as
`2 * (60 + 10)` instead of `2 * (120 + 10)`.

### LoS path refinement

Previously, we ran 2 passes of LoS smoothing on the path. However, since
we are effectively tracing the same path, the line of sight is
essentially the same. This PR makes second line of sight stop on water
tiles with magnitude `n + 1` compared to first path. Practically, this
means it'll attempt LoS exactly 1 tile after previous corner. See
screenshot.

<img width="1299" height="1151" alt="image"
src="https://github.com/user-attachments/assets/726be236-1ff8-406c-896a-02902a762ab0"
/>

### SendBoatAttackIntentEvent

The flow of sending transport ships is currently strange. This PR makes
the flow more sane.

**Old flow**
```
- Player clicks TARGET tile, it can be deep inland
- Client asks Worker for the best START tile to TARGET tile
- Worker answers `false`, since the tile is inland
- Client sends BoatAttackIntent with START=false and TARGET tiles set
- Worker accepts BoatAttackIntent, computes DESTINATION as closest shore to TARGET
- Worker re-computes best START to DESTINATION
- Worker sends boat from START to DESTINATION
```

**New flow**
```
- Player clicks TARGET tile, it can be deep inland
- Client sends BoatAttackIntent with TARGET
- Worker accepts BoatAttackIntent, computes DESTINATION as closest shore to TARGET
- Worker computes START as the best tile to DESTINATION
- Worker sends boat from START to DESTINATION
```

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

moleole
v0.29.1
2026-01-19 19:28:45 -08:00
Arkadiusz Sygulski 18fb513326 Pathfinding refinements (#2959)
## Description:

### Short path for multi-source HPA*

Math was not mathing, increased the bounds to 260x260, it is a bit
slower but should work better. The short path was breaking when player
owned a lot of shores. This is because the bounding box of tiles with
less than 120 distance + 10 padding could be as big as 260x260 and the
optimized array was set to 140x140. I made mistake of calculating it as
`2 * (60 + 10)` instead of `2 * (120 + 10)`.

### LoS path refinement

Previously, we ran 2 passes of LoS smoothing on the path. However, since
we are effectively tracing the same path, the line of sight is
essentially the same. This PR makes second line of sight stop on water
tiles with magnitude `n + 1` compared to first path. Practically, this
means it'll attempt LoS exactly 1 tile after previous corner. See
screenshot.

<img width="1299" height="1151" alt="image"
src="https://github.com/user-attachments/assets/726be236-1ff8-406c-896a-02902a762ab0"
/>

### SendBoatAttackIntentEvent

The flow of sending transport ships is currently strange. This PR makes
the flow more sane.

**Old flow**
```
- Player clicks TARGET tile, it can be deep inland
- Client asks Worker for the best START tile to TARGET tile
- Worker answers `false`, since the tile is inland
- Client sends BoatAttackIntent with START=false and TARGET tiles set
- Worker accepts BoatAttackIntent, computes DESTINATION as closest shore to TARGET
- Worker re-computes best START to DESTINATION
- Worker sends boat from START to DESTINATION
```

**New flow**
```
- Player clicks TARGET tile, it can be deep inland
- Client sends BoatAttackIntent with TARGET
- Worker accepts BoatAttackIntent, computes DESTINATION as closest shore to TARGET
- Worker computes START as the best tile to DESTINATION
- Worker sends boat from START to DESTINATION
```

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

moleole
2026-01-19 19:28:28 -08:00
evanpelle 697a346c86 Increase worker initailization timeout from 5=>20s to prevent worker timeout, add duration logging to some longer operations 2026-01-19 19:26:09 -08:00
FloPinguin 9d0ae10912 Quickfix: Disable nations in ranked and change map selection (#2957)
## Description:

Quickfix: Disable nations in ranked and change map selection 

(Lewis wanted these, Australia three times so it occurs more often)

Just a quickfix, we will probably have to improve the map selection
later on, and maybe play on non-compact maps too?

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

FloPinguin
2026-01-19 16:36:42 -08:00